Tainted Peak

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Premodern Legal
Tiny Leaders Legal
Vintage Legal

Tainted Peak

Land

: Add .

: Add or . Activate this ability only if you control a Swamp.

jclaust on Savagery's Kaalia

6 months ago

Hola, take my advice with a pinch of salt. Please provide the following:

Deck Power Level: Low/Mid/High

Deck Budget (Use $50 increments):

I will operate as if you read the Summary on my deck's page and on a Budget. Best Kaalia decks follow similar philosophy.

Mana Base: Land/Ramp/Fixing

Remove...

Ravnica Bounce Lands, "Temple of" Lands, Evolving Wilds and Terramorphic Expanse because tapped lands hinder early Kaalia plays and protection set up, while adding needless nuance and play sequences.

Add (Budget suggestions; fill gaps with Basics)...

Tainted Peak

Battlefield Forge

Shadowblood Ridge

Smoldering Marsh

3 Reveal Land

Note: Dual Land List

Solid Ramp and Fixing, trade Commander's Sphere for Talisman of Indulgence or Fellwar Stone.

Awesome. I did not have to mention Tech Land that provide Haste.

Support: Tutor/Draw/Other

Remove / Add

Bladewing the Risen / Karmic Guide- Bladewing has 7 targets, while Karmic Guide targets any, is castable and chains with Bruna.

Akroma, Angel of Wrath / Runehorn Hellkite- Draw power is critical, more so for Kaalia.

You are the first with Flicker spells before my intervention. Teferi's Protection and kin are stellar once Mana Base and Support is optimized. Deck needs 1-2 Mass Draw spells; then one can trade the 3 MV Draw Spells for lesser MV Draw. Mass or Low MV Reanimation goes a long way in Kaalia decks.

Interaction (Meta Dependent)

Remove / Add

Crackling Doom / Despark- It is best to remove the issue versus possibly.

Oblivion Ring / Wear / Tear- Instant versus Sorcery. 2-for-1 for the same MV. Rip Apart is cheaper.

Mortify / Fracture- Deck needs non-Creature removal rather than creature removal, plus Fracture hits more for less.

Merciless Eviction / Rout- Instant speed Wraths lets one set up first. Kaalia needs it. Living Death is outstanding.

Malfegor / Creature- Kaalia desires a hand; also, the deck lacks sufficient Draw power. Sign in Blood will do, too.

Last Word

From all stated, replacing as Tapped Lands for Untapped Lands is the most significant change one can make. Next, better your Win Condition. Then cater to your Meta. Lastly, make precise and monetary upgrades. As a first build, it is solid and shows promise. Be well.

Keep brewing.

multimedia on Oliviiiaaaaa

8 months ago

Hey, good start and budget Vampire version of Olivia.

Consider getting the Crimson Vow Vampiric Bloodline Commander precon? The precon would be a fine start at upgrading your Vampires and has many staple cards for Commander such as Command Tower and Arcane Signet. What all precons lack however is a good basic casual Commander deck structure to start a deck with:

Not all areas of a deck are covered in this structure example just the basics and of course these numbers can change as you're deck building. Some cards can cover many areas which is what you really want with cards you choose to play especially in this case Vampires.

Vampire upgrades in Vampiric Bloodline: Patron of the Vein, Necropolis Regent, Anowon, the Ruin Sage, Champion of Dusk, Butcher of Malakir, Crossway Troublemakers, Stromkirk Captain, Sanctum Seeker, Cordial Vampire, Rakish Heir, Indulgent Aristocrat, Malakir Bloodwitch, Bloodtracker, Vampire Nighthawk, Falkenrath Noble, Blood Artist.

Other good nonVampire cards in Vampiric Bloodline: Sol Ring, Arcane Signet, Command Tower, Olivia's Wrath, Vandalblast, Stensia Masquerade, Swiftfoot Boots, Rakdos Signet, Blasphemous Act, Feed the Swarm, Rakdos Charm, Night's Whisper, Commander's Sphere, Tainted Peak, Unclaimed Territory, Exotic Orchard, Path of Ancestry, Smoldering Marsh, Foreboding Ruins, Shadowblood Ridge, Temple of Malice.

Of course you don't have to get the precon, but in doing so you get a lot of cards at one time. I listed many cards that would be upgrades to pick and choose from if you would rather do that, if at all. If interested I offer more advice in another comment.

Good luck with your deck.

multimedia on Alesha Khan of the Graveyard

1 year ago

Hey, Karmic Guide is a helpful budget creature with Alesha. Alesha reanimates Karmic and then Karmic lets you reanimate any creature and that creature doesn't enter the battlefield attacking. Karmic also gets back into your graveyard to reanimate again when you don't pay the echo cost at your next upkeep.

Sac outlets let you reuse creatures by getting them back into your graveyard to reanimate again with Alesha. This is important with Master of Cruelties to be able to cheat him onto the battlefield with Alesha again attacking. A couple of the better budget sac outlets are Goblin Bombardment and Viscera Seer.

