Kazuul's Toll Collector
Creature — Ogre Warrior
: Attach target Equipment you control to Kazuul's Toll Collector. Activate this ability only when you could cast a sorcery.
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|Commander / EDH||Legal|
Kazuul's Toll Collector occurrence in decks from the last year
Kazuul's Toll Collector Discussion
6 days ago
Very interesting, I haven't seen the flipped lands yet! I initially tried out Kazuul's Toll Collector in an earlier build, but found he ended up hogging equipment I wanted to give to others, or having his accumulated threat neutralized by random Llanowar Elves .
I playtested a sample hand, and there was something thematically satisfying about opening with a Battlefield Forge to crank out a Bonesplitter , that I placed an order for four. In the test-run, Champion of the Flame and friend hit for 16 damage on round 3. In the second draw of cards the intrepid Goblin Gaveleer smashed his way to 19 damage with trample by the third turn. Best case scenario, but at least it doesn't take long to assemble the crew.
6 days ago
It definitely seems like a fun deck. If you want to spend a bit, Zendikar Rising came out with some flip lands, mainly Needleverge Pathway Flip for your best interests. Although Battlefield Forge would be a decent substitute. I would agree with the artifact costs. It seems like with your creature abilities, you need to be more interested in stacking up artifacts quick, as opposed to using useful artifacts. Kazuul's Toll Collector might be an interesting late game creature, if you ever feel the need for one. He doesn't have trample though.
3 weeks ago
Hiya! Long time Boros player here. Your list seems like a good start, but there are 2 main areas that I think it can be improved on.
1) Removal- Your deck is very lacking in removal. This is gonna lead to games where you won't be able to deal with threats and/or you won't be able to reset the board. I'd say you want 10-12 pieces of removal, with 4-5 of those being baord wipes. Akiri especially synergizes with board wipes since she's able to turn them into one-sided board wipes with her protection ability.
2) Creature choice- Akiri encourages you to have multiple creatures and suit each one up with at least 1 equipment. This can be mana intensive, and thus Akiri really likes creatures that can reduce equip costs, including free equip creatures. This also means Akiri doesn't like creatures that want to hog all the equipment onto themselves. Thus, I suggest cutting Kemba, Kha Regent , Valduk, Keeper of the Flame , and Champion of the Flame . Mirran Crusader and Wyleth, Soul of Steel are also questionable, but they're good enough with one equipment on them. I would recommend adding in those creatures that reduce your equip costs like Fervent Champion , Kazuul's Toll Collector , Zirda, the Dawnwaker , etc.
Aside from that, it's only individual cards that can probably be swapped out for better ones. I do recommend some of the recent commander legends and commander 2020 cards that get better when you have your commander out. I'm talking Deflecting Swat , Flawless Maneuver , Jeska's Will , and Akroma's Will .
1 month ago
Normally in a goblin deck, I'd just suggest running my lords like Goblin King , Goblin Chieftain , etc., and adding more copies of goodstuff like Goblin Grenade and Goblin Chainwhirler . However, to preserve the multiple tribe theme, I think focusing on warrior synergy would be the best idea. A good percentage of your creatures are already warriors and Blood-Chin Fanatic looks like one of the stronger cards in the deck.
Base Camp , Blood-Chin Rager , Kargan Intimidator , Boldwyr Intimidator , Lovisa Coldeyes , Obsidian Battle-Axe , and Raiders' Spoils are some warrior tribal cards in Rakdos, and Chief of the Edge , Chief of the Scale , Arashin Foremost , Herald of Dromoka , Kargan Warleader , and Mardu Woe-Reaper also apply when dipping into Mardu. I know most of these cards are just humans though, so here are some good warriors that fall under the goblinoid umbrella: Bloodmark Mentor , Goblin Bushwhacker , Goblin Cratermaker , Goblin Piledriver , Goblin Rabblemaster , Goblin Trashmaster , Krenko, Mob Boss , Pashalik Mons , Reckless Bushwhacker , Battle Brawler , Brutal Hordechief , Zurgo Bellstriker , Kazuul's Toll Collector , Ogre Battledriver , and Furystoke Giant . Which of these cards is best definitely depends on what your primary strategy is.
Anyway, good luck with your deck!
1 month ago
Hiya! Long time Aurelia player here.
Your deck is a bit short on both card draw and ramp, card draw moreso. It could also use a board wipe or two more.
Some cards that could help with that- Akiri, Fearless Voyager and Wyleth, Soul of Steel are both good new additions to equipment decks that will draw you cards (Akiri even protects your equipped creatures!).
You also might want to look at some of your ratios- your deck probably has too many creatures and not enough equipment. You might want more free equips too- creatures like Kazuul's Toll Collector and Fervent Champion .
1 month ago
Here are some cards I would cut and cards I would put in:
I would also cut Sunforger for an Equipment such as Hammer of Nazahn or some other Equipment because with Sunforger , you want a package of Red and White Instants to have it go search for. Currently you only have Dispatch in the deck. If you plan on keeping Sunforger , I'd recommend adding more Red and/or White Instants.
4 months ago
Greetings friend, long time Aurelia player here. Your list is looking pretty good, but there are some recent cards from that past year or so that are worth checking out that I think you'll really like.
Card Advantage stuff:
Tectonic Giant and Akiri, Fearless Voyager have both been fantastic, Tome of Legends is also really good for card draw, and I pair with Manifold Key if i need multiple untaps, but also serves the role of unblockabe for those pesky flying blockers. Ignite the Future is also a really good piece of card advantage as well as Commune with Lava which is really good with sword of feast and famine. Bonders' Enclave and War Room are newer lands that have performed well, but also Geier Reach Sanitarium and Mikokoro, Center of the Sea are solid for additional card draw again with feast and famine.
Since you are going full voltron, I'd like to see you incorporate more of the voltron synergy creatures especially the free equips. Fervent Champion and Kazuul's Toll Collector are both really good, although I have found I dont use Balan, Wandering Knight as much as i used to. Godo, Bandit Warlord is insanely good. Neheb, the Eternal is also unbelievably good, and combos with Aggravated Assault if you want the combo finish option available. I find that i go for feast and famine/neheb + aggravated assault combo more often than i go for helm of the host because of the lower mana cost, and the fact that enlightened tutor off of sunforger can find either half of the combo especially if you already found 1 piece.
Anyway there are 5 or 6 other cards out of Commander Legends that have been really good that Im still testing through. Once I get through a little more play testing I'll post the changes to my list, but in the meantime you can check out what I've got going in my list currently. Aurelia Weapons of War
4 months ago
The deck looks really solid. I'm gonna suggest a copy of Mask of Memory as it's one of the better equipment for drawing cards. You might also want a copy of Fervent Champion and/or Kazuul's Toll Collector for some redundancy in case Ardenn gets shot too many times. Maybe Balan, Wandering Knight for the same reason.
Otherwise, I think the deck is really solid. You've got an upvote from me.