Ranger Class

Combos Browse all Suggest

Tokens

Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Ranger Class

Enchantment — Class

(This enters the battlefield at Level 1: You may increase this enchantment's level by one by paying the appropriate costs. Activate to increase the level only as a sorcery.)

Level 1

When Ranger Class enters the battlefield, create a 2/2 green Wolf creature token.


symbol:symbol:: Level 2

Whenever you attack, put a +1/+1 counter on target attacking creature.


symbol:symbol:: Level 3

You may look at the top card of your library at any time.

You may cast creature spells from the top of your library.

Beardzilla on Official missing/incorrect card/token thread

1 year ago

Several cards with level up/leveling activated abilities are marked as illegal when Zirda, the Dawnmaker is designated as companion.

Here is a list of the cards I have noticed:

Lighthouse Chronologist, Artificer Class, Barbarian Class, Cleric Class, Druid Class, Fighter Class, Monk Class, Paladin Class, Ranger Class, Rogue Class, Sorcerer Class, Warlock Class, Wizard Class

Phyrexian Dragon Engine  Meld seems to have a similar issue.

carpecanum on Modified Mastery

1 year ago

Opal Palace, Forge of Heroes, Llanowar Reborn

Ranger Class, Aspect of Mongoose, Mark of Fury (Mark of fury especially should be useful to get creatures modified cheap and then pick up the counter, next turn enchant a different creature etc)

Curstdragon on

1 year ago

I would recommend dropping the Virulent Sliver. It's unlikely to survive long enough to get your opponent to 10 poison counters and will likely only halt your damage progress for a turn or two before it gets removed.

Diffusion Sliver could be a good replacement for some protection or Opaline Sliver. Homing Sliver could also be a good replacement to make sure you have the right Sliver for whatever archetype you're facing, or even a Predatory Sliver for its lord buff.

Out of your non creature spells the only one I would replace is the Assault Strobe, any green buff spell will be at least as effective at damage buffing if not more effective. Groundswell is a great surprise buff and Ranger Class spreads it's effects to all of your creatures so it maintains that Sliver theme.

ChrisHansonBiomancin on Broker's Counters (Landfall)

1 year ago

Nice deck, I've been messing around with a couple GW versions of this concept, one more aggro and one that's more ramp-focused with more top-end threats.

I also considered building in some landfall to synergize with Kodama, but ultimately decided against it because the landfall pieces were a little too reliant on that one card to be effective. I feel like you might have the same problem here, with Emergent Sequence and Environmental Sciences being your only other mini-enablers to get one land apiece. With only a handful of cards to fetch lands and only 22 lands, there could be a good chunk of games where the landfall cards don't do much.

Therefore I might recommend moving away from the landfall strategy and using those slots for more ramp and/or big threats that synergize well with counters. Some ideas:

A couple other cheap cards that you might consider are Ollenbock Escort to protect creatures you've invested a lot of counters into and enable you to attack aggressively, and Ranger Class which is obviously just a good card that fits your strat and gives you some extra gas if they game goes too long. Orochi Merge-Keeper is another interesting one but for 3 colors I like Emergent Sequence and Gala Greeters better.

Coward_Token on Mono White Ramp/Draw

1 year ago

I'd like to see more white mana sinks which doesn't require it to actually draw anything.

Classes are basically three cards in one, with reference to their levels; leveling them up is a form of virtual card advantage (if they were designed for Alchemy you'd probably have stuff like Ranger Class straight up being a bear with "When ~ ETB, conjure Ranger Class Level Two into your hand."). Could make the new ones flavored as "course" classes rather than RPG classes.

More efficient Mobilization-style token makers in mono-white so that you can spend mana on getting a bunch of tokens, have them inevetibly get wrath'd, then just rebuild with the same kind of tokens whithout actually having to cast something, unlike your opponents; that's card advantage. Might be too pushed by how about this? Rallying Grafstone

Also unrelated but maybe more Fall of the Thran-style MLD that only returns basics? Enchroaches on red's Blood Moon territory, but I think multicolor decks have it too easy in EDH.

Fuzzy003 on Kodama's House of Ramp and Counters

2 years ago

I'd add Llanowar Reborn to your lands. Retreat to Kazandu, Fangren Firstborn, Ranger Class, Thrive and Rite of Passage are some nice counter additions.

The Ozolith to recycle your +1/+1's.

You probably have enough elves to make Immaculate Magistrate an ok card to add and give Rings of Brighthearth another thing to target.

You have enough mana ramp to make Decree of Savagery a possible win con.

Vastwood Surge is ramp with more counters.

Myojin of Life's Web and Praetor's Council or Weird Harvest makes a nice refresh of your board state.

As for what to take out... (I hate trying to decide) but some standouts would be

That's my 2 cents worth. Hope it helps :)

Blackgate on Innistrad: Witherbloom Werewolves (GB midrange)

2 years ago

Thanks for the link Sorin_Markov_1947!!

Taking a look at it and seems that removal is the way to go to help against mono-green.

Infernal Grasp, Bloodchief's Thirst and Necrotic Fumes will be effective against all the big creatures in the deck. The addition of Containment Breach as per your recommendation should help against Ranger Class and more importantly Unnatural Growth. Outland Liberator  Flip would also be good for artifact / enchantment removal and is a werewolf too. I added a few deathtouch cards to the maybe board that could also be effective and work as “removal”: Infuse with Vitality and Bladebrand.

Re: Mono-white - Crippling Fear in the sideboard may come in handy to wipe out those pesky wennies.

Load more