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Dauntless Cathar
Creature — Human Soldier
, Exile Dauntless Cathar from your graveyard: Put a 1/1 white Spirit creature token with flying onto the battlefield. Activate this ability only at any time you could cast a sorcery.
multimedia on Teysa Karlov Aristocrats
3 years ago
Hey, Skullclamp is one of the better repeatable die effects with Teysa since drawing 4 cards each time you equip to a creature for 1 mana is very good value. Skullclamp could replace Wayfarer's Bauble. The maybeboard is packed full of good cards that could be upgrades and there's several budget cards there to consider adding.
- Arcane Signet
- Talisman of Hierarchy
- Viscera Seer
- Archon of Justice
- Sun Titan
- Court of Grace
- Demon's Disciple
- Woe Strider
- Solemn Simulacrum
- Kaya's Wrath
- Generous Gift
- High Market
- Tainted Field
- Temple of Silence
These cards could replace:
- Vivid Marsh
- Vivid Meadow
- Orzhov Guildgate
- Gavony Unhallowed
- Dauntless Cathar
- Voracious Null
- Unruly Mob
- Countless Gears Renegade
- Thallid Omnivore
- Bone Splinters
- Elixir of Immortality
- Fellwar Stone
- Thallid Soothsayer
Other good budget cards with Teysa: Dark Prophecy, Midnight Reaper, Dreadhorde Invasion, Victimize, Ministrant of Obligation, Marauding Blight-Priest, Path of Ancestry, Witch's Cottage, Esper Panorama, Ash Barrens.
Good luck with your deck.
Shadowdarkraity on Spirits From The Bright Sun to The Dark Ocean
6 years ago
Ok, so my deck (from what I can tell) this deck seems to be very close to being done, what I am doing now is after some play testing for a while (now to be fair, my internet is out and I playtest on Cockatrice, so I had to playtest against myself and using the other deck I build and maybe 1 or 2 others) and I have found the top 4 cards that underpreforme the most in my deck
1 Seize the Soul2 Selfless Spirit3 Drogskol Cavalry4 Path to Exile
Now the first card I know I am not getting rid of is Path to Exile, It does come in use but either dosent pop up enough to be useful (Maybe I should add 2 extra) or I already have managed to get 30, 2/2 tokens with flying and vigalance, so it dosent seem to make the biggest difference.
Selfless Spirit does become kinda useless if I get him any other time I am not doing the finisher, sacfificing him to make all of my creatues invincable usually ends in me winning that turn, or the next one. But other then that there is not really any other time he becomes useful.
Now the two others, Drogskol Cavalry, and Seize the Soul are my final two, and are the two I do think can be replaced, or in the form of Drogskol Spirit, add something to it to make it stronger. Seize the Soul just has too high mana cost and dosent really shine. If there is a time i can cast him, there is usially two or three other spells I can cast that would help me more then him, even in the long run
Now some cards I thought could replace Drogskol Cavalry, or Seize the Soul
Dauntless Cathar- Would Replace Seize the Soul
Elgaud Inquisitor- Would Replace Seize the Soul (this one is near the bottom of the list)
Geist-Honored Monk- Would Replace Seize the Soul. He is higher mana cost but could be a goot finisher, maybe replace Selfless Spirit.
Oyobi, Who Split the Heavens- Would Replace Seize the Soul or Drogskol Cavalry (near the bottom of the list)
Crested Sunmare- Would Replace Seize the Soul. I dont know how to feel about him. I know its not a spirit but him and Drogskol Cavalry could be a good match up. (if only Crested Sunmare created Spirit tokens))
Twilight Drover- Would Replace Seize the Soul
Teysa, Envoy of Ghosts- Would Replace Seize the Soul or Drogskol Cavalry. This one is my absolute favorite on the list. She has protection from creatures and vigalance so as long as an ability says other wise, I can attack with her anytime. She also creates tokens when I get damage, so if I had 4 of her (or at least 2 or 3) then I would get 2-4 (with Anointed Procession)
Any Ideas from either the final touches, or the beginning of this deck XD, would be awesome. Thank you
argj on Sorin's Cruelty
6 years ago
I really appreciate your tips demonicgrizzly! Until I get my hands on the cards you mentioned, I've tried to make some changes that hopefully make the deck a bit better.
In
Out
TheDuggernaught on
6 years ago
With your limited card pool, I would suggest sticking to mono white weenies. This means cutting your big creatures (I would say anything over 4 cmc), and just sticking with the small creatures that are low to the ground. This strategy utilizes a "go wide" approach where you simply spit out too many creatures for your opponent to block. Things with flying are also very good with this strategy as once your opponent has creatures, they still might have difficulty blocking the ones with flying. The artifacts can also go. Artifacts generally cost a lot of tempo to both play and then equip. It is usually better to just play another creature. I would also consider adding the following cards from your collection: Bygone Bishop, Fiend Hunter, Bonds of Faith (acts as a pump if you need it, or pseudo-removal if you need it), Doomed Traveler, Steadfast Guard, Inspiring Captain, Steadfast Cathar, Kor Scythemaster, Kor Castigator, Mardu Hordechief, Fiend Binder, Elder Cathar, Dauntless Cathar, Cliffside Lookout, Nearheath Chaplain, Courageous Outrider, Sanctifier of Souls, Retreat to Emeria, Chapel Geist, Kor Bladewhirl. Serra Angel can be a good top end finisher. Most things with flying, produce tokens, and/or pump all creatures are good additions to a weenie deck.
I would up your lands count to 22, and I would try to have about seven 1-drops, about fifteen 2-drops, about twelve 3 drops, about five 4/5-drops. 22 lands will mean that you will hit your third land drop on turn 3 90% of the time when you are on the draw, and 85% of the time on the play. I would aim to have about 28-30 creatures creatures, and about 8-10 instants/sorceries/enchantments. This gets you to exactly 60 cards -- which is important. I could get into a lengthy mathematical explanation into why 60 cards is always the best -- but it essentially boils down to increasing the chances of drawing your best cards when you need them. It increases the consistency of the deck.
Aedran on G/W humans
7 years ago
elonth Will do next week, already have extra time this week so more time= more money. I'm also considering adding 4 Subjugator Angel you know for the kill swing against more stall based decks. Also what about Tireless Tracker in place of Steadfast Cathar and Dauntless Cathar?
elonth on G/W humans
7 years ago
i get that you are clearly on a budget. but you need to just not bother using Steadfast Cathar and Dauntless Cathar go up to 4 thraben inspecters. Odric, Lunarch Marshal you also desperiatly need removal more than you need equestiran skill. 4 Angelic Purge are great for the deck as well as they let you sacrifice clues to trigger uvenwald mystery while dealing with a threat.
xPariahx on
7 years ago
For a mainboard one-of: Westvale Abbey Flip. Lands are usually a bit tougher to get rid of and you definitely have the creatures to sac to it.
Lingering Souls is another staple that might be able to help you out a bit. I'd out a copy of Shamble Back and maybe a couple Dauntless Cathar since Lingering Souls gets just about as much done.
You're going to need some other dual lands in here, since your mana is split right down the middle. Which ones you want to use is between you and your pocketbook. Caves of Koilos or Godless Shrine, possibly. I was having issues of "not the right mana at the right time."
There's a lack of low-cost, one CMC white cards. Doomed Traveler would suit this deck.
Also, take a look at: Thoughtseize, Inquisition of Kozilek, and Duress since B/W doesn't have too many other good options for countering.
Swapping out Voldaren Pariah Flip for another Mentor of the Meek might be a good call, since he was a boon in my playtesting and the sole source of draw power at this time.