Combos Browse all Suggest
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Highlander | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pauper | Legal |
| Pauper Duel Commander | Legal |
| Pauper EDH | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Rendclaw Trow
Creature — Troll
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
Dabsolux on Pauper and PDH combos
1 year ago
I would like to create a list of all Pauper and PDH deck combos. Most of them are created by NateDiggity7 (Moxfield) and PenguinPete (MTG Salvation). Here some:
BG - Golgari
- Ivy Lane Denizen + Rendclaw Trow + Viscera Seer = infinite scry
- Reins of the Vinesteed + Warehouse Tabby = infinite death trigger (need a rat enchanted with Reins of the Vinesteed)
- Basking Broodscale + Sadistic Glee = infinite +1/+1 counter on Basking Broodscale
- Ivy Lane Denizen + Rendclaw Trow + Bloodthrone Vampire = infinite large creature (VARIANT: can use any green creature with persist)
- Ivy Lane Denizen + Rendclaw Trow + Viscera Seer = infinite scry
- Ivy Lane Denizen + Rendclaw Trow + Viscera Seer + Deathgreeter = infinite scry, infinite life
- Ivy Lane Denizen + Rendclaw Trow + Ashnod's Altar + Essence Warden = infinite mana, infinite life
BR - Rakdos
- Ardent Elementalist + Fake Your Own Death + Thermopod = infinite death trigger, infinite ETB, infinite storm count
- First Day of Class + Putrid Goblin + Skirk Prospector = infinite red mana (VARIANT: any creature with persist + Thermopod)
C - Colorless
- Ashnod's Altar + Foundry Inspector + Myr Retriever + Workshop Assistant = infinite colorless mana
G - Green
- Careful Cultivation + Pili-Pala
= infinite mana - Ashnod's Altar + Pili-Pala
+ Presence of Gond = infinite mana - Devoted Druid + Ivy Lane Denizen + Presence of Gond = infinite elf token
- Ivy Lane Denizen + Aerie Ouphes = infinite damage on flying creature, infinite ETB
RG - Gruul
- Hangar Scrounger + Seeker of Skybreak = infinite scry (only when Hangar Scrounger ETB)
- Sprout Swarm + Blisterspit Gremlin + Thermo-Alchemist + Thunderscape Familiar + Unruly Catapult = infinite saproling token (VARIANT: any ETB untap, any spell reduction cost, any untap on cast)
UBG - Sultai
- Freed from the Real + Karametra's Favor + Servant of Tymaret = infinite life drain
UB - Dimir
- Freed from the Real + Dimir Aqueduct + Wind Zendikon = infinite black mana (VARIANT: use any two mana land provinding blue and any turn to creature effect)
- Disciple of the Vault + Undercity Scrounger + Freed from the Real = infinite life loss (Morbid required)
UG - Simic
- Arbor Elf + Utopia Sprawl + Freed from the Real = infinite mana
- Freed from the Real + Axebane Guardian + Steel Wall = infinite mana (VARIANT: may use any defender instead of Steel Wall)
- Freed from the Real + Krosan Restorer = infinite mana
- Freed from the Real + Lifespark Spellbomb + Simic Growth Chamber = infinite green mana
- Freed from the Real + Axebane Guardian + Steel Wall + Viridian Longbow = infinite damage
- Freed from the Real + Karametra's Favor + Deepwater Hypnotist = infinite fog
- Freed from the Real + Karametra's Favor + Sphinx's Disciple = infinite draw
- Elvish Aberration + Energy Refractor + Freed from the Real = Infinite mana
- Axebane Guardian + Steel Wall + Vigean Graftmage + Excavated Wall = infinite mana
URG - Temur
- Freed from the Real + Orochi Leafcaller + Zhur-Taa Druid = infinite damage
- Morselhoarder + Sinking Feeling + Viridian Longbow = infinite damage
U - Blue
- Archaeomancer + Ghostly Flicker + Peregrine Drake = infinite mana NOT LEGAL
- Archaeomancer + High Tide + Snap = infinite ETB, infinite storm count NOT LEGAL
