Oracle's Vault

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Rare
Promo Set (000) Rare

Combos Browse all

Oracle's Vault

Artifact

, : Exile the top card of your library. Until end of turn, you may play that card. Put a brick counter on Oracle's Vault.

: Exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. Activate this ability only if there are three or more brick counters on Oracle's Vault.

Oracle's Vault Discussion

SideBae on Eldrazi Horror

1 month ago

I'm surprised no one has mentioned it, but Timesifter happens to be one of the dumbest cards to run in colorless EDH. Most other decks are going to be doing their best to keep their curves reasonable, but since you have just buckets of colorless mana-producers your curve is going to run very high. If you run Sensei's Divining Top too, you can probably take around 80 percent of the extra turns.

Sculpting Steel is an excellent way to copy whatever your biggest mana-producer is.

I've never liked the tron lands in EDH. My reasoning is mainly that the reward is too difficult to obtain in a singleton, ninety-nine card deck, and that running more non-basics leaves you more open to attack from Back to Basics , Ruination and Wasteland . Many colorless decks already run a lot of non-basics, but you don't want to run more than you have to. I also think you're running a few too many lands, since you're also (ideally) going to be getting a lot of mana from your rocks. I think you should just do a straight trade of the tron lands for other accelerants.

There're also a few other colorless lands to consider. Cryptic Caves , I think, is better than Seraph Sanctuary ; typically you'd only gain one-ish life off the latter, and the ability to cycle Cryptic Caves late game can be very relevant. Ancient Tomb is a BOMB in most decks, especially colorless ones; if you have the ability to acquire it, run it. Thespian's Stage or Vesuva can copy a good land you want more of; Thespian's Stage is especially funny if you run Dark Depths , which also happens to interact favorably with your Mirage Mirror . Also Blast Zone . And Scorched Ruins .

In general, you want to run more two-mana rocks and fewer three-mana rocks. I don't like Pristine Talisman , Seer's Lantern , etc. simply because if you ran two-mana rocks instead, you could land the rock turn two, untap, play a land, and then land a four-mana spell like Thran Dynamo or Hedron Archive . There're enough two-mana rocks you can run in a colorless deck that I think you may find yourself playing a turn behind where you could be, unnecessarily. Some examples: Thought Vessel , Coldsteel Heart , Everflowing Chalice , Fellwar Stone , Grim Monolith (if you're rich) and Hedron Crawler ... I think replacing the aforementioned and other three-mana rocks with some of these is definitely worth trying. If you wanted, Metalworker is probably the best three-mana dork-rock ever made, though he is around $50 these days.

I strongly agree with multimedia: You should definitely run Voltaic Key and/or Manifold Key , and Mystic Forge seems like it'll be a powerhouse.

Tamiyo's Journal and Oracle's Vault are good ways to generate card-advantage in colorless decks. Same goes for Staff of Nin , Mind's Eye (which goes well with Victory Chimes , if you want to leave that in) and Karn, Scion of Urza .

My last suggestion's relevance will depend largely upon your moral compass. I have no issue being a grade-A douche in games, since they're just games, and a good person in important matters; you might feel otherwise. Stax, if you're like me, is the way to go with colorless decks that makes them way better, mainly because you have so much more mana than anyone else at the table can make. Consider some or all of the following: Lodestone Golem , Trinisphere , Thorn of Amethyst , Sphere of Resistance , Chalice of the Void (to be cast on X = 1), Winter Orb (especially good with your rocks and if you run something like Clock of Omens ... Relic of Progenitus is good against a lot of decks, and can cycle for a card when it isn't. Grafdigger's Cage is similar. Finally, you may have luck with Tangle Wire , although that can isn't at its best in the modern day.

Right. Good luck!

theguy419 on Bruna, the Fading Light

3 months ago

i'm noticing some problems that you have with too little recursion and too little in the ways of protecting her from targeted removal. cards like Faith's Reward , Second Sunrise , Resurrection and False Defeat are really good to make sure your creatures come back when you get blown up after you summon your god emperor angel. you also are mono white so the problem with that is your card draw is very limited to really get going. take a look at cards like Mind's Eye , Scroll Rack + Land Tax . it's a great way to draw 3 a turn for one mana. Staff of Nin is a good passive draw for you every turn and you should absolutely look at putting The Immortal Sun in your deck. card is nuts and fucks on planeswalkers at the same time which only really affects one card in your deck. other cards that will help with your voltron strategy are various cards like Steelshaper's Gift , Open the Vaults , Stonehewer Giant and Stoneforge Mystic . various equipments that are really good for what you wanna do are things like Champion's Helm , Darksteel Plate , Whispersilk Cloak , any of the sword of cards (just gonna put a link to all the sword of cards of your choice all but body and mind are sweet https://gatherer.wizards.com/Pages/Search/Default.aspx?name=+%5Bsword%5D+%5Bof%5D+%5Band%5D), Batterskull , Sword of Vengeance Hammer of Nazahn . certain creatures that are just good stuff that you should think about are Selfless Squire , Thalia, Heretic Cathar , Karmic Guide , Reveillark , Linvala, Keeper of Silence also look at putting in Nahiri, the Lithomancer for a good planeswalker for equipment

cards i'm seeing that are just meh: Aegis Angel , Resolute Archangel , Banisher Priest , Fiend Hunter , Herald of the Host (doesn't really do anything to make your commander the one shot machine you want), Deathless Angel , Oracle's Vault (becomes to easily blown up right after you put all the work into making it work), Emancipation Angel , Divine Visitation (i get why you have it there for the 1/1 spirits you make, but it's not worth it), Requiem Angel .

other then that you just trim the fat of cards that don't help make brisela your one shot machine you're looking for. hope this helped!

lucasenra on Ral Zarek

4 months ago

(saw your post on tumblr and had to come and suggest stuff, but feel free to ignore, I'm just trying to throw some ideas out to help out!)

