|Commander / EDH||Legal|
Printings View all
|Eternal Masters (EMA)||Common|
|Premium Deck Series: Fire and Lightning (PD2)||Common|
|Planar Chaos (PLC)||Common|
Combos Browse all
Creature — Human Warrior
Vanishing 2 (This permanent enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Keldon Marauders enters the battlefield or leaves the battlefield, it deals 1 damage to target player.
Price & Acquistion Set Price Alerts
|Have (9)||HR19 , aeonstoremyliver , Didgeridooda , saj0219 , GeminiSpartanX , Vasbear1 , maR2307 , PTsmitty , Ashy|
Keldon Marauders Discussion
14 hours ago
Burning-Tree Emissary (Especially good since she gets you the mana to cast fame right away)
Death's Shadow (Trickier to play, but can definitely become the best creature to bring back)
6 days ago
Goblin Guide, Eidolon of the Great Revel, and Monastery Swiftspear are the three best aggressive creatures for burn. I've also found success in using Hellspark Elemental and Exquisite Firecraft. Magma Jet combos well with Thunderous Wrath. Skullcrack is pretty good, as it prevents your opponent from gaining life while dealing damage. Flames of the Blood Hand does the same thing, but more damage. Spark Elemental is also a potential budget alternative. Ball Lightning gets your bang for your buck (mana cost). And if you see more effects like Lightning Bolt then Path to Exile effects then Chandra's Phoenix if you're on a budget (or think it's a good card). Keldon Marauders can deal 5 damage for 2 mana in the right meta.
Some more sideboard tech could include Curse of the Pierced Heart for control, as it puts a constant clock on them. Also Molten Rain is great since there are decks like Titan Shift, Scapeshift, Amulet combo, and decks with man lands running around. You WILL need some graveyard hate, like Tormod's Crypt and/or Relic of Progenitus. Leyline of Punishment shuts down life gain and fog effects, along with the new card from Ixalan Rampaging Ferocidon. Anger of the Gods exiles, which can be important in a matchup like Dredge.
1 month ago
well let's see, some cards to consider: Goblin Bushwhacker could give you some more explosive turns like T2 BTE BTE BTE manamorphose bushwacker. Horned Kavu let's you bounce a BTE back to your hand so you can basically cast him for free. Keldon Marauders probably not super good since vanishing but the ping could be nice. I've been playing a similar list that is more heavy on the bloodrush theme and i've found Fling to be a neat trick/finisher since you can fling a creature after it attacked with bloodrush.
1 month ago
The bolt-on-a-stick creatures are what I went for here. Didn't like Keldon Marauders initially because they don't have the haste/trample of the spark/hellspark.
I keep looking at switching over to the auto-tims because I have a standard deck that ran 4x Thermo-Alchemist and Firebrand Archer, which would roll well with the fire and torch Chandras. But all that raises the average CMC.
2 months ago
Chandra is far too slow for a Burn deck the way we think of it in Modern. X-spells are also really bad. You need more creatures for repeatable sources of damage, and more Bolt-like spells. The best creatures available are Eidolon of the Great Revel and Goblin Guide, though I recognize they are expensive. Keldon Marauders and Hellspark Elemental will be a decent place to get started if you're on a budget. I'd also take a look at Searing Spear and Shard Volley for similar budget considerations.
2 months ago
Mana Leak has been underperforming. It's useful the first few turns, but it is useless for protecting a lead late game. Maybe replace with some combination of Essence Scatter, Dissolve, and Deprive or Familiar's Ruse
Pyroclasm is terrible against burn, (Monastery Swiftspear, Keldon Marauders, Thermo-Alchemist) and bad against Black Devotion (Vampire Nighthawk, Gifted Aetherborn, Gray Merchant of Asphodel). Maybe some sort of split with Firespout?
3 months ago
DECKMAGE101 Possibly. The main benefit of Keldon Marauders is that it deals damage even if the opponent controls a creature. Kiln Fiend is probably only good if your opponent has no blockers. I honestly don't know which is better. Kiln Fiend has the potential to deal more damage, but I think it will deal damage less consistently than Keldon Marauders