Rousing Refrain

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Rousing Refrain

Sorcery

Add for each card in target opponent's hand. Until end of turn, you don't lose this mana as steps and phases end. Exile this with three time counters on it.

Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

SandwichMan007 on Not Like Other Spellslingers™

7 months ago

Also have you played around at all with suspend cards? Rift Bolt seems like it could be fun, as well as the "recurring" suspend cards like Rousing Refrain or Arc Blade - although I see how those could maybe be too slow.

Polaris on rousing refrain repeat??

2 years ago

Yes, Rousing Refrain is designed to loop every third turn once cast. It's a callback to a cycle from Future Sight of spells that would loop after being cast (Arc Blade, Reality Strobe, etc). As long as a card that has suspend is in exile with time counters on it, it will remove one at the beginning of your upkeep and cast for free when the last is removed.

Normally, though, there's no way to pay to remove time counters earlier. The only cards I can think of that do it are Paradox Haze, which gives you an extra upkeep a turn to trigger abilities including suspend, and cards like Clockspinning, Jhoira's Timebug, and Dust of Moments that are expressly made to adjust suspend counts. A normal card with suspend has no way to get cast faster on its own.

Swebb87 on rousing refrain repeat??

2 years ago

Hi if someone casts Rousing Refrain from their hand, and resolves, it then goes to suspend (exile) and happens again in 3 turns unless you pay to remove the time counter earlier, does it then resolve into Suspend (exile) and just keep repeating this loop unless it gets countered??

Bmphipps14 on Criminally Underplayed EDH Gems

2 years ago

While I do have a bunch of niche pet cards that are really good in specific situations, I tried to keep this list to cards that I just never see across the table yet jam into most of my decks that can play them. Some of which are already climbing in value so maybe they aren't as underrated as I think but still worth spreading the word about. Caveat that I'm mostly a budget/casual player but cards like these are how I build 50-100 dollar decks that go to bat with 2-400 dollar decks

W Glorious Protector If your deck doesn't have Blue and has ANY level of ETB synergy, this card is amazing. Helps your team dodge all manner of board wipe: bounce, exile, -X/-X, good ol' destroy.

U Plea for Power Pay 4 draw 3 is an acceptable rate and there are situations in which you might be able to convince two of your opponents to give you the extra turn to deal with the third. Metamorphic Alteration I've never seen anybody else play this card- I only play it in Zedruu the Greathearted and Callaphe, Beloved of the Sea which have permanent/Enchantment synergy and would recommend doing the same but the sky's the limit on this bad boy. There's the obvious use of removal (I've turned someone's Commander into a Humble Defector before) but it's got the flexibility of copying someone else's Eldrazi or Avacyn for 2 mana. Stubborn Denial Does your Commander have 4+ Power? Are you already playing Negate? Well here's that for half off!

B Vona's Hunger Instant speed Asymmetrical Board Wipe for 3. Do I need to say anything else? This is one I used to be able to pick up for 80 cents and is now 4 bucks :( Incarnation Technique Any time I've cast this I've negotiated a specific creature in an opponent's graveyard that I know won't be too threatening and gotten two bangers for myself for 5 mana. Additionally, if your deck has any kind of graveyard synergy already, the mill 10 is outstanding. Virtus's Maneuver I'm a sucker for political cards as this list can totally indicate, but this 3 mana spell that pays for itself has the option to remove a pesky Voltron Commander or make some friends around the table. Or both! Court of Ambition Why this isn't in every non-cEDH Black deck is beyond me- If you're able to maintain Monarch (and with it board position) for 2+ turns it will essentially seal the deal on anybody trying to challenge you. Even if you aren't, sending Monarchy around the table encourages them to hurt each other while you're draining a sneaky 3 life every turn from every opponent. This card does serious work (in any game expected to go past turn 6).

R Rousing Refrain Best case scenario you're able to play this turn 2 and then have a pretty blowout-y turn 5 (I use it to cast Niv Mizzet while holding mana for counters) but worst case this is essentially a free spell that helps you rebuild from board wipes or push extra hard for a win. Doesn't go in every deck but consider whether yours is right Chandra, Fire Artisan Repeatable card draw isn't super common in Red, plus she comes with her own discouraging rattlesnake clause.

