Ghave That Bitch an Infinite Combo [Primer]
Commander / EDH
SCORE: 666 | 378 COMMENTS | 120795 VIEWS | IN 255 FOLDERS
Basking in South Lane —Oct. 1, 2024
It has been a long time since I've gotten around to an update. Life gets increasingly busy, and I can't keep up with most set releases anymore. However with recent changes to the ban list, I'm forced to make an adjustment. There's a lot here, so let's unpack it.
In:
- Delighted Halfling
- Rosie Cotton of South Lane
- Basking Broodscale
- Evolution Witness
- Yavimaya, Cradle of Growth
- Shifting Woodland
- 2xForest
- 2xSwamp
- 1xPlains
Out:
- Jeweled Lotus
- Ivy Lane Denizen
- Sakura-Tribe Elder
- Eternal Witness
- Buried Ruin
- Brushland
- Llanowar Wastes
- Nurturing Peatland
- Silent Clearing
- Wooded Bastion
- Twilight Mire
First the obvious. Yes, Jeweled Lotus, a card made specifically for commander, was banned in commander... Whatever your thoughts on the recent bans, I am adhering to them to not get flagged by TappedOut or Moxfield. In its place I'm adding Delighted Halfling. A dork seemed the simplest replacement here, and the halfling protects Ghave and a few other cards from being countered which is always nice. The biggest new toy, however, is Basking Broodscale. It functions very much like Scurry Oak but provides mana tokens. The value alone I believe is worth it. Because it provides mana, I'm cutting Sakura-Tribe Elder for it. Unfortunately it can't combo with Ivy Lane Denizen because it has devoid. So Ivy goes out again this time for Rosie Cotton of South Lane. We lose the ability to combo with a persist creature and gain the ability to combo with both Broodscale and Oak for a two-card infinite tokens combo. I still don't know if I will like the change or not, but I'm testing it out. I'm trying Evolution Witness in Eternal Witness's place and see how it performs. The next note is the land base. Since STEve was good for ensuring a basic land for Earthcraft, I decided to add a few more basics to the list. The land base is much more streamlined now, a project I've been meaning to get to for years and just never got around to it. I cut the pain lands (finally! what were they still doing in there?) and the canopy lands because I never used the draw on them and was tired of getting pinged by them. I also added Yavimaya, Cradle of Growth to ensure any basic land can tap for green mana. I also cut Buried Ruin for Shifting Woodland. More often than not it should come in untapped, and it taps for colored mana unlike Buried Ruin. It is also not restricted to an artifact and puts the effect on the board immediately without the need to cast it. A strict upgrade in my book.
So those are the changes this time. Hopefully it won't be so long until the next one, but I make no promises!
It's been a long while since an update to the deck. I haven't had the time I'd like to spend on Magic, and I haven't felt compelled to add any new cards released in the last year. However I am making a change to the deck that should add even more resiliency (as if the deck needed any more). Here are the newest changes:
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Back when Tayam, Luminous Enigma was released, it came up in conversation as a possible addition to the deck. I ultimately decided against it then, but I have recently decided on a cut so that I could include it. As much as it pains me, Doubling Season is out. It is the last pet card in the deck since the Doubling Season + Earthcraft combo is what started this deck all those years ago. However since I am still running a couple persist creatures, DS is a nonbo with them. I have come to terms with it and cut it in favor of Tayam who can dig for cards in lieu of draw and also bring back important combo pieces that have been removed such as Earthcraft or an altar. Since Tayam is going in and I already run Devoted Druid, I thought I would keep to the combo tribal nature of the deck and add in a way to pump druid for Tayam's combo. Allosaurus Shepherd is the pick here since it also functions as protection from counterspells. Any other way to pump Druid for the combo would have been too niche and filled no other meaningful role in the deck. So now in grindy games, the deck can now assemble Tayam, Luminous Enigma + Devoted Druid + Allosaurus Shepherd and then dump the library into the graveyard and bring back whatever combo pieces we need to win. Renata, Called to the Hunt will be the cut for Shepherd. Good-Fortune Unicorn remains the cheapest counter source that combos with Ghave or persist creatures, and Ivy Lane Denizen is the same cost as Renata for the creature pieces. Ivy-Lane has the benefit of being a two-card combo with Scurry Oak which lets it keep its spot.
New Capenna gave us a friend who is straight gas in Ghave. Say hello to Bennie Bracks, Zoologist. The four mana casting cost can almost completely be ignored thanks to Convoke. It's not uncommon to cast him for one or even for free before using our actual mana sources to start spitting out tokens with Ghave. Just make a token on each of our opponents' turns, and we'll be drawing 4 cards a turn cycle. This is even better if we have a source of +1/+1 counters so we can keep popping out tokens indefinitely for only one mana each.
