Necrogen Communion

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Necrogen Communion

Enchantment — Aura

Enchant creature you control

Enchanted creature has toxic 2. (Players dealt combat damage by this creature also get two poison counters.)

When enchanted creature dies, return that card to the battlefield under your control. (Dying is being put into the graveyard from the battlefield. Tokens cease to exist when they enter the graveyard.)

HeavenlyAxe on

1 month ago

indieinside, without play testing my immediate thoughts are, not enough ramp/draw...

I'd take out a few creatures, 37 is a lot for some more utility.

In the maybe board specifically...

Adaptive Automaton is good but again you have a lot of creature

Bloodline Pretender only buffs himself not worth imo

Crypt Rats - again if you can give this infect its a great wincon

The other rats are all ok and on theme but if anything can replace a relentless rat...

Lightning Greaves is a great call but i see you have already added it.

Necrogen Communion seems strong and worth an include

Death Denied seems to inefficient. your paying to return them to hand then still have to recast...just use Yawgmoth's Will

My valuation could easily be off since this is 1v1 focused and I am used to building with multiplayer in mind, but that's my thoughts.

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