Horobi, Death's Wail
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Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Horobi, Death's Wail

Legendary Creature — Spirit


Whenever a creature becomes the target of a spell or ability, destroy that creature.

Recommendations View more recommendations

Virlym on Death's Playground

5 months ago

@dacardgabo Sheoldred, the Apocalypse and Phyrexian Obliterator are two that I've been leaning towards putting in (or back in when it comes to the Phyrexian Obliterator). My current edge cards are Yahenni, Undying Partisan (just kinda falls short of the other 2 tbh), Mikaeus, the Unhallowed + Skithiryx, the Blight Dragon (they generally cause a lot of hate to be directed towards me even tho I love skippy to death), Torment of Hailfire (just a stale way to win due to how common of a wincon it is for black), Praetor's Grasp (it's fun and stayed in since I cracked a foil back in the day, but it's hard to use on spelltable and ppl generally just don't like u taking things. Note, you can exile a combo card even if you never plan on using it), and the tutors Beseech the Queen and Grim Tutor (70% of the time, they just find land or a targeting permanent, but I would rather them just be better draw spells). I just haven't found anything personally interesting enough to put in for them yet.

Profane Command's last ability allows you to target multiple creatures to kill with Horobi, Death's Wail similar to how Touch of Darkness and Cauldron of Souls work, but requires mana for each target. The third ability gives you a way to get around indestructible. The other two options are more niche and game state specific, but are still nice modes to throw onto a card that already fits the game plan.

Necromancy is a general good-stuff card. It targets things in the graveyard so it won't kill them with Horobi, Death's Wail (as they are already dead when the target happens, and just become attached when they enter the battlefield. Similar to how Gift of Doom can be attached to Horobi, Death's Wail if you morph it). I generally just play it if I wanna bring back something big for value (like Ink-Eyes, Servant of Oni) or flash it in to grab a sneaky blocker.

Darksteel Ingot is decent because my friends like to just blow everything up. There's a lot of Vandalblasts, Bane of Progresses, Aura Shards, etc. But Relic of Legends is perfectly fine as the second ability doesn't actually target what it taps. And you have it right, it is still a mana ability, so you can use it at any time you would have priority. Do note that the ability is coming from the Relic of Legends itself, so you can tap a creature with summoning sickness for it too.

Lol, I'm glad other ppl are using Mimic Vat. It was always a pet card of mine. Super fun when you can throw a Phyrexian Metamorph under it. Or cheat the trigger by ending the turn with Sundial of the Infinite so you can keep the token.

dacardgabo on Death's Playground

5 months ago

Virlym You are the king!! I have added Sheoldred, the Apocalypse in place of Profane Command- it works well and especially with Necromancy, but I am adding back the Profane Command in place of Necromancy- Necromancy kills with or targeting Horobi, Death's Wail (I think?) and I haven't had consistency with pulling anything from my opponent's graveyards- while Profane Command has a lot more utility the way I've played. What do you usually flash/play Necromancy for?

I'm not sure if your table runs a lot of artifact destruction, but I took out Darksteel Ingot and swapped in Relic of Legends- being able to leave Horobi, Death's Wail or Sheoldred, the Apocalypse untapped and then used as a mana resource during other player's turns has led to some interesting and sneaky opportunities for me (unless I have it wrong and you can't use the creature mana ability as an instant?).

I love the lack of infinite combos in this deck, and I thnk Mikaeus, the Unhallowed offers so much dynamic to that gamestyle, I'll be really curious what you would swap him for... he does not play well with opponent's Mimic Vats I've found :,)

seshiro_of_the_orochi on Card creation challenge

9 months ago

TypicalTimmy: I nearly had a design done for that challenge, and it was weirdly similar to what you did. Doesn't matter, here's my wildcard.

Heretic's Return


Exile target creature card from your graveyard. You may cast it from exile until the end of your next turn.

Create a powerful, but very fragile or risky commander (compare Horobi, Death's Wail.

Rehhtahn on Target..... nevermind

1 year ago

I will definitely look at Retribution of the Ancients and Shadow Alley Denizen to add.

And I agree, Horobi, Death's Wail is one of my favorites. So much fun, and can be so disruptive, it completely shuts down equipment and creature enchantment decks. I had been trying to build a deck around him forever.

My favorite is Horobi with Endless Whispers.

legendofa on Confused on how this card …

1 year ago

Victor651 You can target any number of creatures, but you have to distribute all counters. It still works with Horobi, Death's Wail in the way you intend, though: You can give the two creatures you want to kill five counters each, in your example. You can give a targeted creature more than one counter with Spoils of War.

Victor651 on Confused on how this card …

1 year ago

According to this card, but a different topic, could I target any number of creatures no matter how many counters I have to distribute? For example, if I choose a player that has just 2 creatures in the grave, could I target for example another 10 creatures and still only distribute the two +1/+1 counters, my idea is to use this card together with Horobi, Death's Wail, as a targeted global destruction ?

Flagellum on Interesting Horobi Builds

1 year ago

The new set had me missing a favorite commander of mine, that being Horobi, Death's Wail. I'm looking to remake him but don't want to necessarily go all in as I know that's a trap with him but run most of the great stuff with it. I'm looking to use him as a 1 sided board wipe to clear the field a time or two. That being said I can see him going a few directions

Discard/Pain: Cards like Underworld Dreams or Megrim using Horobi to keep the board clear. Prob the worst way to build him and the slowest. Blood Artist and friends would work well against creature heavy decks.

Infect: while Skittles may be the go-to infect commander I think Horobi can be useful in clearing the path for smaller infect creatures while pumping them prior to horobi's grand entrance. Reason here being cards like Dauthi Trapper, Unspeakable Symbol, Dauthi Embrace work amazing well with Horobi and work well without him with your infect creatures. 10 damage is more easy to cough up than 40.

Combo: some sort of combo in mono black that I'm not aware of. Anything would help. While not a combo par se Endless Whispers would be a funny way to keep Horobi online. Peer into the Abyss + Underworld Dreams would certainly work but is mana intensive.

If you can think of another way to build him that would be great. Or perhaps I'm overthinking it and should stick to just his staples? Lemme know

hejtmane on Rare commander build?

1 year ago

I have Ardenn paired with Falthis, Shadowcat Familiar and having orzhov equipment deck and not using swords of x&y

My shaskia build is all Legendary Ladies

I have a Thrasios, Triton Hero Vial Smasher the Fierce build then is mainly a valakut deck the primary win con is bolting the table with mountains

I also have a Horobi, Death's Wail deck

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