Creature — Angel
Flying, double strike
When Heavenly Blademaster enters the battlefield, you may attach any number of Auras and Equipment you control to it.
Other creatures you control get +1/+1 for each Aura and Equipment attached to Heavenly Blademaster.
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Heavenly Blademaster Discussion
6 months ago
I see you have Sword of the Animist already. Awesome! I also use Terrain Generator and Lotus Field in my Nahiri equipment deck for additional non-artifact ramp. It works really well. I've also been known to Settle the Wreckage several of my own tokens after moving the equipment to another creature like Balan, Armory Automaton , or Heavenly Blademaster . I've gotten 6 lands before on a single turn doing this! Also, I know you said you didn't want to run rocks but so many people don't know that Inspiring Statuary is ridiculously strong in equipment decks. Basically it turns all of your equipment into mana rocks! Windbrisk Heights is also another land-based way of cheating out a high mana cost card.
My deck if you're curious: Pure Nahiri
9 months ago
I highly recommend Heavenly Blademaster for any Ardenn deck, as she can allow for a quick overrun strat in the event your Kobold pal is removed. Golem-Skin Gauntlets also give a cheap and incredibly efficient boost. Single Combat is like Divine Reckoning but with the added benefit that your opponents are hosed and open to your attacks for a full turn (outside of the single creature they can keep).
9 months ago
Crown of the Ages could be a sideboard card in case your opponents have enough auras to make it funny. It doesn't change control of the aura but you get access to other colors.
11 months ago
Thanks for your indepth advice, I see you have a similar deck! OK.
possible Card Draw additions:
1 year ago
Hiya! Good to hear your thoughts.
1) I personally like to make my land drop every turn AND ramp at the same time, rather than use my ramp to make up for missed land drops. If this isn't your play-style, that's all fine.
2) I was more so suggesting you play Open the Armory alongside the tutors you already have. Your deck is based around equipment, so you want as many cards as you can that can grab exactly the equipment you want. Need card draw? Grab Mask of Memory. Need ramp? Grab Sword of the Animist. Need lifelink and trample? Grab Shadowspear. etc. etc.
3) I find it crucial to have an early creature to drop, suit up, and start attacking right away. Balan, Wandering Knight and Heavenly Blademaster are excellent cards to hold equipment, but more so late game than early game. Fervent Champion is a lot better early game since he costs one mana, has haste, and can equip for free in many cases.
Get what I mean? These suggestions are more so motivated by how I like to play equipment decks- have an early creature, suit up and start attacking, then late game voltron up on some big guy and end the game.
1 year ago
Hey jakeyuki12 thanks for the tips, really appreciate the insights, due to the long time between my playgroup being able to play I haven't used this in a group yet, just playtests on here so I'm sure it could use some tweaking. Might try to address some things just as I saw them when I was building it, but definitely let me know what you think.
Land count-yeah the land count is a little lower than most of my decks for sure, but I included other sources, maybe I'm relying on them too much? I do have Path of Mettle Flip which becomes a land with added bonuses, also cards like Seething Song and Soulbright Flamekin that can be used to ramp, the latter for 8 mana when I invest 3 mana with Zirda that can be used consistently (even on opponents' turns). As you mentioned I do have Sword of the Animist and Burnished Hart (which will definitely be awesome to crack for 1 mana!) I am also counting on cards like Teshar, Ancestor's Apostle and Sun Titan to recur those cards and even lands like Naya Panorama or Ash Barrens with the Titan. I also have cost reducers in addition to Zirda like Jhoira's Familiar, Danitha Capashen, Paragon, and Ugin, the Ineffable that all help on a lot of my cards in the deck, lots of legendary creatures, artifacts, and equipment.
Card draw and ramp- always important for sure! I thought I had a good amount of rocks, time will tell if I'm right there, but I do have 1-2 more I could add if the rocks/other mana sources I have and my cost reducers aren't enough. Thanks for pointing out Mask of Memory that is a good one for sure! I have a couple card draw artifacts, creatures like Sram, Senior Edificer, (Ugin is a form of card draw too), a land, and one equipment in Rogue's Gloves that I can tutor for a couple of ways. I debated using Open the Armory but I have Steelshaper's Gift and I decided to go with Relic Seeker and because I could have a body to equip in a pinch and he could also be recurred with the methods stated above to tutor more than once. Sword of Fire and Ice is definitely out of my price range as awesome as it is. I've been on the other end of Smothering Tithe at too many tables to play it myself, it is helpful but as the name implies it's a little too salty for me to play.
Creatures that have synergy with the deck- Thanks for the suggestions, Puresteel Paladin is on my radar for sure, just a little pricey I agree. Fervent Champion is nice and inexpensive, so I might look into him but he doesn't add too much on his own besides being 1 mana and being able to equip to himself. I could be wrong, but I think Balan, Wandering Knight and Heavenly Blademaster have better effects/stats for this style of mass equip strategy and if I'm going to pile more equipment on one creature it would be them or Zirda to rack up commander damage.
Thanks again, just wanted to explain some of my choices and see what you thought!