Creature — Merfolk Rogue
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever this deals combat damage to a player, you may draw that many cards.
|Have (3)||, thirdwhirly , Irishprince|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Cold-Eyed Selkie Discussion
1 week ago
Sword of Hours: Sigh. Pretty good for e.g. Skullbriar, the Walking Grave . I have to say I'm not fond of this kind of randomness on decent cards and it makes me wish these two products were silver-bordered.
Ride the Avalanche: Nothing super special but I'm curious about the cool flavor; is it referencing something in D&D in particular?
Cattie-Brie: As much of a callback it is to e.g. Hankyu and Brigid, Hero of Kinsbaile , I don't see the removal ability being used much except in emergencies or as a response to removal. Anyway, a cheap white+ commander that basically generates a Golem-Skin Gauntlets each turn isn't bad, tho she suffers for lack of innate evasion.
Belt of Giant Strength: Neat design that the Equip cost isn't reduced by just base power, giving it Voltron synergy
Winged Boots: compare Wings of Hubris
Robe of the Stars: Yesss, more phasing.
Mantle of the Ancients: A more focused Replenish . It's good to see that Aura voltron in particular is getting more love, I feel it's been largely overshadowed by Equipment.
Holy Avenger: See above. It's white ramp too. And yes, each double strike will trigger it, and yes, the second strike will benefit from the first Aura you cheated in.
Fey Steed: Meh. You can do better if you want indestructible voltron I think, and Shapers' Sanctuary makes it kind of insulting as an attempt at mono-white draw.
Storvald: Probably should take a peek at e.g. Octavia, Living Thesis and Volrath, the Shapestealer decklists; low-power creatures with scaling abilities like Cold-Eyed Selkie and Blighted Agent seems like the way to go. Note that he can target himself with the 7/7 ability in case you don't want to touch anything else for whatever reason.
Bucknard's Everfull Purse: See Sword of Hours, tho this is at least held back by being somewhat opponent-dependent (can't pass it back and forth either). With dice support, you could cast & activate it on the same turn and get 4 treasures for profit.
Hurl Trough Hell: Neat design but kinda overcosted as far as removal go (lol, Gilded Drake ). Correct me if I'm wrong, but since a replacement effect is involved and it doesn't explicitly say "from exile" in the second sentence, you can cast commanders from the command zone with this, right?
Fevered Suspicion: Two guaranteed opponent-only Etali, Primal Storm for eight is kinda meh tbh. I'm glad they made a reference to Beholders being paranoid maniacs tho.
Bag of Devouring: You know the drill by now.
Wild-Magic Sorcerer: Yay, more impulsive draw support! Does my tolerance of cascade over dice make me biased? Maybe.
Share the Spoils: Well. Certainly chaotic but at least it's appropriately costed, and in the right deck.
Lorcan: This is a Demon and you can't tell me otherwise! Anyway, kinda high cost for something that's kind of stuational and potentially very self-harming, but casting this followed by killing board wipe seems fun. Hope you got life gain! No commander stealing here tho. I also like the flavor of someone getting their life saved in return of servitude.
Hellish Rebuke: idk why the templating needs to give out abilities, could have just said
Whenever a permanent an opponent controls deals damage to you, its controller sacrifices it and loses 2 life.
Ability-removing shenanigans, as well as permanents that enter after this resolves, will rarely make the distinction matter. OH! And if someone takes control of the spell or copies directly onto the stack, I think you're still the one "who cast Hellish Rebuke". Also note that it doesn't just affect creatures; fuck off Impact Tremors !
Grim Hireling: I still think this is more appropriate in red; black ought to ramp tied to creature death/sacrifice/life payment/swamp-related things IMO.
Death Tyrant: Sorry legendofa but I chuckled when I read "Zombie".
3 months ago
Hey, I saw your comment. Is this an alternate account for twechsler or is this deck just inspired by theirs? Either way, I'll go into greater depth on some possible build paths. libraryjoy is correct in that if you're (mostly) mono-green, your best way to destroy creatures is often to take advantage of the abilities on your own creatures. You already have the deathtouch style shell so I'd just focus on that. But even with deathtouch, there are a fair number of options for guaranteeing that damage gets dealt. There are the bow/staff cards like I use in my artifact commander deck A Pile of Cans with the deathtouch from Sydri, Galvanic Genius . Then there's fight effects which you can see working with Wren's Run Packmaster in my wolfless wolf deck Size of the Fight in the Dog (although this strategy doesn't require DT if your creatures have high enough power). A final approach is forced combat damage. Since it's been mentioned the least, that's what I'll focus on here.
