|Commander / EDH||Legal|
Printings View all
|2012 Core Set (M12)||Common|
|Tenth Edition (10E)||Common|
|Champions of Kamigawa (CHK)||Common|
Combos Browse all
Target player reveals his or her hand. You choose a nonland card from it. That player discards that card.
Price & Acquistion Set Price Alerts
3 days ago
Hi, Sethian23. Hmm, I looked at your deck and I don't see Bloodghast needed in there. Firstly, he won't make your commander's ability react, and secondly, unless you already have him, he's $20! For draw, Staff of Nin and for mana advantage Ashnod's Altar to ramp with all the vampire tokens you don't need. Distress isn't really worth it. Torment of Hailfire affects all of your opponents. Big game changer.
1 week ago
Okay, constructive criticism incoming:
After looking through your decklist, you have a pretty solid theme going on here. It's a take on a classic that has been around for a while. Unfortunately, with how low cost your discard spells are, and with no draw power in the deck and very few creatures, you'll be top decking in no time, leaving your end-game to chance.
Obviously your creature base is nearly non-existent. That's not always a bad thing, but in your case I think it is.. for two reasons. One, I don't know about you.. but when running decks like this I prefer to have a backup plan (an alt win con, if you will) for killing my opponent. And two, creatures will protect you from fast decks early game. A deck like this will have nearly no chance to win against Elves, Goblins, or the like.. due to speed and no creatures on the board to protect you.
Here is what I would do:
-4 Duress (The card is too limiting, especially after the first few turns have passed)
+4 Funeral Charm (Giving you access to the only instant speed discard spell in Modern, also, gives you a few other options.)
-2 Drown in Sorrow (Too slow, imo. Also could hurt a couple changes I am suggesting to the deck)
-2 Languish (Similar reasons as listed above)
+4 Fatal Push (Faster, and doesn't hurt your own creature base)
-4 Smallpox (Great card, but hurts you as much as it does your opponent. You don't want to be top decking sooner than you have to be.)
-4 Buried Ruin (With how much devotion your deck is giving to early game black, you can't afford to chance colorless mana early game. Also, this distracts from your overall goal. If they get rid of one of your The Racks, no sweat, that's what alt win cons are for.
-1 Urborg, Tomb of Yawgmoth (No reason to run this and potentially give some advantage to your opponent when you're mono black as it is.)
+3 Swamp (Slightly fixing your mana base)
-3 Ensnaring Bridge (Doesn't flow as well as I'd like.)
+4 Master of the Feast (Gives you access to an alt win con, with built in evasion AND forces your opponent to draw, giving you access to more cards you can force him/her to discard.
-3 Nyxathid (Nice card, but with no evasion, weak to chump blockers)
+4 Hypnotic Specter (Built in evasion, fits the theme better giving you access to discard on a stick. Also gives added bonus of possibly hitting your opponents lands. Alternatively, Guul Draz Specter could fit this slot as well.)
-4 Shrieking Affliction (Good card, but...)
-1 Liliana of the Veil (Good card, but she hurts your hand, too)
+1 Liliana Vess (Fits your theme, gives you access to yet another win con, doesn't hurt your hand, gives you access to a tutor on a stick, and this would allow you to have both Liliana's on the field simultaneously.)
Overall this would give you a lower mana curve, in turn making your deck faster. It would give you access to alternate win conditions that still fit your theme. Would give you access to a few more creatures, giving you more early game protection. Would give you instant-speed discard. And would give you the ability in certain situations to affect your opponents mana base. I know these are a LOT of changes I am suggesting, but, even taking a few of them could help you out a lot.
Let me know what you think and if you end up using any of the suggestions!
DrK4ZE on The Plague
2 weeks ago
You could improve it a lot just by optimizing the cards you have. For example, all your hand disruption cards can be replaced with a combination of Thoughtseize, Inquisition of Kozilek, or even Collective Brutality. Researching, and finding the best version of each card can go a long way to improving any deck. Unfortunately, better cards tend to be more expensive, but if you can afford it you'll notice the difference.
Finally, as a general deck building rule for beginners: to start a deck out pick 9 cards that you'd like to base the deck around. Run 4 of each, + 24 lands and BAM deck. From there you can shuffle things around a bit (fewer high drops more low drops/more lands or less lands/Varying your removal). This helps trim the fat, creates a consistent deck, and gives you a nice starting point.
- Plague Stinger
- Unnatural Endurance
- Grotesque Mutation
- Victim of Night
- Molting Snakeskin
- Unholy Strength or Dark Favor
- 24 Swamp
Do your research, test it out, keep what works toss what doesn't. Always glad to see new players. Best of luck!
2 weeks ago
3 weeks ago
Thanks for the suggestions!
Go for the Throat is already in my main. Fatal Push isn't budget enough for me so I am using Tragic Slip instead but I have considered Dismember as it can technically act as a one drop, but again the budget aspect is a factor in that decision. Finally, Victim of Night would be a perfect fit if the majority of the decks I played against didn't have at least one of those types in their deck. I could sideboard it but I don't have room for everything I might want to throw in.
I just recently removed Duress from my side board in favor of Distress, it's more mana but I like the option of being able to target anything but land. Inquisition of Kozilek is nice but again not budget enough for me.
Sign in Blood is a good suggestion and I'll think on it some more. I can see how getting more early game draw could be really beneficial, especially if I can't draw the removal or ramp that I need.
I had Lord of the Void in place of razaketh, the foulblooded at some point but it came down to budget. I'll think about it some more when I want to invest some more money into this deck.
Overall I am happy with the recent adjustments I have made and I plan to play test and tweak accordingly so your suggestions will be in the back of my mind when it comes time.
2 months ago
Well for sideboard, definitely something to deal with eldrazi and other big threats, like Roast, Dismember and Terminate (which if I'm gonna be honest should be in the main board). Definitely hand hate such as Thoughtseize, Inquisition of Kozilek, Duress, Distress or Despise. Some graveyard hate like Grafdigger's Cage, Relic of Progenitus, Leyline of the Void, Nihil Spellbomb, Crypt Incursion and plenty more that I can't remember at the moment. Against Burn, the only thing I can think of off the top of my head would probably be Dragon's Claw. Against combo decks Surgical Extraction or Slaughter Games. Finally against something like Tron or B/W Control you have options like Stone Rain, Molten Rain or Rain of Tears.
I'm unsure what your local playgroup or meta is like, but these are some fine options to help board in against whatever match-ups you face. Good luck!
2 months ago
DragonzBane- Foolishly, the original deck used to have both Inquisition of Kozilek and Thoughtseize with a bunch of fetch and pain lands; and it was making me lose faster through the lifeloss of the combination of those cards. My opponent often had to do only about 12 damage to win. Burn decks wrecked me SO.BAD.
Since this is several versions later, and the land base has been tweaked a bit as to not hurt so much, I am putting the playset of Iok and Thoughtseize back in, along with 4x Distress. I'll update the deck soon, and I also have plans on revamping the description. This was the first deck I posted to this site and I was getting the feel for it. Now, it looks so janky compared to my other deck descriptions. LOL
Thanks for the reminder! I haven't sharpened this weapon's edge for a while! Update to be posted later today!