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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it.)
Shuffle your library, then reveal cards from the top of it until you reveal a nonland card, exile that card and put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.
Gleeock on I LOVE CHAOS
1 month ago
DrukenReaps that is a playstyle (which I love) that only certain people win with, takes a very different look at tempo & life totals as a resource. Very midrangy (which I also love). It is really fun to force players to make different decisions than they normally would because you have been chiseling at life totals on a non-lifegain control deck for example.
If you build it the non-cEDH/combo way Atla Palani, Nest Tender is chaotic in a fun way. Atla with Tobasco Sauce plays with high variance. Ruric Thar, the Unbowed is one of my favorite egg-hatches, which probably fits the bill for this topic.
Polymorphing probably fits this bill too, you can build however much variance you want then Reality Scramble tokens.
Fun variance cards: Oath of Druids is a staple for me, you can make the game very lopsided against a miserly opponent with this. Creative Technique is powerful but has variance, Protection Racket is amazing in a fun Timmy deck that doesn't care that much if you lose a card here and there. None of those really stall things, they just keep the foot on the gas. I know there are more that I will think up.
Gleeock on Your Cheap Obscure Overperformers?
4 months ago
Chain Devil - really anything causing players to sacrifice nontokens seems to pan out well.
Creative Technique - always demonstrate, it is crazy good particularly in Timmie decks.
Mob Rule - causes so many 1-sided blowouts
Prosperous Partnership - boros ramp that gives you a combatants at the solid 3 mana value
Descent into Avernus - groupslug done well. This can just change the entire outlook of a game.
Rhadamanthus on Creative Technique and Time Restrictions
7 months ago
They get cast immediately. If a resolving spell or ability says you can cast something and doesn't specify a window of time ("this turn", "until your next turn" etc.), it means you cast it right now as part of the resolution. The spell doesn't resolve immediately, but you put it on the stack and make all the necessary choices etc. and then after the previous spell/ability is totally finished resolving everyone will get a chance to make responses before that new spell starts to resolve.
The normal reason you're only able to cast certain types of spells at certain times is because the base rules of the game only give you permission to cast them at those times. It's possible to get additional permissions from other effects like the Flash ability, cards like Vedalken Orrery, or cards like Creative Technique. However, if you're given an actual specific restriction then there's no way to get around that. Teferi, Time Raveler will stop Creative Technique cold, because it's trying to get you to cast a spell at a time you wouldn't normally be allowed to cast a Sorcery (during the resolution of another spell).
TehGrief on Creative Technique and Time Restrictions
7 months ago
Do the cards exiled with Creative Technique remain in exile until they are cast, or do they get cast immediately?
Does this bypass spell time restrictions when you demonstrate it on an opponent (allowing them to cast a creature spell on your turn without flash)?
Max_Hammer on Mathas, King of Politics
7 months ago
I had nothing to do this morning in class, so here you go, too many card suggestions.
-Incarnation Technique, Creative Technique, and Excavation Technique all give you and a buddy a powerful effect. Of course, you’re getting the better end of the deal, but they can have cool stuff too.
-Benevolent Offering kind of goes along with that, too.
-Tempting Contract and Master of Ceremonies both give everyone good loot, but give you more.
-Flumph is great. It’ll trigger some of the effects in the section below when people attack you for a card, and it’ll make everyone your friend.
-Tenuous Truce is Flumph for two.
-Smuggler's Share is nice, since you’ll get just a little more out of giving everyone extra card draw.
-Jailbreak is excellent for only two mana and basically no money.
-Revenge of Ravens and Oath of Kaya both do the same thing, more or less. You can see why they’d be nice, especially with goad.
-Cunning Rhetoric and Mangara, the Diplomat both give you extra card draw for your opponents’ hubris.
-Sivriss, Nightmare Speaker gives you extra draw every turn. Like, three cards worth. That, or it’ll be a lightning bolt to the face for someone, so you win either way.
-Sword-Point Diplomacy is kind of the vibe I’m going for here.
-Emberwilde Captain is more goad and works with your pre-existing Monarch card.
-Leyline of Combustion is always pretty fun, along with all of the leylines. Just super annoying, is all.
-Magma Hellion and Lava-Field Overlord give you a big bad creature. That’s all, really. Not super scary, but they’re here.
-Bring Down, Gang Up, Deadly Designs, and Play of the Game are all good removal that other people can pay for and when there’s some big Emrakul threat on the board, people are usually pretty willing to spend to get rid of it.
-Mogg Assassin and Council's Judgment are both more removal, but less shaky ones. Just remember that Judgment can exile more than just one thing.
-Wake to Slaughter and Dredge the Mire are both resurrection spells and both very nice. Only problem is that an opponent has to pick for you. Just make sure that anyone willing to help will be given a high five and a 5/5 angel or something.
Gleeock on Anybody have a card that …
9 months ago
Of the new stuff I have been having tons of luck with forced sac for nontokens or specific parameter forced sac. Chain Devil is kickass. Balor has nailed so many opponents with that odd little nontoken artifact sac.
Demonstrate cards: Creative Technique & Incarnation Technique have a way of bringing me back in to games.
Davinoth on Prosper's Purgatory [Treasure EDH]
1 year ago
elliotmward97: Thanks for the upvote and the follow! =D I'll go through each of the cards you've posted and give you my thoughts
Creative Technique: A card I'd considered. I'm not super into giving benefits to my opponents, especially benefits based on chance. I tend to have very poor RNG in all games, and I just imagined scenarios where I turn up a couple of mana rocks and my opponent turns up an Eldrazi or something lol. And on the other side of that, without using the Demonstrate portion I just feel like most of the time I'm not going to get my five mana back from it with only 6 cards greater than six Converted Mana Cost in the deck.
Ancient Copper Dragon: All day, every day! I think this card is going to be a beast. Lots of new toys coming in Baldur's Gate.
Imperial Recruiter: I've actually been thinking about this as well, as many of the most effective cards in the deck are things like Reckless Fireweaver and Disciple of the Vault. But also being able to grab things like Dockside Extortionist and Marionette Master in the late game is pretty slick, too.
Ragavan, Nimble Pilferer: In my last few trips to my LGS, I've looked at their foil Ragavan under the counter and thought really hard about buying it, but always talked myself out of it lol. While this card is great, it does become a gradually worse draw the more rounds into the game you get. If it weren't so expensive I probably would include it, but I also don't feel like it's going to make or break the deck.
Robber of the Rich & Dire Fleet Daredevil: Both of these kind of fall into the same camp as Creative Technique. Both fine cards in their own right, but they hinge on factors outside of my control.
Malakir Rebirth Flip: Also a fine card, not really my style but can slot into pretty much any black deck.
Author of Shadows was cut in favour of Soul-Guide Lantern. Author is a good card, but it was an inclusion more for the Graveyard Hate aspect of the card than for the Exiled cast. On top of being one mana to cast instead of five, it also has artifact synergies with the rest of the deck, too. :)
Thanks again, glad you like the deck! =D
Gleeock on Win Conditions / Near-whining Musings
1 year ago
It has been kindof nice for my usual meta that about 1/2 of our decks have converted over to a groupslug or goad element. Those inherently allow for more midgame combat & chip dmg with a "we can deal with it later" attitude instead of the amped up "every player needs to be stopped" games. We play some of those too, but it is nice to have a couple of lower synergy disruption decks that sneak a backdoor win here & there just off playing more mid-tier threats or sudden Timmystuff plays that have a high impact but also aren't must play scenarios. Removing some must play/must tutor things has allowed me to play more undervalued bombs like Storm the Festival or Creative Technique... with massive impact + high variance