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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
Wavebreak Hippocamp
Enchantment Creature — Horse Fish
Whenever you cast your first spell during each opponent's turn, draw a card.







MoloSan on
Gas in the Tank, I'm Gonna Spank
2 months ago
Sweet deck! I have a couple recommendations about the mana base if you want. I would personally cut Temple of Mystery for a Hedge Maze just because you're already running Eternal Witness and Regrowth (and I guess Haunted Fengraf), but that's more expensive so only do that if cost isn't an issue. I'd also run a Reliquary Tower as a backup if you can't get your commander to stick. One other random thing- I have no idea if you're flashing enough things in for it to be worth the slot, but you could run something like Wavebreak Hippocamp for some more card advantage if you find yourself needing it. That's all :)
Mortlocke on
water proof deck (v.3.0)
5 months ago
I can see that you are starting a Primer, in case you don't have them I suggest the following resource: Epochalyptik's Do you want to write a primer? I've found it useful and hope you do as well. So, first things first I have some questions:
-
What decks do you intend to play with using this deck? Do you want to play in a High Powered pod with degenerate spells like Mana Drain, Force of Will, Winter Orb and the like? Or is this a pod with lower power?
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What's the budget with this deck? Is it to be in the same mold as an upgraded precon?
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How do you want to win?
I saw your comments on the Advertise your deck forum, and I can see that you wish to add more draw and more control. In regards to draw I can see that Rhystic Study was suggested before and you have budgetary concerns - there is always the option to proxy. If your playgroup allows it of course.
Possible subthemes/Wincons to consider outside of Voltron: - A flicker (exile a permanent then return it to the battlefield end of turn) subtheme may be an interesting direction to go with this deck. There are numerous options to go with in blue and including creatures such as Thassa, Deep-Dwelling, Scourge of Fleets, Archaeomancer, Spark Double, and Spellseeker to use and abuse their enter the battlefield effects.
- You could try slotting in Pili-Pala and Grand Architect for infinite mana or run Tunnel Vision and then win using Laboratory Maniac/Thassa's Oracle.
Honorable Mentions for fun Control/Card Advantage effects:
- Aven Courier - this guy helps your commander do more of what it likes to do. You should try and slot him in.
- Stormtide Leviathan - this guy can stop combat damage from reaching you for a time
- Faerie Mastermind - fun little taxing effects like this are great because it guarantees card advantage
- Wavebreak Hippocamp - given your deck has a lot of interaction it's likely you could keep up your tempo with this guy out
Doombeard1984 on
5 months ago
Hi Thor1394,
So before I give too many suggestions, can I ask what is the overall game plan? Do you have particular budget restrictions etc?
I would say, I did make this deck myself, and whilst it was pretty good, the play style was not for me. That being said, as your commander has pay off for playing in other peoples turns, may be best to have some additional payoffs as well. I was a big fan of Wavebreak Hippocamp to keep you with card draw, and also Hullbreaker Horror. I get they are both not Faeries, but they are really really useful. Maybe you could get an alter with a Horror with Faerie wings? lol.
Additionally to that, Cloudstone Curio lets you bounce you own flash creatures to your hand, to play again. Also really good once you have played your Brazen Borrower type adventure cards as.... you can use those adventures again.
Will look more and give more ideas in a bit, but good luck on building it, and +1
Doombeard1984 on
A Faerie Tale Ending
6 months ago
So had made this kind of deck a while back. Found buyback was a pretty useful one, so something like Capsize can mean you always have something in you hand to trigger your commander.
Cloudstone Curio also means that when you are flashing things in on opponents turns, can bounce another Faerie back to your hand to play on another turn as well.
I also found Hullbreaker Horror and Wavebreak Hippocamp to be really useful for some additional value in playing on other peoples turns.
Good luck with the deck, and +1
multimedia on Brew my deck for me
7 months ago
Consider High Tide for ramp and/or with spells that can untap your Islands Turnabout, Frantic Search, Snap? Just Tide + Turnabout + you control 4 Islands could give you 10 mana turn 4. Mystic Sanctuary is a fantasic land that's an Island. Castle Vantress isn't an Island, but it's a good land for instant repeatable scry.
Consider Thought Vessel and/or Decanter of Endless Water? Mana rocks for ramp that can also potentially give you no max hand size before you control Nezahal. Reliquary Tower is a land for no max hand size.
Consider Forensic Researcher, Kelpie Guide, etc.? They can untap a land or a land that can make more than 1 mana Arid Archway, Guildless Commons even the same turn the land ETB. They can also untap a mana rock or even better a mana rock that can make more than 1 mana Sol Ring, Worn Powerstone, Palladium Myr, Thran Dynamo, Hedron Archive, Gilded Lotus
, etc. They can also untap Nezahal to be a blocker.
A spell advantage blue has are instants that let you look at top X cards of your library and put one or more of any of them into our hand (any card(s) into hand is the advantage). Consider Impulse, Memory Deluge, Dig Through Time, Supreme Will, Thassa's Intervention, etc.? When you're casting instants on opponents' turns then Wavebreak Hippocamp is repeatable card draw. Being a 3 drop you can more safely play it and leave up mana for instant opponent interaction.
Rasaru on
Octavia
1 year ago
TheCardPool Here is the version I quickly came up w/ based on your list. You'll see that I've made about 10 swaps based on my preferences.
Some of the cards I removed are Cyclonic Rift, Wash Away, Mana Drain, Teferi, Master of Time, Mystical Tutor, Personal Tutor, and so on.
Some of the cards I added are Brazen Borrower, Wavebreak Hippocamp, Traverse Eternity, Rise from the Tides, Glamdring, Runechanter's Pike, and so on.
My group def doesn't normally play tutors or cyc rift. I love bad cards like Rise from the Tides and I'm toying around with trying out Invasion of Segovia Flip, Case of the Ransacked Lab, and Throne Of Eldraine.
I love the animate land sub theme!
Anything else I should know?
What I understand it could change based on the situation, but what do you normally target w/ Intuition?
Have you ever come close to decking yourself? I've never played a cantrip-y deck like this before.
Tsukimi on
Fairish Faeries (Alela Budget EDH)
1 year ago
Nice looking deck, easy upvote! I'm not sure if Kindred Discovery is out of budget, but it'd be a very great card here. I was looking for more card draw and saw your inclusion of Wavebreak Hippocamp and instantly made space, strong inclusion.
If you want to check out my deck Alela's Huge Goads I'd love to hear any thoughts you may have!
jdogz32 on
Remand of the Second Sun
2 years ago
Just want to say I absolutely hate these decks. Absolutely no fun to play against. That being said I see alot of them run Doomskar and Wavebreak Hippocamp hope this helps.
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