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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Arcbound Fiend
Artifact Creature — Horror
Fear
At the beginning of your upkeep, you may move a +1/+1 counter from target creature onto Arcbound Fiend.
Modular 3 (This enters the battlefield with three +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
Tarthrin on Verazol BUDGET Kicker Commander
3 years ago
Definitely look at Bioshift. Looks cheap and you can steal all the +1/+1 counters from one of your other creatures to move to Verazol. Combine with something like Cytoplast Root-Kin, Arcbound Fiend, or Galloping Lizrog.
Wild Onslaught is a cheap kicker instant that can add +1/+1 counters
Combine Guildmage gives more +1/+1 counters and can move them
A little more expensive of a card (~$) but would be a good addition: Forgotten Ancient
shagreel on I will kill myself till you die
5 years ago
Section 1 Get +1/+1 counters other than attacking
Arcbound stuff by CMC (some are in other categories): Arcbound Worker, Arcbound Slith, Arcbound Stinger, Arcbound Crusher, Arcbound Hybrid, Arcbound Bruiser, Arcbound Fiend, Arcbound Lancer, Arcbound Overseer
Creature type based: Metallic Mimic
Just because it is an artifact: Steel Overseer
Creatures that already have counters:
Clock work creatures by CMC: Clockwork Beetle, Clockwork Condor, Clockwork Vorrac, Clockwork Hydra, Clockwork Dragon
Sacrifice outlets to consider:
- Culling Dais
- Demonmail Hauberk
- Blasting Station
- Metalwork Colossus
- Phyrexian Vault
- Spawning Pit
- Shivan Harvest
- Arcbound Ravager
Value / payoff cards Ramp Scion tokens:Eldrazi Skyspawner, Drowner of Hope, Incubator Drone
+1/+1 Ramp: Crystalline Crawler, Workhorse
Other cool Ramp Oblivion Sower, Pilgrim's Eye
Token time: Pentavus, Tetravus, Triskelavus
Draw: Matter Reshaper Solemn Simulacrum Filigree Familiar
Other: Control: Wizard Replica
Damage: Flayer Drone, Vulshok Replica, Pierce Strider
Gain Life: Peace Strider
Recur: Scrap Trawler, Myr Retriever, Arcbound Reclaimer
Cheating: Summoner's Egg
Other cards I like
Vela the Night-Clad She makes all your colorless permanents only blockable by an artifact
Scarecrone Recursion
Storm the Vault Mana ramp
Liquimetal Coating some of those creature that are not a artifact... now it is
Phyrexian Scriptures Kill all non-artifact creatures / also places a +1/+1 counter
Ammo37 on Sharuum the Hegemon EDH
8 years ago
Sorry for the long list
Replace Fabricate with Enlightened Tutor
Replace Necrogen Spellbomb with Steel Overseer
Replace Executioner's Capsule with Doom Blade
Replace Dispeller's Capsule with Disenchant or Return to Dust
Replace Courier's Capsule with Artificer's Epiphany
Replace Aether Spellbomb with Cyclonic Rift
Replace Wayfarer's Bauble with Land Tax or Oath of Lieges or Sword of the Animist or Surveyor's Scope
Remove Voltaic Key: wastes a deck slot to give a creature vigilance sometimes.
Remove Gilded Lotus: costs too much for a mana ramp.
Remove Open the Vaults: Oblivion Stone into dead board.
Remove Swiftfoot Boots: No creature is so important that it needs hexproof
Remove Lightning Greaves: ""
Remove Temple of the False God Lands are most important in the early game, at the point Temple activates you should be good on mana.
Remove Magister Sphinx: Don't be a dick.
Remove Muzzio, Visionary Architect: Costs too much for little gain.
Remove Salvaging Station: Too few targets
Suggestions for newly found free deck slots.
Curse of the Swine: You have a blue deck, run this
Arcbound Fiend: Can steal other players +1/+1 counters
Thopter Foundry: A must in an artifact centric deck
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