Fireflux Squad

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Fireflux Squad

Creature — Human Soldier

Haste

Whenever Fireflux Squad attacks, you may exile another target attacking creature you control. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield tapped and attacking and the rest on the bottom of your library in a random order.

Crow_Umbra on Musashi's Mosh Pit [Primer]

1 month ago

I haven't had a chance to test any of these irl yet Last_Laugh. People's schedules haven't lined up and all that, so haven't proxied anything yet.

From lots of goldfishing some of the new stuff over the past week, I've generally liked the pacing of what I currently have included. ED-E seemed kinda slow and vulnerable to removal from creature & artifact removal for my tastes. In terms of the other stuff though:

  • Craig Boone, Novac Guard - A personal favorite character from Fallout NV. I do like the option for potentially repeatable targeted removal on creatures, or opponents can take it to the face if they don't want their commander or value creature removed. The damage will balloon, & Lifelink makes it enticing.

  • Kellogg, Dangerous Mind - An upgrade for any decks that were running Captain Lannery Storm. I doubt I'll use the creature theft option, I just really like the Haste and First Strike on a 3/2 body.

  • Paladin Elizabeth Taggerdy - Probably the one I'm most iffy about since I've removed Fireflux Squad and Winota in the past. I like the exploration of the design space with other stuff like Ilharg, Shadowfax, Lord of Horses, and Arni Metalbrow. At baseline, I like that Taggerdy is another source of draw, & her Cheat In ceiling goes up with the power anthems in most Isshin decks.

  • Caesar, Legion's Emperor - Could become a staple for Isshin token decks. Each modal option is very relevant to what these decks want to do, & they typically have the tokens to spare.

Like I wrote in the Fallout Updates blurb, I think Pip-Boy 3000 might be a potential replacement for Sword of the Animist in decks that are still running it, mostly for the utility options. I doubt I'll run it, but it's there.

Gleeock on Murders at Karlov Manor

4 months ago

I think polymorph-type effects would be a great design space to explore. Fireflux Squad & Reality Scramble are underappreciated

Crow_Umbra on Murders at Karlov Manor

4 months ago

I haven't read the recent MtG storied beyond some of the TL;DR summaries. I know that some of the Guilds got hit pretty hard by the Phyrexian invasion, particularly the Simic, Golgari, and Gruul (?). The new 3-color precons definitely make it seem like Simic survivors got absorbed by the Azorius, and their combined forces are now a more investigative body. Also likely why a Simic mutant would now be Bant aligned. At face value it seems like Selesnya absorbed some of the Gruul clans.

"Disguise" definitely sounds like it could be Morph-esque. I don't think it would be a DFC mechanic, as I think MaRo has stated in the past that there are print-cost apprehensions to having DFCs in precons. The only other thing I could think of as a "disguise" would be the type of aggro effects we've seen on stuff like Ilharg, the Raze-Boar, Winota, Joiner of Forces, and Fireflux Squad. So maybe like an aggro "Creature Cascade", especially since Discover is currently in Standard.

Crow_Umbra on Musashi's Mosh Pit [Primer]

1 year ago

Lol yes, I'm pretty stoked for the new Mishra, 8netherwind8. I submitted card entries for new Mishra, Phryexian Dragon, & Meld Mishra yesterday. I got notifications that I got feature queue tokens for the entries, so I'm hoping that means they'll be approved for use soon.

At the very least, I want new Mishra for the group slug aspect. Being able to Meld it is a cool goal to pull off though.

I recently made a few swaps: Squee, Dubious Monarch replaced Goblin War Drums, & Inquisitorial Rosette replaced Fireflux Squad. I like that the Rosette is a token maker & Menace anthem.

I recently saw a leak of a card portion from Brother's War for what essentially could be a Grand Abolisher that also makes tokens. I'm excited.

Last_Laugh on Isshin, Two Triggers as One EDH

2 years ago

Hanweir Garrison  Meld and Hanweir Battlements  Meld are worth running. I see Hellrider in your maybeboard but it deserves a spot in the deck (probably in Inferno Titans place tbh). I'd also work on weeding out underperformers and getting in your Orzhov Signet and your 3 talismans. Fireflux Squad is nuts here and just exiles 2 tokens to vomit 2 actual creatures from your deck into play for free. Ogre Battledriver costs 1 more than fervor but the buff it applies buffs all your enters tapped and attacking tokens which adds up fast. Plumb the Forbidden is an excellent draw card here.

Anyways, most of these suggestions are either in my deck or in my maybeboard so feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Isshin - Army of Darkness

desmondwrite on Attackharmonicon

2 years ago

Oh dang, awesome suggestions. I didn't even know about Fireflux Squad. I'll look through this and see what I can add/remove. Thanks my dude.

Last_Laugh on Attackharmonicon

2 years ago

Ok, I have a few budget friendly suggestions for you. I'll try to break it down using your custom categories.

Lands: Exotic Orchard.

Tokens: I almost suggested Captain's Claws... it probably belongs in this category. Hanweir Garrison  Meld deserves a spot though.

Disruption: Chaos Warp, Generous Gift, and Tibalt's Trickery.

Card Advantage: I'd move Emberwild Captain here (or defense) thanks to drawing off the monarch. Welcoming Vampire deserves a spot though. Subira, Tulzidi Caravanner might deserve consideration too depending on how often you end up handless.

Haste: Ogre Battledriver gives haste while giving a boost... including for all your tokens that enter tapped and attacking making them all 3/1.

Utility: Odric, Master Tactician and Gustcloak Savior both allow you to swing safely turn after turn instead of just once like the Master Warcraft. Mirror Entity is another cheap way to buff your whole team and finish games.

Mana Ramp: Talisman of Hierarchy and Talisman of Conviction deserve spots.

Attack Triggers: Signal Pest and Soltari Champion are both excellent ways to buff your entire team (including all the enters tapped and attacking stuff) by 2 power which adds up FAST. Fireflux Squad exiles tokens and digs for actual creatures off the top of your deck for free... it's pretty nuts.

Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Isshin - Army of Darkness

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