Forced block cards like Lure , Gift of the Deity , Indrik Umbra , Ochran Assassin , Roar of Challenge , Tempting Licid , Provoke , Irresistible Prey , or Tangle Angler are the core of such a deck. Most of these cards are rather costly in terms of CMC, and I'd consequently only recommend such a deck for slower casual play. It should be pretty strong in creature-heavy metas though. If that sounds reasonable, the next thing you have to decide on are the creatures and supporting cards. These choices aren't always obvious because of the many things a deck like this wants. For example, it may be better to play cheap deathtouch creatures like Deathcap Cultivator , Gifted Aetherborn , Narnam Renegade , Wasteland Viper , and Nightshade Peddler so you can start controlling the board sooner. But if all your DT creatures have low power, they'll only be able to kill 1 or 2 things off a big forced block. Thus, it may be better to instead grant deathtouch with other cards like Basilisk Collar , Deadly Allure , Virulent Swipe , Bow of Nylea , Archetype of Finality , or Ohran Frostfang . Then, you could just run creatures with high attack for their cost. Still, I think there's something to be said of looking for other abilities that interact well with deathtouch. First strike and double strike are the most obvious examples because they can let your creatures survive combat to attack all over again on later turns. Viridian Claw , Glissa, the Traitor , and Grappling Hook see play in such decks for this reason. Alternatively, you can learn from the synergy of the Frostfang that abilities triggering on face damage pair well with deathtouch. Only a fool would block your 1/1 DT with their 3/3, but if that 1/1 is drawing you a card, suddenly that trade sounds more appealing. Cold-Eyed Selkie , Dimir Cutpurse , Edric, Spymaster of Trest , Oakhame Adversary , Ohran Viper , Tomebound Lich , Fynn, the Fangbearer , and Hapatra, Vizier of Poisons are some cards that might fill this role.
I know I've just rattled off a lot of cards here. I'll try putting together a casual deck to demonstrate what I'm talking about when I find the time.
As an aside, I see that you've included Novablast Wurm as the only meaningful white spell in this version of the deck. It's too slow to see play in anything but ramp, but it can definitely be built around as a beefy Wrath of God too. Consider using something like Heroic Intervention or a Dauntless Escort sacrifice to break the symmetry on the board wipe. Also, creatures that grant boons on death like Thragtusk or Wurmcoil Engine could find a home in a self-wipe deck, although the Wurm might be outclassed then by something more traditional like Austere Command , Settle the Wreckage , Kindred Dominance , or Phyrexian Rebirth .
3 months ago
I will Always +1 for rafiq :). Needs some Cold-Eyed Selkie though!
6 months ago
Forerunner of the Heralds also seems sweet to get you any creature in the deck, plus it gets huge.
Also, I feel like Merrow Commerce is a must in this deck!
Cold-Eyed Selkie would be sweet in this deck and draw you a TON of cards.
Kiora's Follower Could be good too. Could untap a big Merfolk after you tap it for Kumena's abilty, or you could use it for politics, mana rock untapping, all sorts of cool interactions.
Surgespanner Would be pretty brutal with Kumena as well. You could tap it with Kumena, pay 1B and bounce a permanent.
You might try Quest for Renewal too, as it is everyone's upkeep you can activate your Commander again. Might be too fragile if there's a lot of enchantment removal in your meta though.
Tempest Caller is interesting too if you're going wide. Just 2BB and pretty much take someone out of the game.
10 months ago
Just in case you know, Cold-Eyed Selkie isn't technically EDH legal in this deck. Hybrid mana (outside of oracle text) is counted as both colors in terms of identity, so it's technically a blue/green card in your blue/black deck.
Obviously if it's cool with your playgroup ignore me, but it is a potential problem otherwise.
10 months ago
Definitively need a Kiora planeswalker and one stated in the other comment is Kiora, Behemoth Beckoner (untap engine)
Nezahal, Primal Tide would be great
Thornwood Falls should be cheap dual land with +1life
Thespian's Stage is a land copythat combo with Arixmethes wen its a land (you pay with arix tap thespian to copy it with 0 sleep counters since its already on the battlefield.) You will have to sack you original since you cant have to same legendary.
11 months ago
First off, I like this deck. it has some of my favorite things, like elves, and +1/+1 counters. Second off, I find it funny that you have expensive cards like Doubling Season bumping elbows with a Druid of the Cowl.
I don't really know how to do transitions well, so here are my suggestions: Sage of Hours, Herald of Secret Streams, Simic Ascendancy, Spark Double, Blighted Agent, Cold-Eyed Selkie, Cultivator of Blades, Pir/Toothy, Hadana's Climb Flip, Prime Speaker Zegana, Master Biomancer, Mycoloth, Solidarity of Heroes, Fable of Wolf and Owl, Wild Beastmaster, and/or Gyre Sage. Also, I noticed that you were running 5 color lands (Lands that produce any color mana. I feel you should replace them with basics/other duals.
I hope this helps!
11 months ago
General_Pasta Yeah mate I totally pick up what you are putting down. It's a gamble to use mutate, admittedly, I added them in because Ikoria was the set where I first got into Magic, so I am quite the newbie. They were the first cards I bought so I really wanted them to work in a fun way. Mutating them on other creatures gives value as well, for example if you were to mutate Sawtusk Demolisher onto Cold-Eyed Selkie and you can easily draw tonnes of cards and have an extra removal on the table. Sometimes I also just like having my Paradise Druid be a mutate stick I fling all my dough onto. I used to have more such as Silhana Ledgewalker so I can amp her up and do unblockable damage with mutate but recently I've gone more the route of focusing just on Yidris.
As for your deck, I quite like it as well!!! I certainly admire the focus on the storm mechanic and using auras, I've seen a couple of those decks floating around and the appeal is definitely there. I don't think I'm the guy to give you a lot of advice but I think there is a lot of value in going the tried and true route, especially when this deck is so expensive. Thanks for your comment!!!