Kazuul's Toll Collector

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Kazuul's Toll Collector

Creature — Ogre Warrior

: Attach target Equipment you control to Kazuul's Toll Collector. Activate this ability only when you could cast a sorcery.

Rasaru on BANE! (Maraxus voltron)

11 months ago

How has the deck been playing recently? Any weaknesses to note?

I absolutely love this deck list, but have a couple of questions and/or suggestions for you.

A. It looks like you have a total of 16 instants/sorceries. Do you ever have an issue with producing treasures with Storm-Kiln Artist? It's an excellent card, but I'm unsure (since I haven't played this list) that you would get enough value here. In it's place you could play something fun like Kazuul's Toll Collector or something that helps you cheat equip costs like Brass Squire. Imagine paying only 3 mana to play a creature, then immediately attaching 3-4 equipment to it for free! lol

B. Although I've played my share of Nettlecyst, I think you have some better options here. It has the opportunity to pump your commmander a great deal, if you're able to take advantage of your treasure generation and get some equipment on the battlefield. But what happens when you play this after all your artifacts get destroyed or exiled? I think in the long term, you'd get more value out of Sword of Forge and Frontier and/or The Reaver Cleaver. The sword costs the same, provides protection, card advantage and has the ability to pump your commander by playing additional lands. While the Reaver Cleaver is not only on theme, but helps put treasures back onto the battlefield, pumping your commander and progressing your Hellkite Tyrant alt win-con strategy.

C. I have some suggestions on your landbase

Great Furnace -> Snow-Covered Mountain - "2008-04-01: A permanent that’s more than one of these types (such as an artifact creature) counts only once." So an artifact land would only pump Bane by 1/1. Ditch this land for another snow-covered mountain to increase your chances of utilizing Valakut, the Molten Pinnacle in the mid/end game.

Darksteel Citadel -> Snow-Covered Mountain - See above comment

Sokenzan, Crucible of Defiance -> Snow-Covered Mountain - I appreciate that this can make blockers (Bane should be the only attacker you care about), but cards like Bedlam make them irrelevant. Let's add a snow-mountain to continue to improve our Valakut, the Molten Pinnacle potential.

Cathedral of War -> Command Beacon - Bane is going to be a target. Why bust treasures, when you can just send him to your hand and cast him for way less.

Bonders' Enclave -> Valakut Awakening  Flip - besides your commander (who is going to be a major target), you only have 4 other creatures with 4+ power. You don't want to have to spend mana to equip something, just so you can turn around and spend 4 more mana, to draw a card. This mdfc offers at least 1 card, for 1 less (floor), which is already better.

D. While, Endless Atlas can stick around for awhile, I think (maybe) you might get more immediate value from Seize the Spoils. It's only once, and yes it's sorcery speed, but you get 2 cards immediately, 2 treasures to pump Bane, and can feed your graveyard, giving Goblin Engineer and Goblin Welder more targets.

E. A fun card you could consider, and is a pet card of mine, is Surestrike Trident. It's so fun to watch people's faces when this hits the battlefield and they read what it does :D

Crow_Umbra on Rograkh & Tymna - Voltron (Needs Help)

1 year ago

I'd love to offer suggestions, but hope I can get a bit more of your experience and insight into what you think isn't coming together?

I've played Voltron in a few different forms via Tuvasa the Sunlit, Mazzy, Truesword Paladin, and Brokkos, Apex of Forever. I noticed that the most successful games that I had were ones where I locked onto a single player, usually whoever was playing the most potentially volatile commander, and I'd only attack them.

If Rog is one of your primary Voltron targets, you could run Kediss, Emberclaw Familiar as a way to hit the whole table. Additionally both Valduk, Keeper of the Flame and Kazuul's Toll Collector could be Voltron targets, since both can hold equipment well.

There are a couple of cards from White Equipment voltron strats that I'm surprised you aren't currently running in Ardenn, Intrepid Archaeologist and Leonin Shikari.

Lastly, I think you could run a couple more 2 mana rocks

Crow_Umbra on

1 year ago

Very solid deck. A couple of my friends I play with have Zurgo decks, and they're more fun to watch when I don't have to sit across from them lol.