I think counterspells aren't very good as signature spells (but I don't have much experience with Oathbreaker). If you're going for flavor I think Expansion / Explosion , Izzet Charm or Turn//Burn could work. (It could also be fun to build a Harnessed Lightning energy-themed deck for Ral, Storm Conduit :x)

I think that instead of running a lot of creatures with tap (or untap) abilities it would be easier to focus on artifacts for the ramp/card draw/etc with cards like Clock of Omens , Key to the City , Staff of Nin (), Unwinding Clock , Chaos Wand , Oracle's Vault () and a bunch of mana rocks ( Mind Stone , Pyramid of the Pantheon (), Coalition Relic (), Talisman of Creativity , Star Compass , Hedron Archive , Basalt Monolith and Khalni Gem ). Animation Module can add counters to planeswalkers, so that could be fun too.

Invert / Invent and Firemind's Foresight are pretty good budget tutors. Fabricate and the Trophy Mage / Tribute Mage s could be good too.

Ensnare can be a lifesaver in certain situations. Blustersquall is something I thought I would already see in your list.

Temporal Distortion makes things take 1 extra turn to untap. Frozen AEther , Winter Orb and Mist of Stagnation are other relevant Stax pieces if you want to go that way.

Reality Shift is probably the best creature single target removal in blue.

I'd cut down on the number of X damage spells you're running and rely more on having some graveyard recursion/tutoring to make it more consistent. Mystic Retrieval would be my choice to run along with Archeomancer. Mizzix's Mastery is also pretty good, but probably better if you're focusing on spellslinging.

Vandalblast and Shenanigans (or maybe Release the Gremlins for the cuteness) are good artifact removal. Geistblast is a interesting Flashback spell that actually should be like Amonkhet's Aftermath. Insidious Will 's versatility shouldn't be underestimated.

(aaand I already suggested too much. Like I said, feel free to ignore. Can't wait to see the finished deck. I hope something from this mess helps!)

cgishter on Saheeli - Izzet Superfriends

6 months ago

Gotta say this is one of the better Izzet Superfriends decks I have seen. The appropriate use of an artifact sub theme is difficult cause it touches a line of are we doing super friends or should we just be doing artifact deck and really it comes down to what you want to do rather than what is "competitive". But i like how easily Saheeli as a commander works to fuel all other planeswalkers by using artifacts to reduce their cost, something usually difficult to deal with for planeswalkers.

There are a few cards that I was surprised did not make the cut. It appears to me that this is meant to be at at least somewhat budget deck (I mean......superfriends are always expensive so a sub 200$ deck is quite affordable to the archetype) so I understand why some cards ,like chain veil especially after the price hike from war of the spark announcement, aren't included but like...what about Inexorable Tide or Thrummingbird (about $3 and <$1 respectively). while they dont hit the artifact sub theme both are incredible value for superfriends and are by no means costly.

With a small handful of proliferate effects you can even throw in a few counter based artifacts (or enchantments) that will help a lot. Like As Foretold (losing the budget effect on that one I know) or one of the Ammonket Brick counter artifacts ( Oracle's Vault is pretty nice especially if you untap with clock of omens).

But despite my criticism I do like the sound of this deck as a whole and might use it as a template to build my own especially since it is relatively budget.

Moosh528491 on Reyhan and Ishai's Counterattack

8 months ago

Atraxa is sweet. Might I suggest Oracle's Vault ? You only have to put one brick counter on it, then ignore it for a couple of turns. Come back later and you can pop a free Enter the Infinite . I know it's super janky, but in Atraxa it becomes slightly better.

QueenAllicia on Tezzeret/Artifacts EDH

9 months ago

Thanks! I edited the decklist to include just 1 Oracle's Vault, that was just a mistake on my part while entering the data.

I had included Privileged Position because I thought you could choose white or green to play it, and white would be covered under Breya’s colors.

Goblin Welder is definitely on my list to acquire, along with Disciple of the Vault because they both combo so well with Paradox Engine.

I still need to make a couple tough cuts, but I’m also thinking about how to make it a little faster now as well.

xaarvaxus on Tezzeret/Artifacts EDH

9 months ago

I see 2X of Oracle's Vault in your list.

Privileged Position carries green color identity from the hybrid mana symbols thus is ineligible for use with Breya.

Goblin Welder is cheap and efficient and should power some of the shenanigans you're looking for.

I'd definitely make room for Vandalblast, no one should be allowed to race you at the artifact game.

Looks like you'll still have 2 cuts to make to get down to 100.

BMHKain on

10 months ago

@hkhssweiss: Well, I'll try to explain to the best of my ability... Cards w/ Impulsive Draw have you exile the top card of your library. You can play it that turn, but otherwise, it stays exiled. Chandra, Torch of Defiance's first +1 has something like this that doubles as burn if you don't cast it, & Outpost Siege's Khans Ability is the same aspect. For me it seems there is none of such a thing that allows one to cast for free, even in exile that turn; Oracle's Vault is slow as milk, thus there truly is no option for Free Impulsive Draw in . Ironic, considering even has potential for Extra Turns now, since Medomai the Ageless, & Chance for Glory are both related... I wonder what's taking WotC so long?

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Oracle's Vault occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%