Wild Onslaught


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Uncommon

Combos Browse all

Wild Onslaught


Kicker (You may pay an additional as you cast this spell.)

Put a +1/+1 counter on each creature you control. If this spell was kicked, put two +1/+1 counters on each creature you control instead.

Wild Onslaught Discussion

ScionsStillLive on

5 months ago

Try Wild Onslaught for counters.

RainbowF13 on Selesnya Proliferate Casual

7 months ago

Hello again!

First and foremost, thank you MonkeySit for your kind and helpful comment!

I've taken your suggestion to heart and already meddled around a bit. I removed the 4x Ironshell Beetle in trade for another 2x Pledge of Unity and 2x Evolution Sage and it already seems to work a lot better!

I haven't gotten around to test Nissa, Who Shakes the World yet, but I think I'll substitute her for the 2x Wanderer's Strike . But she seems like a nice addition/win condition to the deck!

I do not really like Wild Onslaught because i already have a lot of non-creature spells, but I might try substituting the 2x Bloom Hulk for 2x Shalai, Voice of Plenty because i really like the hexproof it gives to creatures like Mowu, Loyal Companion with 12~ +1/+1-counters!

As for the thing about Arlinn, Voice of the Pack and Tolsimir, Friend to Wolves , I think i prefer leaving them 2x and enjoying their rarer appearence, because i think Ajani, the Greathearted is too good to pass up on. (Same with Jiang Yanggu, Wildcrafter )

Still, thank you for your kind suggestions, I will of course update this once I tested more cards!

MonkeySit on Selesnya Proliferate Casual

7 months ago

Welcome to the game!

I'd probably start by adding in 2 more copies of Evolution Sage . I've fiddled with these on MTGA and combined them with Nissa, Who Shakes the World and gotten my Nissa sitting on 25 loyalty counters and creatures buffed to roughly the same power and toughness.

You're going to want more reliable ways to put +1/+1 counters on your creatures to make the proliferate worthwhile. So I'd actually take out Ironshell Beetle , I'd personally have 4 copies of Pledge of unity, and a couple other choices are cards like Shalai, Voice of Plenty or Wild Onslaught .

The most important thing is that you need to decide on what you want your deck to do - You said you love Arlinn, Voice of the Pack and Tolsimir, Friend to Wolves but you only have two copies of each. If you want to focus them a bit more you will want 1-2 more copies of each I would guess. You could probably take out Ajani, the Greathearted in that case because you're going to get the same amount of life gain. You could probably do without so many copies of Jiang Yanggu, Wildcrafter too.

these are only a few suggestions but ultimately in the end, as long as you make sure you have fun with your deck, then you're playing magic the right way! have fun and goodluck!

Skippyeights on Adaptation

8 months ago

I was browsing the Dominaria card list and came across two cards that could work well for you:

Arbor Armament works like the Stony Strength but gives reach for a turn. Other than the Pteramander s you have little air support, and it could take awhile before you can adapt them to make them big enough to kill something. Arbor Armaments might be better in your sideboard depending on your local meta.

The better card I saw in Dominaria is Wild Onslaught . It can give lots of counters and it is an instant. Cast it end of opponents turn, kicked if possible, using Wilderness Reclamation and mana dorks. It's another sneaky (and on-color this time) way to get your Simic Ascendancy to go off without your opponent being able to respond.

Boza on My Approach for Deck Design ...

1 year ago


Pointing fingers and discussing semantics, whoever does it, is the opposite of being constructive. Let me try to clear the air and get back to constructive feedback:

Overall, this is a useful tool at any level of competitiveness, however, this is more of a mantra, than a rule. If you look at a card to add or remove, it is very useful to think "How does this card aid my main avenue for victory?" - at any level of competitiveness.

However, this cannot be your sole approach to deckbuilding. It is part of a bigger whole. You still have to consider not only how the card fits the strategy, but the mana color and mana cost (Grave Titan is a good zombie-generating card, but does it fit a typical zombie deck that has cards with 3 CMC or less), type of card (a GB saproling deck in standard may not want a powerful card like Wild Onslaught, since it dilutes the creature count), opportunity cost (by including this card, what am I giving up on?), etc.

TLDR; This is the basis of a great article called "How to decide whether to add a card to your deck", but needs to have more information. The factors currently considered are not enough.

Murphy77 on Green Impact elves

1 year ago

Wild Onslaught just seems to be very expensive (in terms of cmc) to cast kicked. dropping these makes some room for Ghalta and Itlimoc

Another card that I like for this kind of deck, but don't see how you can fit it in, is Vine Mare

Boza on Kicker Deck

1 year ago

Your deck is like 96% standard legal, might as well go all the way. Otherwise, I like it - kicker is a great mechanic. 26 lands with 9 creatures that grant you mana are way too much. Go down 2 of each basic and add 4 Untamed Kavu.

Additionally kicker has two variants - wide or tall. Kavu goes well with either, but for example, Gruun is good in a "tall" deck (few strong creatures), while Saproling Migration is good in a "wide" deck (numerous small creatures you buff).

I would advise to choose one avenue or the other as going down both dilutes the focus of your deck. If you go wide, Wild Onslaught is a must-have. If you go tall, get some cards that large and in charge like Territorial Allosaurus.

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