Creature — Angel
Flying, double strike
When Heavenly Blademaster enters the battlefield, you may attach any number of Auras and Equipment you control to it.
Other creatures you control get +1/+1 for each Aura and Equipment attached to Heavenly Blademaster.
Printings View all
|Commander 2018 (C18)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Heavenly Blademaster occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Heavenly Blademaster Discussion
1 month ago
2 months ago
Hey, thanks for taking the time to comment on my own deck and for sharing your list with me. Regarding the below comments, these are mostly my thoughts on the 'feel' of the deck list and not a list of suggestions or recommended changes - I really don't have the experience or the insight to properly suggest to anyone how they should build their decks!
Firstly, deck is really cool (love token creature themes in general) and certainly has plenty of interaction and pieces to work together such as the planeswalkers and flexible cards like the Single Combat, Dawn of Hope and Sun Titan. With Sorin, Vengeful Bloodlord offering lifelink and Gideon, Ally of Zendikar and Gideon Blackblade attacking comparatively freely must be good fun to get out swinging at whomever you please early into the game.
However, and this is from a purely personal level (& a new player at that who's opinion should not be held with much weight) it just feels that given up much of the knight tribal theme/fantasy itself that Syr Gwyn, Hero of Ashvale enables to get the value cards (things like the Heavenly Blademaster, Stoneforge Mystic and Stonehewer Giant (which is a really strong card I hadn't seen before).
Granted there are several cards that produce knights i.e (Gideon, Ally of Zendikar, Righteous Confluence etc) but with only 10 knight cards themselves cards like The Circle of Loyalty and especially Knights' Charge just don't seem like they will pack the same punch most games (unless you get to go wild with Knight tokens of course!). Obviously have more experience playing it but my concern as an outsider would be that there would not be enough targets to get the card drawing value out of Syr Gwyn, Hero of Ashvale to keep momentum on the attack as the game goes on. Perhaps that's now how it plays out in reality however.
Again, just my own thoughts and would love to see how you get on with this different take on a Syr Gwyn build.
Best of luck in your games!
2 months ago
Woah, holy knights.
Okay. So. first thing is first. Obviously, we are going knights tribal. The second thing to think about is what is it's theme. You said you want to go King Arthur. Honestly, King Kenrith makes for a better King Arthur deck. But, we're working with Syr Gwynn, so, we are more focusing on the Knights of King Arthur.
Are you wanting more of a knight heavy creature based deck, or equipment based deck. in my deck Valiant Knights of Eldraine, I focused more on a split of equipment and knights giving me 13 equipment and a total of 11 knights including Syr Gywn and 6 non knight creatures. Now, I've built my deck to try to be as powerful as I possibly can make it. What I'm going to suggest below is more flavor and theme based.
I think a cool direction to take this would be focusing on the Legendary theme, after all King Arthur is the most legendary legend of all time. And there is a perfect card that is knightly and legendary centered and it is, The Circle of Loyalty. For each knight already on the field, it costs one less. And when it is on the the field, for each legendary spell you cast, it creates a knight, and lets you sink some unused mana into making another knight.
Okay, we have our legendary theme. Let's round this out with some legendary weapons (think Excalibur) and legendary knights. Most renderings of King Arthur has anywhere from 12-15 knights at his table. I say we go somewhere in between and pick 13 legendary knights. Looking at the gatherer, I see a total of 31 legendary knights, but only 24 possible in our colors. I'd wittle it down to these 13 knights and 1 dragon. Adriana, Captain of the Guard, Arvad the Cursed, Aryel, Knight of Windgrace, Balan, Wandering Knight, Danitha Capashen, Paragon, Josu Vess, Lich Knight, Kwende, Pride of Femeref, Lena, Selfless Champion, Sylvia Brightspear and her dragon buddy Khorvath Brightflame, Syr Gywn, Hero of Ashvale, Syr Konrad, the Grim, Varchild, Betrayer of Kjeldor, and Vona, Butcher of Magan.
Next, I would put in an equipment for each of the knights. So, 13 equipments. Keeping with the legendary theme, there are 18 legendary equipments. My choices for the 13 to use are Blackblade Reforged, Elbrus, the Binding Blade Flip, Embercleave, Godsend, Helm of Kaldra, Sword of Kaldra, Shield of Kaldra, Helm of the Host, Konda's Banner, Shadowspear, Sword of the Animist, Tenza, Godo's Maul, and Tatsumasa, the Dragon's Fang.
So far that is a total of 28 legendary cards. You're going to want between 35 and 38 lands in this deck, I'd personally go with 36 bringing the total up to 64 leaving 46 spaces. Out of those 46 spaces, I'd want atleast another 10 ramp spells so, I'd look into Tithe, Weathered Wayfarer, Knight of the White Orchid, Arcane Signet, Boros Signet, Orzhov Signet, Rakdos Signet, Talisman of Conviction, Talisman of Hierarchy, and Talisman of Indulgence.
