|Commander / EDH||Legal|
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Creature — Zombie
When Festering Mummy dies, you may put a -1/-1 counter on target creature.
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Festering Mummy Discussion
3 days ago
stensiagamekeeper I like some of the recommendations you made. You are right. I did not have anything to help with protection in early game and my friends are aggro style players so this makes sense. I added Festering Mummy because my friends do play cards pretty early and I can buff this card if it stays on the field. Never makes a lot of sense in this deck and cuts down the price of it enough to add a side board and still stay under $100. Im not to worried about Field of Ruin. Most of my friends don't mess with lands so unless it becomes an issue I am going to keep it where its at because it works the way it is. Supreme Will I am going to test out but I think it will do good as well. Thanks for the advice!
4 days ago
I commented on the first version of this you posted and I like the changes you've made so far. BTW I'll comment on the deck shown not the one you reference in the description because I've already given my opinion on it last time.
A couple of cards I think might be helpful in your deck are Plague Belcher and Festering Mummy. PB is a 3/2 menace zombie with evasion that can be a 5/4 for three in a pinch plus has zombie synergy. FM is surprisinly good against fast aggro and both have incidental synergy with The Scorpion God on top of being zombies. Also if you where going to include a sideboard you could save FM for exclusively aggro matchups as you desperately need spells to play on your early turns.
Speaking of sideboards my suggestions would be Negate and Duress for combo and control, Moment of Craving and Festering Mummy for aggro and auras and Harsh Scrutiny or Aether Poisoner for stompy a.k.a. dinos.
Now on to the more nit picky suggestions: Impale is certainly not a bad card but the fact is there are just better options in standard right now such as Never//Return, Walk the Plank and Daring Demolition even. And, while exile is a nonbo with The Scarab God and The Scorpion God, Hour of Glory and Vraska's Contempt are irreplaceable in getting rid of your opponent's Gods, Rekindling Phoenixs or Angel of Sanctionses. I'd suggest swapping a Mountain for Island so your opponent can't cut your on blue with Field of Ruin. Also I'd use Supreme Will over Disallow as because it'd be easier to cast with your budget manna base and the restriction isn't that big a deal. If your opponent can pay it is late enough in the game that you should probably wait for something big enough that they can't or just use it's second mode to dig for Bolas or something.
Anyway, that's all from me. Have fun testing.
1 week ago
I play a Negative Counters themed deck which is 95% based on GiantMonsterGames Negative Counters - Budget. Both are Golgari, but I have been thinking about how well fits in the deck. (The Scorpion God is such a good card). I even started brewing a Jund Negativity-Version. Maybee you will find some card inspiration there.
The added value of getting Tokens just makes "weaker" cards like Scar work in this kind of deck. And especially as you are playing Kulrath Knight it is vital to be able to put counters on enemy creatures.
I would be really interested in your general experience playing your deck. Is Kulrath Knight a working piece to lock your opponent out of the game, or does it get removed to easy? How do creatures like Ammit Eternal work out?
2 weeks ago
Festering Mummy has been in there in the beginning, and it could really be a consideration to take him back inside. I was really hoping to avoid Hapatra, Vizier of Poisons and Nest of Scarabs, because I'm simply no fan of Tokens, but I'm starting to fear that I will have to consider them to make the deck useful.Another The Scorpion God might be a real upgrade though, in a few playtests, where I didn't draw him, I really missed him.
2 weeks ago
T1: Festering MummyT2: Exemplar of Strenght as 4/4 and let the Mummy dieT3: Consuming Ferver --> swing in for 7
Hapatra and the Scarab Nest will create some Tokens for you.
Also i would play one more Scoprion God.
3 weeks ago
Hey thanks for your comment multimedia I loved to see that you had written so long text and that you explained everything you recommended
I understand why you would recommend Yahenni, Undying Partisan but I explained in description why I am not playing him. I don't think that it is wrong to play him but my approach for this deck is different because there are so many grave hate (mainly Deathgorge Scavenger because at least here it is played 3-4 of in mainboard) cards so I wan't to win with relying too much for journey at least after siding
Personally I don't know what to think about Blossoming Defense so I might try it out but I am not really liking dropping those Expertise's
Merfolk Branchwalker and Seekers' Squire may be tested when I get them from somewhere but I may not cut those Festering Mummy because at least now they are doing their stuff sure they are useless against control decks but decks that play lots of 1 drops or cards like Adanto Vanguard
Everything that I just said may be wrong and you may be right but that is why I am testing this deck with different variations. So thank you.
1 month ago
The Scorpion God would be good, your land count is too low. Add at least 2 more, Canyon Slough if possible. Claim / Fame isn't doing much in your deck, neither is Dire Fleet Hoarder. Replace those with Splendid Agony and Blur of Blades. Festering Mummy, Banewhip Punisher and Magmaroth are all good creatures.
1 month ago
I've had some good luck with Ammit Eternal in this style of deck, as you get a -1/-1 counter to place every time the opponent casts a spell. The Afflict 3 and possible removal of those -1/-1s built into the card is icing on the cake.
Here is the deck I've put together with this concept: Deathtokens.