Back:Liliana, Defiant Necromancer Flip
|Commander / EDH||Legal|
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|Magic Origins (ORI)||Mythic Rare|
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Liliana, Heretical Healer
Legendary Creature — Human Cleric
Whenever another nontoken creature you control dies, exile Liliana, Heretical Healer, then return her to the battlefield transformed under her owner's control. If you do, put a 2/2 black Zombie creature token onto the battlefield.
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|Have (15)||ironax , Ferritt , gildan_bladeborn , dexxter7 , cklise , JeremyTheMiner , Dredgar , westdoorblowsnow , FoamEagle , frederiklw , jaustinhowald , Lucan2000 , capriom85 , Justinaut , mziter501|
|Want (7)||timmyb , goodair , pskinn01 , Turtlelover73 , MouseyWolf , vashaclarens , orzhov_is_relatively_okay819|
Liliana, Heretical Healer Discussion
1 day ago
What's with Rootwater Depths lol, haven't seen those lands since like ever. There are lots of newer better alternatives you know:
- Watery Grave
- Sunken Hollow
- Underground River
- Tainted Isle
- Sunken Ruins
- Darkwater Catacombs
- Command Tower
In order to get the most of Scarab, I think you should take these cards into account:
- Training Grounds to steal creatures cheaper.
- Heartstone strictly worse, but still helps.
- Illusionist's Bracers to steal more.
- Paradox Haze to double the life loss of your opponents.
- Strionic Resonator see above.
2 weeks ago
Great deck! Reminds me alot of how mine once looked.
Cards that I can see that I would consider subpar/not synergistic enough, if I were to run them myself:
Pathbreaker Ibex: Great card, I think it could gain an immense amount of power if you ran Lord of Extinction
Wall of Blossom: Personally I'd run Vulturous Aven over this, lets you get an experience counter too and you can target itself. I never had a problem with it being 4 cmc as Meren can easily rack up counters.
Mazirek: The counters can pile up quickly and he can get out of control, but the problem is that Meren wants your creatures dying so those counters won't be sticking around for long. You could replace him with Victimize?
Champion of Lambholt: You're probably better off running something that'll really give your deck a kick. For example, from your sideboard I can see Shriekmaw in there, WHY? I'd slot this back in your deck asap as he's an absolutely abusable monster in mine.
Cards you should add:
Liliana, Heretical Healer Flip!!!!!!!Liliana is an absolute monster in this deck and there's alot of factors I'll need to cover to get this point across. Firstly, she's a creature to start off with and Meren adores creatures being in her graveyard. Therefore Liliana is a very easy card to get back to the field especially due to her low cmc. Secondly, the way she flips to her Planeswalker side is hilariously easy (Have I mentioned that Meren loves things dying?). Once you flip her with easy you gain a 2/2 zombie which you can easily just use as sacrifice fodder or a nifty little attacker. Her first ability (+2) is one sided, everyone chucks a card into the graveyard. But you don't care about cards going to the graveyard, that's just a second hand to you because of all your reanimation effects. Her second ability (-X) allows you to reanimate any non-legendary creature that you have in your graveyard. Just another big stupid reanimation effect that can grab almost any creature is just great. Her third ability (-8) is potentially game winning in almost every deck, especially this one. You see, we want things to be constantly dying and once she has this emblem, every time something dies it just comes back to the field under our control. Now we run alot of destruction effects such as removal, gravepacts and stax effects so we'll be constantly forcing our opponents to sacrifice things (which will in turn come back under our control). I just cannot stress enough how great of a card Liliana, Heretical Healer is in this deck
Perilous Forays: Great card to help you ramp and gain experience counters, note that it can grab cards such as Overgrown Tomb etc
Protean Hulk: Even if you're not trying to combo off, this large toad,frog,thing is pure valuetown.
Dawntreader Elk: Such an amazing ramp card for Meren
From Beyond: Just another great Awakening Zone effect
Sheoldred, Whispering One: I can't believe that she hasn't been considered, she gives you everything Meren has ever wanted.
Dread Return: Great reanimation card for Meren
For any more ideas or suggestions on stuff to shove into your deck to make it synergise better or be more powerful check out my old Meren deck: http://tappedout.net/mtg-decks/meren-carrion-queen/I ended up changing it to the Karador deck you commented on, but I'm planning on rebuilding her so that I'll be running her + Karador
2 weeks ago
You have a midrange curve but not enough lands to support it, friend. You may wish to go up to 22-24 (24 is a little higher than you'd need) Also, Liliana, Heretical Healer Flip? She would be more than dece here.
