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Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Vintage Legal


Creature — Elemental

If you would create one or more Treasure tokens, instead create those tokens plus an additional Treasure token.

Andramalech on Ignacio's Firehouse Dubs

3 weeks ago

Xorn did come up on my radar, but I did not perceive Flames and/or fire in it's image, so I decided to leave it out. I happen to think it could be in my list, but it didn't originally for flavor reasons. Thanks for the suggestion!

KongMing on Ignacio's Firehouse Dubs

3 weeks ago

What about a Xorn?

TheOfficialCreator on Hinata Pinata

1 month ago

In that case, I think Goldspan Dragon would be interesting for your deck. It synergizes with Prismari and allows you to get a bit more value off each spell, if you choose to target it with your spell. Plus it allows you to get more value from each Treasure. If you really wanted to lean into that end of it then you can look into Xorn and Strike it Rich as well, but I'm not sure how much you want from Treasures in this deck.

wallisface on slow deck

6 months ago

I would suggest trying to play the deck a lot faster, mainly by doing all of the following:

  • ditch those high mana (3-4cmc) cards that aren’t necessarily needed for your plan. Xorn is probably “win more”, and both Flameshadow Conjuring and Big Score feel like they’re too costly.

  • focus on ensuring the combo can be assembled quickly. I’d say ditch the Fog, as its realistically not helping you with your plan at all (it buys you a turn, but costs you a card, so generally net-neutral on value). Faithless Salvaging might be useful for assembling the pieces. I’d also suggest some mana dorks to help you enact your plans a turn or two earlier.

So i guess my advice is to cut-the-fat, and try streamline yourself for as fast a win as possible.

The big issue i see you facing is that the deck needs to have drawn a lot of very-specific cards to operate the combo, as well as needing a lot of mana to do everything quickly… i’m not sure you’ll be able to achieve both of those things, so it may be the case where you have to choose between being “fast and inconsistent”, or “consistent but slow”.

legendofa on Does Xorn trigger for each …

6 months ago

Ognis, the Dragon's Lash's ability triggers for each attacking creature with haste, so that's three independent triggers. Xorn sees three instances of Treasure creation, and replaces each one with "that many plus one." You would end up with three triggers giving two treasures each, for a total of six treasures.

If Ognis had "Whenever one or more creatures with haste attack, create a treasure for each attacking creature with haste," that would be a single trigger. It comes down to "a creature" vs. "one or more creatures."

Soulus101 on Showtime Juri

9 months ago

Commander's Plate and Blackblade Reforged both do a lot in my version of the deck, and Hero's Blade makes Juri into a 4/3 on entry. As you're playing Goblin Bombardment, consider Fiendlash to turn that 1 damage into damage equal to Juri's power (it's also just good in this deck). The Ozolith lets you carry his counters over if he gets blown up. Treasure is your friend, so Xorn is a neat addition. As a final thought, 34 lands is possibly on the low side.

I always enjoy playing Juri, and your brew looks fun!

Polaris on building a Kediss, emberclaw familiar …

11 months ago

Assuming you're referring to Malcolm dealing combat damage to an opponent with Kediss in play and a four-way game (three opponents), you would get five Treasures.

Here's the breakdown:

  • Malcolm connects with an opponent for combat damage. Malcolm and Kediss both trigger. (The order you put them on the stack doesn't matter to this question, so let's say Malcolm first.)

  • You resolve Malcolm's trigger, which attempts to create a Treasure token. Xorn's replacement effect applies, making it two Treasures.

  • You resolve Kediss' s trigger, and Malcolm deals the damage to the other two opponents. Malcolm triggers again.

  • You resolve Malcolm's trigger, this time going to create two Treasures. Xorn applies and increases it to three, for a total of five.

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