G Sigardian Zealot I love this card! You're in Green so you probably have creatures- my biggest issue with team-buffers like this is that a lot of them only give the buff on swing. This is at worst a 6/6 Vigilance for 5 that boosts your team the turn he comes down, at best he boosts your team to make killing blows while leaving you all the blockers you need. If you natively have any Trample synergy (this dude rips in my Zilortha, Strength Incarnate deck) then take a look at this guy. Blossoming Bogbeast Budget alternative to Pathbreaker Ibex. Guaranteed +2/+2 and full team Trample: not as mana-intensive or clunky as Dragon Throne of Tarkir and more repeatable than Overwhelming Stampede. Are Stampede and Ibex better? Totally. Are they 70 cents? Nope! And that's all assuming you aren't playing any Lifegain synergy- if you are, this absolutely deserves a slot. Wrap in Vigor If you're playing a non-Blue, non Nikya, non-Voltron Green deck (read: most Green decks because even some of those criteria aren't absolute) this card is awesome! Heroic Intervention is one of the best Green spells ever printed imo and while this is clearly its little brother you should still consider doubling up on 2 mana protection like this. I've won tons of games cause someone else wipes the board for me and the "Creatures can't be regenerated" clause is becoming less and less relevant as cards like Vanquish the Horde become the new standard.

L Bonders' Enclave Does your Commander have 4+ Power and you're playing 3 or less colors? This card deserves a slot. This is the other card I've grabbed 5 of for 40 cents and now are 2 bucks a piece. Is it inefficient? Totally. Does it give you options when it's turn 8 and you're looking at your Commander and an empty hand while coming at the low low cost of being a colorless land in every other situation? Totally.

I got a lot of good ideas from this thread, hopefully mine can help somebody out!

Hardhitta7 on

2 years ago

I’m not too familiar with this precon but I’ll try to give some advice.

There are a few cards that are a bit weak, like Expedition Diviner and Unsummon . I’m also not a big fan of Rousing Refrain , but that really depends on how long your games are lasting.

Cards you could add, Aminatou's Augury is sweet and super fun to copy. Culmination of Studies could be good here. Melek, Izzet Paragon is pretty good and can be your commander if you wanna switch it up. Solve the Equation is a good tutor that’s not too expensive.

There’s also some sub-par cards you could swap out for better versions. Gadwick, the Wizened would be better as Blue Sun's Zenith , Pull from Tomorrow , or Expansion / Explosion since they can be copied and trigger your commander.

Spectacle Mage would be better as Baral, Chief of Compliance since it can make any spell cheaper plus the other ability can come in handy.

Also I don’t think the two Storm cards are very good here since your trying to cast big spells and not multiple spells in a turn.

If you wanna make more tokens you could include Murmuring Mystic . And if you added that I would suggest one of my favorite cards, even though it’s not that good, Dragonshift .

Clone Legion is fun to copy as well.

Either way, I like the deck, good luck with it!

DoIStillLoveIt on Firesauce & Sunforger

3 years ago

So there are several Strixhaven cards that I'm eager to try in here. Rousing Refrain - Gotta love recurring big mana turns Wake the Past - The deck is largely artifact ramp and card advantage based, and I already run Scrap Mastery to great effect for that. For two mana more, we don't help anyone else or harm ourselves. Crackle with Power - Weak at MV 5, Medium at MV 8, but strong at MV 11 and bonkers at MV 14. This deck can definitely get to that amount of mana with Neheb or Mana Geyser, so it's probably worth a test Draconic Intervention - Cheap boardwipe that can hit for a lot, but very graveyard dependent. I'm iffy. Lorehold Command - Iffy on this one too. If it cost 4 and could be sunforged, I'd be hyped. As it currently stands I think it's only medium Radiant Scrollwielder - Backup commander is pretty sweet, and the flashback ability is very solid. If this dude were legendary, it'd be our new commander asap. Reconstruct History - It can regrow a lot in the late game, worth considering. Thrilling Discovery - Now this ain't bad, big rummaging and if Firesong is in play we get a bolt out of the deal. Angel of the Ruins - Just a really strong utility creature. Archaeomancer's Map - Funny how a rare Cultivate is so good in R/W but here we are. This card is good, and I am definitely interested in it over many of our 3 MV rocks.

Load more
Have (0)
Want (2) Mikarynu , bladeoathkeeper