Gerrard, Weatherlight Hero
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Gerrard, Weatherlight Hero

Legendary Creature — Human Soldier

First strike

When this dies, exile this and return to the battlefield all artifact and creature cards in your graveyard that were put there from the battlefield this turn.

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Jimmithee on Boros don't have artifact recursion?

9 months ago

Gerrard, Weatherlight Hero, Goblin Welder, Daretti, Scrap Savant, Wake the Past, Myr Retriever, and Goblin Engineer to name a few. But yeah, it seems like something that can be personally researched...

x1AlphaWolf36 on Minsc, Beloved Ranger CEDH

1 year ago

Pabs4444 Thank you for taking the time to check out my deck. The main goal of my deck is to win through pod/hulk combos and I have thought about adding other combos enablers like Temur Sabertooth or Restoration Angel for Kiki. When I first built the deck I had them in it but I have found more success by running other combos like Gerrard, Weatherlight Hero and Saffi Eriksdotter loops with Twinshot Sniper in my games. Thank you for the suggestion and sorry to hear Kiki has been glitching on your end. I didn’t do anything special when I made my deck list, besides selecting the version I have show in the decklist. Maybe it’s the version you choose that is glitching. Again thank you for checking out my deck.

BruhYouFarted on Does Hofri work with Gerrard?

2 years ago

let's say I have Goblin Bombardment, Hofri Ghostforge, and Gerrard, Weatherlight Hero on the battlefield. Sac Gerrard to Bombardment. Dies trigger on Gerrard and Hofri go off. Stack Hofri's first, Exiling Gerrard "under" a spirit token. With the Gerrard trigger still on the stack, sacrifice the "Gerrard Spirit", putting Gerrard in the bin. With this sequence of events, would the Gerrard that we just put into the bin be reanimated with his own trigger from him dying?

TLDR: Does the game remember which cards are put into a graveyard from the battlefield even if they go into exile and come back (switch zones)?

FolkOccult on Sheoldred, Rising Dead v2

2 years ago

Boxfish Hey! I hope you had a wonderful weekend. I finished up a series of decks I had been working on just recently; saw I had some notifications regarding this deck and the new additions are beautiful! Necrotic Ooze can lead to a beautiful toolbox of effects. Especially if you pop a Viscera Seer or Woe Strider which pop up in a ton of sac engine decks; or to become a mana dork or combo piece if anyone runs artifact dudes. Heck Yeah!

Another speed tidbit, you might find something like Bloodflow Connoisseur slightly more efficient than Phyrexian Broodlings, but they are cute and flavorful.

Graveyard hate is. Rough. It feels rough when you don't have answers for it. When it's creature-based, great. Black mana is excellent for resolving this. But when it comes to destroying enchantments. Black struggles. Realistically it's just easier to make your opponent sacrifice them, which isn't often simple with some mono Black strategies. I wish I had useful advice for such endeavors. It's namely just suffocating out your competition with value you so you can lock them out, or answer their plays; and you've got plenty of answers that's for sure.

Be sure to keep an eye out for Dominaria United this September. It features a new Sheoldren card and a Phyrexian Invasion on Dominaria. I look forwards to using what comes out to make a flavorful Phyrexian-only Yawgmoth, Thran Physician deck to play against a Weatherlight Crew deck, Sisay, Weatherlight Captain I've been slowly making. Every card featured from a set specifically referencing the Weatherlight Crew and its characters (likewise for the Yawgmoth deck). So that I can recreate Yawgmoth's Vile Offering where Gerrard, Weatherlight Hero brings Yawgmoth Urza's head, as promised and depicted in one of the Phyrexian Arena arts. Gerrard betraying this promise uses Urza's head (still alize, magically) to use the Legacy Weapon in an attempt to defeat Yawgmoth once and for all.

wallisface on Burn life gain flyers and stuff

2 years ago

Some thoughts:

  • always aim for a 60 card deck. 65 might not seem much over, but it’s a concession that will lead to a weaker deck.

  • aim to play playsets of the cards that are inportant. Playing loads if 1-of cards will just lead to a super clumsy/inconsistent deck. After lands, you shouldn’t have more than 10-11 different cards in the deck (most cards should be playsets, unless there’s a huge reason not-to)

  • your mana curve is waaaay too high. Generally speaking, modern decks can’t justify running more than 4 cards (1 playset) costing 4-mana, and run nothing above this. You have a whopping 18 cards costing 4-or-more mana, that’s waaay too many, and will lead to very slow and clumsy hands.

  • try not to over-value lifegain. Gaining life on its own is one of the weakest mechanics there is. Unless there’s some massive payoff for having all that extra life, it’s just not worth it.

  • You have a few cards not legal in modern: both Anya, Merciless Angel and Gerrard, Weatherlight Hero aren’t modern legal.

Guerric on Rhythm of War

2 years ago

Hi Doc_Hoss! It makes me so happy to see this! Trynn and Silvar are some of my favorite commanders, and are deeply underrated. I haven't had a chance to write a full primer for that deck yet (though I do have a detailed description), but the list is here-


Time for a Scooby Snack!

Commander / EDH Guerric

SCORE: 3 | 161 VIEWS | IN 1 FOLDER


My engine in the deck works incredibly well (I play it a lot, and have made lots of refinements) and consistently puts up threat and draws cards, sometimes without even casting the commander. The key to understanding them is that they lead an aggro deck and a humans tribal deck. While there is an aristocrats subtheme they aren't a total aristocrats strategy, and while they generate tokens they aren't a token deck. Ideally in this deck tokens are mostly fuel for drawing cards and making Silvar indestructible, and the aristocratic elements are a good deterrent to board wipes. I also find that they work well with an indestructible subtheme. Eldrazi Monument, for instance , is an all-star card here. We can always make tokens to fuel it with Trynn if no one else, and it protects our pieces while getting them all through for damage. It's also key here to protect our board state with cards like Eerie Interlude, which can even save us from Cyclonic Rift style board wipes or other pieces that recover our board like Gerrard, Weatherlight Hero and Haunting Voyage, or other indestructible effects. I'll give your list a more detailed look later when I have some more time, but those are some general guidelines!

TeyoSelflessProtector on Carole Baskin | Trynn + Silvar

2 years ago

I run a fairly similar deck, haven't put it on TappedOut yet tho. Just a few fun little suggestions that I use, mostly because my LGS is a bit boardwipe happy. Fiend Hunter + Angel of Glory's Rise go infinite. So infinite sacs to Silvar. Whisper, Blood Liturgist is nice for getting pieces back or cheating stuff into play. Gerrard, Weatherlight Hero can let you sac your entire board to Silvar in response to a board wipe. Of course, your list is much more competitive than mine is. Just a few fun little suggestions. Love the deck, and may you draw well.

TeyoSelflessProtector on Isshin: The Mettle of Men

2 years ago

You could also consider Gerrard, Weatherlight Hero, Reconnaissance, Angel of Glory's Rise, and Paladin Class. Makes for some boardwipe resistance, Recon is actually better than vigilance, and Angel of Glory's Rise actually loops with Fiend Hunter with a sac outlet. Lets you commit to your board state with extra reassurance that you don't have to worry about over-committing.

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