Countless Gears Renegade
Creature — Dwarf Artificer
Revolt — When Countless Gears Renegade enters the battlefield, if a permanent you controlled left the battlefield this turn, create a 1/1 colourless Servo artifact creature token.
Price & Acquistion Set Price Alerts
Countless Gears Renegade Discussion
1 month ago
I'll quitely reccomend Grove of the Guardian instead of Armada Wurm, as its unlikely to be cast in most games when the rest of your deck is so aggressive. Your flicker effects mostly hit creatures, so the Trial/Carthouche is unlikely to be fantastic unless you Cloudstone Curio combo it up, or go all in on Ajani's Chosen type token/enchantment synergy. If you can find them Blade Splicer is a fantastic, aggressive option that plays in to a token artifact strategy, and is readily backed by Sundering Growth type proliferate effects and cloudshift. Countless Gears Renegade, Genesis Chamber, Hangarback Walker, Knight-Captain of Eos/Druid's Deliverance, Nest Invader, Servo Schematic Thraben Inspector, Tireless Tracker, etc all play well into this strategy, and combined with some value artifact sacrifice or artifact matters effects like Dispatch a very aggressive game is possible.
Have a look at Trostani, Selesnya's Voice EDH to get a better idea of the cards out there, then adjust for your meta. Can't really reccomend more than that.
2 months ago
You have a lot of blinking creatures but not a lot of creatures that will actually do damage. I would say remove the Aviary Mechanic, since Jeskai Barricade will be more useful as a wall when you have primarily 1/1s out that can't block much. Then, here are some other interesting creatures that will do more than Aviary Mechanic
3 months ago
I'd consider cutting a countless gears renegade and a pair of thopter engineers- haste is awesome but comes a little late to make an impact on the game. Countless gears has trouble making tokens unless cloudshift has been used that turn, which is a problem. I've tinkered a bit and ended up with something that looks like this Heavy Metal Thopter (Drones) copy. The trickiness to discussing this without looking at sideboard is that most budget decks live or die on their sideboards. I've added one here to try and get a feel for things, but editing and playtesting it is gonna be the best way to get a handle on changes. Your meta will need different things to everyone elses, and so which options you consider most important will be substantially different to my view, and many others. Trying to get cards like Narnam Renegade and Countless Gears Renegade running without Wooded Foothills and friends in modern is going to be tricky, but it is absolutely possible, especially if you have to mainboard Tormod's Crypt for whatever reason. Good luck, and have fun playtesting.
3 months ago
Hey thanks for the +1! The reason why i have Metallic Mimic in is because you choose servo as its creature type then all other servos and mimics that enter the battlefield afterward enter with a +1/+1 counter. It also is a great way to trigger the Toolcraft Exemplar ability on turn 2.
The reason why I'm not a huge fan of Always Watching is because it only buffs nontoken creatures so unfortunately the servos wouldn't be affected.
Countless Gears Renegade is very interesting and something i might consider for the sideboard. I don't see a way to get the revolt to trigger reliably, especially on turn 2 when it's needed the most. I do see it being useful against a deck with a lot of deathtouch or control though.
I really do appreciate the suggestions and thanks again for the +1.
3 months ago
Always Watching might be an interesting additionl. Buffing the servos and thopters, and adding vigilance to your non-token creatures could be pretty good. Just a thought.
Cool deck! +1 from me!
3 months ago
Ok, thats a nice solid start and a strong idea. Modern is a turn 4 format- usually non-casual games are decided by turn four in one players favour, so most cards are at the 1-2 cmc, with key cards castable turn three. I love the idea of a kor firewalker/dash setup, it has a lot of potential, especially running a lot of removal. So lets start by looking at cards, costs and interactions and alternative multiple copies. Basically, the deck as you described it should run two sets of cards- things to enter the battlefield or benefit from entering the battlefield, or things that remove your opponents threats so you can grind out a win.
Removal- Fumigate, Flame Slash, Lightning Bolt, Stasis Snare all fantastic, with this setup Blessed Alliance, Celestial Flare, Immolating Glare are all options, with Leave No Trace, Radiant Purge, Disenchant, Urgent Exorcism and Valorous Stance, with the traditional red Smash to Smithereens and the like.
Engine- Kor Firewalker ( dragon claw ? it dodges boardwipes) Ajani's Pridemate , Screamreach Brawler, Mardu Scout, (Foundry Street Denizen, Dragon Fodder, Mogg War Marshal (possibly a single Cathars' Crusade), Spirit Bonds, Impact Tremors, Mantle of Leadership!!, Pandemonium, Soul Warden/Soul's Attendant, Countless Gears Renegade, Banisher Priest, Blade Splicer, Cloudform etc
Things I'd cut - Shivan Dragon(classic, but reducing the mana costs of the deck mean stuff hits the battlefield faster and you can run less lands) Resolute Blademaster Cinder Hellion Belligerent Whiptail too slow to cast when you need them, need you to already be winning to work. Fireball Heat Ray Armored Ascension Lust for War- slow and don't suit your gameplan of bouncing creatures for effect.
Interesting cards to consider- Legion's Initiative, damage, can protect your creatures by bouncing them, You could consider looking at the white Cloudform flicker archetype, soul sisters Soul Warden decks and RDW, which with key cards being reprinted may provide some good options. There is probably a card that has exactly the effect you want or need if you look for it, so its more about imagining what you want to be doing, and checking it can be done efficiently enough to work.
The key part of it all is sideboard- this is how budget decks thrive in the modern envoronment. Cards to specifically mess with opponents, Disenchant key artifacts, Deflecting Palm a big creature into an opponents face, Combust key creatures in control decks. Its all there with the weird, optional, situation specific cards. Test your deck, see what works and what doesn't before commiting, then go out and play, because your playgroup and metagame will not condform to whatever is out here in the world, and what is best might not be fun to pilot, and thats the whole point of playing. Don't be scared of playing on a tiny budget, there are a lot of cards that have fallen out of vogue and have low prices not because of how good they are but because they are unpopular eg.Nevermore. You can absolutely win most games by piloting well, even against the best decks and players with planning and a little luck.
4 months ago
4 months ago
I have been having fun playing an orzhov revolt deck too (Revolting Servo Aggro). My favourite card is Hidden Stockpile, allowing you to create servos, trigger revolt, scry and make spells that target your creatures fizzle by sacing the target. In a deck that can reliably hit revolt triggers Countless Gears Renegade offers great value. I'd imagine it would work well with Renegade Rallier in GW too. Call for Unity has won me games against control decks, but I found it a bit too slow against aggro/tempo/midrange, so I may take that out of my mainboard. Aethergeode Miner is great for triggering revolt - my 2c.