Creature — Beast
When Ridgescale Tusker enters the battlefield, put a +1/+1 counter on each other creature you control.
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Ridgescale Tusker Discussion
2 days ago
Yeah, you could probably take out an artifact hate-card or two, given your recursion and tutors, unless you play a few rounds and you realize you're never sorry to see one topdeck. Hornet Queen is a great add. Maybe Yisan, the Wanderer Bard?
The list seems really tuned to me! Tons of ramp and ETB effects and sacrifice triggers, with tutors and recursion aplenty! This deck will perform for you and at least take you through the midgame no trouble.
As for win conditions, that depends on your playstyle...Pathbreaker Ibex is obviously good. I've found that Mogis's Marauder is surprisingly good, as is Kessig Cagebreakers. Vraska the Unseen is crazy if you can boardwipe, ult her, and then cast the Marauder... You can also win by attrition, using Butcher of Malakir, etc, but I personally find that strategy pretty boring, with a long time-to-kill.
I'm trying, therefore, to think of some unusual win conditions. I think this deck is good enough at tokens to use Overrun effects as your main win condition -- there are some interesting BG cards like Dance of Shadows, Dirge of Dread, Enlarge (those Lure effects would be a unique way to do it), Chorus of Might for an instant-speed alpha strike, Ridgescale Tusker for some jank grindy value...is that what you're looking for? The consistency of Craterhoof minus the annoying "seen-this-before" factor.
2 weeks ago
1 month ago
Ok, Kaledesh and up.... In my opinion, there are a couple ways to focus on a deck like this with only 3 sets to choose from: either a machanic focus, or just the good stuff build. The machanic focus would be your energy build or the -1-1 counter builds. The good stuff just jams the best stuff.
Either way, I would get a 4th Channeler Initiate in there. He is your only ramp currently, and with 10 cards in your deck that cost 5 or more, you want to see them as consistantly as possible. Plus, after a few ramps, he's a pretty good beater. You might also want to consider Druid of the Cowl or Servant of the Conduit as additional ramp. I really feel like you want to see a ramp guy on turn 2. That allows you to play your big creatures faster.
And about those big creatures- with mana dorks on 2, you'll want a few 4 drops in there because they're really good a turn early. Crocodile of the Crossing is a really good fit. Any of your mana dorks can hold the -1 counter he gives, and that allows you to start the pressure swinging for 5 on turn 3. Plus, if you used the Initiate, giving him the counter gets you an extra use of his mana ability. Other 4 drops worth of consideration are Bristling Hydra, Champion of Rhonas, Armorcraft Judge, Outland Boar (for budget), Skyship Stalker, and Vizier of the Menagerie. Obviously depending on your build type, some are better than others.
Going up the curve one more, you've got the Arborback Stomper, the Ridgescale Tusker the Riparian Tiger, and way at the top, don't forget the Verdurous Gearhulk. And you might want to consider Samut, Voice of Dissent. Giving all your creatures haste is a good thing, but if you have a channeler out (or if you went the energy build route you could have the servant or an Aether Hub available) you can use him to untap an exerted Glorybringer after combat or as an end of turn effect so he's ready to go next turn.
The last thing I would suggest is a little bit of card draw. Adding in Cathartic Reunion, Tormenting Voice, or even Mouth gives you a little bit of refueling power. It also gives you an outlet to pitch the Honored Hydra. Embalming him is way better than casting him. And pitching Mouth to the reunion or the voice gives you that as another option.
I know this isn't giving you a "this card is better than this card", but I hope it gives you a general direction for your build.
1 month ago
It's a good start. Removal in green is very hard to find so I like the small touches.
However, something about commander is you always want to have some sort of interaction with your general. It's certainly not necessary but with Multani, I think it's more fun. If you get some card draw in your deck, it would work really well with him.
Try Howling Mine, Font of Mythos, Collective Unconscious, Freyalise, Llanowar's Fury, Garruk, Primal Hunter, Glimpse of Nature, Heartwood Storyteller, Fecundity, Primordial Sage, Regal Force, Rites of Flourishing, Shamanic Revelation, Soul of the Harvest, Triumph of Ferocity or Zendikar Resurgent.
