Countless Gears Renegade
Creature — Dwarf Artificer
Revolt — When Countless Gears Renegade enters the battlefield, if a permanent you controlled left the battlefield this turn, create a 1/1 colourless Servo artifact creature token.
Printings View all
|Aether Revolt (AER)||Common|
Combos Browse all
|Commander / EDH||Legal|
Countless Gears Renegade Discussion
3 months ago
I'd like to see more token generation in the lower slots- convoke payoffs are amazing, but cutting a few to get a threat on the board that can scare 3 mana plainswalkers is essential for pioneer. More raise the alarm, more marshal.
In terms of 1 drops, Legion's Landing Flip Hunted Witness , Cartouche of Solidarity , Skymarcher Aspirant / Snubhorn Sentry , Thraben Inspector exist. If you make bigger tokens, Wake the Reflections can work. Springleaf Drum helps power out low-mana creatures.
Voice of Resurgence is the strongest 2 drop available for this list.
Further up the curve, Launch the Fleet , Countless Gears Renegade / Servo Exhibition , Dwynen's Elite , Animation Module / Anafenza, Kin-Tree Spirit , Hero of Precinct One , Lovestruck Beast , Murder Investigation Precinct Captain , Thorn Lieutenant , Westvale Abbey Flip and Hanweir Militia Captain Flip
In terms of sidebord, we'll see how the meta shapes up, but Alive / Well , Dryad Militant are worth looking at beside standard options. Druid's Deliverance if vannafar combo takes off. Sundering Growth as an artifact answer.
3 months ago
Have you considered more incidental artifacts in the form of treasure or clues? Oko, Thief of Crowns is the obvious power move, but Karn, Scion of Urza lets you drop some big artifact tokens, and Saheeli, Sublime Artificer lets you copy up big artifacts.
10 months ago
Firemane Angel Flamewake Phoenix Grave Betrayal Gruesome Menagerie Gutterbones Immortal Servitude Infernal Offering Isareth the Awakener Marshal's Anthem March from the Tomb Magister of Worth Necrotic Plague Profane Command Rally the Ancestors Rescue from the Underworld Restoration Gearsmith Return to the Ranks Stitch Together Tempt with Immortality Tethmos High Priest Undying Evil Unhallowed Pact Victimize Wake the Dead Whisper, Blood Liturgist Call to the Feast Countless Gears Renegade Custodi Soulbinders Dawn of Hope Entrapment Maneuver Leonin Warleader Martial Coup Sram's Expertise Start / Finish Butcher of the Horde Mardu Ascendancy
10 months ago
I feel like tempered steel is a solid budget option, but getting it super competitive is going to take a lot of work. I did give some thought to a Blade Splicer / Countless Gears Renegade / Bygone Bishop flicker/midrange hybrid running it, but Dispatch or Trading Post isn't a spectacular payoff.
Its just one of those cards which is waiting for an efficient payoff that isn't already an archetype to drive Ethersworn Canonist 's price through the roof.
1 year ago
There's a couple of underwhelming creatures in there is my first thought; namely Ninth Bridge Patrol, Countless Gears Renegade and Kujar Seedsculptor. Not to add too many more into the Maybe list - but I think Oviya Pashiri, Sage Lifecrafter and Mentor of the Meek are worth considering.
An easy upgrade to Feat of Resistance or Ornamental Courage would be Heroic Intervention to catch your whole team. Righteous Charge could be improved upon - Collective Effort maybe. Similarly, you could switch Highspire Infusion for something with a bit more reach. The 'strive' cards are mana intensive, maybe someone's got better suggestions but... Solidarity of Heroes, Colossal Heroics, Nature's Panoply.
I know you are over on cards at the mo anyway but there's a large proportion of lands so if you're aiming at a similar ratio you'll want something to make use of that (Savage Conception?)... or just drop it down a bit... or add more card draw to get to your gas/impact cards.
Also, the 'fog's seem a bit unnecessary?
I feel like I've caused more questions than answers for you haha! Sorry :)
1 year ago
Honestly I would drop the Mechanized Production I would put Animation Module in it's place. Either that or choose Servo's or Treasure as the win con for it and drop the other entirely. I would go Servo, add White for cards like Servo Exhibition, Countless Gears Renegade, and Sram's Expertise. Just rocket out a ton of Servo's and then drop The Mech to win. Drop out blue to just be a splash enough for The Mech and Tezzeret the Schemer. You could run Sphere of the Suns for color fix and an early target for The Mech.
1 year ago
To use Jace's first ability more useful, I'd integrate more creatures:
- You discard many cards, so you're able to integrate creatures with revolt like Countless Gears Renegade and Solemn Recruit (The first one gives you a token too).
- Aether Swooper or Aethersquall Ancient can exploit the energy counters you get from Glimmer of Genius.
- Aven Wind Guide and Intangible Virtue could boost your tokens. In my opinion, Intangible Virtue is better than Aven Wind Guide, but it isn't standard-legal.
- I for myself like Thopter Spy Network, but it isn't standard-legal too.
1 year ago
1: That's great. Consistently drawing your main card will be so much better.
2: They might work fine, for now, but eventually someone figures out that you have problems countering bunches of cheap spells. Like, say... turn 1 Monastery Swiftspear, followed by turn 2 Lightning Bolt and Lava Spike. When that, eventually, happens, just remember that cheaper counterspells exist :)
3: Dual colored, untapped lands are one of these surprisingly powerful things. It doesn't look like much, and arguably, the improvement from adding a single copy of Glacial Fortress is so minimal as to be almost non-existent (Planck deck-improvement). But if you have several, it adds up, and turns your deck out to run smoother, and about one turn faster.
4: I'm not denying the usefulness of herald, but it would be easy to find a stronger 6 cmc wincondition. One more little improvement: Angel of Invention instead of Serra Angel. If you exchanged Bishop's Soldier for 2 additional Countless Gears Renegade, it would be even better (more bodies making the buff even more useful).
Oh, and I didn't say your deck was crap. If it plays well in your local meta, then it's an ok deck.