Oko, the Trickster

Oko, the Trickster

Legendary Planeswalker — Oko

+1: Put two +1/+1 counters on up to one target creature you control.

0: Until end of turn, Oko, the Trickster becomes a copy of target creature you control. Prevent all damage that would be delat ot him this turn.

-7: Until end of turn, each creature you control has base power and toughness 10/10 and gains trample.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Oko, the Trickster Discussion

ZendikariWol on Atraxa Infect/Proliferate

5 months ago

Heyya Tanman, taking a look at the list and I have some broad critiques and some smaller ones. Let's start big.

  • You don't have enough +1/+1 counter cards to make it worth including payoffs for.

  • If you're playing infect, you're gonna need evasion, because no one in their right mind just lets an infect creature through, and honestly they're pretty small bois to begin with. Fleshing out the +1 counter package may help with this, big creatures are more troublesome to block and effects like Tuskguard Captain and Abzan Falconer can provide evasion beyond just being big and chunky.

  • You could do with a bit more ramp and a LOT more card draw.

  • Cards that are probably cuttable include:

Melira, Sylvok Outcast: This synergizes with Phyrexian Unlife, yes, but what else does it do? I don't think this card does enough to justify ots inclusion.

Oko, the Trickster: I see this walker being cast for 6 mana, putting two +1 counters on one of your dudes, and immediately being focused to death by the rest of the table because its ult wins the game. You'd honestly be better off with Citadel Siege, it's harder to kill.

Arrest, Luminous Bonds, and Pacifism: in our meta, with so many creatures that either don't need to attack or can just be sacrificed, you're better off using kill spells like Mortify, Putrefy, or Swords to Plowshares (especially Swords bc exile beats recursion).

Grave Betrayal: such a sweet card, but much too slow.

Omen of the Dead and Omen of the Hunt: neither of these really do anything to further your gameplan. The fact that they're enchantments doesn't matter to this deck, and there are stronger recursion and ramp options.

Sunbond: There are 5 cards in this entire deck that gain you life. Goes great with your commander but there are a lot of things I'd rather spend my turn 4 on.

Courage in Crisis: Three whole mana for this effect? It's not a horrible card, but definitely inefficient.

Debt to the Deathless: This card would only be okay if damage was your primary win condition. As is? Not good.

Duneblast: The 7-mana slot may not be ideal for a wrath? Maybe this one is fine tho, idk.

Planewide Celebration: 7 mana to proliferate four times? No.

Storm Herd: Once again, this might be fine if damage was your wincon. You'd get a bunch of evasive attackers. As is? Probably not good.

Insidious Will and Memory Drain: probably go for cheaper counterspells, like Disdainful Stroke, Negate, or Essence Scatter.

Altogether though, great first deck, this would've kicked the crap out of my old Marath build back in the day.

Azeworai on Kaldheim's Walkers

5 months ago

TheRealSpecialK - I had thought that to be a leak. The very fact that I thought it was a real, yet interesting, Planeswalker design means that you had done a fantastic job. It seemed to fit all too well.

As a rebuttal to my own point about colour combinations, they typically revolve around world mechanics and set themes as opposed to Planeswalkers. Nissa did not have a Golgari land, yet Nahiri had Boros. I had neglected to recall this as I wrote.

On your last point, of Oko, I despise how convincing that is. The big thing against him is that he has shown up recently, and planeswalkers tend not to return for some time nowadays. I am hoping that Kiora fills this role, being a relatively bellicose character in her history, as well as being Simic. People still seem to be annoyed with Eldraine, so Oko coming back might make the players disturbed by his planeswalker card.

rdean14 on Card creation challenge

1 year ago

Sorin is super cool, although I love him monoblack. here's Mono white:


Sorin, Patriarch of the Dusk Legion

Legendary Planeswalker - Sorin

+1: Create a 1/1 white Vampire creature token with lifelink.

-3: Destroy all non-Vampire creatures. Each opponent gains life equal to the total power of creatures the controlled destroyed this way.

-10: Search your library for any number of Vampires, put them onto the battlefield, and shuffle your library.

3


Seeing the Current challenge:

Sorin, Lily-Livered PoS (I hate the planeswalker pre-cons so much)

Legendary Planeswalker - Sorin

+1: Target Vampire you control gets +1/+1 and gains flying until end of turn.

