Zhalfirin Void

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Zhalfirin Void

Land

When this enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

: Gain .

Corrosive_Cat on

8 months ago

I'd recommend Green, if any colour, for cards like Urban Burgeoning, Voyaging Satyr, Prophet of Kruphix at a push, and maybe even Ramunap Excavator.

With land recursion with Ramunap, or even Crucible of worlds as you have it now, you could go for a Mystic Sanctuary, a couple Sunscorched Deserts, and perhaps a Zhalfirin Void. Ruin Crab, too, could be a powerhouse.

Lord_Grimm on Hell Boy

9 months ago

EJ!! Let's do this! This build is already tight, but here are my thoughts\suggestions...

Cards I'd consider cutting: Seize the Spoils, Reckless Endeavor, Daretti, Ingenious Iconoclast, Poison the Cup, Vengeful Reaper, Dream Devourer, Replicating Ring, Ward of Bones, Darksteel Forge, the flip tibalt guy, Ash Barrens, Cryptic Caves, Darksteel Citadel, Foreboding Ruins, Mortuary Mire, Zhalfirin Void

Cards I'd consider adding: Light Up the Stage, Chaos Wand, You Find Some Prisoners, Reckless Fireweaver, Valakut Exploration, Rakdos Charm, Murderous Rider, Praetor's Grasp, Rakdos Signet, Bojuka Bog, Luxury Suite, Blood Crypt, Haunted Ridge, Smoldering Marsh, Dragonskull Summit, Bloodstained Mire, Temple of Malice

I would also suggest swapping Red Elemental Blast for Pyroclasm... seems silly, but pyroclasm can be cast even if there are no blue targets. So may not be relevant, but could be randomly at some point.

PurePwnage on Mono Red Prison

10 months ago

Loco-Motive, most red prison decks do not use Lightning Bolt or a variety of one drops due to the effect of chalice. We have at a minimum three ways to draw cards or even ramp for that matter. Mind Stone is designed to be ramp early game and then card advantage late game. Chandra, Mazemind Tome , Mind Stone and Mystic Forge, Zhalfirin Void all function as as either card draw or deck filtering. Regarding Koth, well this card works really well decks that do not focus on Chandra, I planeswalker goes against our primary wind condition, after all we are a attrition deck, converting our lands into creatures also conflicts within Ensnaring Bridge also leaving our lands vulnerable to simple removal spells.

bushido_man96 on Momo: Twice the horns, twice the fun

1 year ago

Naya Panorama and Jund Panorama can also search you up a Mountain. I would exchange them for Dormant Volcano and Zhalfirin Void . The Volcano is too much of a tempo hit, and the Void doesn't seem like a necessary source of colorless mana. Storage lands like Mage-Ring Network seem really clunky, too.

I'm not sure you're running enough dwarves to get anything consistent out of Magda, Brazen Outlaw . You also only have 5 ways that I count to make treasure tokens, and a few are one-offs. I think you either need to go all-in on the dwarf aspect, or pull out of it completely. I think you'd need to run somewhere around 20 dwarves at the least (more would be better) to get some consistency out of that strategy, along with some reliable ways to tap them regularly outside of combat, like with vehicles, Kyren Negotiations , and Dwarven Bloodboiler . The Bloodboiler will also help you to buff up your commander to get that one-shot kill in (provided he doesn't have shroud at the time).

Hopefully this is helpful. And let me know if I'm wrong about how consistently you are able to get the value you want out of the Magda plan here.

PyroSwardsman on Yuriko Test

1 year ago

The deck is looking pretty good. I like the creature base you have chosen, there are a couple questionable creatures though. Cloudreader Sphinx seems kind of bad in this deck. If you just want a flying scryer, perhaps Sphinx of Foresight, Prognostic Sphinx, Stormwing Entity, or Siani, Eye of the Storm.

Passwall Adept is just not good enough. its too much of a resource drain. Opt is not helpful in this deck since you immediately draw the card after scrying. Cunning Evasion wont do much good I am thinking since most of your creatures wont be blocked anyway.

In my opinion, you need a few less low CMC cards and a few more high CMC that you can use to get Yuriko damage in. For cuts, I would start by looking at any creatures that cost CMC 2/3 that dont provide value other than being unblockable (Invisible Stalker, Vault Skirge (love that card btw). I would then look at replacing sorceries with instants where possible. Darksteel Pendant and Crystal Ball are not good enough in my opinion and are too much of a resource investment unless there is some sort of artifact strategy I am missing. Dimir Keyrune provides interesting utility but is inefficient. Consider Arcane Signet instead or perhaps even Dark Ritual. Thran Dynamo is fairly efficient for cost to mana provided but it seems most of your mana needs are for color. Key to the City is for yuriko after she is out I assume.. I would probably run Aqueous Form instead because it has a scry effect on attack which is pretty desirable.

Here are some cards to consider in not much particular order:

Zhalfirin Void

Moonring Island

Chromatic Orrery (high cmc and provides a lot of mana)

Mission Briefing (can add card to graveyard for delve and recast Brainstorm which is arguably one of the best cards in the deck)

Condescend

Chain of Vapor (way to return a card to hand as well as an opponents card or cards)

Archaeomancer (can get brainstorm back and can be returned to hand with ninjitsu potentially)

Harsh Scrutiny

Shrieking Drake

Archetype of Imagination

Flood of Tears (this is a pet card of mine. You can return a bunch of cheap creatures and then put out something big like a Chromatic Orrery)

Lim-Dul's Vault

Scroll Rack (spendy but so good)

Soothsaying

Spire Owl

Diabolic Vision

Index

Spy Network

Trickery Charm (does multiple things you want)

Beseech the Queen

The Magic Mirror

The Cauldron of Eternity

Deep-Sea Kraken

Avatar of Woe

Void Beckoner

Dead Drop

Tombstalker

Curse of the Cabal

Connive / Concoct

Grozoth (requires you to build around it to be worthwhile but can be good)

Scion of Darkness

Treasure Cruise

Baral's Expertise

medozzz on Error 404 Library not found

1 year ago

Hi, I had some ideas regarding your lands: You are in mono colors so you can afford more utility lands. The mentioned strip mine effects are really cool interactions and they help for your landfall as well with Ruin Crab and Hedron Crab. Similarly, you can add Castle Vantress if it is in the budget. And I really like Myriad Landscape. It both ramps and triggers landfall. You can add Fabled Passage as well if you have one lying around and not needed to other decks of yours. I love Zhalfirin Void as a scryland which comes into play untapped. Maybe you can use as well the other two blue cycling lands Desert of the Mindful and Remote Isle. The cycling lands make your deck slower which may be worth it maybe not.

In the mill theme, a nice final bow without any cost is Ipnu Rivulet. If you want to go to the dessert direction you can add Desert, Sunscorched Desert, and Endless Sands. The latter is especially good because it can protect your commander.

Lands ara cool resources which can help you out if everything else fails.

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