Combos Browse all Suggest
- Ghave, Guru of Spores + Illusionist's Bracers + Utopia Mycon
- Ghave, Guru of Spores + Juniper Order Ranger + Utopia Mycon
- Ghave, Guru of Spores + Kaya, Geist Hunter + Utopia Mycon
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creature — Fungus
At the beginning of your upkeep, put a spore counter on Utopia Mycon.
Remove three spore counters from Utopia Mycon: Create a 1/1 green Saproling creature token.
Sacrifice a Saproling: Gain one mana of any colour.
4 months ago
Looking for some help/advice with updating my old Fungus deck to use in some casual 60 card wind down games on Commander Nights at my LGS. Old Fungus Deck.
- Convert from Selesnya to Golgari.
- Add Deathspore Thallids for early board presence and creature removal.
- Add Psychotrope Thallid for card draw
- Add another Utopia Mycon and Mycoloth to make it more likely that I'll draw them.
- Add a few Slimefoot, the Stowaway for overall synergy.
There's a lot of good creatures in this space to fill a tribe, easily enough to easily fill the 36 available slots, and then some. But I also need to keep in mind that I'll probably want some instant speed removal/protection, so there's plenty to add, which first requires me to remove plenty.
Planned wincons are either overrun with Saproling tokens, swinging with a Mycoloth enchanted with Fists of Ironwood, or pinging my opponents to death with Slimefoot via mass saproling sac.
6 months ago
squee_goblin_nabob - After I posted my comment I thought to myself, that as long as you have Gilder Bairn out with able to generate mana via tapping and Zirda, the Dawnwaker to lower the activation cost, it does open up your play book with with Vitaspore Thallid/Utopia Mycon to generate unlimited Saproling creatures/mana or unlimited damage with Walking Ballista. Still a lot of moving parts but actually a pretty cool idea with several ways to generate a wincon.
I personally hate control decks so I spend most my time trying to figure out how to beat them and not how to build them but I definitely think going that direction will be beneficial. Counterspell, Vapor Snag, Archmage's Charm, Spell Pierce...I despise them all but give them a nod for being effective.
6 months ago
yes you got the jist if it, however right now I am trying it without the Training Grounds. instead I am using the companion ability of Zirda, the Dawnwaker, a grantee that I have it when I need it opened more spots, the other creatures in the deck can combo as well, Vitaspore Thallid is another potental win con and Utopia Mycon can be infinite mana like Pentad Prism for walking ballista (mot necessary since I can use the combo on it as well I know) or to fuel Logic Knot also worth noting that Tolaria West cat grab the ballista or the paradise mantle.
As for making it a control deck, I honestly just suck at building control decks, I can play them but I suck and the construction side, I am totally open to recommendations though.
9 months ago
Oh man, I played Fun with Fungus back during Timespiral and I loved that deck so much. It requires a lot of build-up to really get rolling so it's not very competitive and no fun against control decks, but then again what is? When it works right and you are putting tokens down everywhere though? Hooooo boy that's fun. Here are some of the things I ran back in the day:
- Sporoloth Ancient when combined with Sporesower Thallid makes each other Fungus pop off a Saproling each turn.
- If you're looking for a cheeky removal combo Vhati il-Dal + Deathspore Thallid is fun.
- Tragic Slip is a fun alternative to Bone Shards that can deal with indestructible creatures up to 13/13. But Eaten Alive is just better.
- Life and Limb and Psychotrope Thallid are great late game cards if you want insane mana and card draw.
- Verdant Embrace is also worth considering.
I have some specific thoughts on your build too:
- Consider what you want this deck to do really well. Are you trying to generate as many saprolings as possible to overwhelm your opponent? Or to sacrifice them to the Priest/Zulaport/Slimefoot? You could even make the fungi the real beaters themselves. It seems like your deck is doing a little bit of everything right now when it could benefit from focusing on one or two.
- If you want to focus on making many saprolings, Mycoloth is extremely powerful in this deck. Just because he's a big target for removal doesn't mean you shouldn't play him at all. He costs the same as your Tendershoot Dryad and generates twice the number of Saprolings per turn for only sacrificing one when he enters the battlefield. Sacrifice two and he's giving you back four every turn. And with Heroic Intervention to protect him you should be good to go. Definitely a mainboard card. I lost my mind when this card released.
- If you're looking to pump up your saprolings more Sporecrown Thallid is a great pick and may I also suggest Thelonite Hermit.
- If you want your fungi to be real threats then Thelon of Havenwood is your guy. Get some Sporesowers out and then watch the Spore counters pile up, making your guys absolutely massive.
- Consider switching out some of your cheap-cmc cards for things with more meat on their bones. This deck could stand to be a lot more top-heavy. A couple shell-dwellers can get you to the late-game but they are terrible late-game cards. I personally ran a set of Deathspore Thallids because I like their removal effect but none of these other fungi with 1 or 2 mana cost.
- Consider some traditional mana ramp like Rampant Growth instead of Utopia Mycon if you want to get your Sporesowers out earlier. It's less vulnerable to removal and you don't have to wait to generate your first saproling to get an extra mana.
- I love Priest of the forgotten gods and Winding Constrictor in here. I think they are both super effective for this deck.
- And lastly it should be spelled "galore" ;p
Best of luck and have fun with your fungus!
9 months ago
Rose917 Hey, glad you're liking Faerie Rogues! I made a somewhat wacky GR Sporemound combo deck a while back—$15 Sporemound Combo. I could update it for you if you want. Otherwise, I came up with this deck just now: Budget Spores. I leaned into the sacrifice theme a little bit with Bone Picker and Utopia Mycon, but it may be better to just build it like a GB Midrange/Ramp deck since Mycoloth is so strong. What do you think?
1 year ago
So if you want this to be fungus based maybe use Thelon of Havenwood or maybe lean into the saporling part a little harder. Some cards to look at for saporling: Fungal Plots Verdant Force Tendershoot Dryad Sprout Swarm Jade Mage. For fungus: Sporesower Thallid Fungal Bloom Savage Thallid Smell Fear. Either or just good cards: Sylvan Anthem Necrogenesis Utopia Mycon Moldervine Reclamation all of these are under $10 and more or less fit theme. Of course feel free to do whatever you want.
1 year ago
You don't end up dealing infinite damage but you do gain infinite life, infinite blockers and infinite mana on command. Also its much cheaper cost so paying 2 for eldamris call before playing another 1 for the fungus means you can get this off reliably? ish?
1 year ago
Your list looks good so far. Personally I would forego the upkeep fungi and utilize Slimefoot + mana boosters to make saps. I recommend these swaps:
Sporesower Thallid -> Pitiless Plunderer
Thelonite Hermit -> Utopia Mycon
Metallic Mimic -> Keen Sense (this card is super strong on Slimefoot)
Rot Shambler > Snake Umbra (similar to Keen Sense, very strong)
Evolution Sage -> Fungal Plots
Muraganda Petroglyphs -> Illusionist's Bracers
Contagion Clasp -> Rings of Brighthearth
Umezawa's Jitte -> Heartstone
Death Mutation -> Seedborn Muse
Greater Good -> Perilous Forays
Sporoloth Ancient -> Druids' Repository
Sporecrown Thallid -> Wilderness Reclamation
Thallid Germinator -> Cryptolith Rite
Thallid Shell-Dweller -> Song of Freyalise
Korozda Guildmage -> Bear Umbra
Thallid Omnivore -> Black Market
Also I would definitely find room for Zulaport Cutthroat!!! Maybe take out Karn's bastion since you have plenty of other lands?