The cut for this will be Puppeteer Clique. It saddens me to remove a card that can fit into so many combos, but the draw power will serve the deck better. Not to mention Clique is the only persist creature who can't combo with Ivy Lane Denizen. And I'll be perfectly honest: it has been a long time since I've used Clique in a combo. More often than not if a persist line came up it was with Kitchen Finks or Woodfall Primus if I was specifically trying to pull off land destruction. Even when I did use Clique I never got the chance to utilize the graveyard-stealing ability. No situation arose where I could pull it off with Grave Pact or even after a board wipe. Oh well. Time to cut my losses and bid farewell to the band of faeries.
I will no longer be making any updates to the primer as far as combo lines since it takes so much work. Puppeteer Clique will remain in the combo lists and any how-to replacement sections, but literally any persist creature can go into those slots to make the combos work. Ghave really is the perfect A+B+C combo commander.
This update has been long overdue. Due to TappedOut not saving the entirety of the primer when I go to edit, I have to sit at my computer where I've got the primer saved elsewhere and then paste the whole thing in again just to save. That being said I'm not sure how long I'll keep this page updated. I'm considering switching to Moxfield for good. If I do I'll leave this page as a monument to the deck's journey and because I do think that the coding on it just makes it even more aesthetically pleasing. But I digress. On to the update.
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Swords is out for Swift Reconfiguration. While it's more narrow of a removal piece, it combos with Devoted Druid to make infinite and removes summoning sickness so we can use it the turn druid comes out. As always I'm going to add a card if it has a potential combo outside its primary function. I've already pulled off a win once with it.
Here's the big one. I finally got my hands on a Jeweled Lotus. This means a turn 2 Ghave with any 1-mana colored ramp piece, but it will also help pay commander tax later in the game if needed. Arcane Signet gets the cut for it.
This next swap comes with a funny story. I recently bought an Esper Sentinel for my new Light-Paws, Emperor's Voice deck and thought I had lost it. I go to buy a new one only to find the one I thought I lost a bit later. Rather than feel like I just spent money on an expensive card needlessly, I decided to slot it into Ghave so that the venture to my lgs wasn't for naught. I've cut Chatterfang for it since he hasn't been necessary as a removal piece, and the card advantage will serve the deck better.
Only one card from Innistrad: Midnight Hunt truly stood out.
Enter The Meathook Massacre
We are cutting Blood Artist for this one and here is why. Massacre functions the same as Artist in our combos while preventing opponents from using similar sac combos to drain our life. The difference is Massacre comes can come down as flexible removal. It can be brought out with Academy Rector, and if we still need an Artist effect on a stick, we still have Corpse Knight.
At this point my physical deck will still be running Artist until I can get my hands on a Massacre. I'm making the change to the list because I believe it to be the correct swap, but the value we gain is not worth the current price tag on it. I'll wait for it to drop before actually getting one. If it never does--well I may just bite the bullet and get one.
We have squirrels! Modern Horizons 2 gave us some new toys. I don't know if these changes will be permanent, but here's what I'm trying out:
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First off I really want to try playing with Scurry Oak. He doesn't enable a ton of combos, but he is a two-card combo with Cathars' Crusade and Ivy Lane Denizen. Since I already run the former and used to run the latter, Oak seemed like decent fit for combo synergy. He can also combo with Ghave and Earthcraft or Ashnod's Altar for infite tokens or death triggers. Otherwise his evolve ability will be able to trigger often, giving Ghave more fodder to play with. I see him as a value piece that can potentially fall into a combo, so we'll see how he does. If I'm adding him to the deck, that means Ivy Lane finds his spot back as well which adds to our combo count. Cuts for these come from our tutor package since the deck has been pretty tutor heavy for some time and can afford to lighten the load there. Birthing Pod and Fiend Artisan are the cuts for these two as they are the slowest of our tutors and require the most setup. They were fun to play with, but the deck will do fine without them.
