Brightstone Ritual

Brightstone Ritual

Instant

Add (Red) to your mana pool for each Goblin in play.

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Printings View all

Set Rarity
Onslaught (ONS) Common

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Highlander Legal
2019-10-04 Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Brightstone Ritual occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Red: 0.38%

Brightstone Ritual Discussion

ChickenBoy13 on Daddy Krenko *Primer*

1 month ago

Why are you running Lightning Bolt? I'd honestly cut it for Brightstone Ritual.

+1 because Krenko deck.

triplet93 on Red goblin

1 month ago

id bump the land up to 20-22. run 4 Brightstone Ritual if you want the ramp but 0 Seething Song. id also probably drop Impact Tremors and Chandra's Spitfire for 4 lightningbolt

psionictemplar on Turn One Twenty Goblins go...

1 month ago

I feel like you would be best off trying to make this like an 8 whack deck and my recommendation would be to work towards that plan.
Here would be my changes: -1 koth -4 street wraith -4 serum powder -4 infernal plunge +4 Skirk Prospector +4 Goblin Bushwhacker +4 Brightstone Ritual +1 mountain

Haima13 on Korvold, Aristocracy

3 months ago

My spoilers in the comment above arnt working for me so im trying something different. "If you want to sift through some cards you can look at each section, but I would recommend just looking at the first grouping to start with, as I went a bit too far with the other lists. Those lists are fine to just look at ideas or "good cards" but there are far too many to call them suggestions.

Headtext for first 3 entries. Show

Enters tapped but sac's for free Show

Doesn't enter tapped, cost mana to sac Show

The expensive ones Show

Cards that do similar but arnt lands Show

Haima13 on Korvold, Aristocracy

3 months ago

If you want to sift through some cards you can look at each section, but I would recommend just looking at "The short list" to start with, as I went a bit too far with the other lists. Those lists are fine to just look at ideas or "good cards" but there are far too many to call them suggestions.

Headtext for first 3 entries. Show

Enters tapped but sac's for free Show

Doesn't enter tapped, cost mana to sac Show

The expensive ones Show

Cards that do similar but arnt lands Show

crowned on [cEDH] Krenko Combo [[Primer]]

5 months ago

Cool Thread! I came back to my own Krenko brew and was immediately hit by the comment of TheGeneralAdvisor - great advice, man!

If you play Combo and your Commander is part of the combo, it is mandatory to ramp your commander out a turn or two earlier. The before mentioned rituals and lands are a great place to start. Depending on a player's budget, a turn 2 or 3 Krenko should be number one goal. This reduces the amount of interaction your opponents will have since they either tapped out to ramp or don't have all their land colors yet.

Brightstone Ritual and Battle Hymn are very synergistic cards in this deck, but especially the latter won't be useful in early game, unless you had a very specific course of turns. You simply don't have the early game tokens/creatures to cast your commander a turn earlier and therefore a classic Ritual/Petal might do the job a bit more reliably. A higher Artifact count will also help towards Welder and Engineer!

Card Draw: Paired with your extra turn spells, you can do some prepairment in the form of Commune with Lava or Slate of Ancestry . They synergize well with Mana Echoes and might give you the confidence to built up your game-finishing combo a turn earlier. Thrill of Possibility to discard Anger in your opponents end step. So these are my suggestions.

Your removal package is also quite lacking. Depens on your meta, but Abrade , By Force can really help you out against stax and give you some interaction against non-blue spells - in case you need it.

X cost spells also have the neat synergy of working well with your leftover ritual/echoes mana.

Cmeche on I want to quickly flood ...

6 months ago

I'm making two decks for two friends. This is one of them.



What I want to do is get a ton of goblins onto the field in a short amount of time and just relentlessly overwhelm everyone. The deck is almost all creatures, all of them goblins. Most of the creature cards generate goblin tokens. I'm hoping to stay under $50.

I figured there would be no point in pumping each other up because of Raid Bombardment , and not much reason to make each other cheaper because of Ib Halfheart, Goblin Tactician , at which point each 1/1 goblin is getting a possible 4 additional damage, and another possible 4 damage if blocked. Is this a good move?

I've also included Brightstone Ritual and Indomitable Creativity for the mid-game when my hand gets low, I can sac a bunch of tokens and literally throw a ton of goblins onto the battlefield from the library. Good move?

How did I do?

Inuyashaninja on Krazy Krenko, The Boss

1 year ago

Hey, so I think you should run Umbral Mantle over Sword of the Paruns , only because its cheaper option in terms of mana (umbral needs 6 to get going, paruns need 10). I recommend goblin war strike, its useful for removing a big creature (just like outnumber), but it is also useful in just out right removing someone from the game. If you ever have mana issues (especially given the higher cmc cards you run), i recommend Brightstone Ritual , Battle Hymn , and Mana Echoes (mana echoes is especially useful in that when krenko taps, the tokens that he creates in would end up creating a lot of colorless mana rather quickly. (Theres a formula to it, 2N^2, where N is number of goblins created. In addition, when you a lot of mana, you could use Comet Storm to just win against an entire group.

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