With the 36 spaces left, we probably want some card draw and tutors to get our knights equipment. Knights of the Black Rose, Puresteel Paladin, Stoneforge Mystic, Stonehewer Giant, Enlightened Tutor, Open the Armory, Steelshaper's Gift, Scheming Symmetry, Herald's Horn, Icon of Ancestry, and Vanquisher's Banner are all really good here giving us 11 options to dig, leaving us with 25 spots left.
Can't forget removal. I'd personally go with 7 single target and 4 board wipes. Those being Path to Exile, Swords to Plowshares, Crackling Doom, Utter End, Righteous Confluence, Return to Dust, Rakdos Charm, Wrath of God, Single Combat, and Tragic Arrogance.
With the remainder of the 15 spots, I would fill it with some utility and cards to push through for the win. Here I would look into Knights' Charge, Master Warcraft, War Flare, Boros Charm, Unbreakable Formation, Heavenly Blademaster, Knight Exemplar, Leonin Shikari, Silverwing Squadron, Nahiri, Storm of Stone, Gideon, Ally of Zendikar, Sorin, Vengeful Bloodlord, Bloodforged Battle-Axe, Sunforger, and Sigiled Sword of Valeron.
This should be a pretty well rounded and focused deck, or at least a path for you to take if you so choose.
2 months ago
Yes those are absolutely good replacements for the more expensive mana rocks. However I will say that I am really a big fan of multi producing mana rocks like Worn Powerstone, Hedron Archive and Thran Dynamo. I also wouldnt say no to a Gilded Lotus or a Burnished Hart for the colored mana but they can be a touch slow, but still great for the late game. The rocks you mentioned are also good if you are running a budget mana base and need to make sure you have access to all the colors you need.
I havent tried Coveted Jewel. Test it out, see how it goes. Seems interesting.
Destructive Urge is a very interesting card. Ive tried messing around with it in Sylvia and Khorvath never really got it to come down turn 4 like I had planned. However, trimming back a few lands from your opponents will go a long way in keeping them from the big turn where they go off. They wont be happy with you, but it seems like it would be pretty effective.
Sadly Anya just isnt very effective, great art though. Unless theres multiple aggro decks everyone stays above 20 for a pretty good chunk of the game. If you want something indestructible Tajic, Blade of the Legion will be a better bet.
Heavenly Blademaster is very solid. Ive used it in several decks. Its great post board wipe when you need someone to pick up all the equipments. It doesnt have haste naturally so you'll want to make sure you have some ways to get it haste. Hanweir Battlements and Flamekin Village plus a pair of boots do a nice job at this.
Double strike is incredibly important. Double strike plus Aurelia makes people dead. I like to have 3-4 sources. True Conviction is the very obvious one that I am missing and that was just for mana curve consideration. If you expect the game to go at least 8 turns I would add it. Silverblade Paladin also used to be in the deck but ive been testing some of the more hatebear style stuff like THalia and Hushbringer, but its legit.
Haste is a little less important in this deck compared to other aggro decks because Aurelia has haste naturally. I personally use the 2 lands mentioned above, plus a pair of boots and I find that to be good enough typically. However, my podcast cohost Kristen is a huge fan of Urabrask the Hidden but Odric, Lunarch Marshal is also pretty cool with Aurelia.
2 months ago
What are your thoughts about
- Boros Keyrune, Boros Cluestone and Boros Locket? Are they worthy budget replacements for the more expensive mana rocks?
- is Coveted Jewel good in a attack friendly deck like this?
- Destructive Urge? I saw it in another list and am curious about your experience
- Anya, Merciless Angel? Does not do much except being a pain to remove. Is it worth it?
Have you tried the Heavenly Blademaster?
How important are haste or double strike enablers in the deck?
2 months ago
Further a card that I like with your bunch of equipments is Heavenly Blademaster which is no knight but a real killer in this kind of deck.
2 months ago
I like it! Something to consider, Shield of the Pariah can make you almost unkillable when attached to Tajic. Stone Haven Outfitter, Sigarda's Aid, Heavenly Blademaster, Tiana, Ship's Caretaker and Nahiri, Storm of Stone might have a place in your sideboard. Keep it up!
6 months ago
I'd pick up a Loxodon Warhammer since the lifelink could be pretty critical in keeping yourself in the game.
I would include Aurelia, the Warleader in the deck just for the sake that the double combat steps can really matter when it comes to trying to take someone out.
Also with Boros not drawing cards all too well I would include Mask of Memory into the deck since it can help you net some extra cards for attacking.