Tainted Peak

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Torment (TOR) Uncommon

Combos Browse all

Tainted Peak

Land

Tap: Add (1) to your mana pool.

Tap: Add (Black) or (Red) to your mana pool. Play this ability only if you control a Swamp.

Tainted Peak Discussion

multimedia on Rakdos Beatdown

3 weeks ago

Hey, you're welcome :)

I don't want to discourage you by suggesting to add so many cards and cut so many cards. You have a really good plan for when you get Rakdos onto the battlefield, but the problem is you haven't included many ways to cast Rakdos. Because can only cast him if an opponent loss life for the turn. You have a great late game base of creatures, really good, but there's not very much, if any, early game plays to make. Commander decks want three plans at various stages of a game. One for the early game, one for the mid game and one for the late game. Right now you have planned out the mid and late game well, but have neglected the early game. My advice is sacrifice some mid and late game cards for early game cards.

Some examples of different plans for each stage of the a game.

Early game (ramp and pingers):

Mid game (Rakdos and reanimation):

Late game (Eldrazi and other big creatures)

In my opinion it's better to have a lot more early game plays then mid and late game. The early game plays should help to setup and get into the mid and late game. Low mana cast reanimation/enablers is an an example of early game plays that can be just as good as a mid/late game plays. Tutors are an excellent bridge between each stage of the game because they let you get a certain card for what ever stage you're at and in of need at the time.


As I said in my last comment I think you can cut quite a few of the big creatures and replace them with more early game cards that let you interact with Rakdos faster.

Cards to consider cutting:

  • Cinder Barrens
  • Bloodfell Caves
  • 1x Mountain
  • 1x Swamp
  • Chainer, Dementia Master
  • Endling
  • Garna, the Bloodflame
  • Geth, Lord of the Vault
  • Greven, Predator Captain
  • Hythonia the Cruel
  • K'rrik, Son of Yawgmoth
  • Massacre Girl
  • Nighthowler
  • Overseer of the Damned
  • Soul of Innistrad
  • Tetzimoc, Primal Death
  • The Haunt of Hightower
  • The Scorpion God
  • Fated Return
  • Phthisis
  • Blackblade Reforged
  • Whispersilk Cloak
  • Loxodon Warhammer
  • Sword of Truth and Justice

All these cards are by no means bad, they're just in my opinion worse than the other cards here. In my last comment I listed about 20 cards for you to consider adding most except Heartless Hidetsugu and Artisan of Kozilek were one to three CMC. Which included pingers ( Spear Spewer , etc.), mana rocks ( Rakdos Signet , etc.), reanimation/enablers ( Doomed Necromancer , Buried Alive , etc.) and instant removal ( Chaos Warp , etc.).


40 lands is a lot of lands, consider cutting some for additional mana sources (mana rocks)?

I think you're better off adding mana rocks then having lots of lands and equipment. I think it helps your deck more to have color fixing and ramp then equipment. Mana rocks are excellent early game plays. Equipment are mid to late game plays and they only do something if you have creatures on the battlefield who can attack. Rakdos or Sin Prodder could be good sources of a creature for equipment, but equipment overall is not doing much here. Because of mana cost for Rakdos then mana rocks that can make colored mana are more desirable then ones that can't. However if you have the powerful mana rocks that only make colorless mana ( Sol Ring , etc.) still play them because they're some of the best cards in Commander.

Lots of basic lands can be problematic when the main casting cost you're trying to make is for Rakdos. Some other playable Rakdos dual lands to consider adding:

patrickd117 on Syr Gwyn

1 month ago

I'd cut: Tainted Field and Tainted Peak . You need way more swamps for these to not be colorless lands a lot of the time. Basilisk Collar seems pretty marginal. It's just low impact, especially without pingers. Bloodcrazed Paladin also seems pretty bad. Diamond Knight isn't really playable in monocolor, much less three color. Cabal Paladin is also bad. Prismatic Lens isn't a good 2 cmc mana rock. Add the Talismans over it. Righteous Confluence is on theme, but also just kinda terrible. 3 knights for 5 mana at sorcery seems bad, even if you're exiling an enchantment as well. Steelclaw Lance seems too low impact as well.

I'd add: Nomad Outpost . And just generally, since so many of your knights have heavy color requirements, I think you need a very good mana base. I like all of Gus's suggestions for knights to add. Sylvia Brightspear should also probably be played if you're playing her partner. She's also solid with the swords of. Danitha Capashen, Paragon and Silverblade Paladin seem better than a bunch of your other knights. Balan, Wandering Knight also seems pretty decent. It's better than Twinblade Paladin at the very least. I think you should also be running a bunch of the good non-knight equipment creatures. Sram, Senior Edificer is great card advantage as is Stonehewer Giant . Merciless Eviction is imo a must play in w/b. Likewise, I think Sunforger is a must play in W/R

multimedia on

1 month ago

Hey, there's a lot of hype around Anje and for good reason, but Chainer, Nightmare Adept is also excellent from the precon especially with Magus of the Wheel . Given the current budget I don't think trying to make your deck a cEDH version is in your best interest especially because of the manabase with 30 basic lands.

