Ridgescale Tusker


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Aether Revolt Uncommon

Combos Browse all

Ridgescale Tusker

Creature — Beast

When Ridgescale Tusker enters the battlefield, put a +1/+1 counter on each other creature you control.

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Ridgescale Tusker Discussion

ErcMan013 on Energy Buff

6 hours ago

Alright, I've got a couple of suggestions I think you'll like. All of these suggestions are to making the deck entirely green. I am aware that the White and red it for flying control, but just trust me. I don't know how much your budget is, but this shouldn't raise the price heavily.

Geo67 on Counters Anyone?

6 days ago

After looking at this again, I feel like you need something with some monstrous punching power at the end...Ridgescale Tusker comes in and gives everyone a counter, or Verdurous Gearhulk(if you want to spend the money or already have them) gives counters, and has trample. I would cut your Endless One for something big on this end of the curve. If your cat is only in to blink and give more tokens, go with Eldrazi Displacer, he costs one less to cast, and he can blink stuff every turn, cat can not.

I think you may want Blossoming Defense in place of your implement of ferocity. In the game of MTG right now, removal is so good, Fatal Push is such a killer as well as Ruinous Path, Unlicensed Disintegration and so many others, your creatures need to be protected. You may also want to add some large scale removal into your deck or at least your side board...you need stuff like a Fumigate, or yehennis expertise and some artifact hate for when you run into the mardu matchup. I would actually remove Lifecrafters gift for some solid removal like Fatal Push or something else.

SatanistKesenKedi on Ajani Counters

1 week ago

Ridgescale Tusker You may need this if you gonna play wide-counter deck.

TheVectornaut on Green/White Lifegain

1 week ago

I'd hesitate to call this a lifegain deck with so few ways to actually gain life. Running so many taplands for the life is rarely worth it- I wouldn't want to run more than 4. Centaur Healer and Heroes' Reunion are strong enough for play, at least casually, but having only two copies between the two of them makes it hard to insure you'll draw them. Wurm's Tooth and the other artifacts within that cycle are fairly weak in general, and that's assuming you're in a mono-color deck. There are plenty of ways to gain life in G/W that I'd use before the tooth. Finally, Gonti's Machinations isn't terrible, but it lacks a home in a deck like this that doesn't have any other ways to generate/utilize energy. Resourceful Return too is weak enough that I wouldn't want to splash black just to play it. If you'd like to get the most out of lifegain, I might recommend incorporating some elements from soul sisters decks. Soul Warden, Essence Warden, Ajani's Pridemate, and Serra Ascendant are some examples, though I'm sure decklists on Tappedout would have many more.

Since a lot of the cards here seem to be found in the recent Ajani planeswalker deck, it might be easier to instead focus on the revolt mechanic as something to build around. This still allows for some element of lifegain, but it also increases the value of cards like Narnam Renegade, Unbridled Growth, and Rancor. To make this strategy work, I'd definitely add more spells with revolt. Of course, you also want a good number of ways to reliably trigger the ability. One interesting way I thought of while looking through this decklist was to use "blinking". Cloudshift, Eerie Interlude, Long Road Home, and the like can make ETB focused cards like Trostani's Summoner and Ridgescale Tusker shine while simultaneously triggering revolt. (It is worth noting that blinking removes counters and tokens, so some caution might need to be taken, at least with Interlude.) If that's not your style, there are plenty of alternatives like creatures that sacrifice themselves, enchantments that can be returned to your hand, and even fetchlands. Well, that's my suggestion anyway.

Surrak_and_Roll on

3 weeks ago

Thanks to all for the suggestions! Let me reply to each of you in order;

landofMordor, first of all, great name! Secondly, I was thinking about throwing in 1/1 counter cards but wasn't sure on what to cut to fit them in. Personally I think Vorel is too slow but the Master Biomancer and Ridgescale Tusker are exactly what I'm looking for.

pskinn01, Deadeye Navigator was in the original draft of this deck but in testing he felt to constricted due to soulbond and he didn't pair explosively with anything like he does with Palinchron.

joshuaizac, I can't believe I actually forgot about Panharmonicon, typically I find it undewhelming but in this deck it may just be a bomb. I also looked at Conjurer's Closet when originally creating this deck but opted for Eerie Interlude over it because it's a mass blink and protects me from board wipes.

landofMordor on

3 weeks ago

First off, sweet deck! and I appreciate that you're trying to moderate the power level of your decks so you can have fun with your friends (after all, that's what MtG is about).

You've got the shell to a lot of cool combos here, but in my estimation you're lacking some finishing power. To that end, I might add some 1/1 counter synergy like Vorel of the Hull Clade, Master Biomancer, Ridgescale Tusker, and some of the new AER cards. Champion of Lambholt is also effective, I've found.

Maulfist Revolutionary and Skyship Plunderer are the kind of cards you should be looking for, I think. Those will give you explosive turns with energy.

That was just a really quick glance through, so let me know if you've got any questions or if I can be of help in any other way! Good luck!

dsh9470 on Atraxa counters

1 month ago

i'm no atraxa or even EDH master but before i went all-in infect, i was thinking adding in Winding Constrictor, Managorger Hydra, and Ridgescale Tusker for counters, Lifeblood Hydra for late-game card draw, Gyre Sage for ramp. any particular reason you took out Reyhan, Last of the Abzan? also Lux Cannon is repeatable removal, Contagion Clasp and Contagion Engine for more proliferate, Strionic Resonator doubles atraxa's trigger. Cyclonic Rift because blue. Grafted Exoskeleton on atraxa is decent for giving poison counters since she's hard to block. Phyrexian Swarmlord is an infect guy that demands an answer. i have a copy of ezuri i was thinking of slotting in but i'm on the fence about meren, if you add her, let me know how she works out!

Wurmcoilengine666 on Abzan Aggro

1 month ago

I recommend taking out the Ajani Unyielding and both Aethersphere Harvesters. Ajani is just terrible overall, and could be replaced with Gideon, Ally of Zendikar. As for the Harvesters, there's no added benefit of running them. Your creatures are going to be big enough that you don't want to tap down anything to get less power. I'd replace those with Ridgescale Tuskers, even though it does slightly mess up the curve. Also, don't run the Solemn Recruit. Revolt isn't something that can always be triggered, and is too unreliable to run if it's not entirely built around. Definitely run Scrounging Bandars instead. Otherwise, +1 from me.

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