Ridgescale Tusker

Legality

Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt Uncommon

Combos Browse all

Ridgescale Tusker

Creature — Beast

When Ridgescale Tusker enters the battlefield, put a +1/+1 counter on each other creature you control.

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Ridgescale Tusker Discussion

TitanofYAW on Why Would I Only Want One Commander?

1 week ago

Hey devastated-heart thank you for all of the feedback! I actually made a few tweaks maybe right while you were commenting and got rid of Demonlord and some other cards. Does Urborg make all lands produce black? is that its purpose?

I like Ridgescale Tusker, but I think I could have him in there along with Cytoplast Root-Kin, no? or do you think too much counter ramp is silly and should focus on some removal or something too?

I think I will definitely find a place for Retribution of the Ancients though. That's an awesome card.

devastated-heart on Why Would I Only Want One Commander?

1 week ago

I usually run White in decks like these, but the two changes I can recommend immediately are -1 Swamp for +1 Urborg, Tomb of Yawgmoth and -1 Demonlord of Ashmouth for +1 Kalitas, Traitor of Ghet. Urborg is just a quality-of-life upgrade and Kalitas acts as a lesser version of Leyline of the Void with Lifelink. And while I see the fun in using Cytoplast Root-Kin , I would replace it with something more like Ridgescale Tusker to guarantee that all of my creatures got a counter as soon as possible. Maybe even -1 Gift of the Deity for +1 Retribution of the Ancients as a form of Removal against cards that might have Indestructible.

If I think of anything else, I'll let you know!

Grunyarth on JUND Constrictor

4 weeks ago

I would recommend Voltaic Brawler, Greenbelt Rampager, and 2x Rishkar, Peema Renegade, as the first 2 are good creatures, and winding constrictor into rishkar is possibly the strongest curve in standard. Also, if you have a constrictor and a Longtusk Cub on the board, Greenbelt Rampager Is basically just 1 green mana to give 2 +1/+1 counters to longtusk cub. Whether or not to mainboard Verdurous Gearhulk vs Ridgescale Tusker depends mainly on how much removal is in your meta (if you have no creatures the gearhulk is better). I personally don't find Scrapper Champion too powerful, as he can be underwhelming when you don't have a constrictor, although I could see him doing well in some match-ups, so it's up to you. Also btw you have 3 bristling hydras in the main and 2 in the sideboard. And Glint-Sleeve Siphoner is also awesome

landofMordor on Graveyard Shenanigans

1 month ago

Yeah, you could probably take out an artifact hate-card or two, given your recursion and tutors, unless you play a few rounds and you realize you're never sorry to see one topdeck. Hornet Queen is a great add. Maybe Yisan, the Wanderer Bard?

The list seems really tuned to me! Tons of ramp and ETB effects and sacrifice triggers, with tutors and recursion aplenty! This deck will perform for you and at least take you through the midgame no trouble.

As for win conditions, that depends on your playstyle...Pathbreaker Ibex is obviously good. I've found that Mogis's Marauder is surprisingly good, as is Kessig Cagebreakers. Vraska the Unseen is crazy if you can boardwipe, ult her, and then cast the Marauder... You can also win by attrition, using Butcher of Malakir, etc, but I personally find that strategy pretty boring, with a long time-to-kill.

I'm trying, therefore, to think of some unusual win conditions. I think this deck is good enough at tokens to use Overrun effects as your main win condition -- there are some interesting BG cards like Dance of Shadows, Dirge of Dread, Enlarge (those Lure effects would be a unique way to do it), Chorus of Might for an instant-speed alpha strike, Ridgescale Tusker for some jank grindy value...is that what you're looking for? The consistency of Craterhoof minus the annoying "seen-this-before" factor.

TheKingCanada on Counters Counters Counters

2 months ago

Forgot my alternative to Kiora's Follower. I think Ridgescale Tusker is a good fit for your all creatures you'd plan to have out. (I also got one for ya)

bellz76 on WIP Gruul Creatures (KLD,AER,AHK,&HOU ONLY)

2 months ago

Ok, Kaledesh and up.... In my opinion, there are a couple ways to focus on a deck like this with only 3 sets to choose from: either a machanic focus, or just the good stuff build. The machanic focus would be your energy build or the -1-1 counter builds. The good stuff just jams the best stuff.

Either way, I would get a 4th Channeler Initiate in there. He is your only ramp currently, and with 10 cards in your deck that cost 5 or more, you want to see them as consistantly as possible. Plus, after a few ramps, he's a pretty good beater. You might also want to consider Druid of the Cowl or Servant of the Conduit as additional ramp. I really feel like you want to see a ramp guy on turn 2. That allows you to play your big creatures faster.