If you add Murderous Redcap then you have a combo with Anafenza, Kin-Tree Spirit and Alesha can reanimate this combo. Add Viscera Seer as the sac outlet who Alesha can reanimate for an infinite damage to opponents combo by repeatedly sacing Redcap and persist does the rest. Karmic Guide is helpful with combo like this because you don't want Anafenza or Seer to enter the battlefield attacking instead you just want to reanimate them.

You have a good package cards for looting as well as tutoring for creature putting it into your graveyard. Anger is a nice card with these effects to give Alesha haste.

Battlefield Forge, Caves of Koilos, Exotic Orchard, Furycalm Snarl, Shineshadow Snarl, Smoldering Marsh, Tainted Field, Tainted Peak are some budget land upgrades to consider.

Good luck with your deck.

multimedia on Vampire Assault

1 year ago

Hey, nice budget version.

I prefer a lower mana curve with Vamps having Edgar and Ruinous Ultimatum as the high end. With Patriarch's Bidding and Haunting Voyage as major recovery.

Here's two combos that give you repeatable value or can potentially win the game without having to attack with Vamps which in some situations is helpful in Commander.

Oathsworn Vampire + Cruel Celebrant + Yahenni, Undying Partisan is a Vamp combo because of Edgar's eminence to create as many Vamp tokens as mana you have available from repeatedly casting Oathsworn from your graveyard. This combo makes die triggers from Celebrant by sacing Oathsworn which is what lets you cast Oathsworn from your graveyard. Combine these Vamps with Cordial Vampire to make your Vamp army powerful with +1/+1 counters. Combine this combo with Captivating Vampire to gain control of a lot of your opponents creatures.

Bontu's Monument is nonVamp card that can replace Celebrant in the combo and it reduces the cost of Oathsworn to only one black mana. Blood Artist can also replace Celebrant. Viscera Seer is another Vamp sac outlet that could replace Yahenni in the combo.

Throne of the God-Pharaoh combines with Captivating Vampire and other Vamps to drain all your opponents life by tapping Vamps. Captivating can gain control of a creature and that creature can be your own creature repeatedly which means that if opponents don't have creatures to steal then you can continue activating Captivating.


Here's some suggestions of how to improve the manabase on a budget.

Vault of Champions and Spectator Seating are excellent lands in multiplayer, but they be out of budget range.

Good luck with your deck.

multimedia on Chainer, Nightmare Adept Reanimate

1 year ago

Hey, nice semi budget version of Chainer.

I see Kiki and there's some cards to consider adding to make him better:

Ooze can use any activated ability of creatures in all graveyards which can be versatile in multiplayer Commander. With Chainer Ooze gives you lots of options: Magus, Necromancer, Feldon, Fulminator, Purphoros, Pet, Seer, etc, but best of all Kiki. Ooze can be another Kiki when Kiki is in your graveyard. When this happens with Ooze you can make infinite tapped Oozes since Ooze is not legendary therefore it can copy itself infinite times. Infinite Oozes can be used with other cards to be win conditions.

If Pet is in your graveyard then Ooze can sac itself to make one black mana. When this happens then infinite Oozes can make infinite black mana. Use infinite black mana to pay for a game winning Ribbons since you can discard or cast Cut and then cast Ribbons from your graveyard.

Ooze can be Viscera Seer which with infinite Oozes can be infinite scrys to find the card you need or Syr/Exsanguinate as a win condition. With both Seer and Pet in your graveyard gives you many options with infinite Oozes to find and cast any card you want. Having creature sac outlets are good with Chainer because then you can cast a sac outlet from your graveyard and get more value from creatures who can't sac themselves. Goblin Bombardment, two drop sac outlet, is one of the best in Commander and it can be a win condition with infinite Oozes or infinite Conscripts without having to attack.


Other cards to consider adding:

An expensive price card upgrade to consider is Sidisi, Undead Vizier as a repeatable tutor with Chainer and Sidisi can sac itself. With a sac outlet Rune-Scarred Demon can be a repeatable tutor, is less price and nice for reanimation getting a 6/6 Demon. Plaguecrafter is powerful repeatable effect with Chainer because it can sac itself. This card with Chainer can shut down your opponent's nontoken creature strategies.

Graven Cairns, Tainted Peak, Ash Barrens, Jund Panorama are some budget lands to consider adding especially Craven.


Cards to consider cutting:

  • Lantern-Lit Graveyard
  • Bloodfell Caves
  • Star Compass
  • Zombify
  • Grave Scrabbler
  • Murderous Rider
  • Ancient Craving
  • Overseer of the Damned

Good luck with your deck.

multimedia on rakdos, the showstopper/ chaos

1 year ago

Hey, nice start on a budget. Chaos can be a tricky theme to build.

The avg. CMC of your deck is very high at 4.3 with only Sol Ring as reliable ramp and only having 35 lands. This 4.3 number means you will consistently not be casting a card until earliest turn four, more like turn five. Not doing anything for the first four turns or more is not fun in Commander because you risk basically not having any board presence at all before turn five. My advice is add some ramp in place of a few high CMC cards (5 CMC or higher). Doing this will reduce the avg. CMC and ramp will make it easier to cast spells especially Showstopper.