Have you considered Valduk, Keeper of the Flame or Kazuul's Toll Collector as "back up Zurgos" in case he eats too much removal? I know creature slots are premium in Voltron decks like these.

Niko9 on Armory Automaton usefulness?

1 year ago

Just an odd thought, but Kazuul's Toll Collector could ininite-pump something like Crackdown Construct. I have used this combo in a deck with Shuko to activate equip infinite times, but Toll Collector would totally work too. Extra good with Leonin Shikari which can also make Lightning Greaves or Swiftfoot Boots into instant speed protection for your whole board.

I like the deck : ) I'm just throwing out some ideas I've had fun with in equip decks, but yeah, they are so awesome to play. Nice one!

NTakamura on Armory Automaton usefulness?

1 year ago

I just recently added Armory Automaton and Kazuul's Toll Collector in my Florian, Voldaren Scion drain/equipment deck. I was wondering it those two cards are worth it as kind of a plan B if my commander keeps getting removed. I currently have 15 equipment in the deck. So do I keep the Kazuul's Toll Collector and Armory Automaton as my plan B , add more equipment or find something else? Here is my list so you know what equipment I am working with

Florian Draining Blade

Polaris on Rules text interpretation - Card …

2 years ago

You're correct. Kazuul's Toll Collector can attach Equipment to itself without using the equip ability. Even if the equip isn't a mana cost (like Piston Sledge) you can still attach it for with the Toll Collector's ability. This DOES NOT count as activating an equip cost or equipping an Equipment, but it does count as the Toll Collector "becoming equipped" or the Equipment "becoming attached."

Astanashar on Rules text interpretation - Card …

2 years ago

Hi All I have stumbled upon a game synergy I really would like to know, if it's legal. It concerns the rules text on Kazuul's Toll Collector on which there is a (0) ability to attach equipment. I hope/wonder if I could use the Colossus Hammer on it without paying more than the (0) mana? It seems to me that Kazzul overrides the actual mana cost of the hammer.

DespairFaction on Budget Equiptment

2 years ago

Hey, here are some changes I might recommend while still staying on a budget. Fist, for a voltron deck I would probably drop the creature count a little bit as 29 is a little high. For this build I would probably eye something around 22-25. Also your land count is very low, I would bring that up to about 36 lands with several ways to search for lands, that will allow you to have plenty of mana and cast the bigger stuff in your deck.

Next, I would cut some cards that seeming underwhelming. Those are: Auriok Edgewright Auriok Bladewarden Fireblade Charger Leonin Relic-Warder , Evra, Halcyon Witness Shimmer Myr Spikeshot Elder , Wayfarer's Bauble ill talk about this one below, Leonin Bola Neglected Heirloom  Flip Berserkers' Onslaught . So yeah once you know what to cut, it becomes very easy to make a bunch of additions.

Im not sure if you are married to the $50 budget, most of my suggestions here will be about $1 a piece but here's what I would add. First as mentioned we want better mana production, so you'll want Gift of Estates and Armillary Sphere over wayfarers bauble. In 700 games of commander, I've found that armillary sphere is just better than bauble for many reasons I wont go into right now. Fervent Champion , Sun Titan Kazuul's Toll Collector , 4 basic or flip lands, Flamekin Village Blackblade Reforged . Berserkers Onslaught can be a straight switch for True Conviction . Fleetfeather Sandals . Because your mana production is getting better, you can go just a little bigger on the top end of your deck. I might put 1 or 2 bigger equipments at the top end like Argentum Armor or maybe even a Scytheclaw . I would add Dismantling Wave and a Tome of Legends .

Here's some other very good cards on a budget that I might consider Forging the Tyrite Sword to cheap tutor, Ignite the Future excellent card draw Showdown of the Skalds also great card draw. Theres a whole package of cards you can use with Goblin Welder Goblin Engineer and Daretti, Scrap Savant and if you add those I would add a Neheb, Dreadhorde Champion . Because you have Toralf I might consider a few more red based board wipes like Chain Reaction or Magmaquake but i wouldnt say no to a Fumigate or a Rout either.

Anyway that should give you plenty to think about for now. Enjoy!

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