I've rejected the idea of including Parallel Lives in the deck and still do since it's only half a Doubling Season. However our next addition is so much more than that. Chatterfang, Squirrel General is a Parallel Lives on a stick. This means he is more easily tutorable. Not only that, but he's one mana cheaper and is a source of creature removal. That's a lot of value on one card. Mostly he'll combo with Earthcraft and Ashnod's Altar and Ghave but will need a fourth card to combo with most other things. The idea here, though, is that he will primarily act as removal in more grindy matchups and can possibly act as another means to a combo. The cut for the squirrel is Ranger-Captain of Eos who hasn't been in the deck that long. Again I cut from the tutor package, and he was the most narrow of the remaining tutors. I do still think he's valuable with Cryptic Trilobite in the deck, and he may come back if I decide I don't like Chatterfang or Scurry Oak. Until then the deck still has Grand Abolisher for combo protection, and if I'm honest it rarely needs it. The deck is so resilient that if one combo is stopped there is usually another to take its place. If you're worried that you need to protect your combo because you won't get another chance, then you probably want a more cEDH focused build to begin with.
Now Ghave gets to go infinite with squirrels in addition to saprolings! But not by usuing Squirrel Nest. That card does nothing outside of Earthcraft, so I don't want it in my deck.
As I continue to tune the deck, it gets harder and harder to make cuts. Each one seems to rip out a piece of my soul. That being said, these changes are few but in the best interest of the deck.
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Cryptic Trilobite was a card that I immediately wanted to throw in this deck as soon as it was spoiled, but I held off on it becuase I wanted to see how many combos it enabled and weigh it against other pieces in the deck. It actually enables fewer combos than some other pieces I'm running but on an Earthcraft scale. It is a mana source much like Ashnod's Altar but can be more easily tutored. Hence why Ranger-Captain of Eos finally found a home here. With the addition of Trilobite, I feel there are enough targets for him to tutor to merit a slot. Blasting Station and Silence were removed for these two. While Blasting Station was a great sac outlet that worked in many combos or as a finisher in the case of infinite tokens, it was the least useful outside of those combos out of all my sac outlets and was the most logical cut. Silence may make it back into the deck, but I found I only needed it a handful of times. We'll see how the captain fares, and I honestly think he'll do fine. I really should have added Dryad Arbor forever ago, but I just never found myself wanting to spend the money on it. Now that I have it, it's here to stay. It allows Green Sun's Zenith (a tutor I've wanted in the deck to begin with but could never justify a cut) to become a turn 1 ramp and a tutor later in the game and allows for some slippery lines of play. A forest was the obvious cut for this one, but the hard choice was for GSZ. I settled on Bloodspore Thrinax who is the least efficient of the combo pieces I am running. Removing him and Blasting Station, however, cuts the combo count by over 40. This isn't really a big deal considering the amount of tutors in the deck adds to its resilliency and consistency, but I like pushing the numbers as high as I can. It is because of this that I've decided to make a list with no tutors just to see how many combos I can fit into a Ghave deck just for the meme. Finally I'm adding to my fetch land collection with Polluted Delta, cutting a basic Swamp for it. Once I get my hands on a Wooded Foothills I will have them all. Updates to the primer will follow later.
Thanks to a couple of secret lair purchases, I have been able to acquire most of the fetch lands. The Ultimate Edition enemy fetches are just beautiful (I'm in love with that Marsh Flats art). The only ones I am missing are Wooded Foothills and Polluted Delta, so I have made the decision to up the land base to include single color fetches as well. The two I don't currently have will be added to the list when I can get them in paper. Here are the changes made to the land base in a list form.
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I decided to take a page out of Inkmoth's book and condense the updates to the deck. I have now added a changelog of all previous updates to view within only one update panel. This should hopefully clean up the deck page and make it look a bit nicer.
I've been meaning to make this update for a while, so it's a little overdue. I am pleased to introduce to the deck Birthing Pod #2!
Okay, so Fiend Artisan isn't quite Birthing Pod since they function slightly differently, but both have their reasons for earning a slot in the deck. Fiend Artisan is not reliant on converted mana cost to tutor a creature to the battlefield. Its flexibility is what makes it so good. On the other hand, Birthing Pod is actually better for getting higher cmc creatures like Mikaeus out by sacrificing Ghave. In that case it is a tool that is less mana intensive.
Having a new tutor to grab something straight to the battlefield is what I always dream of. The more this deck is tuned, the harder it is to make cuts. That being said, Mentor of the Meek is our weakest link, goodbye. Mentor is an outlet to draw the deck with infinite mana and tokens the same way that Generous Patron and Skullclamp are. However as draw engines go, it is less efficient than its cousins. Assuming we use Ghave to create a token or counter in the first place to activate these draw engines, Patron and Clamp are a to 1 ratio in terms of mana to card draw while Mentor is a to 1 ratio. The deck needs the card draw, but replacing our weakest option for a tutor that will pull anything we want straight to the battlefield is an upgrade in my book.
