Thallid Soothsayer

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic Game Night (GNT) Uncommon
Dominaria (DOM) Uncommon

Combos Browse all

Thallid Soothsayer

Creature — Fungus

, Sacrifice a creature: Draw a card.

Thallid Soothsayer Discussion

bushido_man96 on I Ghave Up My Creatures Budget

2 weeks ago

If you have fodder to sacrifice, Thallid Soothsayer is good for card draw, and Moldervine Reclamation is another good one, a Fecundity that works only for you.

bushido_man96 on Go Not Into Dark Woods

2 months ago

More draw. I run Zendikar Resurgent in just about every green deck. Its a great card, providing both ramp and draw. Skullclamp is a staple in token decks for good reason. Run it. Beast Whisperer , Shamanic Revelation , Collective Unconscious , Greed , Arguel's Blood Fast  Flip, Thallid Soothsayer , and Vampiric Rites would all be good card draw options to consider, too.

Since you want your opponents to keep discarding cards, helping them draw cards can help with your deck's function. Howling Mine , Temple Bell , Rites of Flourishing , and even Ghirapur Orrery can help you with this.

Hope this helps. I've had my eye on building Nath for some time, too.

bushido_man96 on Nightmare Zone - Chainer, Dementia Master (EDH)

2 months ago

Nice list. If you are interested in another card draw/sac outlet, Thallid Soothsayer is an option.

bushido_man96 on sprockets

2 months ago

It appears that you lack some serious card draw. Rhystic Study is solid if you have any laying around. Sai, Master Thopterist would be thematic for the deck. Other options include Kami of the Crescent Moon , Well of Ideas , and Dictate of Kruphix . Yes, these options benefit your opponents, too, but if you chose to run Smothering Tithe , they would benefit your all the more. There are good card draw options in , too, like Greed , Vampiric Rites , Arguel's Blood Fast  Flip, and even something like Thallid Soothsayer (although not on theme at all). A staple card draw engine when playing token strategies is Skullclamp .

Hope this helps some. Probably not what you wanted to hear (more cards to add), but card draw sure helps with smoother game play.

x12721 on Never Play In Graveyards

4 months ago

What Pikobyte said. But for specific suggestions, I'll list them below.


- Brood Monitor isn't super strong in EDH. Not necessarily a must-cut, but one I'd definitly keep in mind. - Izoni, Thousand-Eyed is super powerful, but the mana requirements are pretty tough in a three-color deck. - Nefarox, Overlord of Grixis doesn't do much for your game plan. You have much better ways for forced sacrifice. - Scribe of the Mindful should probably be cut, unless you really want to keep the amount of Instant/Sorcery spells high. - Sphinx of Foresight , while interesting, is just kinda... meh. - Thallid Soothsayer is okay, but there are better sac outlets available to you. - Verdant Force is far too expensive and slow for what it does. - Weaver of Currents doesn't produce colored mana, which is important for a three-color deck.
- Curse of Disturbance isn't great, and not something you want to spend your T3 play on. - Underworld Connections could be cut in favor of better draw spells. Mystic Remora or Rhystic Study would be great here. -I respect the Exquisite Blood / Sanguine Bond combo, but without both cards you're stuck with a 5 CMC enchantment that doesn't do much for you.
- Haunted Fengraf and Rogue's Passage are both underwhelming, I'd look at replacing them with lands that produce colored mana or have stronger utility.
- Cast Down , Doom Blade , Incubation / Incongruity , Price of Fame , and Vona's Hunger are all decent removal, but again, you should prioritize permanents with those effects. - Dismiss and Unwind both seem like they're thrown in here. There's not much use for them. There are even creatures that can counter spells. - Thought Scour is worse than Stitcher's Supplier in this deck.
Nothing specific to replace here, but I would look into better (cheaper CMC) mana rocks and other value engines.

[email protected]_only on Teysa's Token Engine

5 months ago

Love the deck - been wanting to make a similar one for a while. accordianing suggestions to avoid filling the page.

Origin Spellbomb - double dips as part of "Lay me Down to Rest" here, allowing extra card draw for token generation.

Roc Egg - double dips as well, making multiple 3/3 flying tokens when it dies with your general on the field.

Sorin, Lord of Innistrad - pumps out lifelinkers, pumps out emblems. double win.