And about those big creatures- with mana dorks on 2, you'll want a few 4 drops in there because they're really good a turn early. Crocodile of the Crossing is a really good fit. Any of your mana dorks can hold the -1 counter he gives, and that allows you to start the pressure swinging for 5 on turn 3. Plus, if you used the Initiate, giving him the counter gets you an extra use of his mana ability. Other 4 drops worth of consideration are Bristling Hydra, Champion of Rhonas, Armorcraft Judge, Outland Boar (for budget), Skyship Stalker, and Vizier of the Menagerie. Obviously depending on your build type, some are better than others.

Going up the curve one more, you've got the Arborback Stomper, the Ridgescale Tusker the Riparian Tiger, and way at the top, don't forget the Verdurous Gearhulk. And you might want to consider Samut, Voice of Dissent. Giving all your creatures haste is a good thing, but if you have a channeler out (or if you went the energy build route you could have the servant or an Aether Hub available) you can use him to untap an exerted Glorybringer after combat or as an end of turn effect so he's ready to go next turn.

The last thing I would suggest is a little bit of card draw. Adding in Cathartic Reunion, Tormenting Voice, or even Mouth gives you a little bit of refueling power. It also gives you an outlet to pitch the Honored Hydra. Embalming him is way better than casting him. And pitching Mouth to the reunion or the voice gives you that as another option.

I know this isn't giving you a "this card is better than this card", but I hope it gives you a general direction for your build.

Olivvyia on Mono Green

2 months ago

It's a good start. Removal in green is very hard to find so I like the small touches.

However, something about commander is you always want to have some sort of interaction with your general. It's certainly not necessary but with Multani, I think it's more fun. If you get some card draw in your deck, it would work really well with him.

Try Howling Mine, Font of Mythos, Collective Unconscious, Freyalise, Llanowar's Fury, Garruk, Primal Hunter, Glimpse of Nature, Heartwood Storyteller, Fecundity, Primordial Sage, Regal Force, Rites of Flourishing, Shamanic Revelation, Soul of the Harvest, Triumph of Ferocity or Zendikar Resurgent.

Another important thing in commander is a solid mana base. Running 38 Forests is not all bad but you want some more interaction with your deck. Oran-Rief, the Vastwood and Nykthos, Shrine to Nyx would go really well in your deck. You might also want to consider a Sol Ring and Gilded Lotus because those are commander staples.

Now, what to cut.

Let's start with creatures. One thing you have to think about when casting any kind of spell in a commander game is, "Is this spell worth the mana cost?" and "Does this spell have any kind of interaction in my deck?".

In my opinion, these are the creatures you need to cut. To the right of each, I will put some substitutes:

Ancient Ooze

Ancient Silverback

Awakener Druid

Bloodbriar

Crocodile of the Crossing

Duskdale Wurm ... Pelakka Wurm

Emperor Crocodile

Nessian Asp

Pathbreaker Wurm ... Nylea, God of the Hunt or Brawn or Thunderfoot Baloth or even Primal Rage

Plated Crusher

Prized Unicorn

Pouncing Cheetah

Quilled Slagwurm

Ridgescale Tusker

Scaled Behemoth

Shoe Tree ... This is illegal in commander.

Skysnare Spider

Woodborn Behemoth

Yavimaya Ancients

Yew Spirit

A lot of the creatures you have just don't have much synergy in your deck. Cut them and try out the other recommendations I've given you thus far.

Other cards to cut with recommendations:

Call of the Herd ... Not really worth it unless you're running a token deck which you are not.

Prey Upon ... It's just not very good in commander. Try Ulvenwald Tracker

Might of Old Krosa ... Meh. Try Giant Growth

Shed Weakness ... Unnecessary. Again. Giant Growth

Genju of the Cedars

Gift of Paradise

Living Terrain

Sheltered Aerie

Trial of Strength

Zendikar's Roil

TL;DR I like your deck. It's a good first time commander deck. Try to cut some of the creatures out that don't have any synergy with it. Card draw would go well with your deck. Mono green always has ramp.

If you have any questions, feel free to ask! Welcome to the format.

Redjuan on W/G Counter? Honestly Idk

3 months ago

SamSofa Honestly I'm not quite sure the reason I said bolster is because a friend said it reminded him of an old bolster deck then he proceeded to tell me that no one runs that anymore. I think I'm going for more of a creature heavy deck with sorcerys and instants that can support those creatures such as Blossoming Defense and Call for Unity or creature such as: Verdurous Gearhulk, Ridgescale Tusker or something like the Winding Constrictor you suggested.

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