Wild Onslaught

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Brawl Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Uncommon

Combos Browse all

Wild Onslaught

Instant

Kicker (You may pay an additional as you cast this spell.)

Put a +1/+1 counter on each creature you control. If this spell was kicked, put two +1/+1 counters on each creature you control instead.

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Wild Onslaught Discussion

Boza on Kicker Deck

2 weeks ago

Your deck is like 96% standard legal, might as well go all the way. Otherwise, I like it - kicker is a great mechanic. 26 lands with 9 creatures that grant you mana are way too much. Go down 2 of each basic and add 4 Untamed Kavu.

Additionally kicker has two variants - wide or tall. Kavu goes well with either, but for example, Gruun is good in a "tall" deck (few strong creatures), while Saproling Migration is good in a "wide" deck (numerous small creatures you buff).

I would advise to choose one avenue or the other as going down both dilutes the focus of your deck. If you go wide, Wild Onslaught is a must-have. If you go tall, get some cards that large and in charge like Territorial Allosaurus.

Boza on Dastardly Designs #2: Clowning Around

2 weeks ago

Honestly, I am not a big fan of the designs. Here are some notes:

  • Having the peanuts design buff elephants, but not designing any elephants to go with it is a mistake of lack of cohesiveness. Otherwise, a fine card.

  • Fire eating does not represent flavorfully what fire eating is IRL - people are not making living bombs out of themselves. Should probably be rakdos colored.

  • Three rings is confusing on first and second read and gets super confusing if one or more of the three permanents goes away.

  • Magician is the best design, but certainly not an uncommon with that text box.

  • Circus Tent is a bit weird, but it works. Probably should be rare rarity to fit within the challenge and its design, but otherwise ok.

  • Feats of strength is a bit confusing, probably not rare as noted and a bit of a letdown at that mana cost and rarity. It is a Crash the Ramparts, a 23rd card in IXL limited, with minor upside, so unless your deck features Wild Onslaught as well, I think it is a pretty bad card, power-level wise.

  • Knife thrower does feel quite Rakdos too, undeservant of its mythic rarity, being an Icatian Javelineers with a better body. Also, after reading the design excerpt, being a literal filler in the holes of the design challenge is not a good place to be.

  • Ringmaster is quite alright - a decent commander, average to good draft pick that could be superb in the right deck, with limited constructed applications... wait. His effect is permanent? Well, that is a design oversight for sure.

Overall, if I was an average judge, I will have to say that half of your designs are not particularly good, while all of them suffer from being undercooked.

goldlion on Ghalta - Big tramply idiots

3 weeks ago

Litdaze - I was thinking the same thing - but Dungrove Elder for Coiling Woodworm is far more expensive. The aim of this is to stay below a certain budget and that would tip it over. There's many cards that are better options than cards in here, it's just the element of $$ that decides it.

I'll definitely be building off this! I've got a mono-green that uses Growing Rites of Itlimoc  Flip, Voyaging Satyr and Copperhorn Scout for some crazy mana ramp. This is in combo with some other great mana-dorking including Karametra's Acolyte, then Rishkar, Peema Renegade with Wild Onslaught and Strength of the Pack to make sure all my creatures could tap for mana. I get to spend big for each main phase as copperhorn untaps everyone.

I leverage the +1/+1 counters with many creatures that give abilities to the rest, Armorcraft Judge builds off of this for card draw. For that I also have Regal Force, Mouth // Feed and Shamanic Revelation. Things grow very quickly.

I use Setessan Tactics is a great green "board wipe" with all the growing creatures I have out This is especially great if you have ways to untap your creatures again after with the extra +1/+1 they each get from this to either attack, or fight again... maybe a Vitalize and/or a Mobilize, though this could be a waste of card slots in commander format?

Watcher in the Web is the most amazing chump blocker to get you a turn or two without taking direct damage. I find Grunn, the Lonely King to be fun :). Both are cheap $.

Looking forward to pulling that deck apart to build with my Ghalta!. I'll put my Bow of Nylea in for extra good times.... trample and death touch... mmmmmm... Maybe a Wasteland Viper as well for some sneakiness.

Thanks for the inspiration. I love the show by the way! I listen while I wash windows all the time. Keep 'em coming.

Khunjund on R/G Elves

1 month ago

You have a lot of 3-drops, so consider cutting a few for mainboard Lightning Strikes or something. Also, I don't know if you have enough spells with Kicker to justify Hallar, the Firefletcher, and as a Green deck, your creatures already get pretty big, so you could cut the Gift of Growths and Wild Onslaught if you need room.

elvishimpersonator on

1 month ago

ok id definitely go with 4Maulfist Revolutionary and 4Rishkar, Peema Renegade these creatures are your +1/+1 distributors in conjunction with the snake. also Arbor Armament and Wild Onslaught

Chuckles24 on Kicking It with Josu

1 month ago

Poaralion having Josu countered isnt the end of the world. You can keep clogging the board with saprolings until you find another Josu or just go on the saproling beat down plan. With Slimefoot, the Stowaway, Sporecrown Thallid, and Song of Freyalise its not too far fetched, but its obviously not what you want to do. I hadnt thought about Golden Demise. Wild Onslaught could be added to the sideboard. There isnt a lot that can deal with that in black and green. Making your creatures indestructible doesnt work, so the only real option is to pump that out of range.

Acute19 on RG Kicker Elves

1 month ago

I dig it! I'm working on a similar kicker list and would love to hear your thoughts (link below). My sense is that you're missing late-game threats to really close out the win. I'm running one Ghalta, Primal Hunger and one Fight with Fire. I suggest dropping Grow from the Ashes because you're already playing a ton of ramp and kicking Wild Onslaught is your only card requiring more than five mana to cast.

I would also highly recommend Shivan Fire. Most kicker decks on here don't play it... and that boggles my mind. This card has put in work for me in all my play-testing so far. I think there's even an argument for it over Shock or Magma Spray in any deck playing red. The big boon for Shivan Fire is that it can shut down Glorybringer. But even without the kicker, it's just awesome reach for taking out an early threat or finishing off a big beater after blocks. Must include IMO :)


Kickin Elvish Midrange (rotation proof)

Standard* Acute19

SCORE: 2 | 2 COMMENTS | 189 VIEWS | IN 1 FOLDER


JerryChops on Atraxa

1 month ago

Shalai, Voice of Plenty would be a great addition! I'm going to wait a few months before buying more cards for this deck though. GP Columbus just cleaned out my wallet >.< Wild Onslaught is a great card for +1/+1 but doesn't really add much to this deck as I already have multiple ways to get lots of +1/+1's on creatures.

Thanks for the suggestions and comment!

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