Countless Gears Renegade
Creature — Dwarf Artificer
Revolt — When Countless Gears Renegade enters the battlefield, if a permanent you controlled left the battlefield this turn, create a 1/1 colourless Servo artifact creature token.
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Countless Gears Renegade Discussion
2 weeks ago
+1 Interesting deck idea. Not sure what suggestions might help unless you tell us what you're having issues with during playtesting.
A little bit of criticism I could give you would be that your Vessel of Volatilitys are too slow to be considered decent "mana ramp", I mean hell, if you wanted that mana in one turn it would be pointless.. you'd pay four mana just to get four mana.
Also, obviously having any Artifacts or Creatures other than big hitters in the deck can possibly hurt it since Indomitable Creativity is in the deck to be your win con. So, as nice as your four Artifacts are in the mainboard right now, they WILL get you killed on occasion.
But then, you could just bite the bullet and build around that fact. So personally, I would probably drop the Vessels, the Panharmonicons (since they dont even trigger ANY ETB effects for you until after you get a big hitter out) and the Browbeats for 8 more creatures that will also help you get out more servos. I would suggest something like Master Trinketeer or Countless Gears Renegade (Revolt would trigger off of many things, for instance Evolving Wilds or even your Indomitable Creativity). Would you be sacrificing the consistent win con of 'Creativity into Stompy Creature'? Yes, a bit.. But it would give you better consistency throughout the early-mid game, and give you more use out of your Inspiring Statuary.
3 weeks ago
Also, Cogworker's Puzzleknot is a bad mana ratio for servo generation compared to other options.
Lastly, I know its stupid expensive but 1 or 2 more copies of Metallic Mimic would definitely improve the deck as it is the best turn 2 play possible here.
1 month ago
8 creatures isn't enough for the deck, you want more token generators, Sacred Cat, Anointer Priest are solid options. Also Countless Gears Renegade and Regal Caracal would be very good here. I would drop Malfunction and Revoke Privileges they are expensive and natural card disadvantage.
Also your removal setup should be more like 4x Fatal Push, 1-2x Vraska's Contempt with Walk the Plank in the side m maybe you have too much right now. For that reason Impeccable Timing can also go in favor of the above mentioned creatures or for more Opt as 1 Opt is a bit useless.
The mana base also needs an update I would run something like this.
4x Evolving Wilds (triggers revolt which is important)
Of course you could just drop blue altogether as the deck can work in B/W, however blue gives you a better sideboard.
2 months ago
i would recommend adding 1 maybe even 2 more Angel of Invention in, that card is great in the deck and your only turn 5 play and if you are running 24 lands you can afford it mana wise. but that is if you want to stay mono white, if you splash black you could add Weaponcraft Enthusiast, Hidden Stockpile and Syndicate Trafficker. if you put in those you could even put in Countless Gears Renegade.
5 months ago
I'll quitely reccomend Grove of the Guardian instead of Armada Wurm, as its unlikely to be cast in most games when the rest of your deck is so aggressive. Your flicker effects mostly hit creatures, so the Trial/Carthouche is unlikely to be fantastic unless you Cloudstone Curio combo it up, or go all in on Ajani's Chosen type token/enchantment synergy. If you can find them Blade Splicer is a fantastic, aggressive option that plays in to a token artifact strategy, and is readily backed by Sundering Growth type proliferate effects and cloudshift. Countless Gears Renegade, Genesis Chamber, Hangarback Walker, Knight-Captain of Eos/Druid's Deliverance, Nest Invader, Servo Schematic Thraben Inspector, Tireless Tracker, etc all play well into this strategy, and combined with some value artifact sacrifice or artifact matters effects like Dispatch a very aggressive game is possible.
Have a look at Trostani, Selesnya's Voice EDH to get a better idea of the cards out there, then adjust for your meta. Can't really reccomend more than that.
6 months ago
You have a lot of blinking creatures but not a lot of creatures that will actually do damage. I would say remove the Aviary Mechanic, since Jeskai Barricade will be more useful as a wall when you have primarily 1/1s out that can't block much. Then, here are some other interesting creatures that will do more than Aviary Mechanic
7 months ago
I'd consider cutting a countless gears renegade and a pair of thopter engineers- haste is awesome but comes a little late to make an impact on the game. Countless gears has trouble making tokens unless cloudshift has been used that turn, which is a problem. I've tinkered a bit and ended up with something that looks like this Heavy Metal Thopter (Drones) copy. The trickiness to discussing this without looking at sideboard is that most budget decks live or die on their sideboards. I've added one here to try and get a feel for things, but editing and playtesting it is gonna be the best way to get a handle on changes. Your meta will need different things to everyone elses, and so which options you consider most important will be substantially different to my view, and many others. Trying to get cards like Narnam Renegade and Countless Gears Renegade running without Wooded Foothills and friends in modern is going to be tricky, but it is absolutely possible, especially if you have to mainboard Tormod's Crypt for whatever reason. Good luck, and have fun playtesting.
7 months ago
Hey thanks for the +1! The reason why i have Metallic Mimic in is because you choose servo as its creature type then all other servos and mimics that enter the battlefield afterward enter with a +1/+1 counter. It also is a great way to trigger the Toolcraft Exemplar ability on turn 2.
The reason why I'm not a huge fan of Always Watching is because it only buffs nontoken creatures so unfortunately the servos wouldn't be affected.
Countless Gears Renegade is very interesting and something i might consider for the sideboard. I don't see a way to get the revolt to trigger reliably, especially on turn 2 when it's needed the most. I do see it being useful against a deck with a lot of deathtouch or control though.
I really do appreciate the suggestions and thanks again for the +1.