There's lot of good cards here, but the manabase isn't comparable. Consider adding some Rakdos lands? At least add the budget ones?

PaneledSmile40 makes a good point about adding cards that can let you play Anje quicker, even turn two. I think all his/her budget card suggestions for this are good and can replace the additional mana sources here especially the Diamonds, Grafstone and Chalice.

Glint-Horn Buccaneer can be a backup plan with Library of Leng . This two card combo with Anje and any madness card such as Fiery Temper can kill all your opponents with damage from Buccaneer. Buccaneer even without Leng is a good card with a repeatable discard source. Leng is a may ability which means you can still discard cards to your graveyard if you choose to, but having the option to put the card you discard on top of your library can be powerful.

Anje is a good reanimation enabler. You already know this because there's many reanimation spells here and you need reanimation for the Worldgorger combo. Consider adding more reanimation Apprentice Necromancer , Buried Alive and Rune-Scarred Demon ? Demon is a creature you can reanimate to tutor for other cards.

Good luck with your deck.

eliakimras on Edgar Markov

2 months ago

Since you are playing Vampires with Daddy Markov at helm, you will find out that your deck will have a low curve (mostly 1-3 mana to get the most out Edgar Markov 's token creation) and will lean heavily on black (like 75%+ black). So it's better that your nonbasic lands enter the battlefield untapped and can generate black mana.

Some suggestions of cheap, untapped lands for Markov are Unclaimed Territory , Battlefield Forge , Caves of Koilos , Tainted Field , Tainted Peak , Foreboding Ruins , Smoldering Marsh , Graven Cairns , Concealed Courtyard .

The first lands I would take out would be Boros Garrison , Wind-Scarred Crag and Temple of Triumph , because they always enter the battlefield tapped and don't generate black mana.

legendofa on Why is WotC Inconsistent with ...

3 months ago

This comment probably isn't going to be that helpful, but I'd like to see a full same-time reprint, or new land cycle, of the Torment Tainted lands ( Tainted Peak and friends). A full and complete cycle would take up 20 slots in a Standard-legal set, but they could probably find a place in a summer supplement.

multimedia on The Family of Blood

6 months ago

Hey, nice upgrade of the precon, but you need more Vamps, less of all the other stuff :) Good job cutting Powerstone for Lantern, that was the right choice since your deck is three colors.

Edgar's eminence is a major reason to play him as a Commander and to take more advantage of eminence consider more low CMC Vamps? One drops, two drops and a couple of three drops? The idea is to have more opportunities to play Vamps in the early game which then in return gives you more Vamps on the battlefield because each Vamp you cast gives you a 1/1 Vamp token.

Budget Vamps ($5 or less each) consider adding:

You already have your high CMC Vamp to play, six drop Edgar from the Command Zone therefore you don't need a lot of other high CMC creatures. Instead cut back on the high CMC Vamps five CMC or higher for lower CMC Vamps make it easier to have more Vamps on the battlefield which in return makes Edgar's ability better, to have more Vamps to add counters too. If you like some of these suggestions I offer help to make cuts.

Shared Animosity and Bloodline Keeper  Flip are two expensive price, but powerful cards with Vamps and Edgar.


Some budget lands ($5 or less each) to consider adding:

These can replace lands here that ETB (enter the battlefield) tapped such as Orzhov Guildgate, Boros Guildgate, Akoum Refuge, etc.

Good luck with your deck.


multimedia on Demon's Chaos

6 months ago

Hey, consider adding a reanimation strategy as an alternative way to get Demons onto the battlefield?

Buried Alive , Faithless Looting and Gamble are upgrades for enablers to get Demons into your graveyard. Buried gives you complete control over what Demons you search for and put into your graveyard. Looting can be used two times because of flashback. Animate Dead , Dance of the Dead and Victimize are low mana cost cards to reanimate a Demon. This package of six cards can do a lot for your deck.

Consider Hammer of Purphoros , Urabrask the Hidden and Anger ? Most Demons don't have haste which means that they can't attack or really do much the turn you play them. Anger is good with Buried or Looting to put it into your graveyard. Consider Rakdos Signet and Talisman of Indulgence ? More two drop mana rocks. Consider Chaos Warp ? It's a staple instant removal spell in Commander.

For the manabase here's some budget lands ($3 or less each) to consider: Command Tower , Foreboding Ruins , Smoldering Marsh , Ash Barrens , Grixis Panorama , Jund Panorama , Shadowblood Ridge , Tainted Peak and Graven Cairns . All these lands can ETB (enter the battlefield) untapped.


Cards to consider cutting:

  • 5x Swamp
  • Rakdos Guildgate
  • Bloodfell Caves
  • Rupture Spire
  • Gateway Plaza
  • Demonspine Whip
  • Rakdos Keyrune
  • Rakdos Locket
  • Dreamstone Hedron
  • Curse of Bloodletting
  • Grave Betrayal
  • Smash
  • Disrupt Decorum
  • Recover
  • Ancient Craving
  • Goblin Lore
  • Tormenting Voice

Good luck with your deck.


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Tainted Peak occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Rakdos: 0.68%