|Commander / EDH||Legal|
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|Aether Revolt (AER)||Uncommon|
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Creature — Beast
When Ridgescale Tusker enters the battlefield, put a +1/+1 counter on each other creature you control.
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Ridgescale Tusker Discussion
4 weeks ago
I like Path of Discovery a lot, it's an underated card in my opinion. I'd like to play Krav but I don't know what to take out. I already want to add Ridgescale Tusker, Verdurous Gearhulk, Scavenging Ooze and Inspiring Call with no idea what to take out.
1 month ago
Path of Discovery: Possibly puts a counter on creatures you control entering the battlefield. Can also serve as ramp and card filtering.
Generous Patron: First off, support 2 can target your opponents creatures, giving Kraj their activated abilities. Secondly, you'll draw two cards. Also, kraj can keep drawing you cards by giving enemy creatures you want the abilities of counters.
Loyal Guardian: Constant buff for your creatures as long as you have Kraj.
Possible cards to remove:
2 months ago
Some ideas from my wife's +1/+1 counter-themed Gaddock Teeg deck: Gavony Township, Oran-Rief, the Vastwood, Ridgescale Tusker, Sigarda, Host of Herons, Ainok Bond-Kin, Brave the Sands, Longshot Squad, Gyre Sage.
3 months ago
Vulturous Zombie is a super fun card, but I'm not sure what you'd like to move around for it. Probably a sideboard card, in the event you need to get over waves of tokens / are up against a lot of flying.
Kalonian Hydra is an absolute must in this deck.
Avatar of the Resolute is a perfect mid-to-late game card. Yes, while he costs merely , he's best played later on when your board is a bit bigger.
Ridgescale Tusker is a super fun card. I run it in my Selesnya Counters deck.
Inspiring Call is perfect for full-swings and card advantage. Since it's an Instant, you can cast it during your opponent's turn and draw a ton of cards and not be forced into discard immediately as you only discard down to 7 during your own end step.
Predator Ooze is just outright awesome.
Dragonscale Boon is a nice card, but I think it is redundant at this point.
Ancestral Vengeance is actually kind of a nice black card for +1/+1 counters, though it may be inappropriate in this deck. It's really good to kill Indestructible creatures. You hit them for lethal, then 2nd main phase the AV onto them and they die to state-based-actions. But I'm not entirely sure how viable it is in a deck like this.
You'll want to bolster (hehe) your resources a bit more. Typically, running 1x of everything is a bad idea, but since it's casual I'm assuming this was built with cards laying around. It's a nice foundation to work with, so I hope I was able to make some good suggestions for you! :D
4 months ago
Contagion Clasp , Armorcraft Judge , Cultivator of Blades , Cytoplast Root-Kin , Feral Hydra , Forgotten Ancient , Genesis Hydra , Heroes' Bane , Renegade Krasis , Ridgescale Tusker , Increasing Savagery , Overwhelming Stampede , Animation Module , Contagion Clasp , Ring of Kalonia , Inspiring Call , Magistrate's Scepter all could be good.
6 months ago
There's a lot of changes which need to be made. First drop all the Primordial Wurms, switch them for Pelakka Wurm or more Aggressive Mammoth, not having trample on a six drop is so important. Also you need more land you should play at least 23 forest in a deck like this. Ditch Bitterbow Sharpshooters, Ridgescale Tusker, Wall of Vines and Wild Wanderer. There are much better drops at that slot. Take a look at some of the other mono green list in here and see what they are playing, they usually have budget alternatives to some more expensive cards, Vine Mare is a good example of this.
7 months ago
Heya! I like the deck idea overall, Temur is a great color combination, and Animar can be really explosive and fun.
You already have some cards here that have +1/+1 counter synergy - I would say go all out with this prong of your strategy.
Hardened Scales doubles the speed with which Animar builds counters, and helps all the other +1/+1 counter triggers get better.
Ridgescale Tusker enables your board by putting a +1/+1 on everything but himself, and accelerates Animar futher.
Shaman of the Great Hunt might be good for some mid-game card draw, and helps spread the +1/+1 counters around.
Creatures with Kickers and X in their CMC are also great choices, because they can really benefit from how big Animar's reduction can get. Some ideas are Grunn, the Lonely King, Altered Ego, Fungal Behemoth, and Verdeloth the Ancient.
Okay, one for the lulz as well. Big time synergy with Animar's Protection from Black coming from Singe. Problematic blocker in your way? NOT ANYMORE! Singe makes them Black until end of turn, so Animar can swing through for the win. YEAAAAAAAAAAAAAAAAAAHHHHhhhhh...
7 months ago
Hi really like your list really good for the money! for the main deck Greenbelt Rampager and Ridgescale Tusker could be good option I'm not a big fan of Implement of Ferocity I know it's sometime good but you can't afford the loss of tempo. For 2 mana this deck can do a lot. also Duress is in most case more usefull then Divest especially that you have 4 Putrefy if I were you i'll go more into the agro side of this deck dropping Walk the Plank for Blossoming Defense and maybe dropping 1 Duress and 1 Putrefy for 2 Attune with Aether if you feel you need a LOT of aditional card draw Lifecrafter's Bestiary
for the sideboard 2-3 Heroic Intervention. I know it's 5$ but against board wipe you have almost no hope to win. 3-4 Natural State are always a good sideboard option 1 Yahenni's Expertise is a little akward sometime but if all your creature are 4/4 it's a game changer Lost Legacy could be usefull for the rest you could put your copy of Divest