Arcbound Fiend

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Darksteel (DST) Uncommon

Combos Browse all

Arcbound Fiend

Artifact Creature — Horror

Fear

At the beginning of your upkeep, you may move a +1/+1 counter from target creature onto Arcbound Fiend.

Modular 3 (This enters the battlefield with three +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)

Arcbound Fiend Discussion

shagreel on I will kill myself till you die

11 months ago

Section 1 Get +1/+1 counters other than attacking

Arcbound stuff by CMC (some are in other categories): Arcbound Worker, Arcbound Slith, Arcbound Stinger, Arcbound Crusher, Arcbound Hybrid, Arcbound Bruiser, Arcbound Fiend, Arcbound Lancer, Arcbound Overseer

Creature type based: Metallic Mimic

Just because it is an artifact: Steel Overseer

Creatures that already have counters:

Clock work creatures by CMC: Clockwork Beetle, Clockwork Condor, Clockwork Vorrac, Clockwork Hydra, Clockwork Dragon

Sacrifice outlets to consider:

  1. Culling Dais
  2. Demonmail Hauberk
  3. Blasting Station
  4. Metalwork Colossus
  5. Phyrexian Vault
  6. Spawning Pit
  7. Shivan Harvest
  8. Arcbound Ravager

Value / payoff cards Ramp Scion tokens:Eldrazi Skyspawner, Drowner of Hope, Incubator Drone

+1/+1 Ramp: Crystalline Crawler, Workhorse

Other cool Ramp Oblivion Sower, Pilgrim's Eye

Token time: Pentavus, Tetravus, Triskelavus

Draw: Matter Reshaper Solemn Simulacrum Filigree Familiar

Other: Control: Wizard Replica

Damage: Flayer Drone, Vulshok Replica, Pierce Strider

Gain Life: Peace Strider

Recur: Scrap Trawler, Myr Retriever, Arcbound Reclaimer

Cheating: Summoner's Egg

Other cards I like

Vela the Night-Clad She makes all your colorless permanents only blockable by an artifact

Scarecrone Recursion

Storm the Vault Mana ramp

Liquimetal Coating some of those creature that are not a artifact... now it is

Phyrexian Scriptures Kill all non-artifact creatures / also places a +1/+1 counter

Ammo37 on Sharuum the Hegemon EDH

3 years ago

Sorry for the long list

Replace Fabricate with Enlightened Tutor

Replace Necrogen Spellbomb with Steel Overseer

Replace Executioner's Capsule with Doom Blade

Replace Dispeller's Capsule with Disenchant or Return to Dust

Replace Courier's Capsule with Artificer's Epiphany

Replace Aether Spellbomb with Cyclonic Rift

Replace Wayfarer's Bauble with Land Tax or Oath of Lieges or Sword of the Animist or Surveyor's Scope

Remove Voltaic Key: wastes a deck slot to give a creature vigilance sometimes.

Remove Gilded Lotus: costs too much for a mana ramp.

Remove Open the Vaults: Oblivion Stone into dead board.

Remove Swiftfoot Boots: No creature is so important that it needs hexproof

Remove Lightning Greaves: ""

Remove Temple of the False God Lands are most important in the early game, at the point Temple activates you should be good on mana.

Remove Magister Sphinx: Don't be a dick.

Remove Muzzio, Visionary Architect: Costs too much for little gain.

Remove Salvaging Station: Too few targets

Suggestions for newly found free deck slots.

Curse of the Swine: You have a blue deck, run this

Arcbound Crusher

Arcbound Fiend: Can steal other players +1/+1 counters

Blue Sun's Zenith

Braingeyser

Thopter Foundry: A must in an artifact centric deck

Cloud Key

Arbiter of the Ideal

Arsenal Thresher

Damping Engine

Trading Post

Chief of the Foundry

Rite of Replication

Spellskite

Vedalken Engineer

Platinum Angel

Akroma's Memorial

Transmute Artifact

Ashes to Ashes

Austere Command

Thopter Foundry

Dispatch

Swords to Plowshares

Path to Exile

Turnabout

Genesis Chamber

Golem Foundry

Skullclamp

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