- Banishing Knack + Battered Golem + Lotus Petal = infinite ETB, infinite storm count (VARIANT: Retraction Helix,Mirran Spy, any 0 mana artifact add Golem Foundry for infinite golem token)
- Retraction Helix + Zephyr Scribe + Spidersilk Net + Elusive Spellfist = infinitely large unblockable creature
WB - Orzhov
- Ashnod's Altar + Disciple of the Sun + Kaya's Ghostform = infinite colorless mana (VARIANT: Viscera Seer infinite scry)
- Spirit en-Kor + Daru Spiritualist + Severed Strands = Infinite life (VARIANT: Nomads en-Kor)
WG - Selesnya
- Midnight Guard + Presence of Gond = infinite elf token
- Presence of Gond + Devoted Druid + Sigil of the Nayan Gods = infinite elf token
WR - Boros
- Crown of Flames + Mogg War Marshal + Tethmos High Priest + Skirk Prospector = infinite goblin token
WUB - Esper
- Songs of the Damned + Mnemonic Wall + Energy Refractor + Cavern Harpy + God-Pharaoh's Faithful = Infinite mana (need 11 creatures in gy)
- Songs of the Damned + Mnemonic Wall + Energy Refractor + Cavern Harpy + Basilica Screecher = infinite life loss (need 11 creatures in gy)
WU - Azorius
- Retraction Helix + Midnight Guard + Soul's Attendant + Ornithopter = infinite life
- Retraction Helix + Stonybrook Schoolmaster + Mirran Spy + Ornithopter = infinite merfolk token
- Retraction Helix + Stonybrook Schoolmaster + Mirran Spy + Ornithopter + Sage's Row Denizen = infinite merfolk token, infinite mill
- Retraction Helix + Stonybrook Schoolmaster + Mirran Spy + Ornithopter + Judge of Currents = infinite merfolk token, infinite life
ONLY PDH
BR - Rakdos
- Ashnod's Altar + First Day of Class + Murderous Redcap = infinite damage, infinite colorless mana
BG - Golgari
- Devoted Druid + Quillspike = Quillspike with infinite strenght and toughness
U - Blue
- Freed from the Real + Malcolm, Keen-Eyed Navigator + Viridian Longbow = infinite damage
- Energy Refractor + Freed from the Real + Vhal, Candlekeep Researcher + Viridian Longbow = infinite damage
UR - Izzet
- Alena, Kessig Trapper + Energy Refractor + Freed from the Real = Infinite mana (need a creature with powet at least 3 that entered the battlefield this turn, need a blue partner commander)
G - Green
- Essence Warden + Lurking Roper + Presence of Gond = infinite life, infinite elf token
- Ivy Lane Denizen + Scurry Oak = infinite counter on Scurry Oak, infinite squirrel token
UG - Simic
- Freed from the Real + Gyre Engineer = infinite green mana
- Freed from the Real + Ley Weaver = infinite mana (need at least a land that add for blue and another land)
W - White
- Abdel Adrian, Gorion's Ward + Journey to Nowhere + Oblivion Ring = infinite soldier token (VARIANT: add any nonland permanent with ETB effect )
WG - Selesnya
- Ashnod's Altar + Ivy Lane Denizen + Kitchen Finks = infinite life, infinite colorless mana (VARIANT: Master Chef)
pea_body on
-1 Counters
3 years ago
wallisface Thanks for the advice, I have been playing this deck with only Archfiend of Ifnir and often struggle to keep it in play long enough to trigger its ability and should have foreseen the problems of running twelve 4+ mana cost cards.
Obviously, I should change out the 4x Splendid Agony, but would replacing Archfiend of Ifnir with Black Sun's Zenith be an okay change?
In my actual deck at the moment I have Dismember and Tragic Slip to easily kill creatures. I assume that it would be okay if I replace Wasteland Scorpion and Nezumi Bone-Reader with those if I replace Archfiend of Ifnir.
Random card replacements
-
Fatal Push over Tragic Slip? Or both??
-
Less Skinrender and Sickle Ripper, 4x Fume Spitter and add more swamps.
