Festering Mummy


Format Legality
Standard Legal
Commander / EDH Legal
Vintage Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal
Pauper Legal

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Set Rarity
Amonkhet Common

Combos Browse all

Festering Mummy

Creature — Zombie

When Festering Mummy dies, you may put a -1/-1 counter on target creature.

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Festering Mummy Discussion

The_Dark_Adonis on Left for Dead *need advice*

2 days ago

Firstly, I would like to say its nice to see a tribal(ish) standard. +1 upvote.
Secondly, I don't play much standard right now so consider these suggestions with that in mind.

From what I understand a lot of standard is going wide right now, which means walkers die fast, also her +1 gets rid of 2 cards and the only thing that can benefit is Diregraf Colossus. Yes Liliana, the Last Hope can return creatures to hand, but they can't both be on the field, and chances are Death's Magesty will come out second because of the higher CMC.
Possibly just my playing mostly control but leaving things on the field is always sub-optimal. Compulsory Rest gives your opponent an easy +2 life and does nothing against things like Walking Ballista.Cast Out is nice in that it can hit any non-land but the ability to get whatever it is back is bad. Consider Anguished Unmaking as a replacement. Not only is it cheaper but the removal is permanent too. If your worried about the 3 life remember that it's a resource and consider adding another Shambling Vent or 2 instead of Painted Bluffs. Authority of the Consuls can also help with life but probably is best only as a 2 of sideboard to answer aggro. Be careful here i.m not sure on the standard rotation atm so Unmaking may be rotating out this next set.
I would keep 1, possibly 2 but switch the ones going out for more Murder, sure it doesn't hit walkers but instant speed is worth it and you have a lot of creatues to smack them anyway. As for the 2nd half, it can't be cast from hand and exiling a creature from a graveyard is not really going to mess with anything your opponent can do, so is effectively for a vanilla 2/2, not worth it.
The ability is a nice thought but you can use your mana for something better, easily. However a 1/2 blocker you can potentially buff for only is rather nice. While there are certainly more efficient choices this is pseudo-tribal so I really can't say remove it outright. Festering Mummy is a good candidate to replace this. He may only be a 1/1 but can at least weaken, if not outright remove, a creature. Once again i'm not sure about the next rotation but if Relentless Dead is not rotating out it gets ridiculous.
Only run 1. means it can't come out before turn 3 and is only really threatening past turn 7-8. As a late-game bomb it's invaluable but sitting with one in your opening hand is probably not good.
Your only running 2 colors and one of them is splashed. You do not need mana fixing.

Zimmers_0 on Dwayne Johnson's Final Form

1 week ago

Daedalus19876 Hot damn thats a lot of good suggestions.

Chain Reaction and Blasphemous Act were removed for more spot removal. This way I can keep my creatures. I probably will take your advice and switch it out for Chandra's Ignition. I have that in this deck for a creature with wither so its like a -1/-1 wipe. Or maybe for Decree of Pain.

Fists of the Demigod and Festering Mummy/the little -1's were removed due to better options. The fist would be mostly for adding wither to my creatures which isnt that great in comparisons to Corrosive Mentor as I only have 4 red creatures.

Sneak Attack might have a place but Heartless Summoning is going to kill to many of my creatures and lowers my wither -1's. But Heartstone might be fun! ill playtest.

Horobi, Death's Wail will most likely be added due to the spot removal and the wheel affects will be added. But only the draw 7 ones. Same with Spontaneous Combustion. I didnt even know this was a card!

I think im going to steer away from Spitebellows/Ingot Chewer/Shriekmaw. They are fun! But kinda out of the burn idea.

Great suggestions as always Daedalus19876!

Daedalus19876 on Dwayne Johnson's Final Form

1 week ago

Okay, I'm back! ;) I'm going to split this feedback over several comments, for which I apologize.

I took some time and cross-referenced our lists. I'm definitely going to steal some ideas from you (and I already have), but here are a few things you might have missed! :)

Blasphemous Act is THE damage-based sweeper. And in this deck, your commander will return without having to play no commander tax. Accept no substitute.

We have a slow-gring commander with an instant-speed mana sink, which makes me immediately consider Braid of Fire. Plus, it's always handy for a big Comet Storm in a pinch (speaking of which, why aren't there more instant-speed global damage effects here?).

