Distress

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
2012 Core Set (M12) Common
Tenth Edition (10E) Common
Champions of Kamigawa (CHK) Common

Combos Browse all

Distress

Sorcery

Target player reveals his or her hand. You choose a nonland card from it. That player discards that card.

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M12

10E

CHK

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Distress Discussion

flippeixoto on Ratatouille Sensei

1 month ago

The Rack is a lot better then Megrim. Even if you prefer Megrim mechanics, Liliana's Caress is a lot better. Also you can use Shrieking Affliction. I also think you should get 3 Swarmyard to protect your creatures.

There also a lot of other discard cards better than Distress. Inquisition of Kozilek, Duress, Despise or Thoughtseize are some options.

Drakengard_Sol on Pauper Mono Black Control Tron

3 months ago

i'd personally take out unknown shores (since youre mono B you dont need filtering its better to have the extra mana for your drain) also you're not going to need as many drains if you have more card advantage so i'd personally stick with a set of drain life plus other draw spells are net gain or net neutral + a blocker whereas stars are net neutral, i'd personally run this deck much differently given the chance just because tron is a little clunky so i'll give you a list of edits id run in my own variant and you can decide whether or not you like them (either way i enjoy your deck idea enough to spend this much time on talking about edits)

so:

OUT

-3 Consume Spirit

-2 Unknown Shores

-4 Chromatic Sphere

-2 Perilous Shadow

-3 Tragic Slip

-4 Dash Hopes

-2 Distress

-3 Chromatic Star

IN

+1 Drain Life

+3 Swamp

+1 Initiates of the Ebon Hand

+2 Gray Merchant of Asphodel

+4 Prophetic Prism

+4 Darkness

+4 Dusk Legion Zealot

+4 Read the Bones

i feel that having things in playsets and using fogs to buy for time is better vs a card like dash hopes which usually requires that you're online with the engine to start with filtering, that and i believe the persistent filtering via Prophetic Prism is a better way to ensure you're casting spells on schedule, on top of that Gary keeps you afloat and acts as a good blocker vs Burn vs the other fella who gains no life

Grubbernaut on Pauper Golgari Midrange

3 months ago

Wrench Mind is almost always better than Distress, especially against control.

Looks fun, cheers!

cdkime on Modern Mono Black Mill deck

4 months ago

You might want to consider some forced discard. While you have numerous creature removal spells, your deck will have issues with noncreature permanents. Artifact/Enchantment hate is not really Black's forte, but Black does give you the option of removing threats before they are even played. Thoughtseize and Inquisition of Kozilek are the best options, but Distress could be used as a budget option.

KINGofORESKOS

Dark Ritual is not modern legal.

Edit: cogthegreat beat me to it!

eyes2sky on

4 months ago

As far as this build goes...it's pretty good. But I would cut the Horn and Staff they really serve no purpose as far helping you win games, they only prolong it. I would label this deck 'hand-hate' so to go along with that theme I would consider things like Distress and Duress in place of the life gain artifacts. If you want some more Ideas regarding discard and hand-hate strategies take a look at these two decks: Target Player Circles the Drain and Staxcrifice.

eyes2sky on Uncle Istvan | pEDH

5 months ago

Uncle AXstivan looks like fun! Never seen him before, first impression is he is a brick on the field that can take a beating. Voltron him? Maybe. Can he win games on his own? Maybe. I would use him as a stall/sometimes beater till your end game pieces are in place which at the moment looks like life-drain through some cruel control (like discard and hand hate like Distress for example. Death Watch might be a good fit also). I like the idea of a 'swamps' matter/devotion thing you have so far (Gary, Drain life, etc). I really like decks that are versatile and can change direction when needed. Your Uncle is still easily removed, so you might want some protection for him like Whispersilk Cloak for example(esp if you are going for an artifact synergy with Cranial Plating...also: Nim Shrieker and Hunger of the Nim if you go in that direction). But like Gattison mentions plenty of graveyard effects helps avoid comm-tax. And speaking of graveyards Nihil Spellbomb would fit here as well. As far as Swamps-matter I would consider cards like Death Wind, Howl from Beyond, Infernal Harvest and for ramp and artifact synergy: Armillary Sphere. Also for some added instant black-mana to feed those x-spells there is also Liturgy of Blood which feeds a dual purpose. I'll be sure to check back when you make updates. Happy PDHing!

Orangepanda01 on Tezzerets' Shaft

5 months ago

Modern is all about being efficient, so if you want to take this to a tourney you're going to need more efficient spells than Hero's Downfall, Duress and Distress. would definitely add Fatal Push, and Thoughtseize or Inquisition of Kozilek to keep you alive the first few turn of the game. that being said the three swords may also be to slow and could be replaced with Ensnaring Bridge or more removal/discard. Whir of Invention seems pretty sweet in this deck as well as it allows you to tutor up defensive things like ensnaring bride or offensive things like cranial plating.

colton815 on modern vampires

5 months ago

23 lands is not enough to support a 5 cmc creature. but in modern, 5 cmc is too high for a creature that doesnt provide immediate impact, which Bloodlord of Vaasgoth does not do. at best, he won't be played until turn 5, meaning you won't benefit from its effect until turn 6. the game could easily be over before then. Distress is strictly weaker than Inquisition of Kozilek and especially Thoughtseize. you have too many lands that enter tapped which greatly throws off your curve. fetchlands, shocklands, and even checklands (Dragonskull Summit) would be a direct upgrade over Foreboding Ruins and your other lands that will enter tapped. instead of running 2 copies of so many things, pick the best ones and run 4 for much better consistency. if you want to benefit from Vampire Nocturnus, i would say that at MOST run no more than 1 card that isn't black. any card with red in its casting cost, should also have black in its casting cost so that Vampire Nocturnus can stay active. Curse of the Pierced Heart is just too slow. you'd be much better off with a Lightning Bolt. with the release of "Rivals of Ixalan", adding white for Legion Lieutenant is also viable.

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