Theros has given us a nice little upgrade. Ivy Lane Denizen has been replaced with Renata, Called to the Hunt.
This ups our combo count slightly since Renata can combo with Puppeteer Clique while Ivy Lane can't due to it being a black creature. The new demigod is otherwise functionally the same as Ivy Lane, so it was an easy cut. This was the only obvious include from the new set, though I haven't poured over it extensively to see if anything else would be worth running.
Thanks to Inkmoth for the generous gift, we now have a newcomer to the deck!


First let's welcome newcomer Yawgmoth, Thran Physician who probably should have found a slot here when he was first spoiled. Yawg adds some card draw while also serving as a conditional sac outlet and controlling the board with -1/-1 counters. To make room for him, Deathspore Thallid got the cut. This was an extremely difficult choice for me for personal reasons. Deathspore was in my first fungus deck way back in the day. It was part of the deck that helped shape the way I like to play magic, and it was always one of my favorite cards in the deck. It was a pet card through and through, but it had a significant purpose in the deck, and I was pleased it lasted this long. With infinite tokens, it's basically a boardwipe. However, Yawg will provide more utility in getting to our combos. He isn't restricted to sacrificing saprolings, he can ping the board like Deathspore can, but on top of all that, he draws us cards. The only downside is the pay 1 life to use his ability. Luckily that can be offset by gaining life with either Kitchen Finks or Blood Artist. This adds a few combos to the deck which is always welcome. Besides, we still have Grave Pact to wipe the board of creatures, and that functions in many more combos than Deathspore did. So it is with a heavy heart that I say farewell to one of my favorite cards in the game.
- Combo Source
- Mana Source
- Undying
- Persist
- Recursion Piece
- Cut Return to Dust for Beast Within. Due to all the enchantment removal I have available, Return to Dust isn't as necessary. Beast Within may only be one mana cheaper, but it gets rid of any permanent which is always relevant.
- Cut Rampant Growth for Nature's Lore. I originally had Rampant Growth in the list to grab any basic I needed. This was good for color fixing and grabbing lands for Earthcraft. However Nature's Lore can grab any of my Forest shocks. Plus they come into play untapped which makes it a faster ramp spell. If I desperately need a land to combo with Earthcraft, I can just grab a plain old Forest.
- Cut a Forest for Canopy Vista which is an option to grab with Nature's Lore.
- Triskelion is out --> Walking Ballista is in
- Tooth and Nail is out --> Natural Order is in
- Evolutionary Leap is out --> Knight of Autumn is in
First of all, I want to thank you for taking a look at my deck and giving me feedback. You've given me a lot of very helpful suggestions. This deck used to be a fungus tribal deck which I dismantled and rebuilt into a combo deck. Some of the cards remain from it's previous life.
I like Diabolic Revelation because with an infinite mana combo, I essentially tutor my whole deck which I then play and give everything haste with Vitaspore Thallid to swing for infinite damage. Though I suppose now with all the other combos it's more of a gimmick than a useful combo. I just laugh at the thought of playing my entire deck. Eldritch Evolution looks like it could be a lifesaver. In terms of usefulness, I think the switch is worth it.
I prefer Increasing Ambition for it's flashback, but you have a point about Vampiric Tutor's one mana for one card benefit might come in handy. Definitely considered.
I didn't know about Cryptolith Rite. SO much more useful than Black Market especially early game.
I have Champion of Lambholt in two other decks that use counters and tokens. She's one of my favorites, so I don't know why I haven't included her yet. Guess I was focusing too hard on combos.
Why would you suggest Zulaport Cutthroat over Wurmcoil Engine? It has the same effect as Blood Artist which I have (and granted having two of the same effect would be welcomed as it would increase my chances of pulling off a combo with them), and it can't combo with Mikaeus, the Unhallowed since it's a human. Wurmcoil Engine however, can.
With other ways to ramp mana, I definitely like Evolutionary Leap over Perilous Forays which was mostly there as another sac outlet. The former will be a more useful one at any rate.
I want to thank you for pointing out the ruling on Cauldron of Souls because I didn't realize it worked that way. That's disappointing and also makes Melira, Sylvok Outcast lackluster since she was just there for Eternal Witness. I will definitely replace that with the Reveillark + Karmic Guide combo. I have that in my Oloro deck and love it, so feels fitting to add it in here. I might be able to make room for Saffi Eriksdotter as well.
What is your opinion on the cards in my Maybeboard? I've heavily considered adding Cream of the Crop. The more draw power and deck filters I can get, the better off I'll be.
Thank you again for reviewing my deck!
