Target player reveals his or her hand. You choose a nonland card from it. That player discards that card.
Price & Acquistion Set Price Alerts
5 days ago
Thanks a ton for your tips Xica! Very appreciated!
For the idea of behind this deck... Its a tall order i know... but im aiming to keep this deck under $100. It doesn't have to be SUPER COMPETITIVE but yeah i do want it to be able to pull off some wins yknow?
Yeah I definitely do want my opponent to discard and even though the price for Liliana of the Veil went down just one copy is like $20 more than the whole deck. I do have full playsets of Distress and Wrench Mind but im not exactly certain as to what slots I would replace with... like even if i invested in Thoughtseize and picked up Raven's Crime Im just not sure where I would put it/what i'd replace. Currently im thinking that the discard effects happen late game/via cleanup step for the opponent exceeding the maximum handsize and then Necrogen Mists for assistance. Currently as it stands your right i have no way to Blow up all the lands so perhaps i need to integrate more discard enablers.
As for Ensnaring Bridge. The idea seems good. its just too pricey for what im going for... 2 copies of it alone cost more that the entire deck by 20 bucks. Im HOPEING that I finally found a home for Waste Not and some vanilla 2/2 zombie tokens can help chump block with the aid of some spot removal. for a budget Damnation effect i do have a playset of Killing Wave and 2x Necroplasm but just not sure about them...
I love your explanation of Blood Moon... that seems like a very smart idea. But again just not budget friendly and im aiming for mono black... otherwise id try to exploit Liquimetal Coating and green Naturalize/Splinter effects... however; now that you point out the synergy between Ghost Quarter and Life from the Loam thats a lot more tempting now... curse this thin wallet of mine!
As far as scry/tutor is concerned... idk... i have 2x Liliana Vess she does both discard and tutor... any thoughts?
1 week ago
I'd list this under casual. Legacy is the second highest power level competitive format, and this deck wouldn't be good even in standard, not that there's anything wrong with that. You'll probably get more useful feedback in casual. As for recommendations, I'd take out the red splash, and in most casual games you won't see people sideboarding. As for the main deck, one pitfall I see is that you're running over 60 cards. When you go over 60 cards, you're generally putting in cards that are worst than your best cards, so you're decreasing your odds of drawing good cards. For strategy I'd either stick to the small creatures that can attack fast, like Strangleroot Geist or Young Wolf, or the big creatures that cost a lot of mana, like Wolfir Silverheart and Vorstclaw. If you go with small creature, you'll want to build around making a lot of creatures and dealing damage quickly. The most important cards to pick up in that case would be 3-5 of something like Overrun or Triumph of the Hordes that make all your creatures big temporarily, because they'll most likely die that turn. If you want build a big creatures deck, you'll have to make it a bit more complex. You'll want about 10 cards like Llanowar Elves or Rampant Growth that get you ahead on mana for a cost of one or two. Also, you'll want to run what are called removal spells, to deal with what the opponent is playing, like Doom Blade or Grasp of Darkness, and you'll want to run 10-12 of these. Continuing on you'll want about 6 discard spells, things like Distress, but not Mind Rot. Mind Rot is bad because the enemy will always discard their worst two cards, where with Distress you get to take their best card. You'll also want about 24 lands. The rest of the space should be your big creatures, generally costing between 5-7 mana. Wolfir Silverheart is just about the best creature for the money that you can run, as he'll close out games very quickly. I wouldn't recommend things like Acidic Slime as they don't deal very much damage. I hope this helps.
2 weeks ago
Nature's Lore, Assassinate, Bone Splinters, Death Stroke, Despise, Distress, Explore, Gruesome Discovery, Journey of Discovery, Mind Rot, Appetite for the Unnatural, Doom Blade, Druid's Deliverance, Gilt-Leaf Ambush, Naturalize, Seedling Charm, Spring Cleaning, Strength in Numbers, Vitalize, Prowess of the Fair, Wayfarer's Bauble, Deadbridge Shaman, Silhana Starfletcher can all be cut in my opinion. These cards are all low impact or just a bit eh, compared to what you can do.
Nullmage Shepherd lets to turn a swarm of tokens into repeatable removal.
If you want to go in hard on tokens, you also have Primal Vigor as another token doubler, Second Harvest as a single use doubler, Sylvan Offering as a massive token producer/political card you can take advantage of especially. Voice of the Woods turns tokens into yet more tokens.
Damnable Pact is a good draw x spell, which can be political, or can be used to burn someone to death. Weird Harvest is an interesting political option, that can let you win on the spot with enough ramp.
4 weeks ago
As a fellow mono-black player, I've gotta support what you are trying to do, so +1, but I have quite a few suggestions:
I'd highly recommend swapping out Vampire Nighthawk for Gifted Aetherborn, the card is more on curve and would allow you to be more consistent with what you are trying to do since the 2/3s are usually roadblocks by themselves anyway.
I'd move Duress to the sideboard altogether, since you really will noly bring it out for control/combo matchups, the best discard cards are Thoughtseize and Inquisition of Kozilek, but since you are on a budget, Wrench Mind or Distress are the best budget options.
Since you don't have a lot of black mana symbols to take advantage of, I'm unsure if Gray Merchant of Asphodel has such a good pairing with Lashwrithe, I'd honestly reccomend just playing Squelching Leeches, but that's your call.
The deck needs a sideboard plan, I'm sunsure what your matchups are, but good cards for mono black sideboards on a budget are Duress, Pithing Needle, Ratchet Bomb, Nihil Spellbomb, Lost Legacy/Memoricide, Hero's Downfall, Vampire Hexmage, Everlasting Torment, and Rain of Tears.
Let me know if you'd like any more help!
1 month ago
I like the control elements you built around the combo, but I agree with the comments above: why Distress?
Funeral Charm is much better if your plan is to make them discard on turn 4, since it would still be good if the opponent dumps their hand by that time and has some extra utility in picking off small dudes.
Geth's Verdict would also work well in here if you don't mind the
1 month ago
I've seen a bunch of lists like this- budget rock variants are completely legit. I'll reccomend Burning Inquiry over Distress, or run Despise, Duress or Blackmail. Raven's Crime can provide some longevity to the gameplan. You seem to have enough damage mainboard, but I'd consider some Stingscourger action or something to deal with aggressive creatures and an aggressive sideboard, but all told it looks ok.
1 month ago
Well for one, in modern you want as few lands that have to enter the battlefield tapped as possible. Therefore I'd add two more Concealed Courtyard, at least a couple Isolated Chapel, and maybe a Ghost Quarter or two instead of the tapped lands you currently have in there. Also, Transgress the Mind isn't that great in modern as opposed to standard, where it's pretty damn good. Discard options include Inquisition of Kozilek, and Thoughtseize on the more expensive end of things, but there are cheap hand disruption cards like Duress, Blackmail, Distress, and Castigate.
Seeing as you're trying to gain life, the one exception to the lands entering tapped would be Shambling Vent but only play one or two of them. As far as modern playable planeswalkers go, you can't go wrong with one or two Gideon Jura.
1 month ago
Sorry for a double post but I have a few more suggestions.
You're running too many swamps, cut about two or three so you can add either more Funeral Charms or other removal spells like Smother or Doom Blade. I recommend going to about 21 lands since your curve is super low and adding a fourth Raven's Crime so you can do something with excess land. Since you aren't running any creatures, you want a lot of removal to keep the board clear.