Again thanks for the ideas! I'm just playing against friends so I can't make it too good if you know what I mean. :)
Gidgetimer on
Custom commander Sewer Slime
3 years ago
To address your general speed problem, you are running 33 lands and 6 ramp with an average CMC of 3.57. This is entirely too mana light in my opinion. In my Hapatra, Vizier of Poisons deck I also run 33 lands, but have 11 ramp and an average CMC of 3.10. The ramp that I run that isn't in here is: Birds of Paradise, Devoted Druid, Llanowar Elves, Golgari Signet, Three Visits, Nature's Lore, and Wild Growth. Farseek always puts the land in tapped, so I run Three Visits and Nature's Lore over it since they grab the same duals. I'm not sure why I don't have STE in my list, though it runs well enough that I am not looking for more ramp. Since your average CMC is higher you may want to go with 13 ramp and just keep the ones you have and add all 5 of the additions.
To help with having sac fodder you are going to want creatures that recur themselves. You already have Reassembling Skeleton, but undying and persist would also let you recycle creatures for multiple activations. Puppeteer Clique, Rendclaw Trow, Woodfall Primus, Young Wolf, Strangleroot Geist, Geralf's Messenger, and Butcher Ghoul are all fine includes in a deck that wants to kill off it's own creatures in some way. Mikaeus, the Unhallowed will also grant all of your non-human creatures undying.
Burst card draw can be achieved with the black cards for life sorceries (Night's Whisper, Sign in Blood, Read the Bones, Ancient Craving). You can sustain card draw with Smothering Abomination, Phyrexian Arena, Skullclamp and Necropotence.
I think you could do with a few more sacrifice outlets as well, so I would add Viscera Seer and Phyrexian Altar. Viscera Seer also provides card filtering.
The following topics will help improve the deck in terms of pure strength, but may not be how you or your playgroup is wanting to play magic. Everyone's idea of fun is different, so I am going to include the suggestions in case they are something that both you and your group find acceptable.
Above some cards were mentioned that have the possibility to combo with cards already in the deck or with each other. Each card however is good in its own right and does not have to be used in the combos. If you are willing to go combo with the deck I will further explain these and also add some other cards specifically for the purpose of combos.
Yawgmoth and two undying creatures create a loop where you sacrifice the undying creatures in order to put -1/-1 counters on each other. It costs a life per iteration, but would give you the death triggers for your commander and for Gutter Grime. Adding in Blood Artist, Zulaport Cutthroat, or other similar effects gains you the life back and turns the loop into a win condition.
Mikaeus, the Unhallowed and any of the persist creatures allow for infinite sacrifice loops as the creature will come back with alternating +1/+1 and -1/-1 counters. Walking Ballista and Triskelion combo with Mikaeus and allow for infinite damage loops, in the case of Ballista you need a sacrifice outlet though. Things that enter with -1/-1 counters or that allow you to remove their +1/+1 counters for other reasons will also have similar interactions without the infinite damage.
With Devoted Druid you can add in Quillspike for shenanigans with infinite power Quillspike via tapping for green, untapping by putting a -1/-1 counter, adding power by paying green and removing the -1/-1 counter. This can be done with necrotic ooze as a 1-card combo if both pieces are in your graveyard. You can also get infinite death triggers by repeatedly killing Devoted Druid with Mikaeus out by activating the untap ability when she is not tapped.
Instead of card number advantage from drawing you could get card quality advantage from tutoring. In Golgari you have access to the best creature tutors and the best all around tutors available. Eldritch Evolution, Green Sun's Zenith, Worldly Tutor, and Finale of Devastation for creatures. Vampiric Tutor, Demonic Tutor, and Grim Tutor for all around.
RNR_Gaming on
[Pedh] - Dina wooden aristocrat
4 years ago
joelwong81 - you are 100% correct - defined an oversite on my part. Aerie Ouphes and Rendclaw Trow still work just fine. Transmute is wonderful in pedh deck even though it can only be for specific cmcs.
