Death Denied

Death Denied

Instant — Arcane

Return X target creature cards from your graveyard to your hand.

Latest Decks as Commander

Death Denied Discussion

[email protected]_only on Pattern Recognition #163 - Provoke …

1 month ago

mostly just fond memories of the block, but Hana Kami and Death Denied was a solid rock base back then, recurring all your threats endlessly, and triggering arcane / spirit triggers each time.

the other fun one was with ravnica, Izzet Guildmage + Lava Spike + Desperate Ritual goes infinite on 6 mana. (cast lava spike for , splice for , copy for , use copy's to copy original, rinse / repeat)

copying spells was the most fun bit for me - nuking out a Paladin en-Vec with Reach Through Mists spicing Glacial Ray was priceless. Spice's big edge over kicker was that it wasn't an additional cost, and therefore not reflected in the CMC of the spell. with it, you can bypass Gaddock Teeg's decree and dump all mana into a single spell, and still be able to cast it

Spell_Slam on Dip the Tip

5 months ago

Snuff Out would be better than Terror, I think.

This seems like a good deck for Tortured Existence. It would allow you to reuse some of your more useful ETB/LTB triggers.

Krosan Tusker is a very overlooked draw spell. It's a 3-mana, instant speed, uncounterable Divination in Green that guarantees you a land. I would play it over Bequeathal.

Carrion Feeder is pretty much the best sac outlet out there, in my opinion. It should really be in this list somewhere.

With all the saccing you're doing, I think Mortician Beetle could give you a lot of free value. It also counts the opponent's sacrifices, so it works well with something like Slum Reaper or Abyssal Gatekeeper.

Wail of the Nim is a good, versatile boardwipe that can feel one-sided. I would play this over Sandstorm, which can be a bit narrow.

With all your ramp and Ashnod's Altar, you could support a very big Death Denied, which could take the place of some of your worse draw.

Gangrenous Zombies seems like a better choice for you than most of your boardwipes, even without snow-covered lands (if you want to save some money, just get 3-5 snow-covered swamps and fetch them out).

Spell_Slam on Suffering and Smiling: Grixis PDH

6 months ago

I think some improvement could be made in your mana base. You are running the gain lands which is great, but there are other great duels. The bounce lands Dimir Aqueduct, Izzet Boilerworks and Rakdos Carnarium are very powerful because they can allow you to basically have an extra land drop with just one card (makes opening hands more keepable) and it can also let you reuse ETB effect lands. You could also be running Bojuka Bog, which I jam in every Black deck. Terramorphic Expanse and Evolving Wilds are better at fixing your mana than regular dual lands. I also wouldn't mind seeing some cycling lands like Forgotten Cave, Lonely Sandbar and Barren Moor at a minimum. You could be running up to 9 cyclers in your mana base alone.

Almost every single one of your creatures has an ETB. You should really think about including the cheese package of Ghostly Flicker and Displace(and maybe Merchant Scroll). You're already running Archaeomancer and Izzet Chronarch for infinite value loops. You could add even more creatures like them to really take advantage of the engine. Add in Peregrine Drake and Cloud of Faeries and you could be looking at infinite mana and blink effects as a secondary win condition. It's hard not to include this combo when you're playing Blue because it's such a great way to end the game.

In terms of your creatures, I like where it's going. I would swap out Sibsig Icebreakers for Dinrova Horror, who's a massive beater with a great abusable trigger.

I think Death Denied would be a better choice over Stir the Grave or Wander in Death. If you absolutely want a reanimation spell Unearth would probably be a better choice.

I like all your reomval spells except for Terror. Wouldn't Doom Blade be an upgrade, or are you playing against regenerate? You could also run something cool like Jilt instead, or perhaps Edict effects to go along with your board wipes, like Chainer's Edict.

king-saproling on syr konrad with auto win

6 months ago

I recommend Mimic Vat. It can double and in some cases triple the amount of damage Konrad deals. When a creature dies, put it on the vat: that's 1 damage from dying, and another damage for leaving the grave if the creature was yours. Then the old imprinted creature falls off the vat, another damage. So 2-3 damage per creature dying instead of 1!

Here are others you might consider: Neko-Te, Witch's Cottage, Memorial to Folly, Crypt of Agadeem, Buried Alive, Champion of Stray Souls, Death Denied, Empty the Catacombs, Footbottom Feast, Bone Harvest, Wake the Dead, Geth, Lord of the Vault, Cauldron of Souls, Dread Summons, Awaken the Erstwhile

LadyZ on Gisa raising zombies

6 months ago

In my opinion, every monocolor deck should have a Caged Sun and/or Gauntlet of Power, and every monoblack deck should run some of black's doublers like Crypt Ghast, Nirkana Revenant, or even Bubbling Muck. Nyx Lotus and Nykthos, Shrine to Nyx can really help too.

God-Eternal Bontu is a fun, strong zombie. It's powerful, it lets you draw cards and you can get it back to your deck if it would be exiled. Sidisi, Undead Vizier is one of the strongest zombies in the game, since it can search any card in your deck. I always love boardwipes, and I think your deck is missing one of the best ones for it. Kindred Dominance will leave your field almost untouched, making it pretty useful.

I personally don't like Nim Devourer. It costs 5 for a 4/1, and it won't often get stronger than that with the number of artifacts you run. even if you add more, it's still not the most impressive for it's cost and there are zombies that can come back easier too. Lotleth Giant also doesn't feel worth it. It's much stronger in terms of raw stats for it's mana cost which is good, but a few points of damage when it enters the battlefield doesn't feel worth it when you could be running some of the other cards I've mentioned instead. Death Denied likely won't do as much as you think. It doesn't get any creatures into play, just back to your hand. lets say you want to get back Syr Konrad, the Grim. That would require you to pay 3 mana to get him back to your hand, plus 5 to cast him again. better to just run some sort of revival. I would also argue that instead of Ash Barrens, it's better to just run another swamp. Sure it thins your deck a tiny bit, but it costs you a mana to do that. Finally, Archfiend of Ifnir and Grave Scrabbler. They can both be powerful in the right deck. But I don't think this is it. Your deck doesn't discard enough for them.

Boza on Mono Black Control

6 months ago

I would have to agree - omen > undying evil if you cannot self sacrifice the creature.
That fog of gnats is really bad, it should probably be better off as more copies of cuombajj. I would go -2 pestillence + 2 Chainers, especially if you have no aggro decks in your meta.

The SB can use some work as well. Choking sands is either 4 copies or none, I would go for none. -2 sands + 1 Death Denied + 1 Liliana's Specter (greaat devotion + discard) all in one.

Boza on Mono Black Control

7 months ago

The maindeck is close to perfection, I would trim 2 victim of night (or 1 disfigure and 1 victim) for 2 Dusk Legion Zealot, but other than that it is fine.

The sideboard has some weird choices though. Reaping the graves is very old and the newer Death Denied surpasses it in every way. Choking sands is a card that you run 4 copies of or none of - your Tron matchup should already be good, so cut them for 1 Spinning Darkness, 1-2 victim of night that were cut from the main and 0-1 extra copies of tendrils, depending on how many victims you want to add.

Boza on Arakdokrats

7 months ago
  • 5 lands + 2 carrion feeder + 2 Bloodthrone Vampire + 2 mortician beetle
  • 1 falkenrath noble - 1 scavenger - 1 viscera seer - 2 dark ritual - 2 altar's reap -4 heartfire

The lands you add should be sac lands like Terramorphic Expanse. Fitting in 1 Death Denied can really help the end game.

The idea is to get away from 1-time sacrifice effects and get into the permanent sac outlets business.

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