Wild Onslaught


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Uncommon

Combos Browse all

Wild Onslaught


Kicker (You may pay an additional as you cast this spell.)

Put a +1/+1 counter on each creature you control. If this spell was kicked, put two +1/+1 counters on each creature you control instead.

Wild Onslaught Discussion

Skippyeights on Adaptation

2 weeks ago

I was browsing the Dominaria card list and came across two cards that could work well for you:

Arbor Armament works like the Stony Strength but gives reach for a turn. Other than the Pteramander s you have little air support, and it could take awhile before you can adapt them to make them big enough to kill something. Arbor Armaments might be better in your sideboard depending on your local meta.

The better card I saw in Dominaria is Wild Onslaught . It can give lots of counters and it is an instant. Cast it end of opponents turn, kicked if possible, using Wilderness Reclamation and mana dorks. It's another sneaky (and on-color this time) way to get your Simic Ascendancy to go off without your opponent being able to respond.

Boza on My Approach for Deck Design ...

3 months ago


Pointing fingers and discussing semantics, whoever does it, is the opposite of being constructive. Let me try to clear the air and get back to constructive feedback:

Overall, this is a useful tool at any level of competitiveness, however, this is more of a mantra, than a rule. If you look at a card to add or remove, it is very useful to think "How does this card aid my main avenue for victory?" - at any level of competitiveness.

However, this cannot be your sole approach to deckbuilding. It is part of a bigger whole. You still have to consider not only how the card fits the strategy, but the mana color and mana cost (Grave Titan is a good zombie-generating card, but does it fit a typical zombie deck that has cards with 3 CMC or less), type of card (a GB saproling deck in standard may not want a powerful card like Wild Onslaught, since it dilutes the creature count), opportunity cost (by including this card, what am I giving up on?), etc.

TLDR; This is the basis of a great article called "How to decide whether to add a card to your deck", but needs to have more information. The factors currently considered are not enough.

Murphy77 on Green Impact elves

8 months ago

Wild Onslaught just seems to be very expensive (in terms of cmc) to cast kicked. dropping these makes some room for Ghalta and Itlimoc

Another card that I like for this kind of deck, but don't see how you can fit it in, is Vine Mare

Boza on Kicker Deck

9 months ago

Your deck is like 96% standard legal, might as well go all the way. Otherwise, I like it - kicker is a great mechanic. 26 lands with 9 creatures that grant you mana are way too much. Go down 2 of each basic and add 4 Untamed Kavu.

Additionally kicker has two variants - wide or tall. Kavu goes well with either, but for example, Gruun is good in a "tall" deck (few strong creatures), while Saproling Migration is good in a "wide" deck (numerous small creatures you buff).

I would advise to choose one avenue or the other as going down both dilutes the focus of your deck. If you go wide, Wild Onslaught is a must-have. If you go tall, get some cards that large and in charge like Territorial Allosaurus.

Boza on Dastardly Designs #2: Clowning Around

9 months ago

Honestly, I am not a big fan of the designs. Here are some notes:

  • Having the peanuts design buff elephants, but not designing any elephants to go with it is a mistake of lack of cohesiveness. Otherwise, a fine card.

  • Fire eating does not represent flavorfully what fire eating is IRL - people are not making living bombs out of themselves. Should probably be rakdos colored.

  • Three rings is confusing on first and second read and gets super confusing if one or more of the three permanents goes away.

  • Magician is the best design, but certainly not an uncommon with that text box.

  • Circus Tent is a bit weird, but it works. Probably should be rare rarity to fit within the challenge and its design, but otherwise ok.

  • Feats of strength is a bit confusing, probably not rare as noted and a bit of a letdown at that mana cost and rarity. It is a Crash the Ramparts, a 23rd card in IXL limited, with minor upside, so unless your deck features Wild Onslaught as well, I think it is a pretty bad card, power-level wise.

  • Knife thrower does feel quite Rakdos too, undeservant of its mythic rarity, being an Icatian Javelineers with a better body. Also, after reading the design excerpt, being a literal filler in the holes of the design challenge is not a good place to be.

  • Ringmaster is quite alright - a decent commander, average to good draft pick that could be superb in the right deck, with limited constructed applications... wait. His effect is permanent? Well, that is a design oversight for sure.

Overall, if I was an average judge, I will have to say that half of your designs are not particularly good, while all of them suffer from being undercooked.

goldlion on Ghalta - Big tramply idiots

9 months ago

Litdaze - I was thinking the same thing - but Dungrove Elder for Coiling Woodworm is far more expensive. The aim of this is to stay below a certain budget and that would tip it over. There's many cards that are better options than cards in here, it's just the element of $$ that decides it.

I'll definitely be building off this! I've got a mono-green that uses Growing Rites of Itlimoc  Flip, Voyaging Satyr and Copperhorn Scout for some crazy mana ramp. This is in combo with some other great mana-dorking including Karametra's Acolyte, then Rishkar, Peema Renegade with Wild Onslaught and Strength of the Pack to make sure all my creatures could tap for mana. I get to spend big for each main phase as copperhorn untaps everyone.

I leverage the +1/+1 counters with many creatures that give abilities to the rest, Armorcraft Judge builds off of this for card draw. For that I also have Regal Force, Mouth // Feed and Shamanic Revelation. Things grow very quickly.

I use Setessan Tactics is a great green "board wipe" with all the growing creatures I have out This is especially great if you have ways to untap your creatures again after with the extra +1/+1 they each get from this to either attack, or fight again... maybe a Vitalize and/or a Mobilize, though this could be a waste of card slots in commander format?

Watcher in the Web is the most amazing chump blocker to get you a turn or two without taking direct damage. I find Grunn, the Lonely King to be fun :). Both are cheap $.

Looking forward to pulling that deck apart to build with my Ghalta!. I'll put my Bow of Nylea in for extra good times.... trample and death touch... mmmmmm... Maybe a Wasteland Viper as well for some sneakiness.

Thanks for the inspiration. I love the show by the way! I listen while I wash windows all the time. Keep 'em coming.

Khunjund on R/G Elves

10 months ago

You have a lot of 3-drops, so consider cutting a few for mainboard Lightning Strikes or something. Also, I don't know if you have enough spells with Kicker to justify Hallar, the Firefletcher, and as a Green deck, your creatures already get pretty big, so you could cut the Gift of Growths and Wild Onslaught if you need room.

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