Creature — Human Warrior
Vanishing 2 (This permanent enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Keldon Marauders enters the battlefield or leaves the battlefield, it deals 1 damage to target player.
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Keldon Marauders Discussion
5 days ago
cards to consider are Keldon Marauders, Spark Elemental, Mogg War Marshal, Heartlash Cinder, and Temur Battle Rage to some extent. Stingscourger is a good answer SB card to things you can't normally deal with or if you have to present tempo against Anglers and Devestators, and Red Elemental Blast/Pyroblast for obvious reasons, but can understand getting those on mtgo sometimes.
5 days ago
Why are you thinking about removing the Hellkite? Is it the high CMC?
Other lower CMC options that do similar things include the following: Gibbering Fiend, Keldon Marauders, Impact Tremors, Forgeborn Oreads, Keldon Champion, Foundry Champion, Blind Hunter, Bloodhunter Bat, Dakmor Ghoul, Grim Guardian, Pierce Strider, Purphoros, God of the Forge, and Outpost Siege. Personally, I think Gibbering Fiend and Keldon Marauders are the best. They're super low CMC, so you can play them much earlier in the game and start pinging the opponent for more damage sooner.
Invader Parasite is another option, if you don't mind not having any friends. Just make sure you don't accidentally exile all of your own lands, too.
1 week ago
If you wanted to go more down the burn route, you could also try Lava Spike or Chain Lightning, classic burn spells that deal damage straight to face. Keldon Marauders seems pretty good as well, as it can be a potential 5 damage for 2. If you wanted to be in 2 colours, you could try Alms of the Vein or Bump in the Night. One fun addition could be Myr Servitor, cuz you clould potentially attack for 2, and get them back later. It seems pretty neat
2 weeks ago
Okay, this is coming from a burn player with years of incredible experience (about 0.5 of them actually) playing budget burn in modern, so don't expect my suggestions to be amazing or anything. You have been warned.
1) If you can afford them, 4x Goblin Guide and at least 2x Vexing Devil are must-haves. But do not worry if you cannot, some other creatures might help. Keldon Marauders is one great go-to plan for budget, with the capability of dealing 5 damage with at least 2 guaranteed.
2) Spells are the most important part of budget burn, so choose wisely. Players have different favorites when it comes to burn spells other than the bolts (3 damage). Thunderous Wrath is my personal favorite. Although you only get its miracle cost like 15% of the time, it's still really fun to play. Browbeat can be a very powerful threat that most amateurs don't know how to deal with. Experienced players will almost always choose to take 5 rather than have you draw 3 because of the risk of you getting >=2 bolts is too high. Otherwise, it's a 3 mana 5 dmg card which is fine (even better when your opponent is <5 health).
3) Searing Blaze is way better than Searing Blood and worth it. The keywords being 'damage to target player' and 'when this creature dies'. When you have a land in your hand and your opponent is playing late game creatures (toughness <3) or has a life total of 3 life left (very common scenario in fact (okay maybe that's just me)), do you want the blaze or the blood? Searing Blood becomes useless late, while Searing Blaze keeps its value.
Hope this helps!
3 weeks ago
3 weeks ago
3 weeks ago
Glitterfang and Dragon's Claw to add some longevity and cheaper presence. Avalanche Riders is relatively cheap and fits the theme. With more spitits I'd suggest Clash of Realities for board control, but Foundry Street Denizen is another option. In the Web of War is a little high cost. Keldon Marauders/Mogg War Marshal/Foundry Street Denizen matches the theme and is very strong in this kind of setup. Basically, you only need 2-3 dash creatures in hand and thats all your mana soaked up every turn, so it'll be better to have some stuff with an immediate impact for the rest of those slots. I like the idea of Pandemonium for grindier matchups, likely outdamaging pourpouros, but you will need to survive that earlier game. Quest for the Goblin Lord is nearly functional here, Thundermare is almost playable. All told, good luck and happy brewing.
1 month ago
Lightning Bolt!!! Rift Bolt, Lava Spike, Keldon Marauders, Monastery Swiftspear, Spark Elemental, Skullcrack, Forked Bolt, and Flames of the Blood Hand are all relatively cheap and effective. You could easily cut two Mountains, as 20 is enough.