-1: Create a 1/1 white Vampire creature token with lifelink.

-10: Create an Emblem with "Vampires you control have first strike, lifelink, vigilance, and flying."

4


I'm not sure it's bad enough. It's overcosted and not standard playable, even in a great format for vampires. He does protect himself, which isn't normal for those trash planeswalkers. Personally, I think my first one, a highly tribal one, would be good. I'd envision the planeswalker decks as very narrow, with tight synergy, and moderate power level. I think the Challenger decks are a good reference, but make them not metagame decks. Like make the Planeswalker deck Oko (Oko, the Trickster), actually produce food tokens, and make it a food focused deck in Simic. I want to see decks that focus on introducing the new players to 1 special mechanic/theme for the set


Now a mono-black Sorin!

Saiyamax on Will the Real Roalesk Please Stand Up?

1 year ago

Very nice. May I also suggest Coral Reef and Oko, the Trickster?

bigdutts on Enchanted Rainforest

1 year ago

SWAP:

Doritoboy100 on Deck help Oko+Simic guild+simic mutology …

1 year ago

Hello all, I have been playing with the Oko structure deck, that I updated using Affinity For MTG's youtube video, and just bought the Simic Mutology structure deck as well as the Simic Guild Kit, as well as some booster pack cards. I'm trying to combine them into a 75 card deck, with 15 cards I know to take out for 60. Based off the cards in these 3 decks I'd like to build the deck around a constant flow of powerful monsters through the +1/+1 counters, as well as overloading on mana and drawing a lot. Some of the main points of damage right now are Oko who can just turn everything into a base 10/10 and distribute lots of +1/+1s, vorel who can double somethings counters, zegana who gives trample, galloping lizrog which can take all the +1/+1s and double them onto himself, nylea's forerunner for trample, progenitors mimic and miming slime to make clones, and wild born preserver for reach and his +1/+1s. But I also have things like coiling oracle/fathom mage to draw a lot, and gyre sage/maraleaf pixie for tons of mana. So I'd like to just find a good strategy in this mess lol.

The total card list of everything I will have is: (stuff with "x" seems important to me) Creatures: 1 Oko, the Tricksterx, 1 Vorel of the Hull Cladex, 1 Zegana, Utopian Speakerx, 1 Momir Vig, Simic Visionaryx, 2 Cloudfin Raptor, 4 Coiling Oraclex, 1 Cytoplast Root-Kin, 1 Elusive Krasis, 4 Faerie Vandalx, 1 Fathom Magex, 1 Frilled Mysticx, 1 Galloping Lizrogx, 1 Gyre Sagex, 4 Keeper of Fablesx, 3 Maraleaf Pixiex, 1 Nimbus Swimmer, 1 Nylea's Forerunnerx, 3 Paradise Druid, 2 Plaxmantax, 1 Progenitor Mimicx, 1 Protean Hulkx, 3 Spectral Sailorx, 4 Sphinx of Foresight, 2 Surveilling Sprite, 1 Trygon Predator, 2 Vigean Graftmage, 3 Vigean Hydropon, 1 Wildborn Preserverx, 2 Zameck Guildmagex,

Instants: 1 Applied Biomancyx, 1 Disdainful Strokex, 1 Gift of Strengthx, 2 Oko's Hospitalityx, 3 Optx, 1 Prying Eyes, 1 Quenchx, 1 Radical Ideax, 2 Rapid Hybridization, 1 Return of the Wildspeakerx, 1 Voidslime,

Sorcery: 2 Flash Foliagex, 1 Maximize Altitudex, 1 Miming Slimex, 1 Selective Snarex, 2 Shielding Plaxx, 1 Urban Evolutionx,

Enchantments: 3 Charmed Sleepx, 3 Frogifyx, 2 Setessan Trainingx,

Artifacts: 2 Simic Signet,

Land: 4 Simic Growth Chamberx, 4 Simic Guildgate, 4 Thornwood Fallsx, X Forestx, X Islandx

Thanks!

stafl on copies and counters

1 year ago

So if Oko, the Trickster copies my merfolk commander Tishana, Voice of Thunder all of her text is copied, too, and all her abilities go off again, drawing more cards so the copy and the original both get that much nore powerful? This might be fun.

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