November 4, 2016 8:29 p.m.
PookandPie says... #3
With Reveillark, Karmic Guide, and Saffi in the deck giving you another outlet to abuse Wurmcoil, it's probably fine to keep it. I'd still recommend finding room for Cutthroat, however, as it is absurdly good. Producing 40 creatures in any fashion while controlling Cutthroat and a sac outlet is a kill on all players since he deals the life loss to all opponents, not just one player. Cutthroat is just way more useful in practically every respect and doubles your chances of drawing into a valuable Blood Artist effect. Cutthroat isn't commonly the one being sacrificed in any of the combos I would mention with him (so he not being able to be brought back by Mikaeus is moot). Your Young Wolf, Butcher Ghoul, etc., is commonly what's being sacrificed repeatedly while Ghave generates a token off of them, and Cutthroat drains your opponent's life totals so you don't need to touch combat and fight through Fog, Crawlspace, Ghostly Prison, Dueling Grounds, and the like.
Which, I also just now noticed that you're only running Mikaeus and no actual Undying creatures. They're super useful because themselves + Earthcraft + Ghave = infinite tokens. Toss in Blood Artist or Cutthroat, and you win on the spot without even touching combat. You don't even need a mana-less sac outlet, Ghave and Earthcraft + an Undying creature is all you need. You'll also notice that I love Geralf's Messenger, who goes infinite with either Altar, Ghave, and himself to kill all opponents without the need for combat, as well.
Cutthroat is probably a little better with the Undying creatures as Artist/Cutthroat is how I end the vast majority of my games- but the Undying creatures are already so good that I don't see why you wouldn't run at least one or two of them.
If I had to make suggestions- and this is just spit-balling- I would say you could probably drop Nim Deathmantle (I know it enables a combo with Wurmcoil, but it's a 4 card combo and Deathmantle's usefulness is lowered with 3 other recursion tools in the deck, I would think. I took out Deathmantle a couple years ago for Saffi and basically never looked back). That would let you slot in either Cutthroat, Bloodspore, or Vampiric Tutor.
If another slot is needed, I guess I could ask if Glare of Subdual is really that important. Preventing attacks has never been something I've tried to do (I usually have the most creatures at the table so only Voltron decks are scary, but oftentimes they have pro-green anyway so Glare wouldn't help in that circumstance at all). I don't know what you run into, but Glare seems kind of weak, so maybe it could become another of your maybeboard cards or Young Wolf/Geralf's Messenger or something.
I'm not entirely sold on Cream of the Crop because if you have anything that boosts token's power then you're already in a winning position. A token entering the battlefield would let you look at your top card and put it back. You can't choose to bottom the card, unfortunately, since it reads, "Put one of those cards on top and the rest on bottom." However, if you do control Bloodspore Thrinax/Eldrazi Monument/Cathars' Crusade, you're probably ready to kill and don't need the filtering. I could easily recommend Fecundity since it is probably the best mana-less draw you have access to at the moment. Also, there's Mentor of the Meek which is kind of similar to Psychotrope Thallid, except he enables infinites with mana-less sac outlets + Earthcraft + Undying/Persist creatures for draw, too. So, if you're thinking hard about Crop, maybe try Fecundity or Mentor of the Meek since Crop doesn't do anything for the copious tokens you generate (it would be such a better card if you could scry 1 off of each token that enters, but alas...).
Anyway, this went on for much longer than I intended (I have an extreme habit of being very verbose) so I'll end this here. Sorry for another long post!
November 4, 2016 10:10 p.m.
PookandPie says... #4
Scratch Geralf's Messenger, don't know how I missed it in the list already. I still stand by the inclusion of Young Wolf, though, since it's just another easy route to infinite tokens, lol.
November 4, 2016 10:11 p.m.
Nim Deathmantle is useful with both Wurmcoil Engine and Avenger of Zendikar when I have Ashnod's Altar. Gives me infinite mana and tokens. However, I suppose that outside of those combos, they don't really have much use interacting with the rest of the deck. I do see what you're saying, and Young Wolf is looking more appealing the more I think about it.
I guess I wouldn't really need to tap my opponents' creatures if I can just make them sacrifice them, huh? I made an aggro token deck with Trostani a while back, and I guess I just carried a lot of the enchantments I like over to this deck. In that case, Glare of Subdual could probably go on the chopping block.
The only thing I don't like about Fecundity is that it allows opponents to draw as well. Kind of a double-edged sword there even if it would be easy to abuse for me. Mentor of the Meek is rather appealing, though.
