Magmatic Channeler

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Magmatic Channeler

Creature — Human Wizard

As long as there are four or more instant and/or sorcery cards in your graveyard, Magmatic Channeler gets +3/+1.

, Discard a card: Exile the top two cards of your library, then choose one of them. You may play that card this turn.

Mousemke on Bombardier Gold

1 year ago

dunno if you will try to port this type of thing to modern, but for comparison, here are some comparative upgrades you could make

-Disfigure => Dismember (not a clean swap, may depend on your usage)

-Lightning Strike => Lightning Bolt

-Play with Fire => more Lightning Bolt?

-Searing Blaze?(how important is the scry)

-Morbid Opportunist => Grim Haruspex

-Seize the Storm => hard to replace 1:1, but it's expensive. maybe Dreadhorde Arcanist or Magmatic Channeler

also lands. i wont dive that deep here but ofc the land base standard => modern are quite different

duchessCretina on Come On Baby Light My Fire

2 years ago

Hey, I have been trying this card (Dragon's Rage Channeler) in burn, and it occurred to me that maybe it can help you activate Pyromancer Ascension... And it also reminded me of Magmatic Channeler.

Idk, it felt that maybe they can help you feed the graveyard and give you extra gas. Also take a look at March of Reckless Joy, Valakut Awakening  Flip and Reckless Impulse :)

Jackfrost23 on A Very Budget Shadow

2 years ago

Thank you so much for the compliments Balaam__. I haven't actually got around to testing the deck yet so I'm unsure on how Scourge of the Skyclaves. It can grow really huge with all the damage we are taking and we have a lot of ways to damage the opponents too (especially because we are such a creature heavy deck). I did consider Magmatic Channeler while building and it could definitely be a great inclusion. That's the problem with deck building: there are too many choices. Once I get around to playtesting I'll let you know.

Balaam__ on A Very Budget Shadow

2 years ago

Impeccable design. Very impressive, particularly because of the bargain basement budget allotted. Does Scourge of the Skyclaves perform consistently well in your playtesting? It’s the one possible point of concern when I reviewed this. Maybe it’s personal bias (I did not care for Zendikar Rising at all) but it seems the most likely candidate for an upgrade. Magmatic Channeler perhaps?

hungry000 on Help wanted - Budget modern ball lightning

2 years ago

I think you could use some more ways to fill the graveyard. Magmatic Channeler is a great repeatable discard outlet that can dig for reanimation spells and also become a threat itself. Four Channelers and four removal spells like Bloodchief's Thirst or Burst Lightning would be a good way to fill out the last 8 cards of the deck.

I also recommend playing Merchant of the Vale over Cathartic Reunion . Cathartic is a powerful draw spell, but you only really need one Ball Lightning in the graveyard for Thunderkin Awakener , and being able to Haggle away a Lightning Skelemental on turn 1 into Thunderkin on turn 2 is really good.

Finally, four Fling and four Village Rites feels like too many. I'd cut two of each to play four Ransack the Lab , which is a really good enabler since it finds reanimation spells and pitches Ball Lightnings into the graveyard at the same time without needing to have a Ball in hand.

If you want, check out this budget 8-Ball deck I made: 8-Ball Elementals | Budget Battle Box. It features all of those cards I mentioned above and has a budget sideboard that you could use for reference in the future.

nUKe13 on nUKe13 Mardu Pyromancer - PRIMER

2 years ago

JacenSolo29 as far as the next update goes, I’m waiting to see if there is anything else that drops from MH2, but I think we have the complete list now.

My first impressions are:

1) Faithless Salvaging - this works better than Thrill of Possibility since it can be cast on an empty hand and the rebound can’t be caught by hand disruption. Instant is nice if we really do want to cast on opponent’s end step. Then, if we draw an instant, we can cast with rebound on the stack to get full value.

2) Prismatic Ending - I personally really REALLY like this. Great against aggro, Humans, Jund, Ponza, Death's Shadow (minus Gurmag Angler ). See (https://strategy.channelfireball.com/all-strategy/home/is-prismatic-ending-the-new-swords-to-plowshares/)

3) Damn - again, LOVE IT! Definitely love the versatility, but I don’t know if it would replace Dreadbore (hits PWs), Fatal Push (instant and cheaper), or Engineered Explosives (can be triggered at instant speed and can be cheaper). Definitely a consideration for spots that previously included Damnation or Wrath of God .

