Fearless Fledgling

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Fearless Fledgling

Creature — Griffin

Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Fearless Fledgling. It gains flying until end of turn.

Defied-27 on Hans Gruber likes this deck (Budget)

1 year ago

Drellino thanks for the suggestions! I was actually running Courser of Kruphix, but didn't feel like it improved the speed of the deck, however you can run it for sure. However I absolutely agree, that there are too many 3-drops in this deck, so I thought about Fearless Fledgling instead of Territorial Scythecat. Concerning Felidar Retreat, I'll try it as finisher. It brings down the manacurve of the deck down a bit, so that's a big plus.

freezerboy on No Man's Land (Mageta) [[Primer]]

2 years ago

That does sound tough since each of those tend to take a bit of time. You could get some payoff from Cleansing and Planar Birth to massively buff Ondu Greathorn or Retreat to Emeria, allowing you to only target your basic lands. Or even target only lands with a Balancing Act.

If you're going the landfall route, which may work if you add some more options like Boreas Charger if you've sacrificed your lands or Crucible of Worlds, Oreskos Explorer, Stoic Farmer, Eternal Dragon, Timeless Dragon or anything else with plainscycling. More buffing cards like Canyon Jerboa or Felidar Retreat could help with the subtheme, and as many options with landfall like Fearless Fledgling, Prowling Felidar, Emeria Angel, and Emeria Shepherd. The Shepherd is very strong recursion, though sadly doesn't target lands.

Eternity Vessel could even give you some defense while keeping with the theme and Trove Warden looks viable as well.

All in all, with the basic land angle there are a lot of options for landfall abilities in white, so may as well make use of those for a more immediate power buff than something slow like Elspeth, Sun's Champion.

GoblinsBeatElves on Need help with Black/White landfall …

2 years ago

Other than the 1-of Eternity Vessel, I don't really see what the lifegain part of this deck is meant to be doing. There's no other payoffs other than that, and it seems like it's just hurting the deck, since it's playing bad cards that happen to have lifegain. If you're not too attached to that part, I think I would try to just cut that section out and go more fully in on the landfall theme, since that's the more supported half, so the deck isn't getting pulled in too many directions.

That said, trying to be a more midrange-ish deck with the landfall theme to be able to close out the game seems like it might be alright in more casual settings. If that's the direction this deck is going to go in, you definitely need more interaction to be able to answer the opponent's plays.

Tomb Hex just seems like a bad card. Yes, it fits with the landfall theme, but even if you've triggered landfall, it's still worse than many other removal spells. I'd definitely think about switching that out. Doom Blade/Go for the Throat/Oblivion Ring are okay, but there are definitely better options. Fatal Push, Path to Exile, and Vindicate/Kaya's Guile/Damn as 1-2 ofs could be decent, as more versatile removal spells for a bit later in the game. The discard spells that Caerwyn mentioned are also great, and I'd definitely try to fit some Inquisitions in.

Soul Stair Expedition, Guul Draz Overseer, and Emeria Shepherd all seem like they might not be impactful enough in the deck, seeing as you don't have that high of an amount of creatures, and high creature counts in the deck is what all of those benefit from, Emeria/Stair to recur them, and Guul Draz to buff them, as well as the latter two being very expensive cmc-wise. As much as they do fit with the landfall theme, I think those are probably potential cuts. Felidar Retreat seems like it would be higher impact, and gives you some more cards to fit the landfall theme, you could maybe try that one? Fearless Fledgling might also be decent, and is pretty low cmc.

Also, I know you had a budget for the deck, but there's still some cheapr dual lands you could play that would fit in it. Stuff like Shineshadow Snarl or Caves of Koilos is relatively cheap, and could probably help your mana a bit.

Definitely take this with a grain of salt, as there is some subjectively in building stuff like this, and no 'correct' deck, but I think I would try going with something like this:

4x Bloodghast

4x Caves of Koilos

3x Mind Stone

3x Emeria Angel

3x Night's Whisper

4x Evolving Wilds

3x Fatal Push

3x Fearless Fledgling

3x Felidar Retreat

4x Inquisition of Kozilek

2x Ob Nixilis, the Fallen

4x Path to Exile

6x Plains

1x Retreat to Hagra

4x Shineshadow Snarl

7x Swamp

2x Vindicate

Halflingz on Uncommon Hamz

3 years ago

Devoted Druid :heart_eyes: Epochrasite (Always around to help recast Hamz?) Fearless Fledgling (Hamz Caster with evastion for beats) Hornbash Mentor 9Lots of Trample already) Keensight Mentor (beefy vigi's are sick blockers) Maulfist Revolutionary (Doubling Season) Narnam Renegade (Mean blocker with counter chance) Obsessive Skinner (Hamz caster with handout counters) Orzhov Advokist (THIS IS INSANE, you get two counters each upkeep bare minimum) Wildwood Scourge (Hamz Caster, play for 2 and watch him be huge in the mid game)

Murphy77 on Naya Landfall

3 years ago

I would think that a Naya Landfall deck with Scute Swarm really needs to be based on 3 central cards. You have Scute Swarm and Felidar Retreat but Conclave Mentor can really ramp up the +1/+1 counters that you put on creatures.

Then you want to increase your Landfall. Start wit Evolving Wilds and Fabled Passage in your land base. You might then increase your Landfall using cards like Migration Path and/or Scale the Heights and my favorite Skyclave Pick-Axe can also give your Conclave Mentor a Landfall effect.

Once you have this basic core, your biggest problem is that your insect swarm and +1/+1 counter swarm really only gets going in turn 5 or 6. You need quick, low cmc attackers and blockers just to ensure that you stand a chance of surviving to turn 6. Ancient Greenwarden, Angel of Destiny and Moraug, Fury of Akoum are all great for the late-game, but I like Akoum Hellhound, Infuriate and Fearless Fledgling for an early-game presence. Just remember that when your +1/+1 counter swarm starts, all your weenie creatures will also get very big, very quickly.

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