Squirrel Nest

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Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Premodern Legal
Tiny Leaders Legal
Vintage Legal

Squirrel Nest

Enchantment — Aura

Enchant land

Enchanted land has ": Put a 1/1 green Squirrel creature token onto the battlefield."

Squee_Spirit_Guide on Let’s get Nuts!!

2 months ago

Nice deck! I like to see Earl of Squirrel getting some play :) Have you thought about Intruder Alarm and Dryad Arbor? It would require a blue splash (and some money), but with Squirrel Nest it makes infinite squirrels. One of my favourite combos from back in the day :)

Xtough on Let’s get Nuts!!

2 months ago

Hi, nice deck! As you use basic forests and Squirrel Nest you could exchange some of the mana elves for Arbor Elf to get more tokens from the nest...

buffo on GW Emiel EDH: ETB Toolbox PRIMER

3 months ago

jpmaster321, it works because it’s not adding the tap ability to the creature. You’re activating the ability on the Earthcraft. Summoning sickness is that you cannot tap a creature to attack or activate an ability on itself during the first turn it comes into play. But you can tap the creature to activate a DIFFERENT card. Like Earthcraft or Glare of Subdual.

For example, Squirrel Nest works with Earthcraft and not with Cryptolith Rite, because Cryptolith Rite gives the tap ability to the creature. Essentially the difference between activating the creature vs. activating the enchantment.

ThatWeirdPerson I do know about that combo, but try to do mostly creature based combos so that I can efficiently find pieces that I need. Earthcraft works with my creature based theme, but Squirrel Nest isn’t really on theme. It’s good, and it will draw into some wins, but I’m min-maxing hard, so I don’t have it in the deck.

ThatWeirdPerson on GW Emiel EDH: ETB Toolbox PRIMER

4 months ago

Squirrel Nest, Combos with Earthcraft for infinite creatures. If you get a lucky draw it might secure a win.

ghostfire86 on Chatter on My Fang

6 months ago

This should get you going

Needs desperately:

COMBO!- -Earthcraft and Squirrel Nest

-Ivy Lane Denizen and Scurry Oak


-Doubling Season

Mana fixing and Forestwalk Enabler-

-Yavimaya, Cradle of Growth

Mana package-

-Golgari Signet

-Arcane Signet

-Fertile Ground

Anti-counter package-

-Allosaurus Shepherd

-Destiny Spinner

Draw package-

-Sylvan Library

-Phyrexian Arena

-Dark Confidant

-Dark Tutelage



-Bloodline Pretender

Could use:

-Sprout Swarm

-Tamiyo's Safekeeping

-Cover of Darkness

-Worm Harvest

-Drey Keeper

-Ravenous Squirrel

Sylvan Anthem

-Species Specialist

-Maskwood Nexus

-Creakwood Liege

Land count should come up closer to 33.

Guerric on Jenara Infinite Combos (Looking to upgrade to EDH)

7 months ago

Hi dqcoulter Are you looking to keep Jenara or maybe switch to another bant commander? Most of the things it seems you want to do don't synergize too well with Jenara. There is quite a bit of overlap with a lot of stuff I play in my Tuvasa the Sunlit deck (I have all the good ramp-chantments in it if you want more of those. Also, while I don't play this combo, you can use Squirrel Nest in a combo with Earthcraft in it to make infinite squirrels. It's definitely a pillow-forty control-combo deck. Derevi, Empyrial Tactician also plays well with this approach. A lot of people play Derevi stax, which people hate, but you can just avoid that and tell people that you just use him as a value piece when you sit down to play.

