Festering Mummy

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Common

Combos Browse all

Festering Mummy

Creature — Zombie

When Festering Mummy dies, you may put a -1/-1 counter on target creature.

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Festering Mummy Discussion

Jaathik on Notorious B: Ready to Die

1 month ago

You could replace the Shambling Goblins for Festering Mummys.

TheVectornaut on beginner deck tips appreciatedb

1 month ago

You have a pretty good curve and some nice bombs, but like many new decks, the biggest problems are lack of consistency and lack of a unifying theme. I'd choose your favorite finisher and try to build the rest of the deck with that card in mind. Then, you just want to acquire duplicates of the best cards in that strategy so they can replace the less useful cards. If it was me, I'd focus on The Scorpion God and build around -1/-1 counters. Add green for Channeler Initiate, Hapatra, Vizier of Poisons, Obelisk Spider, etc. I'd also consider more Banewhip Punisher, Festering Mummy, Nest of Scarabs, Plague Belcher, and maybe Soul-Scar Mage with enough burn spells. Finally, I'd look at Torment of Hailfire as another win condition.

kizzo3 on Zombiesss

1 month ago

Hi Atroxreaper! Thanks a lot for the advices! I already thought about the cards you suggested, but I have some doubts:-Metallic Mimic is really strong, but it has only 1 toughness and it would die with a lot of cards and abilities. I think the same thing for Festering Mummy.-I discarded also Ammit and Plague because of their 3 mana cost and because they don't help the other zombies. Ok, I mean, three cost is not so high, but this is not a deck that win the game so fast. I need to put a lot of fast zombies as defender, also using my removals and at the right moment I'll play Liliana's Mastery and Lord of the Accursed (if I didn't draw the Scarab lol).

FullmetalWes on SNAKES MF!!!

1 month ago

Lookin pretty good Cody! One thing I notice is your mana-curve is a bit off. Tappedout has the lovely bar graph to the right that shows the CMC (converted mana cost) of your cards and what colors they are. The reason mana curve is so important is to maximize your chances of playing your cheap cards early and more expensive cards later. Most decks want to play a 2 cmc on turn two, 3 cmc on turn three, and so forth, that's how you make steady progress and push your way to victory. Here's the tough part, you can notice that the 3 CMC slot is more than anything else, so you'll want to remove some 3 CMC cards and probably add a few more 1 or 2 CMC cards. It can be tough making cuts since obviously you like every card that you put in it. Here's my recommendations: remove 2 or maybe even 3 Cartouche of Ambition and cut 1 or 2 Splendid Agony and cut at least 1 or 2 Raise Dead and I don't see a single way for you to activate Archfiend of Ifnir's ability so I would either remove him or add cards that cycle or let you discard. Hapatra is amazing but remember she's legendary so you can only have one in play at a time, so maybe cut 1 of her if you need more room and Bone Picker is a really sweet card that I love but if you need to make room for other cards remember that he doesn't actually support your -1/-1 theme so you may be able to take out 1 or 2. As for cards I would add: I like Crocodile of the Crossing a lot, Exemplar of Strength, Festering Mummy, Obelisk Spider (even tho I said you need to cut down on 3 cmc lol), Plague Belcher may be better in a zombie deck but still great in this. If you find you're playing against someone with lots of removal Hapatra's Mark can be great and Larger Than Life works very well with Hapatra and Ammit Eternal. As for mana if you feel like you're not getting the right colors you can add Evolving Wilds as a cheap way of mana fixing. If you ever want to make this less budget I can help with that too. Hope that helps and good luck man!

multimedia on Double Negatives

1 month ago

Why are you getting so stressed? This game doesn't have to be serious. If it's stressing you out so much that you want to quit because of it then just play for fun. Look into drafting Amonkhet with some friends or check out Commander and buy a premade deck, it's much more fun than Standard. If you're not playing the game competitively you shouldn't be stressing out over it. Ixalan is also coming to Standard and the set looks very fun with Dinos, Pirates and an overall tribal exploration theme.

