Zhalfirin Void

Zhalfirin Void

Land

When Zhalfirin Void enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

: Gain .

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Zhalfirin Void Discussion

bushido_man96 on Momo: Twice the horns, twice the fun

2 months ago

Naya Panorama and Jund Panorama can also search you up a Mountain. I would exchange them for Dormant Volcano and Zhalfirin Void . The Volcano is too much of a tempo hit, and the Void doesn't seem like a necessary source of colorless mana. Storage lands like Mage-Ring Network seem really clunky, too.

I'm not sure you're running enough dwarves to get anything consistent out of Magda, Brazen Outlaw . You also only have 5 ways that I count to make treasure tokens, and a few are one-offs. I think you either need to go all-in on the dwarf aspect, or pull out of it completely. I think you'd need to run somewhere around 20 dwarves at the least (more would be better) to get some consistency out of that strategy, along with some reliable ways to tap them regularly outside of combat, like with vehicles, Kyren Negotiations , and Dwarven Bloodboiler . The Bloodboiler will also help you to buff up your commander to get that one-shot kill in (provided he doesn't have shroud at the time).

Hopefully this is helpful. And let me know if I'm wrong about how consistently you are able to get the value you want out of the Magda plan here.

PyroSwardsman on Yuriko Test

4 months ago

The deck is looking pretty good. I like the creature base you have chosen, there are a couple questionable creatures though. Cloudreader Sphinx seems kind of bad in this deck. If you just want a flying scryer, perhaps Sphinx of Foresight, Prognostic Sphinx, Stormwing Entity, or Siani, Eye of the Storm.

Passwall Adept is just not good enough. its too much of a resource drain. Opt is not helpful in this deck since you immediately draw the card after scrying. Cunning Evasion wont do much good I am thinking since most of your creatures wont be blocked anyway.

In my opinion, you need a few less low CMC cards and a few more high CMC that you can use to get Yuriko damage in. For cuts, I would start by looking at any creatures that cost CMC 2/3 that dont provide value other than being unblockable (Invisible Stalker, Vault Skirge (love that card btw). I would then look at replacing sorceries with instants where possible. Darksteel Pendant and Crystal Ball are not good enough in my opinion and are too much of a resource investment unless there is some sort of artifact strategy I am missing. Dimir Keyrune provides interesting utility but is inefficient. Consider Arcane Signet instead or perhaps even Dark Ritual. Thran Dynamo is fairly efficient for cost to mana provided but it seems most of your mana needs are for color. Key to the City is for yuriko after she is out I assume.. I would probably run Aqueous Form instead because it has a scry effect on attack which is pretty desirable.

Here are some cards to consider in not much particular order:

Zhalfirin Void

Moonring Island

Chromatic Orrery (high cmc and provides a lot of mana)

Mission Briefing (can add card to graveyard for delve and recast Brainstorm which is arguably one of the best cards in the deck)

Condescend

Chain of Vapor (way to return a card to hand as well as an opponents card or cards)

Archaeomancer (can get brainstorm back and can be returned to hand with ninjitsu potentially)

Harsh Scrutiny

Shrieking Drake

Archetype of Imagination

Flood of Tears (this is a pet card of mine. You can return a bunch of cheap creatures and then put out something big like a Chromatic Orrery)

Lim-Dul's Vault

Scroll Rack (spendy but so good)

Soothsaying

Spire Owl

Diabolic Vision

Index

Spy Network

Trickery Charm (does multiple things you want)

Beseech the Queen

The Magic Mirror

The Cauldron of Eternity

Deep-Sea Kraken

Avatar of Woe

Void Beckoner

Dead Drop

Tombstalker

Curse of the Cabal

Connive / Concoct

Grozoth (requires you to build around it to be worthwhile but can be good)

Scion of Darkness

Treasure Cruise

Baral's Expertise

medozzz on Error 404 Library not found

6 months ago

Hi, I had some ideas regarding your lands: You are in mono colors so you can afford more utility lands. The mentioned strip mine effects are really cool interactions and they help for your landfall as well with Ruin Crab and Hedron Crab. Similarly, you can add Castle Vantress if it is in the budget. And I really like Myriad Landscape. It both ramps and triggers landfall. You can add Fabled Passage as well if you have one lying around and not needed to other decks of yours. I love Zhalfirin Void as a scryland which comes into play untapped. Maybe you can use as well the other two blue cycling lands Desert of the Mindful and Remote Isle. The cycling lands make your deck slower which may be worth it maybe not.

