Back:Liliana, Defiant Necromancer Flip
|Commander / EDH||Legal|
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|Magic Origins||Mythic Rare|
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Liliana, Heretical Healer
Legendary Creature — Human Cleric
Whenever another nontoken creature you control dies, exile Liliana, Heretical Healer, then return her to the battlefield transformed under her owner's control. If you do, put a 2/2 black Zombie creature token onto the battlefield.
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|Have (4)||gildan_bladeborn , westdoorblowsnow , DrLitebur , dexxter7|
|Want (7)||BlueMageBrandon , TheRealPeaches , Turtlelover73 , pskinn01 , orzhov_is_relatively_okay819 , Psycheretic , Dredgar|
Liliana, Heretical Healer Discussion
4 days ago
@UndeadAquarius: testing it as a Bone Picker enabler. Turn 1 attack for 2, turn 2 it dies letting you play your Pickers. Turn 3 you can bring it back with Liliana, Heretical Healer Flip or make a Picker into a 5/4 woth Varolz, the Scar-Striped. Late game if you draw one with an artist it works almost like a Lava Spike or something.
5 days ago
@lagotripha yeah, I think the problem is its not a card that can be randomly slotted into decks easily. It needs to be built around, as you need enablers to get the most out of it. I think it fits best in decks that are mostly creatures. My Junk list looks fun, and I think Uktabi Drake could be very strong. Especially if you are also running things like Varolz, the Scar-Striped and Liliana, Heretical Healer Flip. Turn 1, swing for 2 flying. Turn 2, play your Bone Picker(s). Turn 3, play Lili or Varolz, Swing for 3 flying. Turn 4, make your Picker into a 5/4, or bring back the Drake, either way, you are swinging for 5 flying. They are below 10 and you may be in Blood Artist range already.
However, my new Esper list looks fun too. Mausoleum Wanderer seems decent with things like Doomed Traveler and Lingering Souls. It also is very good at keeping other decks off tempo. But most importantly, it is a great enaler for your Picker if you need it. Sidisi's Faithful is another solid enabler that can really slow down other creature decks and is quite abusable with Lili. Here is what I got so far: Aristocrats of Esper Bones
5 days ago
I can see a few issues, the biggest is that you don't have enough land. You also only have 2 reanimation targets Elesh Norn, Grand Cenobite and Griselbrand both are good choices, but you might want some other options Ashen Rider, Hellkite Overlord, Sphinx of the Steel Wind and Resolute Archangel spring to mind.
I'd suggest Lotleth Troll over Olivia's Dragoon. You also need an answer for non-creature based threats, basically Duress or another discard card. With all the discard you do Dark Withering or Big Game Hunter might work too.
1 week ago
Actually, scratch that. How does this sound:
If I can find another five, those cards plus Mystical Tutor for 20 Apostles.
1 week ago
2 weeks ago
Hey Chino90! That's a lot to consider, thanks a lot for the input.
My build definitely tries to go big as fast as possible these days going all-in on aggro in the mainboard, but it's tough when the most consistent threats are hovering at 3CMC without haste and ALSO need to rely on filling the graveyard on turns 1 and 2. At one point early on I tried diversifying the playstyle of the build to allow for removal and counterspells and protection, but all the viable options like Trickbind weren't creatures, and in running them I would get dead mills all day and I would rarely reach lethal damage before turn 6 and 7. These days, I'm fully committed to running creatures and aggro as heavily as possible in the mainboard for a number of reasons:
1) I don't care if the opponent counters or kills my creatures, it's fine. that's just eating up their mana and their cards to stall my game with a larger graveyard later. (Path to Exile is pretty rough though unless I'm lucky enough to have Hedron Crab out and a spare basic in the library)
2) I have a huge number of targets for them to worry about between mana dorks, Fauna Shamans, Splinterfrights, and Strength from the Fallen boosts. If they can literally take care of all of my threats between Splinterfright, Nighthowler, and anything that gets boosted, then they are probably not doing much of anything else that's productive, aside from protecting some punk-@#$ 2-card combo or some such.
3) In keeping the mainboard highly creature-aggro fucussed, I've narrowed the lethal damage window down to around turn 5 or 6 on average, with turn 4 doable and turn 3 pretty unlikely but possible.
The big reason I run 2 Plaxmanta in the mainboard is just to push through a final attack and it curves out well. I only really need 1 to get the final push, I just run 2 because 1 is pretty likely to get milled. I know it's something to consider to try and protect my creatures after I play them, but why bother? If it's killed or countered, then I'll just fetch up another bigger one with Fauna Shaman later, and the following turn I'll swing, draw out removal, and fetch and flash out plaxmanta with the kill spell on the stack.
All that being said describes the mainboard pretty well, but now we're getting into dealing with the graveyard and graveyard-hate which is largely sideboard tech for most decks unless their doing something pretty wonky. Thanks to the popularity of decks like modern dredge, GY hate is a consistent sideboard threat almost everywhere which makes it consistently predictable. Most decks are going to run it except for dredge and probably most reanimators. so as long as we're up against anything else that likely will run GY hate then we board out 4 Splinterfright, 3 Strength from the Fallen, 3 Renowned Weaver, 2Dryad Arbor, some Gnaw to the Bones and whichever of Liliana, Heretical Healer Flip, Nyx Weaver, and Soul of Innistrad you prefer. Then board in the entire sideboard and go HAM on milling out the opponent, hopefully with their Rest in Peace out. The only reason this actually works, and yes, it actually works, is because of the predictability of the meta and the versatility of Hedron Crab. Heck, Phantasmal Image is only included in the side to act as crabs 5-8.
Game 1 will usually be a blowout in either direction, either the mainboard matchup is good or it isn't. If it's good and I don't suspect GY hate that I can't deal with, then I make no changes and push for game two. If I'm coming off of a loss from either game 1 or 2, then the next game is usually a steal for me when I board in the sideboard. Basically the deck flips modes entirely and is always fully committed in one direction or another, and for either purpose I'm mostly just looking to make it faster and more consistent. To that effect, you're right, Lightning Greaves is pretty rad. I've always known it was rad, but I never really considered it for this build due to not being fetchable with Fauna Shaman and also being a dead mill for me, but now I'm going to consider it.
You've definitely given me some food for thought, and I really appreciate your input. Thanks a lot :D
2 weeks ago
2 weeks ago
Ah yea Liliana of the Veil is a straight upgrade, however falls under the same budget constraint as the Verdant Catacombs. I had 3 Liliana, Heretical Healer Flip so included them as I've found that 8 ramp spells was all I needed. Anyone with the planeswalker - or budget to buy them - would see that as a direct upgrade