Chain Reaction is another of the best damage-based sweepers in the game. I would personally include it over Burn from Within or Chandra's Ignition, perhaps.

Death Match is a card I've always wanted an excuse to use, and it might fit here. It keeps the field very clean, which is what you want in this deck.

Decree of Pain is a MUST. It has an extremely strong cycling ability, and if you hardcast it you'll often be drawing DOUBLE cards.

I like Festering Mummy here. It's a cheap way to place early counters, and can "cantrip" with The Scorpion God out (put a -1 counter on it, draw, put another -1 counter).

Fists of the Demigod seems really strong attached to your commander here (since it'll kill most anything in combat, AND draw you a card from the Withering counters).

You will be casting your commander from hand a lot. This suggests to me the necessity for Sneak Attack and Heartless Summoning and Semblance Anvil. If you reduce his cost to recast, it leaves you with more mana to activate his ability (or, you know, cast other spells). Also, Sneak Attack is just busted in general.

Heartstone might work if you're not in too combo-heavy of a meta.

Seifer267 on Snakes n' Scarabs Mark II

1 week ago

I am with you on intimidation factor for Festering Mummy. I've destroyed a lot of creatures just doing 1 damage and then leaving on a -1/-1 on them. Blisterpod has insane ramp right now, however. I don't mind blocking with it to get that extra mana or even killing it myself with hapatra or what have you. Being able to down something big on turn 3 or 4 with eldrazi scion and channeler initiate is too hilarious to pass up right now. I still am waiting a few day to try out the Zulaport Cutthroat. Pretty stoked to give it a shot.

UnwittingHero on Snakes n' Scarabs Mark II

2 weeks ago

This is akin to the first deck I ever properly obsessed over, based on Hapatra and the Nest.

Zulaport Cutthroat is wonderful for this type of deck, especially with your descriptions of vulnerability to aggro. There are some good returns to be found in making the cost of attacking you shoot up.

Personally, I would get rid of Bontu and Nissa.Plague Belcher is a relatively poor use of mana at this moment, given his wasted Zombie aristocrat trait, but if you put back in Festering Mummy, this would effectively be a stalemate when you drop the Belcher turn 3; your opponent takes the damage regardless and would also lose a creature if they block you (not to mention taking your dreaded counters).

Turn 1: Festering MummyTurn 2: Hapatra, Vizier of PoisonsTurn 3: Plague BelcherThis almost ensures that you'll have snakes beginning to emerge by the end of your combat phase - after all, it's your mummies that will look more frightening in combat that turn.

The monuments, Kefnet's Monument and Bontu's Monument were never quite used properly in mine, but you might have more use for them. They turn Crocodile of the Crossing, for example, into a truly horrifying 3-drop 6/5 with haste and trample (and another round of counters).

TheSageKnight on Sac

2 weeks ago

Scrap the Scrounger, add 4x Festering Mummy.

Maybe Decoction Module?

NinjaMonkeey on Snakes n' Scarabs Mark II

2 weeks ago

Ive tried this deck before and had success using Blisterpod as a creature to throw your negative counters on and keep your later creatures bigger. I find the Festering Mummy too weak so I would cut all 4 and have all 4 Exemplar of Strength. Crocodile of the Crossing is also too clunky for 4 mana and an be replaced with Defiant Greatmaw or Decimator Beetle for more late game if needed.

recodef on We Have Strength In Weakness

2 weeks ago

I think you should focus more on the -1 -1 counter theme, if that's what you want to do. Cards like Honored Hydra are great, don't get me wrong, but I think you could use other cards more. If you want to focus on the counter theme, I think Festering Mummy is a great card. When you play, for instance, Crocodile of the Crossing while having a Festering Mummy and Hapatra, Vizier of Poisons on the board (which is more than likely if you'd play both for example 3 times), you could target the mummy, place a -1 -1 counter on your opponent's creature. Thus triggering Hapatra twice and attacking with a 5/4 haste. There are a lot of great cards in your deck already, and some others who are somewhat obsolete..

Cards like Archfiend of Ifnir are powerful, but you have zero cycling cards or discard triggers..

I think you should focus on one theme/strategy and focus on that one instead of putting some great cards together :)

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