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Ok, I have a couple of combos that are pretty versatile, and very easily go infinite. Here they are:
Coretapper + Mimic Vat This combo provides 3 charge counters a turn, every turn, for just 3 mana each time. What makes it infinite? Well, one of the things you can do with 3 counters every turn is take infinite turns. Just put those counters on Magistrate's Scepter, and your opponent will never get another turn. If you want, you could create this combo again, and create as many 9/9s as you like, with Titan Forge, or destroy as many permanents as you like, with Lux Cannon
It's always an Infinite ETB trigger and Infinite Death trigger combo.
Arcbound Ravager, Megatog, Blood Aspirant, Bloodflow Connoisseur, and Carrion Feeder grow infinite P/T from it (Megatog's growth only lasts the turn, but he also gets trample, so he doesn't need to keep the increase).
February 16, 2020 7:08 a.m.
Abundance, Cream of the Crop, Elemental Bond and Sylvan Library can improve your draws. Gavony Township, Opal Palace, and Oran-Rief, the Vastwood are great lands for producing +1/+1 counters, replacing some spells if you like. Gyre Sage is great ramp in a Marath deck, as is Xenagos, the Reveler. Unbound Flourishing is a must-have, as it copies whichever of Marath's abilities you choose to use. Unfortunately my biggest mana ramp is Elf based, as my Born to be Wild deck is much more Elf-heavy than your deck. Maybe take a look, see if you'd like to lean a bit more in that direction?
February 14, 2020 5:36 p.m. Edited.
It was dark, but it was also a parody, mainly of Frank Miller's Daredevil.
They were mutated by the same ooze that heightened Daredevil's senses, their ninja sensei was Splinter instead of Stick, and their ninja enemies were The Foot instead of the Hand.
And yes, part of the joke was that they were telling very dark stories about very goofy characters, it was very much the opposite of what the name and look primed you to expect.
February 14, 2020 1:09 a.m.
Went 2-1 tonight at FNM. Didn't face any top decks, unfortunately, but it still felt good to get this deck out there and let it run!
Went 0-2 versus Infect. I'm not used to facing such a fast deck anymore, so I don't think I played well against it. Kept hands that would've been fine with 20 life, didn't get going with just 10. Want to test this build against infect some more before I make any determinations, but got outplayed today.
Went 2-0 against a rogue U/R control deck. My control matched up well against his control, and my Golem army was too resilient for him to overcome. Fun match, but can't draw anything from it regarding Solaria vs metagame.
Went 2-0 against Bogles. Outraced it both times, which felt great! Without a Champion of the Parish and Aether Vial in your starting hand, this deck can take a couple of rounds to take off, but once it goes, it goes so fast!! This is why I'm not convinced we're bad against infect, today's results notwithstanding.
All in all I had a fun outing, and enjoyed putting this deck through its paces. Didn't learn too much metagame info, but hopefully the next FNM I make will be more instructive.
February 8, 2020 3:24 a.m. Edited.
I'm definitely no Deck Lord, but this looks fun, so why not?
Favorite Formats: Legacy, Modern and Commander. I started with Legacy, but no one plays it where I live anymore, and I've been having fun with Modern. I'm extremely new at Commander, but it's been a good time so far!
Favorite Deck: Right now it's my Solaria deck. The first deck I ever built was a Splicer deck meant to create a lot of Golems, and this deck succeeds where that one failed. It creates lots of tokens, places lots of counters, digs fast and responds well, probably my best deck yet.
Favorite Commander: Marath, Will of the Wild. I like making tokens and adding +1/+1 counters. Marath does both very well. He also pulls his weight as spot removal, and the more you use him, the better he gets.
Favorite Color: Green, in real life and in Magic. i love plopping big creatures, or building up my creatures until they can match big creatures. There's no better way to win a game of Magic than by having your army of creatures trample over theirs. Next is white, then red, then blue, then black. I don't hate black, I just don't use it much. My newest Commander deck has a ton of black in it, but I haven't had the chance to play it yet.
Favorite Guild: Selesnya. Given my earlier answers, I'm sure that's no surprise. Simic would be my second pick.
