Creature — Fungus
, Sacrifice a creature: Draw a card.
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|Magic Game Night (GNT)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Thallid Soothsayer occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Thallid Soothsayer Discussion
4 months ago
Ayara also provides another target for Thornbite Staff .
I agree with Hi_diddly_ho_neighbor in regards to cutting the anthem effects, and in their place you should probably add in some card draw options. Greed is always a good one, and Arguel's Blood Fast Flip isn't bad. Thallid Soothsayer gives you another sac outlet/draw option, as does Vampiric Rites .
7 months ago
9 months ago
More draw. I run Zendikar Resurgent in just about every green deck. Its a great card, providing both ramp and draw. Skullclamp is a staple in token decks for good reason. Run it. Beast Whisperer , Shamanic Revelation , Collective Unconscious , Greed , Arguel's Blood Fast Flip, Thallid Soothsayer , and Vampiric Rites would all be good card draw options to consider, too.
Since you want your opponents to keep discarding cards, helping them draw cards can help with your deck's function. Howling Mine , Temple Bell , Rites of Flourishing , and even Ghirapur Orrery can help you with this.
Hope this helps. I've had my eye on building Nath for some time, too.
9 months ago
Nice list. If you are interested in another card draw/sac outlet, Thallid Soothsayer is an option.
10 months ago
It appears that you lack some serious card draw. Rhystic Study is solid if you have any laying around. Sai, Master Thopterist would be thematic for the deck. Other options include Kami of the Crescent Moon , Well of Ideas , and Dictate of Kruphix . Yes, these options benefit your opponents, too, but if you chose to run Smothering Tithe , they would benefit your all the more. There are good card draw options in , too, like Greed , Vampiric Rites , Arguel's Blood Fast Flip, and even something like Thallid Soothsayer (although not on theme at all). A staple card draw engine when playing token strategies is Skullclamp .
Hope this helps some. Probably not what you wanted to hear (more cards to add), but card draw sure helps with smoother game play.
1 year ago
What Pikobyte said. But for specific suggestions, I'll list them below.
1 year ago
Love the deck - been wanting to make a similar one for a while. accordianing suggestions to avoid filling the page.
Roc Egg - double dips as well, making multiple 3/3 flying tokens when it dies with your general on the field.
Sorin, Lord of Innistrad - pumps out lifelinkers, pumps out emblems. double win.
Hallowed Spiritkeeper - the bigger the graveyard, the bigger the swarm
Anointed Procession - Double up on tokens. works with Treasure & Clue tokens too
Wurmcoil Engine - double dips into a on death trigger
Hangarback Walker - double dips into, you guessed it, a death trigger. sensing a theme in my suggestions...
Pitiless Plunderer - gives treasure tokens on you creature's death.
Revel in Riches - gives treasure tokens on enemy creature's death, and an alternate win con
Sacred Mesa - also triggers a sac proc each turn you keep it around
Hidden Stockpile - a sac outlet that grants creatures.
Elspeth, Sun's Champion - pumps out tokens 3 at a time, or wide down the fatties. or both.
Twilight Drover - make tokens when tokens die. the cycle continues.
Custodi Soulbinders - makes tokens based on how many creatures were in play.
White Sun's Zenith - EoT mana dump for all the tokens. follow up with general cast, swing.
Entrapment Maneuver - force a solo attacker to die, makes tokens. handy little overlooked combat trick.
Lingering Souls - kind of a staple of Orzhov spirits, was kinda supprised not to see it.
Luminarch Ascension - stall to make stupidly cheap angels.
Shadows of the Past - lets you dig quickly through your deck with aenough death effects. doubles as a recurable life drain effect once your yard is deep enough
Sangromancer - death is life. who knew?
Bloodchief Ascension starts out small, but starts draining hard once it gets rolling.
Vampiric Rites is a solid, cheap card draw engine for tokens.
Thallid Soothsayer is it's legged, slightly more expensive brother (no life gain, but no black mana cost. more expensive, but has legs. bit of give and take, really)
Seraph of the Scales - this card is solid, if not amazing, so I was rather suprised to not see it here.
Yosei, the Morning Star - either lock down 2 opponents for a turn, or one opponenet for 2 turns. either way is a solid win.
Archon of Justice - exile a threat on death. simple enough.
Ashen Rider - triggers coming and going, but kinda pricey mana wise. worth looking at if nothing else.
Kokusho, the Evening Star - drain ALL THE THINGS!
Solemn Simulacrum - goes in most decks, didn't see it here so I figured I'd mention it.
Vindictive Lich - gives alot of options for a single death effect.
1 year ago
I like your build here so far; Saprolings are a favorite of mine.
I think you should go with the new Smothering Tithe instead of Awakening Zone . I think it will trigger more reliably and consistently, and therefore be better ramp for you. I'm also a fan of Slimefoot, the Stowaway . I like Vampiric Rites in here, as it fits for when you want to sac creatures for effects. Consider adding Thallid Soothsayer as well. It works a bit smoother, as its effect costs as opposed to a color, which is nice in a three-color deck. I'm also a fan of putting in Greed for card draw, as sometimes you just want to fill your hand.
Looking pretty good so far!