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Prosper, Tome-Bound is a new commander who rewards playing cards from exile by creating treasure tokens. This can be abused by using mass amounts of impulse draw to churn through our deck until we find our win condition. The game plan is simple enough:

Step 1: Ramp into prosper with mana rocks like Arcane Signet , Sol Ring , and Talisman of Indulgence or with rituals like Dark Ritual , Seething Song , Pyretic Ritual , Desperate Ritual and Strike it Rich .

step 2: Once prosper is out its time to start making treasure. Xorn makes extra treasure, Birgi, God of Storytelling   creates mana from spells and Storm-Kiln Artist gives treasures from instants and sorceries. Goldspan Dragon makes our treasure create 2 mana and can be easily tutored for with Magda, Brazen Outlaw or other tutors in the deck. Every cascade and suspend card also triggers prosper so Rousing Refrain and Wheel of Fate can set up even more explosive turns. Brass's Bounty also can create a ton of treasures to use later. Although not quite ramp and not quite a win con Jeska's Will is usually going to win us the game by creating mana and providing cards to cast that can cause prosper to give us mana. with the right ramp cards every card cast from exile can actually generate us mana.

step 3: With all the treasure generation dump it into spells like Commune with Lava , Apex of Power , Finale of Promise or Galvanic Relay to find what is necessary to win.

step 4: after all is said and done wining is what we came here to do and it is what we shall do. one way to win is pinging out opponents to death with Mayhem Devil , and Reckless Fireweaver . their little pings become a lot more scary with Torbran, Thane of Red Fell and Fiery Emancipation making them hit for 3. Alternatively use big amounts of direct damage to kill with Crackle with Power , Exsanguinate , or Comet Storm , all of wich are made even better with copy spells like Double Vision and Reiterate .

step 5? If after all that your opponents are still alive use a little recursion to do it all again. Ill-Gotten Gains is single use but gets three crucial things back to hand. Shreds of Sanity gets more specific cards but with the upside of keeping our hand. Finale of Promise at 10 will usually win especially when targeting spicy things like Jeska's Will . Past in Flames lets us use everything one more time before exiling them. Finally the best spell recursion in the deck is Underworld Breach which can cast the same card over an over again. Need mana? cast 3 Brass's Bounty . Need a specific combo? Demonic Tutor a few times. If your worried about running out of cards in your graveyard Faithless Looting , Faithless Salvaging and Quicksmith Genius take care of filling the graveyard.

If after all that someone is still alive just use Final Fortune and hope they don't survive

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99% Casual

Competitive