Creature — Human Warrior
Vanishing 2 (This permanent enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Keldon Marauders enters the battlefield or leaves the battlefield, it deals 1 damage to target player.
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Keldon Marauders Discussion
1 day ago
It's nice to see another casual Burn player. I've got a casual Burn deck that runs great if you decide to take a look at it. I've also got some suggestions.
First, I'd drop down to 20 mountains. Typically you won't want more than that if you're looking for speed. I'd also drop the Grim Lavamancers as they are going to be too slow without any expensive fetchlands in your deck.
Some cards to consider would be: Thermo-Alchemist, Monastery Swiftspear, Hellspark Elemental, Keldon Marauders, Sulfuric Vortex, Flame Rift, Exquisite Firecraft, Breaking Point, Skullcrack, Needle Drop, Magma Jet, Curse of the Pierced Heart, Flames of the Blood Hand, Volcanic Fallout, Price of Progress, and finally, my favorite red card, Fireblast.
Think about what decks your friends are playing and which cards you like best then go burn face.
1 week ago
There are a number of cheap, effective red kards Keldon Marauders has fallen out of favour, but is a 2 mana lava axe when it works. Nivmagus Elemental is cheap and provides limited counterspell protection and the oppertunity for combo finishes with Temur Battle Rage. Sin Prodder is dirt cheap and very effective, even without cheap delve.
With super budget the lack of lightning bolt hurts red, and lack of boros charm red white so janky combo is usually the most functional option. Board flooding with Mogg War Marshal, Foundry Street Denizen Dragon Fodder Battle Hymn Dragonrage Akroan Crusader Empty the Warrens, Haze of Rage and so forth to spam out a win. Guttersnipe used to be good but has fallen to more efficient options, leaving him pretty cheap.
Human tribal with Keldon Marauders/Thatcher Revolt/Kessig Malcontents is functional, especially with Gather the Townsfolk and Dearly Departed/Cathartic Reunion. For the non-$10 version there are some very competitive lists out there, but there are a lot of cards in modern that aren't valuable because they just aren't in short supply but are still super good.
1 month ago
With the fetchlands in modern and other activated abilities Harsh Mentor acts like extra copies of Eidolon of the Great Revel. At the very least I think it's better than Keldon Marauders and probably Grim Lavamancer because you're not running fetches. If you are interested in Harsh Mentor I would recommend you wait a while until it's price inevitably drops.
2 months ago
cards to consider are Keldon Marauders, Spark Elemental, Mogg War Marshal, Heartlash Cinder, and Temur Battle Rage to some extent. Stingscourger is a good answer SB card to things you can't normally deal with or if you have to present tempo against Anglers and Devestators, and Red Elemental Blast/Pyroblast for obvious reasons, but can understand getting those on mtgo sometimes.
2 months ago
Why are you thinking about removing the Hellkite? Is it the high CMC?
Other lower CMC options that do similar things include the following: Gibbering Fiend, Keldon Marauders, Impact Tremors, Forgeborn Oreads, Keldon Champion, Foundry Champion, Blind Hunter, Bloodhunter Bat, Dakmor Ghoul, Grim Guardian, Pierce Strider, Purphoros, God of the Forge, and Outpost Siege. Personally, I think Gibbering Fiend and Keldon Marauders are the best. They're super low CMC, so you can play them much earlier in the game and start pinging the opponent for more damage sooner.
Invader Parasite is another option, if you don't mind not having any friends. Just make sure you don't accidentally exile all of your own lands, too.
2 months ago
If you wanted to go more down the burn route, you could also try Lava Spike or Chain Lightning, classic burn spells that deal damage straight to face. Keldon Marauders seems pretty good as well, as it can be a potential 5 damage for 2. If you wanted to be in 2 colours, you could try Alms of the Vein or Bump in the Night. One fun addition could be Myr Servitor, cuz you clould potentially attack for 2, and get them back later. It seems pretty neat
2 months ago
Okay, this is coming from a burn player with years of incredible experience (about 0.5 of them actually) playing budget burn in modern, so don't expect my suggestions to be amazing or anything. You have been warned.
1) If you can afford them, 4x Goblin Guide and at least 2x Vexing Devil are must-haves. But do not worry if you cannot, some other creatures might help. Keldon Marauders is one great go-to plan for budget, with the capability of dealing 5 damage with at least 2 guaranteed.
2) Spells are the most important part of budget burn, so choose wisely. Players have different favorites when it comes to burn spells other than the bolts (3 damage). Thunderous Wrath is my personal favorite. Although you only get its miracle cost like 15% of the time, it's still really fun to play. Browbeat can be a very powerful threat that most amateurs don't know how to deal with. Experienced players will almost always choose to take 5 rather than have you draw 3 because of the risk of you getting >=2 bolts is too high. Otherwise, it's a 3 mana 5 dmg card which is fine (even better when your opponent is <5 health).
3) Searing Blaze is way better than Searing Blood and worth it. The keywords being 'damage to target player' and 'when this creature dies'. When you have a land in your hand and your opponent is playing late game creatures (toughness <3) or has a life total of 3 life left (very common scenario in fact (okay maybe that's just me)), do you want the blaze or the blood? Searing Blood becomes useless late, while Searing Blaze keeps its value.
Hope this helps!