Also, it greatly depends on your meta. Personally, I just prefer rocks. I'd much rather someone blow their removal on a rock than a combo piece. I'd say it comes down to preference but there's definitely been a spike in my win rate since I changed to rocks.
BrassLord on
First day of persisting
4 years ago
Howdy! I think your take on this deck is a decent one! That card seems really good! Another payoff (possibly sideboard) would be Carrion Feeder get huge. I've seen a similar brew online that used Rendclaw Trow and Ivy Lane Denizen.
If you're leaning into the combo, Shred Memory acts as a tutor. Faithless Looting is another resilient way to continue to cycle through your deck.
Sideboard is always meta dependent, but currently I don't see a whole lot of interaction with your opponent in the deck. Combo decks always run the risk of being run over by aggro. So things like Lightning Bolt Fiery Cannonade Cast Down Abrade can go a long ways in dealing with Affinity or Elves. Control matchups are a nightmare, though your combo seems pretty resilient. Pyroblast helps resolve needed spells.
Would also experiment with having some of the Lessons like Introduction to Prophecy Introduction to Annihilation Environmental Sciences as one offs just so you still get value from going for the combo win even if your opponent messes with that interaction!
gavriel1136 on
The Recycler 4.4
4 years ago
Remove-Replace: For better Beatdowns... Butcher of Malakir- Siege Behemoth
Vulturous Zombie- Kamahl, Heart of Krosa
The Haunt of Hightower- Torgaar, Famine Incarnate
From Beyond- Awakening Zone <-You only have 1 eldrazi. Why not save 1 mana instead for the same token maker?
For the combo win... Savra, Queen of the Golgari-Swap in any card with Persist. You have Mikaeus, but no Triskelion/Ballista, so just use a persist creature with a blood artist effect. I'd recommend Rendclaw Trow since it's cheap, or Puppeteer Clique since it's fun as hell.
Sadistic Hypnotist- Korozda Guildmage
Sidisi, Undead Vizier- Hogaak, Arisen Necropolis
The way this combo works is detailed here https://edhrec.com/combos/bg/hogaak-korozda-phyrexian. Since you don't have Phyrixan Altar, you can't go infinite, but I think you'll like that more. It will still provide tons of death triggers or tokens, so you can use a blood artist or just swing in.
ellie-is on
Aggro Bouncehouse
5 years ago
Nice, love how you combined bounce with Keldon Marauders! Maybe something like Rendclaw Trow could be a nice fit, since persist creatures like losing their counters more than undying creatures. But the above suggestion of Nest Invader and Young Wolf are definitely worth considering! Vault Skirge rocks too.
Making suggestions for Pauper as a Modern player is hard haha, it's hard to remember what is or isn't common and what power level is or isn't acceptable.
PS: Splashing is tough, but if you add blue you can definitely lean more heavily into the bounce strategy.
TriusMalarky on Deathkeeper, shaman spellcaster- looking for …
5 years ago
First, I'm stealing Mortuary-Succession combo for my Korvold. And adding Deathrender because Korvold's a piece in that loop.
Personally, in sac decks you don't want to use too many instants/sorceries. You should really attempt to assemble some Persist combos, with cards like Rhythm of the Wild and Grumgully, the Generous, Melira and a sac outlet. You can probably get 3-5 sac outlets and 3+ Persist disablers, as well as a good handful of Persist creatures, of which Rendclaw Trow and Scuzzback Marauders are best as they can also be used with with Mortuary-Succession loop. Add some black ones though.
Then, you could run Commune with the Gods which, although a 1-of, hits every single one of your main combo pieces in the deck.
I don't know how much ramp you're running, but you can get to about 4 1-mana dorks(more if you want ones that sac themselves to add mana) and a good 3-6 2-mana rocks, although dorks are better here because you can sacrifice them. I'd use Sakura-Tribe Elder as a great one.
Also, if you're using Succession, get a few Relentless Rats or Rat Colony. Also Seven Dwarves. Add Thrumming Stone, and basically make sure that most of your deck is either ramp, Rats or Combo pieces. Mostly because it's funny and gives Succession another use other than combo.




