Horobi, Death's Wail
Legendary Creature — Spirit
Whenever a creature becomes the target of a spell or ability, destroy that creature.
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|Commander / EDH||Legal|
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Horobi, Death's Wail Discussion
1 month ago
2 months ago
Tariel, Reckoner of Souls has a high CMC but being able to bring back all the guys you kill is fun.
Horobi, Death's Wail would fit but make sure you have your deathtouch equipment attached before you cast it.
2 months ago
Horobi, Death's Wail is a bit cheaper for the effect, even if it comes at a downside it's probably better anyway.
3 months ago
Ok, I took a better look at your list and my deleted post wasn't as far off as I thought. I'd suggested Horobi, Death's Wail to make your auras double as removal. You could also include Vish Kal, Blood Arbiter to combo with it ("all" can be 0).
6 months ago
Hey man, great to see that you've added your take on Horobi, Death's Wail EDH :)
It looks like this deck has quite a few cool mechanisms that I haven't considered. But there's also a few things I'm unsure about.
Like Archfiend of Ifnir. You realise that this effect, and the effects of other "each creature" effects don't trigger Horobi, Death's Wail? The only other cards I can see the -1/-1 counters synergize with, are Necroskitter and Contagion Clasp. But I guess it fits with a -1/-1 theme, if thats what you are aiming for?
Just in case, I would also like to point out the anti-synergy between the auras like Demonic Vigor and Horobi, Death's Wail's effect because of the fact that auras target their creature when cast. But you probably already know this and is planning to use the auras before casting Horobi, in that case, you are all good :)
Other than these observations I really like Grimoire of the Dead. That looks like a ton of fun! I am also curious that you chose the more mana expensive Bone Harvest over Raise Dead, and I am wondering if this is a trade I should do in my own deck. Bone Harvest does definitely have more value, and is way better than Raise Dead later in the game.
Thanks for sharing.
6 months ago
seshiro_of_the_orochi thanks a lot for your suggestions! I've really been waiting in anticipation for some feedback on this project :)
I have ordered the cards for this deck, but haven't recieved them yet, so I can't know for sure how well it does. But for the time being, here's what I think about the suggested cards.
Darkblast : It's cool that it's 1CMC and instant, and that it has recursion. But it's still 1 mana for only 1 target, with no added benefit. Originally I have chosen cards that either have multiple targets, or 1CMC / 1 target spells with added benefits (like draw).
Revel in Riches : Good card! But it's a bit pricey and I think winning with good old combat damage is the most fun. I realize this is not possible in every playgroup, but for the time being, it can be done in mine :)
Gift of Doom : Really cool with Horobi, Death's Wail , and a natural fit with the indestructible theme of the deck. The reason I didn't add this from the get-go is that I'm unsure if I play enough creatures to be able to morph it and keep value on the board. I wouldn't want to sac something big, and the deck doesn't run a lot of creatures because I don't want Horobi's effect to backfire too much. Anyways, I will definetly give this card another thought.
Number of lands: It's not very clear unfortunately, but the deck runs 36 lands. Three of them are in the recursion category.
Command Beacon : Good card, but a bit too pricey. I am going to try to get the recursion theme to work before I potentially try command zone to hand effects.
Glaring Spotlight : This is also a card I had a good long look at. It's cheap and it fits well with the theme. My problem with it it's that it's mainly a counter play card. And if I the opponents don't have hexproof, and I don't have 3 mana available, it's kind of a dead draw. I think this is much better late game, a part of the game that is hard to playtest in solo mode. So I will probably have another look at this card when I've playtested the deck with real opponents.
Thanks again for the feedback, and feel free to drop the link to your Horobi deck here when it's ready :)
8 months ago
I want to kill an opponents creature with Horobi, Death's Wails ability. To do so I chose 0 for X at Retribution of the Ancients to remove 0 counters from my Goblin Piker. The Goblin has no +1/+1 counters on it.
My question: Can I even remove 0 counters from a creature with no counters on it ? And does the Goblin Piker die, when I remove counters because he also becomes a target ?
Thank you :)