4) General Ferrous Rokiric - I personally really like this. Immune to most removal (specifically EFFICIENT removal) such as Lightning Bolt , Path to Exile , Fatal Push , and Cryptic Command bouncing it. If you play a lot of multicolor spells, like Kolaghan's Command , Kaya's Guile , Kaya, Orzhov Usurper , Nahiri, the Harbinger , Dreadbore / Terminate , and Lightning Helix , then you definitely benefit from having this.

5) Dragon's Rage Channeler - this has a Magmatic Channeler feel to it and couples well with the graveyard-centric focus. If you opt for utility ARTIFACTS, like Mishra's Bauble , Damping Sphere , or Engineered Explosives , ENCHANTMENTS, like Blood Moon , or PLANESWALKERS, like Liliana of the Veil or any of the previously mentioned PWs, then you have an even easier time to activate Delirium. You do have to attack every turn, but having flying as evasion is really nice. Surveil is good if we start running more Flashback spells, like more Lingering Souls or Smiting Helix .

6) Void Mirror - TRON HATE FTW! This would compete with Damping Sphere as far as utility goes, but still really REALLY nice.

7) Obsidian Charmaw - OMG there are SO many Tron hate cards in this set, and I LOVE it. If Tron or Eldrazi Tron get more popular through all the hate from this set, then this would be great to add create a clock.

8) Vindicate - old EDH tech being added to Modern. I like the idea of destroying anything, but sorcery speed and 3 cmc, with everything else that has come into the game (and power creep), makes me unsure of its power. Could be what we need, but 3cmc is already crowded in the list.

9) Flame Blitz - UW/x, Jund, and maybe Tron typically run more PWs, so if we forgo running PWs, ourselves, then this serves as an extremely cheap PW hate card. Cycling is nice if we draw it and the opponent has side boarded out a majority of their PWs.

10) Harmonic Prodigy - if we bring back Young Pyromancer , add in Dark Confidant , and focus on Prowess, then I think this would rather have a home in a Feather, the Redeemed /spell-slinger deck. Still, it would be ok here, with the high spell count we run.

11) Sanctifier en-Vec - I don’t think we want to use this... definitely expect it in Burn or D&T lists against us.

12) Dauthi Voidwalker - now THIS we can use. Basically Sanctifier en-Vec , but unilateral hate and can help against Dredge or other recursion based decks. I like that we can sac on targeted removal and cast one of their spell(s). can conflict with our spells, but we are usually ok. If we get Blood Moon ed, we can usually laugh it off and power through it.

13) Bone Shards - in the primer, I’ve indicated that Mardu Pyro has different variants (spells/grave, PW, and Aristocrat/tokens). I feel this would slot nicely into an token deck, along with Village Rites , Kroxa, Titan of Death's Hunger , and Afterlife creatures.

14) Fury - at first glance, I’ve been conflicted. Seems ok as protection from aggro strategies, but I wish it had either 1 more toughness, did more damage, hit players, or cost less. It just seems... meh... I’m skeptical, but I’ve definitely been proven wrong before, so I’ll keep my mind open.

15) Mine Collapse - great if we run a bit more heavy on lands and run late. Too bad it doesn’t hit players though... a common theme from cards this set.

16) Arcbound Whelp / Esper Sentinel /Knighted Myr - another idea that has come to fruition from this set is Mardu Affinity. No, we won’t tech for Hardened Scales , but the removal suite that we run, in addition to these new artifact creatures (and lands!) is tempting enough to test some brews.

I hope this gives an idea of what we could change for the deck. The list was roughly done in the order of what we would tech in to the current build, but anything is possible! Let me know what you all think.

Edit: some of the cards (Knighted Myr, Mine Collapse, and Bone Shards) did not have the links set up in TappedOut as of the time of this post, so I do apologize for that.

ChrisHansonBiomancin on Red-Blue Anon

2 years ago

Fling is a cool idea, tho from playtesting this deck Rielle is typically only up to probably about 7 or 8 power on average by the end of the game so it wouldn't be something that could do the job entirely. Also, Ox of Agonas tends to be a very important card for breaking the game in my favor so he gets dibs on the bulk of the graveyard- obviously you want to leave as many instants/sorceries in the yard as possible for Rielle and Magmatic Channeler , but generally speaking those cards and triggers from Ox are more important.

Load more
Have (1) reikitavi
Want (0)