2 weeks ago
After shooting through the list, I see Chalice of the Void (especially game 1) being brutal. Theres some sideboard pieces, but it couldnt hurt to spread your curve out. Not just for Chalice but when someone manages to pick off your early threats and youre top decking Tormenting Voice, Stromkirk Noble, Vampire Lacerator. Bloodghast does alleviate that a lot. When you have reliable discard, hes just a zero drop. Your opponent wraths the board and follow with a land and get a couple of these guys back.
I think you may want to try discard outlets like Smuggler's Copter and/or Liliana of the Veil (Liliana, Heretical Healer Flip can be a serviceable budget replacement). They are reusable, dont require mana to activate, and are amazingly solid cards when you arent abusing them.
3 weeks ago
Ensnaring Bridge is at its best when this deck is functioning poorly - we want to have cards in our hand, because that's the best way to threaten other players with the unknown. That said, if we're struggling to get our card draw off the ground, it could buy us time. Perhaps worth trying out, but I'm not sure how effective it would end up being.
Liliana, Heretical Healer Flip was in this deck for a while. She's good, especially if we can get her to flip. I'm not running enough creatures to reliably flip her, however, so more often than not she's just a 2/3 lifelink for three. Sometimes that's fine, because we often need to gain life to offset a lot of our card draw mechanics. I ended up taking her out because more often than not, she just wasn't performing to her maximum in this deck.
Wall of Souls and Stuffy Doll could be quite good, if you choose to move in a more creature-based direction. Both threaten opponents out of attacking us, which is the point of the deck. But unlike our kill spells, they can be removed. I'd therefore rarely be tempted to tap out to cast one of these, but if I could cast one and keep three or four mana open as well, they could be good defenders.
3 weeks ago
3 weeks ago
Where you are able to rush, you say. OK. Currently, just over every 4th card is a zombie (16 zombies)and then there's 2 additional creature cards (still under every 3rd card being a creature). Of these, only 4 cards are playable turn 1, another 4 turn 2, while the rest have to wait for 3 mana. And Diregraf Colossus is a real disappointment if you have no zombies in the graveyard, and play it for all your turn 3 mana. Rushing becomes unlikely (not impossible, but you have to draw a lot of your zombies to make up that killer hand of slow-shambling doom).
On the other hand, you have 22 removal cards. Dark Salvation is pretty weak, due to both a low landcount, and few zombies (it counts all the zombies you have in play already, as well as those it makes). Maybe a way to have as much removal as you currently do, is to have less removal, and draw more cards. How about... Blood Scrivener? And to keep the number of zombies up, replace 2 Grasp of Darkness with Fleshbag Marauder.
One of the most fundamental things about tribal decks is that you have to rely a lot on creatures doing the work, with only minimal support from non-tribal cards (merfolk, slivers, elves, and the occassional humans deck does this, all of them with 25 or more creatures, and much of the support being ways to play creatures faster). And you can get removal that's attached to a zombie, carddraw on a zombie, discard on a zombie, and... well... I think that's it. oh, yeah, you can probably also get tokens on a zombie. This may seem a bit cumbersome (Fleshbag Marauder costs one more mana than Diabolic Edict for example), but you get even more out of the synergy between tribal creatures (the slightly higher costed Fleshbag Marauder gets a buff from Lord of the Accursed, and triggers/feeds Diregraf Colossus, and whatever other zombie-specific interactions you can come up with - Diabolic Edict doesn't do any of this). If you hollow out the number of tribal creatures in your deck in favor of utility, you are less likely to draw anything that synergizes.
- 3 Drown in Sorrow (there are matchups where you want it, but mostly it just wrecks your own side of the table - good in sideboard)
- 1 Dark Salvation (a double x-cost card is not a 4-of in modern, as it is useless on your opening hand)
- 3 Disfigure (no. Not in the age of Fatal Push).
- 1 Grasp of Darkness
- 3 Swamp (so you can reliably play 3 cmc cards on turn 3)
- 2 Blood Scrivener
- 2 Fleshbag Marauder
- 1 Cryptbreaker
1 month ago
Liliana, Heretical Healer Flip is on my watch list and at or near the top of my potential options for being cut. From luck of the draw I unfortunately just haven't seen her that much in my games so my sample size with her is pretty small so far (hence my lack of a good, straightforward answer). She's objectively slower than I'd like, though I'm torn because of the strength of her flip side. However I'd say that she is one of the cards most likely to be cut in a future revision due to her tempo - just waiting on a few data points to confirm this. Good catch!