Hey, I prefer longer analytical posts to a single sentence that doesn't help me much. Make your post as long as you like! You've given me a lot of great suggestions.
November 6, 2016 1:26 a.m.
Maybe not Primal Vigor, but definitely Parallel Lives and Anointed Procession because doubling tokens makes a Ghave deck
Edit:Corpsejack Menace?
December 2, 2018 12:25 p.m. Edited.
Those are all good suggestions for a Ghave deck that isn't so combo based. In fact they were all part of this list back when I just wanted to make insanely large numbers of tokens and counters then start swinging. However for them to have a spot in the deck now, they would have to either replace a combo piece and do it better or provide some more needed control. I don't see these doing either. Since the deck is centered around getting out combo pieces, I don't have as much use for cards that just make more tokens for the sake of it.
Primal Vigor is actually better than Parallel Lives and White Parallel Lives because it doubles both counters and tokens. But why try and get both Corpsejack Menace and Parallel Lives on the field when I can get the same value from one card? It would basically be a third Doubling Season since Illusionist's Bracers is my second. That one would only go in to increase the resiliency of Doubling Season combos if I could sacrifice another combo substitute elsewhere.
December 2, 2018 3:32 p.m.
Only hesitant about Primal Vigor due to it also affecting your opponent's field. If that's not an issue, I'd say go for it. But honestly, I'm suggesting the other two enchantments with Earthcraft in mind as they go "infinite" with Ghave. But I guess if you wanted a lot of Saprolings, you'd be running a Mycoloth. Other than that they'd be a little redundant with Doubling Season, but redundancy is consistency.
What about +1/+1 counters? There seems to be a better focus on them in this deck. Have you taken a look at Sigil Captain or Retribution of the Ancients?
December 2, 2018 4:07 p.m.
KayneMarco says... #9
Here’s a source of infinite enchantment removal to mull over: Kithkin Spellduster
December 2, 2018 4:42 p.m.
Redundancy is what this deck is built on, so it wouldn't be a problem to add in additional ways to get the same combos. However I already have so many that can combo with Earthcraft that also function as combos elsewhere that I have a hard time justifying the token doublers.
Cathars' Crusade, Bloodspore Thrinax, Ivy Lane Denizen, and Juniper Order Ranger also combo with Earthcraft for infinite tokens, but they also combo with persist creatures while the token doublers don't.
Sigil Captain is one I like and used to be in the list at some point. I took him out to help with resiliency of other combos since I already had 4 or 5 others that did his job. I'd put him back in if I could rationalize a reason he would be better than something else I'm running.
Retribution of the Ancients is interesting. It would be good with infinite counters as long as I had the mana, but Deathspore Thallid seems to do that job better. Infinite saprolings to sacrifice to him boardwipes my opponents and gets around indestructible. Retribution does this, too, with infinite mana, but I have more combos that I can use Deathspore with since he only needs infinite tokens. Retribution needs infinite counters and mana.
December 2, 2018 4:59 p.m.
Fair enough. Only other card I'd bother to mention would be Utopia Mycon since you mentioned mana. It's kind of a strictly worse Phyrexian Altar, but I love the little guy anyways. One of my favorite cards to play turn 1 aside from Sol Ring Other than that, +1. Love what you're doing here with Ghave.
December 2, 2018 5:23 p.m.
More enchantment removal would be good. I think Kithkin Spellduster has some potential. It would work well with a Phyrexian Altar combo because I could get infinite white mana that I can then dump into its ability. With Ashnod's Altar I could only use it for as much as I already have available. Its uses are a bit more limited, I think, than my other persist creatures, but it's something to consider. Reclamation Sage would be easier to abuse, and I've been considering adding that to the list for some time now. I just don't know where I would make the cut for it.
December 2, 2018 5:25 p.m.
I love Utopia Mycon! It definitely works just fine when saprolings are all you're dealing with. It used to be in my fungus tribal version of the deck and was part of the first combos. But again like you said, Phyrexian Altar is just better.
Thanks! I appreciate your attention to the deck and your suggestions.
December 2, 2018 5:32 p.m.
rippinstrider says... #14
What about a Blade of the Bloodchief combo with Ghave and Ashnod's Altar?
December 2, 2018 8:47 p.m.
That’s an interesting idea. I feel like Blade of the Bloodchief is a better fit for an Edgar Markov Aristocrats deck. I actually have one of those brewing on the back burner, and ye old blade is definitely in it. I’m not sure I see as much value in Ghave, though. Using it with Ashnod's Altar would yield infinite colorless mana, but that’s about it. It’s a little underwhelming compared to my other options I’ve already got going.