Don't get the idea that looking at other peoples decks is a bad thing because it's not. In fact it's quite the opposite when you're learning. Looking at established decks gives you a much better understanding of how to correctly build a deck from the start. I'm not saying to copy a deck card for card, but it's fine to get some inspiration from established decks and see what cards are working and what cards are not.

Grasp of Darkness, Hissing Quagmire and Noose Constrictor rotate out of Standard in a month, end of Sept. meaning you have little time to play them in this deck. You're better off starting out not playing them and cutting them for other cards. Evolving Wilds or Foul Orchard can replace Quagmire, Ammit Eternal can replace Noose and Grind / Dust can replace Grasp.

In my opinion Hapatra, Vizier of Poisons, Ammit Eternal, Grind / Dust, Obelisk Spider, Channeler Initiate, The Scorpion God(requires a splash of red), Banewhip Punisher and Ifnir Deadlands are the best cards for the -1/-1 counters archetype. I essentially just build a deck with this list.

Here's a core to consider:

  • 4x Hapatra
  • 4x Eternal
  • 4x Channler
  • 4x Spider

  • 4x Grind

  • 4x Deadlands
  • 4x Wilds
  • 4x Marsh

Cards to support this core:

  • 3x Punisher
  • 2x Scorpion God

  • 2x Splendid Agony
  • 3x Blossoming Defense
  • 2x Key to the City
  • 2x Nest of Scarabs

Eternal might be the best overall card for this archetype because he's a big body, 5/5 who you can put counters on and remove them. He's especially good with Hapatra. I would start any -1/-1 counters deck build with 4x Eternal. Channeler is next because it can make mana of any color which is great and is something you can take advantage of in this archetype. Three drops are pretty important here, a turn two Channeler gives a much better chance to cast a three drop turn three. If you can keep Hapatra alive she can take over a game, that's powerful for a two drop. As long as you have ways to get counters on creatures or can attack with her. She's pretty fagile, expect her to die and even though she's legendary I would still play her as a 4 of because having her in play is very good.

Scorpion God is worth splashing red for, something for you to consider. You can splash red with 4x Channeler, 4x Wilds, 1-2x Mountain. You could also consider adding 4x Attune with Aether and Aether Hub.

This archetype is about synergy with all your creatures therefore keeping your creatures alive especially Hapatra and Eternal is important. My suggestion is to add Blossoming Defense because it can protect a creature from targeted removal and also pump it. I would cut Festering Mummy, it's not good enough for Blossoming. I would also cut Ruthless Sniper for Grind / Dust. It's no guarantee that Sniper does anything for you because it requires other cards and mana to do anything, but Grind can get counters on creatures right away and Dust has potential to exile a lot of your opponent's creatures. Channeler can help to cast Dust.

Deadlands is a better Swamp for this archetype because of it's synergy. I would cut 4x Swamp for 4x Deadlands. Spider can help to gain life back that's lost from Deadlands.

Good luck with your deck.


Pieguy396 on dark forest2

2 months ago

Hey there! This looks like a great start to your first Magic deck! Welcome to the game, and to tappedout.net!

First of all, I would recommend reducing your deck size to the minimum - 60 cards. For every card you add over the minimum, it reduces your chances of drawing your best cards. I get that this might be hard to understand - if I add more cards, wouldn't my deck get better? However, let's say that Oracle's Vault is the best card in your deck. (This is just an example, your best card could very well be something else.) With a 105-card deck, you have a 1/105 chance (0.95%) of drawing Oracle's Vault. With a 60-card deck, however, your chances of drawing Oracle's Vault rise to 1/60 (1.7%), almost doubling your chances of drawing your most powerful cards. In any case, I'd take out the following cards:

This should make your deck a little more consistent, and hopefully a little more fun as well. In any case, I hope you have an excellent time playing Magic!

cesario- on Reoccurring Nightmare

2 months ago

Have you considered Nest of Scarabs, Exemplar of Strength, or Defiant Greatmaw? Plague Belcher also synergizes a well with Ammit and Festering Mummy.

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