SOTC on Chatterfang´s Karre

8 months ago

Hey Fridulina, what a cool deck! I love the theme; token shenanigans are a particular favorite of mine. As it stands, this deck has 105 cards - let's shave it down to a legal 100, and see if we can't make it a bit more focused to boot :)

Cards to Add
- Additional recursion and protection cards keep Chatterfang and your other combo pieces in the game. I have to say I love the addition of Gyome, Master Chef - he interacts excellently with all your deck's pillars, and keeps both you and your important creatures alive. Economical ways to keep your general around are Kaya's Ghostform and Aspect of Mongoose. The former recurs him no matter what; the latter keeps him from being targeted, and should he get board-wiped, you still get the Aura back! In a general sense, picking up a Regrowth is just an all-round good idea: you can go fish for anything you lose.
- Consider using Mycoloth, as it synergizes fantastically with this deck. As a mass sacrifice outlet, a big stompy creature, and a prolific token generator all in one, this Fungus has it all.
- Though expensive at , Nadier, Agent of the Duskenel can get huge real fast in this deck, and removing him only worsens your opponents' problem.
- For reliable card-draw, an Idol of Oblivion and a Species Specialist will do tons of work here. They also have supplemental uses in providing creature bodies to swing and block with.

Cards to add: 7

Cards to Cut
- I'd say Squirrel Sanctuary & Squirrel Nest don't really work fast enough to warrant their mana costs. Additionally, this deck doesn't exclusively lean on Squirrels but has a general token-value theme, diminishing the synergy they may have had in a pure tribal deck.
- Mitotic Slime is somewhat over-costed for its effect. If there would be a reliable way to keep sacrificing and recurring it, it would be quite a bit better.
- Avenger of Zendikar works better in a landfall or Plant deck; here it's a token maker that only occasionally buffs those tokens, provided it and they even stick around. For , that's not very spectacular.
- Sifter of Skulls and Golgari Germination both suffer from the 'nontoken' element in their rules text. While this deck is all about tokens kicking the bucket, you don't really want to lose any of your 23 creature cards - most of them only provide value while they are alive, and you want to save recursion for your commander.

On single-use spells in EDH
This deck runs into a problem many Commander players encounter: that of smaller, value-providing instants and sorceries underperforming in EDH. Cards like Read the Bones, Sign in Blood, Chatter of the Squirrel, Skeletal Scrying, Village Rites and Scatter the Seeds can be played only once or twice, unless your deck runs permanent-based recursion effects to keep bringing them back. As a rule of thumb for EDH, if you want to include an instant or sorcery, its effect should be at least one of these:

  1. Dramatic: powerful game-changing effects, as on Kindred Dominance;
  2. Permanent: ramp spells such as Three Visits are a good example;
  3. Reactive: capable of selectively enhancing or protecting one of your cards, negating an opponent's (more expensive) spell - i.e. a Professor's Warning to stop a removal effect.

These criteria are born from necessity - in EDH, you don't have a single opponent to defeat, but three. In a two-player game, a Village Rites gives you a one-card advantage over your opponent - you spend one, and gain two. In a four-player game, with each of your opponents drawing a card for turn, you have accrued a one-card deficit.

With that in mind, I'd recommend culling the aforementioned instants and sorceries. This deck already has powerful card-drawing (Toski, Bearer of Secrets) and token-making (Chatterfang) effects available to it. Trust that they will do the job well.

Cards to cut: 12

Wrapping Up
And with that, we're down to 100! I hope this helps you streamline the deck, so you may overrun your foes with a horde of vengeful rodents. Good luck!

Spirits on Tovolar, Wolf-Pack - EDH

8 months ago

If you want to include infinites, maybe keep it mid-power no infinites?

All the cards on their own aren't terrible, but still a bit kludgy:

Eternal Witness + Temur Sabertooth + Early Harvest + 5 Forest + 4 Forest/Mountain | Infinite Mana for Tovolar, Dire Overlord  Flip ability.

Aluren is good + Ferocious Pup + Cloudstone Curio not super great since you dont have enough ETB? | Infinite wolves

Obviously Earthcraft is good, but Squirrel Nest end of opponent turn, squirrel wolves???

Basalt Monolith ok + Rings of Brighthearth dont think you have many abilities | Infinite mana + an Sensei's Divining Top is also infinite draw

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