Another important thing in commander is a solid mana base. Running 38 Forests is not all bad but you want some more interaction with your deck. Oran-Rief, the Vastwood and Nykthos, Shrine to Nyx would go really well in your deck. You might also want to consider a Sol Ring and Gilded Lotus because those are commander staples.
Now, what to cut.
Let's start with creatures. One thing you have to think about when casting any kind of spell in a commander game is, "Is this spell worth the mana cost?" and "Does this spell have any kind of interaction in my deck?".
In my opinion, these are the creatures you need to cut. To the right of each, I will put some substitutes:
Shoe Tree ... This is illegal in commander.
A lot of the creatures you have just don't have much synergy in your deck. Cut them and try out the other recommendations I've given you thus far.
Other cards to cut with recommendations:
Call of the Herd ... Not really worth it unless you're running a token deck which you are not.
TL;DR I like your deck. It's a good first time commander deck. Try to cut some of the creatures out that don't have any synergy with it. Card draw would go well with your deck. Mono green always has ramp.
If you have any questions, feel free to ask! Welcome to the format.
1 month ago
SamSofa Honestly I'm not quite sure the reason I said bolster is because a friend said it reminded him of an old bolster deck then he proceeded to tell me that no one runs that anymore. I think I'm going for more of a creature heavy deck with sorcerys and instants that can support those creatures such as Blossoming Defense and Call for Unity or creature such as: Verdurous Gearhulk, Ridgescale Tusker or something like the Winding Constrictor you suggested.
1 month ago
Lmaokai Thanks for all the suggestions! I will certainly play Ridgescale Tusker instead of Stomper. I was splitting Natural Obsolescence w/ Dissenter's Deliverance for Indestructible\Scrapheap Scrounger, and because I'm not really familiar w/ my LGS's standard meta. I run only three Scrounging Bandar because they're dead if there are no valid target for it's ability. Then it's just a vanilla 2\2. I will consider Nature's Way instead of Prey Upon, but I'm not sure if I will switch them out. I usually just use Prey Upon on Narnam Renegade to kill a bigger creature (Deathtouch) and trigger revolt when Narnam dies. Since I can usually swing lethal on T5, I'm worried that Evolving Wilds will slow me down, but the ramp with Renegade Rallier is undeniably great.
Your suggestions are greatly appreciated!
In return, I'll +1 one of your decks
1 month ago
Canopy Vista Evolving Wilds. Wilds are for revolt trigger if you draw them for you double striker and if Scrounging Bandar are as important as you seem to be making them probably throw a 4th one in in place of the Narnam Renegade. Honestly I've been wanting to find some stupid f@#$ing reason to play Arborback because it's such a good card. Nature's Way is honestly the better Prey Upon but it does take up slots for 2 drops, but seeing how standard is more about the power of 2,3,4 drops now instead of the hella nerfed 1 drops I would recommend it. 2x Natural Obsolescence is questionable compared to 4x Dissenter's Deliverance if there's a reason please do tell. Ridgescale Tusker vs Arborback Stomper idk I think that arborbacks are best in sideboard rather than mainboard and if you run them you should run at least 2 in mainboard. Now the Tusker is a different story running one mainboard just for the super f@#$ing clutch draw that ramps the hell out of the game but doesn't make the deck drastically less consistent is a good idea. Overall I would cut outburst run 2x tusker in mainboard 2x stomper in sideboard make swap if against incredible aggro decks 4x Scrounging monkey thing, take out a herbalist believe me I've tried that idea but a 2/2 vanilla isn't all that great unless your running a shitload of board pump where you need bodies to just soak for a dickload of damage. Find some place for a couple more solemn recruits and if you have an evolving wilds on a draw with 1/2 of the out that'll be quite a tempo change when they trigger. Anyway I'm going to probably build this deck a bit differently but damn I still REALLY want to find a good place for arborback. GL in your gameday dude.