Hallowed Spiritkeeper - the bigger the graveyard, the bigger the swarm

Anointed Procession - Double up on tokens. works with Treasure & Clue tokens too

Wurmcoil Engine - double dips into a on death trigger

Hangarback Walker - double dips into, you guessed it, a death trigger. sensing a theme in my suggestions...

Sifter of Skulls - acts as an additional Pawn of Ulamog , but gives them 1/1 s instead of 0/1s

Pitiless Plunderer - gives treasure tokens on you creature's death.

Revel in Riches - gives treasure tokens on enemy creature's death, and an alternate win con

Sacred Mesa - also triggers a sac proc each turn you keep it around

Hidden Stockpile - a sac outlet that grants creatures.

Elspeth, Sun's Champion - pumps out tokens 3 at a time, or wide down the fatties. or both.

Twilight Drover - make tokens when tokens die. the cycle continues.

Custodi Soulbinders - makes tokens based on how many creatures were in play.

White Sun's Zenith - EoT mana dump for all the tokens. follow up with general cast, swing.

Entrapment Maneuver - force a solo attacker to die, makes tokens. handy little overlooked combat trick.

Legion's Landing  Flip - makes a single token for 1. lingers a bit, then turns into a land that makes tokens.

Lingering Souls - kind of a staple of Orzhov spirits, was kinda supprised not to see it.

Luminarch Ascension - stall to make stupidly cheap angels.

Massacre Wurm - each creature of theirs that dies will take another nibble out of their health. it all adds up.

Shadows of the Past - lets you dig quickly through your deck with aenough death effects. doubles as a recurable life drain effect once your yard is deep enough

Sangromancer - death is life. who knew?

Pious Evangel  Flip doesn't look it, but his flip is another Zulaport Cutthroat for your deck.

Bloodchief Ascension starts out small, but starts draining hard once it gets rolling.

Martyr's Bond is Butcher of Malakir for ALL permanent types you control.

gravepact and / or Dictate of Erebos act as non-wrathable butchers as well.

Vampiric Rites is a solid, cheap card draw engine for tokens.

Thallid Soothsayer is it's legged, slightly more expensive brother (no life gain, but no black mana cost. more expensive, but has legs. bit of give and take, really)

Perilous Myr - can be a decent source of colorless burn as needed, when paired with a good reanimation engine.

Seraph of the Scales - this card is solid, if not amazing, so I was rather suprised to not see it here.

Yosei, the Morning Star - either lock down 2 opponents for a turn, or one opponenet for 2 turns. either way is a solid win.

Archon of Justice - exile a threat on death. simple enough.

Ashen Rider - triggers coming and going, but kinda pricey mana wise. worth looking at if nothing else.

Kokusho, the Evening Star - drain ALL THE THINGS!

Solemn Simulacrum - goes in most decks, didn't see it here so I figured I'd mention it.

Vindictive Lich - gives alot of options for a single death effect.

bushido_man96 on Ghave, Guru of Spores Because F' em

6 months ago

I like your build here so far; Saprolings are a favorite of mine.

I think you should go with the new Smothering Tithe instead of Awakening Zone . I think it will trigger more reliably and consistently, and therefore be better ramp for you. I'm also a fan of Slimefoot, the Stowaway . I like Vampiric Rites in here, as it fits for when you want to sac creatures for effects. Consider adding Thallid Soothsayer as well. It works a bit smoother, as its effect costs as opposed to a color, which is nice in a three-color deck. I'm also a fan of putting in Greed for card draw, as sometimes you just want to fill your hand.

Looking pretty good so far!

bushido_man96 on So I'm making Aristocrats W/o ...

6 months ago

You've got several good Rakdos choices, because three of them have a sac outlet on the Commander, which is great for an Aristocrats theme. Judith is great, too, and can be very powerful in her own right.

But, a color combo you haven't considered thus far that might be up your alley is Golgari. It has so many great options to go with, and you can add Poison-Tip Archer as an additional Aristocrat. Golgari brings lots of good card drawing options to theme it with, with cards like Thallid Soothsayer , Vampiric Rites , Fecundity , Izoni, Thousand-Eyed , and that's just a few. Playing with also means you don't have to get hosed by enchantments. And you can just go nuts with your Commander options: Jarad, Golgari Lich Lord , Mazirek, Kraul Death Priest , and Savra, Queen of the Golgari , just to name a few. You can even do a saproling-specific build using Slimefoot, the Stowaway , which I'm doing myself.

With Golgari, you can just go nuts.

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Thallid Soothsayer occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Golgari: 0.12%