Some cards for ramp to consider adding:

For the cards to consider cutting you want to make a choice of what are the best cards you want at the high end of the mana curve? Having lots of both high CMC Chaos cards and big creatures is too many high CMC cards. Showstopper is the six drop creature you want to cast. Cards to consider cutting to add more ramp:


Reanimation is a good secondary strategy when playing so many high CMC creatures. Reanimation needs enablers to get creatures into graveyard which is good with Patriarch's Bidding and Demons. Consider expanding on reanimation? Another reason to add enablers for reanimation is Anger. A haste enabler to give your high CMC creatures haste, attacking with them the turn you play them especially Showshopper.


Some card changes to consider:

Budget lands to consider adding to replace some basic lands: Graven Cairns, Ash Barrens, Grixis Panorama, Jund Panorama, Foreboding Ruins, Tainted Peak, Evolving Wilds.

Good luck with your deck.

multimedia on The Killer and Savior | Obosh

2 years ago

Hey, you have lots of reanimation spells, as well as creatures you want to reanimate not cast, but lack enablers for reanimation. Enablers are cards that can put your creatures into your graveyard so they can be reanimated. The budget Eldrazi want to be in your graveyard, you don't want to to cast them because they're too much mana. You want a some what equal ratio of enablers for reanimation and actual reanimation spells.

Buried Alive can tutor for any three creatures and put them into your graveyard. It's excellent with Anger, as one of the three, to give all your creatures haste. Letting them attack/do damage faster which is good with annihilator. Final Parting does both, it can tutor for a creature to reanimate, putting it into your graveyard and the reanimation spell to reanimate it, putting it into your hand.

When you can draw cards before or after discarding this can help to enable reanimation and keep your hand stocked of other cards to cast or give you more chances to draw a reanimation spell. Magus of the Wheel can discard your hand and draw a new seven card hand. In Magic this effect is called a wheel. Dragon Mage can be a repeatable wheel effect and it's on a 5/5 odd CMC flying Dragon. It's a creature to reanimate especially if it has haste. Neheb, Dreadhorde Champion is repeatable pseudo wheel effect if you do combat damage with Neheb. Difference is you choose which cards you discard and then draw that many cards as well as make red mana equal to the number of cards you discarded. Neheb can be an enabler and ramp to help to cast Eldrazi.

Azra Oddsmaker can be repeatable discard/draw. You choose a creature you control and if that creature does combat damage to an opponent then you draw two cards. Oddsmaker is an odd CMC and it can target itself. Faithless Looting, you draw two then discard two. With flashback you can cast it again later on if at some point you draw a creature and can't cast it, but have reanimation in hand. Flashback also makes it so you can discard Looting to another effect and cast it later.

Budget lands to consider adding: Command Tower, Smoldering Marsh, Canyon Slough, Ash Barrens, Jund Panorama, Tainted Peak. If you add Anger then also add Smoldering and Slough. They're dual lands that count as a Mountain for Anger.

Good luck with your deck.

multimedia on

2 years ago

Hey, nice budget version of Edgar. I like that you included the combo.

An area to look to improve is the manabase. 15x combined Plains and Mountain basic lands is a lot when your deck is primary black. You want black mana more than any other in the early game which Swamps help with, but Plains and Mountains don't. Consider more dual lands that can make white and red mana as well as black? You want most of the dual lands to be able to make black mana because you need black mana the most.

The manabase is budget, Tower and Check lands are good, but even on a budget there's lands to consider adding:

More expensive options: City of Brass, Godless Shrine, Blood Crypt, Sulfurous Springs, Sacred Foundry, Graven Cairns, Fetid Heath, Rugged Prairie.


Some upgrades to consider:

  • Captivating Vampire > Kalitas, Bloodchief of Ghet
    Three drop > seven drop. Captivating Vampire is a very good reason to want to play tribal Vamps in multiplayer Commander especially with tokens.

  • Knight of the Ebon Legion > Bloodsworn Steward
    One drop > four drop. Less mana cost cards that are should be considered to be cut because is difficult to make with this manabase for a four drop. Edgar already has haste.

  • Shadow Alley Denizen > Stromkirk Noble
    Noble is not worth it because consistently you will not have red mana turn one, but you will have black. Denizen is same price and can give other Vamps or itself evasion when Vamps ETB or Vamp tokens are created.

  • Drana, Liberator of Malakir > Patron of the Vein
    Three drop > Six drop. Drana can get out of control with attacking Vamps and tokens as a repeatable way to put counters on Vamps.

  • Dolmen Gate > Ferocity of the Wilds
    Gate is excellent with Drana and other attacking Vamps since your attacking Vamps don't receive combat damage thus they can't die from combat damage, but if blocked they do combat damage to blocking creatures.

  • Ruinous Ultimatum > Kindred Charge
    Ruinous is a better overall effect for one more mana and a more difficult mana cost. It's a busted effect in multiplayer Commander.

  • Living Death > Bloodline Necromancer
    Bloodline can reanimate one Vamp; Living could reanimate a lot more. Living is mass sac of creatures for all players and then mass reanimation of the creatures that were in graveyards before the ones that were saced. It can help to recover and for five mana it can recover a lot.

Good luck with your deck.

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