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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creature — Elemental
If you would create one or more Treasure tokens, instead create those tokens plus an additional Treasure token.
2 months ago
Red has a lot of treasure generating cards now (Treasure tap and sac for any one colored mana) and some of these cards improve that effect.
2 months ago
I would suggest trying to play the deck a lot faster, mainly by doing all of the following:
focus on ensuring the combo can be assembled quickly. I’d say ditch the Fog, as its realistically not helping you with your plan at all (it buys you a turn, but costs you a card, so generally net-neutral on value). Faithless Salvaging might be useful for assembling the pieces. I’d also suggest some mana dorks to help you enact your plans a turn or two earlier.
So i guess my advice is to cut-the-fat, and try streamline yourself for as fast a win as possible.
The big issue i see you facing is that the deck needs to have drawn a lot of very-specific cards to operate the combo, as well as needing a lot of mana to do everything quickly… i’m not sure you’ll be able to achieve both of those things, so it may be the case where you have to choose between being “fast and inconsistent”, or “consistent but slow”.
2 months ago
Ognis, the Dragon's Lash's ability triggers for each attacking creature with haste, so that's three independent triggers. Xorn sees three instances of Treasure creation, and replaces each one with "that many plus one." You would end up with three triggers giving two treasures each, for a total of six treasures.
If Ognis had "Whenever one or more creatures with haste attack, create a treasure for each attacking creature with haste," that would be a single trigger. It comes down to "a creature" vs. "one or more creatures."
5 months ago
Commander's Plate and Blackblade Reforged both do a lot in my version of the deck, and Hero's Blade makes Juri into a 4/3 on entry. As you're playing Goblin Bombardment, consider Fiendlash to turn that 1 damage into damage equal to Juri's power (it's also just good in this deck). The Ozolith lets you carry his counters over if he gets blown up. Treasure is your friend, so Xorn is a neat addition. As a final thought, 34 lands is possibly on the low side.
I always enjoy playing Juri, and your brew looks fun!
7 months ago
Assuming you're referring to Malcolm dealing combat damage to an opponent with Kediss in play and a four-way game (three opponents), you would get five Treasures.
Here's the breakdown:
Malcolm connects with an opponent for combat damage. Malcolm and Kediss both trigger. (The order you put them on the stack doesn't matter to this question, so let's say Malcolm first.)
You resolve Malcolm's trigger, which attempts to create a Treasure token. Xorn's replacement effect applies, making it two Treasures.
You resolve Kediss' s trigger, and Malcolm deals the damage to the other two opponents. Malcolm triggers again.
You resolve Malcolm's trigger, this time going to create two Treasures. Xorn applies and increases it to three, for a total of five.
7 months ago
would i get 4 or 6 treasure tokens with Xorn out too?
8 months ago
If you are keeping the budget in mind, you can look into Academy Manufacturer and Xorn if you plan on using Nettlecyst. I am toying with a different build that's less based on tribal pirates and more about making a ton of artifacts. One card I found that I like the synergy of is Inspiring Statuary with Breeches, Brazen Plunderer
9 months ago
Hey, I like your approach on that commander :) I have a Prosper Deck yself and I focus a lot more on the treasure part. That is why I run cards like Xorn, Reckless Fireweaver, Revel in Riches or Academy Manufacturer. I feel that it really notches up the commander quite a bit.
Maybe check out mine and tell me what you would improve :) Live Long and Prosper