In the mill theme, a nice final bow without any cost is Ipnu Rivulet. If you want to go to the dessert direction you can add Desert, Sunscorched Desert, and Endless Sands. The latter is especially good because it can protect your commander.

Lands ara cool resources which can help you out if everything else fails.

wallisface on Devoid of Hope

6 months ago

Notes

  • you can’t have 5 Endbringer, playsets are 4-max. I assume this is a typo?

  • you don’t actually need that many colourless sources. I’d suggest ditching all the Ruins of Oran-Rief and 2 of the Zhalfirin Void and use basics in their place. Add in 2 each of mountain/swamp/island i reckon.

  • I can bring along Blight Herder to replace the weak Mind Raker

ellie-is on $40 Bullying Dragons

7 months ago

Avaricious Dragon is amazing. I personally wouldn't run Gadrak, the Crown-Scourge in a deck with only 4 artifacts, even as a one-of. Sarkhan's Whelp or Dragon Egg are half-decent if you really want a 3-drop, though if it's just about cheap to cast dragons, there's also Taurean Mauler and Fire-Belly Changeling.

Universal Automaton could do a passable budget impression of Slumbering Dragon too if you want to make sure you have lots of cards to trigger Dragon Tempest and Scourge of Valkas. Since it costs colorless, you can cast it t1 with Zhalfirin Void and cast it for free with Dragonlord's Servant after you play a dragon tempest or scourge of valkas.

I personally ran Pyroclasm instead of Anger of the Gods in my deck because it doesn't kill the servants, but that's a matter of personal preference. I also like Magma Jet over Draconic Roar as the scry can be really relevant and with a deck like this you're usually dealing enough damage all at once late game that those 3 points of damage early on don't matter so much. You do lose out on flavor points, though.

Finally, if you feel like you need more cheap creature removal until you've started casting dragons (which I recommend), Flame Slash is a very decent budget replacement to Skred.

I hope at least some of that helps!

tyler_dukes on Sanguinary Strigoi

8 months ago

Hey, nice job on this!

You may have already seen it but Feast of Blood would be a good card to consider swapping out for either Murder or Sorin's Thirst. It will combo with Aerialist. It´s not instant, but if you're going aggro, waiting to maybe play an instant as a combat trick or answer won't help you. That's more of a ¨control¨ kind of play. From my playtests it doesn't seem like this deck has any problem keeping at least two vampires on the field, so it shouldn't be hard to cast.

Drana is sweet, but since she is legendary, maybe consider less copies? I typically do 2 copies of a single legendary card. That way you don't run the risk of having some dead cards in hand.

As you feel out the curve (and price) of this deck, consider Phyrexian Arena. a 3 drop draw engine will help with speed and the deck will mitigate the 1 life loss easily!

The deck currently is lacking a game-ending play. Low card cost does help with speed, but CMC correlates to card power. 4-5 drops just have more power than 1-2 drops. So adding a few more higher cost cards will really go a long way. I've seen Vampire Nocturnus do some nasty work with a field of vampires.

And look into some nonbasic lands! It helps to have a diverse land selection. Rogue's Passage comes to mind, Zhalfirin Void helps with scry. Barren Moor allows you to cycle in a pinch. Having activated abilities gives you versatility. That's another balancing act, like the mana curve. Those are some suggestions, but check out the site ¨managathering¨ for more lands. Hope this helps!

Lanzo493 on Ezuri's Elven Warfare

8 months ago

Avoid Fate —> Heroic Intervention It’s just better in general.

Whirlwind This is a situational bordwipe that will usually be a dead card in your hand. Depends on your meta though. If flyers are a big problem from one player, then the best removal is player removal I say.

Sylvan Awakening You’ll generally want to use your mana for Ezuri, not for lands.

Naturalize You’ve got quite a bit of this kind of destruction anyway. You can cut the worst one.

I’d also suggest running more basics to make better use of Extraplanar Lens. I’m not a fan of Zhalfirin Void, and since you can just regenerate your blockers, Maze of Ith and Labyrinth of Skophos seem unnecessary. I do like Labyrinth, though, since you can remove blockers and let damage trample over, but with that much mana you could also just activate Ezuri again. Probably get more damage in that way, too. If you need them to deal with voltron commanders, they are pretty useful, then. Just try to keep track of how many times the pesky creatures have hexproof to see if it’s worth it to run the lands.

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