December 2, 2018 9:45 p.m.
Yep, Pattern of Rebirth was made for ghave!
Elenda, the Dusk Rose + Blade of the Bloodchief (as mentioned) is a great combo in my Vampiric Ghave deck - I suppose it woould be taking away from the intensity of combo synergy here. However, Elenda seems like a good powerhouse to have around - an infinitely large giant life-linker ready to swing in.
Pitiless Plunderer is in another version of Ghave I have and, with any sac cycle, he will make it infinite. I'm sure someone has recommended him already, but just in case.
This is awesome to see. Ghave is definitely a favourite of mine as well - he's pretty good for enabling janky strategies.
Here's my Janky Ghave work in progress:
Google Ghave, Search Engine of Doom *Help Wanted*
Commander / EDH*
SCORE: 8 | 29 COMMENTS | 543 VIEWS | IN 3 FOLDERS
I'd appreciate any ideas for speeding it up and enabling the general strategy. While I use some of the strategies you listed here in my regular Ghave, seeing them here have given me an idea on what to adopt for the Jank version. I've got the core idea in, but now I think it's time to bring in the altars, undying, and a few cheaper counter multipliers like Bloodspore Thrinax and Sigil Captain and Ivy Lane Denizen as Cathars' Crusade is interfering with Ghave's casting turn and the rest of the combo (in my context).
It's great to see Ghave at his best. My friends hate seeing him come out - I don't get room to breathe cause no matter what's happening on my board, the know it's a matter of time before the explosion of spores happens.
December 3, 2018 12:34 p.m. Edited.
Using Elenda is a good idea. I can see the potential there, but you're right in that it would disrupt the combo synergy of the deck just a bit. I try to make sure I have multiple paths to combos, and so I hesitate to run something that is niche or doesn't combo with as many other cards. Having a beat stick like her is great, but swinging is usually a last resort for this deck and is usually done through infinite tokens or an infinite/infinite Ghave or Carrion Feeder.
You're actually the first to bring up Pitiless Plunderer. I'm always surprised by the amount of value cards I see coming out of Ixalan. This one is actually a good one to consider for various ways to abuse infinite death triggers. I'm not sure who's spot it would take, but you've put it on my radar.
Okay...that deck idea is awesome! It's so jank, and I've never seen something quite like that before. I'll take a look at it more in depth and give you my thoughts. I tend to put a lot of stock into clever deck names, and I think you've definitely got a winning name there.
Thanks for taking the time to look at my deck. I just hope I've done Ghave justice.
December 3, 2018 9:54 p.m.
hkhssweiss says... #18
I remember taking a look at this deck years ago, glad that it's still up here and running! :P
I've used your deck name plenty of times when I'm referencing a Ghave deck love your creativity!
December 4, 2018 6:01 a.m. Edited.
That's great! I think the deck has gotten a little more refined since then. I'm still playing with a few ideas to tweak it as well. Most recently I've updated the deck description so it better explains the combos.
Thanks for the references! That's awesome to hear that my deck can be one that is referred to.
I recently found your deck Tenebu's Gravedigging Tendencies (Combo) and loved it!
December 4, 2018 10:23 a.m.
hkhssweiss says... #20
Haha same here Abzkaban! I just recently redid my page for Teneb to make it easier to see and not have a long drawn out description lol, I'm focusing on foiling out my deck and have just 14 more cards to go... I'm dreading to obtain a foil Academy Rector and Judge Promo Survival of the Fittest....
December 4, 2018 4:04 p.m.
Honestly the deck is hella solid, only thing i recommend is removing as many tap lands for faster lands. Great read and thanks for all the effort you put into the guide, I can tell it was a labor of love.
December 14, 2018 1:27 p.m.
Thanks for checking it out! Yeah, the landbase is sort of semi-budget. Faster lands could and should replace the slower ones, but taplands are cheap. They also serve to make casual games more fun as I won’t combo off quite as fast which gives them a chance to disrupt me. I see this deck as walking that fine line between cEDH and casual commander. It might be able to win a few cEDH games if I’m lucky but probably not consistently so.
The Primer definitely took some time. Sorting through all the combos was a beast on its own! Lol I’m glad you liked it.
December 14, 2018 2:37 p.m.
I figured one out the other day that you may like. Ghave+Slimefoot+Pitiless Plunderer+Parallel lives. Obviously Doubling Season works too. You can also replace Slimefoot with Zullaport cutthroat or blasting station. The second they hit the table it’s game over.
December 22, 2018 1:41 a.m.