Favorite Shard: Naya. Although I've had a ton of fun building my Grixis Marchesa Commander deck.
Favorite Wedge: Never played with one, but Temur resonates the most with me on paper.
Card that best represents you: Titan Forge. An army of 9/9 Golems? Yes please! This was the first card I ever "broke" putting out one of its tokens for 3 mana a turn on both my opponent's and my turn, and it felt gooood. Not a competitive card at all, but super fun to play, and strong if built around correctly (probably).
Hobbies Outside of Magic: I love reading Manga, Manwha, Manhua, Light Novels, Web Comics, you name it. So much good content, so little time.
Tell us about your life outside of TappedOut: Not much to tell. I work at a grocery store, spend most of my time either reading or with family, and occasionally find my way to the LGS.
How did you come up with your username? - The first forum I ever joined was about baseball, so I used my nickname (my real name is Isaac) and added on the number of my favorite player, Tony Gwynn. Now whenever I join somewhere online, I always try to use this username.
What first appealed to you about Magic? - Deck building. I love the creative aspect, the puzzle solving aspect, and the sense of accomplishment you get when a deck you designed works the way you wanted it to. Even when I take a break from playing Magic, I'm always thinking of brews.
Why is Magic important to you now? - It's one of the few things that gets me out and about, and it's still fun after all these years!
What are your thoughts on the current metagame (any format)? - Modern looks ripe for a shakeup. There's a lot of good decks, hopefully Thassa's Oracle won't homogenize it like it has with cEDH.
Are there any cards or strategies you feel overcentralize the metagame? - Oops, jumped ahead and answered already. But yeah, not currently, but worried about Thassa's Oracle.
How do you deal with a dominant new deck, card, and/or player in your pod? - Good question, hasn't come up for me yet.
What is your approach to deckbuilding? - I start with a few cards that work well together, and try to figure out how best to exploit them. As the deck takes shape, I look to either boost strengths, or shore up weaknesses. There's always Opportunity Cost, so I keep looking for cards that are flexible enough to fulfill multiple functions in the deck, especially ones that still work without the card(s) they were specifically put in to help. This process is very iterative, and my deck will go through many forms before it's "done" ( it never really is).
Share with us some of your favorite decks by others on TappedOut you feel are underappreciated/underrated. - Atraxa, Planeswalkers' Voice Really cool build with lots of counters! Just my style.
Are there any future releases you’re looking forward to? Why or why not? - Lots of cool Commander products this year, it's perfect timing as I'm trying to get into the format this year.
February 7, 2020 5:11 p.m.
Hey man, great deck! I know you said no creatures, but there's a combo that fits great in this deck that I think you'd enjoy, but one part is a creature. Coretapper+Mimic Vat is the ultimate charge counter combo: every turn, for just 3 mana, put 3 charge counters on any artifact you want! Lux Cannon or Titan Forge can be set off every turn, it's a lot of fun. Anyway, just a suggestion, you've got my +1 for a fun deck!
February 7, 2020 5:01 p.m.
Thanks so much Boza! I appreciate your help, clearing up an isdue I found very confusing.
February 6, 2020 7:23 a.m.
I get the basic utility of using Familiar's Ruse to return Watcher for Tomorrow to your hand (counter target spell, bounce your creature with ETB ability, put exiled card into your hand), but I'm unsure of the specifics.
Do you get the exiled card put into your hand before you counter the spell? What if somebody counters your Ruse, ie play Veil of Summer in response? If the exiled card was another counterspell, could I cast it in response to their Veil, or has it not entered my hand yet?
I'm not sure about this gameplay, I'd appreciate some help. Thanks so much for your time!
February 6, 2020 6:12 a.m.
SCORE: 13 | 9 COMMENTS | 3105 VIEWS | IN 4 FOLDERS
Commander / EDH
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Commander / EDH
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|Playing since||Scars of Mirrodin|
|Avg. deck rating||10.20|
|Favorite formats||Legacy, Commander / EDH, Modern|
|Last activity||4 days|