Target player reveals his or her hand. You choose a nonland card from it. That player discards that card.
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1 week ago
Someting you could do is playing ramp things. Crypt Ghast, Extraplanar Lens+Snow-Covered Swamp or Heartless Summoning to get your demons much faster. Also Sorin's Vengeance would be a good finisher then.
Your discard plan is a little bit too far away from your plan to get out the deamons because you cant to both at the same time, discard is only good in early turns and in combination of early board presence from your side. You should keep things like Inquisition and Distress but not that much. You also need room to win the game. Maybe 4 Discard 4-6 removals/wipes the rest demons and ramp. But you have to test and look for yourself what you want to do with your deck.
i hope this helps.
2 weeks ago
Regarding lands I'd say you should either cut three other cards for three more swamps, or cut Nykthos and another card to play two more swamps. You really want to have 23-24 playable lands in the deck.
Another thing to add, since I don't know what your current sideboard is, some great budget choices are Mutilate, Flaying Tendrils, Nihil Spellbomb, Extirpate, Geth's Verdict, Ratchet Bomb, Tormod's Crypt, Hero's Downfall, Pithing Needle, Necrogen Mists, Distress, Memoricide, and Lost Legacy.
If you are looking for any more help, I made a whole primer on playing decks like this
SCORE: -25 | 25 COMMENTS | 6083 VIEWS | IN 18 FOLDERS
2 weeks ago
Love the deck! Only thing that is really jumping out at me is the Despise in the sideboard? I checked its printings, and it's never been common so far as I can tell. Maybe slot in another Distress or Duress?
1 month ago
Might not be a bad idea to throw in a Duress and Distress to cover the possibility that a blue deck could cancel Exsanguinate and screw you over. I guess you could also throw in a Thoughtseize but I'm cheap and if your opponent has more than two cancel-type spells by turn three then I guess it's gg.
2 months ago
Thanks a ton for your tips Xica! Very appreciated!
For the idea of behind this deck... Its a tall order i know... but im aiming to keep this deck under $100. It doesn't have to be SUPER COMPETITIVE but yeah i do want it to be able to pull off some wins yknow?
Yeah I definitely do want my opponent to discard and even though the price for Liliana of the Veil went down just one copy is like $20 more than the whole deck. I do have full playsets of Distress and Wrench Mind but im not exactly certain as to what slots I would replace with... like even if i invested in Thoughtseize and picked up Raven's Crime Im just not sure where I would put it/what i'd replace. Currently im thinking that the discard effects happen late game/via cleanup step for the opponent exceeding the maximum handsize and then Necrogen Mists for assistance. Currently as it stands your right i have no way to Blow up all the lands so perhaps i need to integrate more discard enablers.
As for Ensnaring Bridge. The idea seems good. its just too pricey for what im going for... 2 copies of it alone cost more that the entire deck by 20 bucks. Im HOPEING that I finally found a home for Waste Not and some vanilla 2/2 zombie tokens can help chump block with the aid of some spot removal. for a budget Damnation effect i do have a playset of Killing Wave and 2x Necroplasm but just not sure about them...
I love your explanation of Blood Moon... that seems like a very smart idea. But again just not budget friendly and im aiming for mono black... otherwise id try to exploit Liquimetal Coating and green Naturalize/Splinter effects... however; now that you point out the synergy between Ghost Quarter and Life from the Loam thats a lot more tempting now... curse this thin wallet of mine!
As far as scry/tutor is concerned... idk... i have 2x Liliana Vess she does both discard and tutor... any thoughts?
2 months ago
I'd list this under casual. Legacy is the second highest power level competitive format, and this deck wouldn't be good even in standard, not that there's anything wrong with that. You'll probably get more useful feedback in casual. As for recommendations, I'd take out the red splash, and in most casual games you won't see people sideboarding. As for the main deck, one pitfall I see is that you're running over 60 cards. When you go over 60 cards, you're generally putting in cards that are worst than your best cards, so you're decreasing your odds of drawing good cards. For strategy I'd either stick to the small creatures that can attack fast, like Strangleroot Geist or Young Wolf, or the big creatures that cost a lot of mana, like Wolfir Silverheart and Vorstclaw. If you go with small creature, you'll want to build around making a lot of creatures and dealing damage quickly. The most important cards to pick up in that case would be 3-5 of something like Overrun or Triumph of the Hordes that make all your creatures big temporarily, because they'll most likely die that turn. If you want build a big creatures deck, you'll have to make it a bit more complex. You'll want about 10 cards like Llanowar Elves or Rampant Growth that get you ahead on mana for a cost of one or two. Also, you'll want to run what are called removal spells, to deal with what the opponent is playing, like Doom Blade or Grasp of Darkness, and you'll want to run 10-12 of these. Continuing on you'll want about 6 discard spells, things like Distress, but not Mind Rot. Mind Rot is bad because the enemy will always discard their worst two cards, where with Distress you get to take their best card. You'll also want about 24 lands. The rest of the space should be your big creatures, generally costing between 5-7 mana. Wolfir Silverheart is just about the best creature for the money that you can run, as he'll close out games very quickly. I wouldn't recommend things like Acidic Slime as they don't deal very much damage. I hope this helps.
2 months ago
Nature's Lore, Assassinate, Bone Splinters, Death Stroke, Despise, Distress, Explore, Gruesome Discovery, Journey of Discovery, Mind Rot, Appetite for the Unnatural, Doom Blade, Druid's Deliverance, Gilt-Leaf Ambush, Naturalize, Seedling Charm, Spring Cleaning, Strength in Numbers, Vitalize, Prowess of the Fair, Wayfarer's Bauble, Deadbridge Shaman, Silhana Starfletcher can all be cut in my opinion. These cards are all low impact or just a bit eh, compared to what you can do.
Nullmage Shepherd lets to turn a swarm of tokens into repeatable removal.
If you want to go in hard on tokens, you also have Primal Vigor as another token doubler, Second Harvest as a single use doubler, Sylvan Offering as a massive token producer/political card you can take advantage of especially. Voice of the Woods turns tokens into yet more tokens.
Damnable Pact is a good draw x spell, which can be political, or can be used to burn someone to death. Weird Harvest is an interesting political option, that can let you win on the spot with enough ramp.