Nice Kederekt. While it may be slow in this deck, I have a "Vampiric Ghave" I'm building that each of those cards is in. Thanks for highlighting that for me! It's funny, I have Pitiless Plunderer and Parallel Lives in my regular Ghave, but haven't had them both on the battlefield at the same time and didn't even think of that interaction.. Just automatically thinking creature tokens. Sweet!
December 22, 2018 1:50 a.m.
I think Phyrexian Tower is a better fit in your deck than Urborg, Tomb of Yawgmoth since you have nothing in your deck that exploit swampwalk to counterbalance the free swamp for everyone.
As you, I'm a big fan of recycling and resiliency. In that optic I think that your deck will fit pretty much in a reanimator scheme. I have made a proof of concept of what its might look if you go that way: Forthy Two. Of course this need some polishing but I think it's a good start to work around. I have also add few more combo for the win.
PookandPie says... #1
Hi there. I love Ghave, as it's been one of my favorite combo decks for the last 3 years. I've written up quite a bit about what my particular deck can do, combo-wise, so I'm not going to make an exacerbatingly long post here about individual combos. If you want to check out the list, they're on my deck, here: Ghave: Baby Makin' and Alimony. With that out of the way, I've got a lot of suggestions, many of which stem from experience from playing the deck for so long.
Diabolic Revelation should become Eldritch Evolution. Cheaper, insane value as it finds whatever you need at the time, be it sac outlets, or whatever.
Increasing Ambition should be Vampiric Tutor. 1 mana is a far cry from 5, and even if it has flashback, getting one card for 1 mana is huge.
Reveillark and Karmic Guide or Saffi Eriksdotter contribute so much to this deck's shenanigans that I think room should be made for at least 2 of the three. They help you recover from board wipes and removal, and you have a tremendous amount of cards that are purely win-more that you could do without.
For example, Black Market is win-more. If you have sacrificed enough things that you gain reasonable amounts of mana from this 5 drop enchantment, then you should be well on your way to winning already. Cryptolith Rite costs less to cast, still benefits from you having a few creatures, and you don't have to sac them after it comes into play. Oftentimes, Rite will make up the mana you spent on it the turn you cast it. Can't say the same for Market, even if it can make more mana, it takes too long to do so.
Squirrel Nest is win-more. If you have Ghave and Earthcraft, you can add literally any counter source and go infinite, which makes Nest less useful than, say, Champion of Lambholt. Whom, you should be running. She's pretty incredible- a counter source for multiple infinite combos and she helps your army be unblockable when you have to play fairly.
Wurmcoil Engine doesn't need to be here. Zulaport Cutthroat would help you significantly more and would be a stronger win condition in Commander.
Perilous Forays- truly win-more. It's already 5 mana, but instead of giving immediate bonuses like Mirari's Wake, you have to sac creatures to get the extra mana. While it can function as a sac outlet if you have Earthcraft or Cryptolith Rite, Evolutionary Leap would be a much better use of the slot as a sac outlet. Forays comes down too late to give significant boon.
I like Smothering Abomination a good deal more than Deathreap Ritual. Considering the number of sacrifice combos to which you have access, Abomination can take empty-result loops with no net gain and let you draw your library, then kill with Blood Artist or Zulaport Cutthroat. I guess it's pretty inconsequential, overall, but just a thought.
Vitaspore Thallid is just kind of useless. I'd drop it. Reveillark could take this spot, easily.
Melira, Sylvok Outcast isn't actually necessary. You can reset Puppeteer Clique with Ghave or Cathars' Crusade or Bloodspore Thrinax or Sigil Captain, since +1/+1 counters and -1/-1 counters counteract one another. Melira is extremely narrow in that she only works with 2 other cards in the deck (Clique and Cauldron), and could easily be Karmic Guide.
Cauldron + Geralf's Messenger + a Sac outlet does not work. I just want to make that clear. Messenger re-enters the battlefield without persist. neither does the Eternal Witness one. The official ruling on Cauldron of Souls reads: "6/7/2013: When a permanent with persist returns to the battlefield, its a new object with no memory of or connection to its previous existence." This means the returned permanent will not have Persist.
Cauldron of Souls, while cute, doesn't enable infinites because, as aforementioned, it would need untapped in order to give the returned permanents Persist again. Karmic Guide or Saffi Eriksdotter, on the other hand, enable an infinite combo where Cauldron and Melira could only do a loop one single time. Again, I suggest Saffi, Lark, and Guide, lol.
Anyway, hope this helps. Have a good one.
November 4, 2016 4:18 p.m.