Throes of Chaos

Throes of Chaos


Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

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Set Rarity
Modern Horizons (MH1) Uncommon

Combos Browse all


Format Legality
Oathbreaker Legal
1v1 Commander Legal
Legacy Legal
Canadian Highlander Legal
Commander / EDH Legal
Highlander Legal
Modern Legal
Tiny Leaders Legal
2019-10-04 Legal
Custom Legal
Unformat Legal
Duel Commander Legal
Casual Legal
Leviathan Legal
Vintage Legal
Limited Legal
Block Constructed Legal

Throes of Chaos occurrence in decks from the last year

Latest Decks as Commander

Throes of Chaos Discussion

moo1234 on Krark, the thumbler and cascade

2 weeks ago

If I have Krark, with no thumbs on the battlefield and I cast Throes of Chaos , if I get tails, do I still cascade, and if I get heads, Does the copy Cascade?

Coward_Token on Commander Legends Spoilers

1 month ago

Averna, Blooming Chaos: There's what, 6 cascade cards outside of this set, some of them being stuff like Violent Outburst? And apparently, there's 13 more in the set, plus this one and another that somehow mentions cascade? Dunno if that's enough to support a deck, although I guess there's bouncing and Throes of Chaos to extend things. At least Yidris will appreciate the 99 help.

Court of Cunning: it's neat that mill is picking up steam in EDH, and I like "super mode" monarch cards, although it being an upkeep trigger is kind of rough; pillow fort reward if nothing else

Zara, Wind Raider: pretty swingy; sometimes your opponent won't have a creature at all, sometimes a Blightsteel Colossus will peek out of their hand. Include Ashnod's Altar to basically make it a discard trigger, or maybe try to prevent the casting of big creatures somehow to recycle the same one again and again. Beware the skies, Ilharg, the Raze-Boar!

Gor Muldrak, Amphinologist: disappointing that this can't go into my Marisi deck. I do think the proxy combat theme benefits a lot from , so I'm kinda iffy on this being on the helm for that. Maybe some partner combination? Also, whew is this an obscure reference.

Azeworai on Radha, The Lands Matter To Me!

4 months ago

Ah, lands. An archetype with which I consider myself quite adroit. I play a Naya version, but Gruul bears the majority of the value.

If you opt for a strategy more anent utility lands, there is a multitude of options that become available.

Inkmoth Nexus can combo superbly well withal Kessig Wolf Run, oft murdering someone on the spot.

Of course, Dark Depths and Thespian's Stage is just another threat for the opponents to answer.

Glacial Chasm has saved me more times than I would care to admit, and Drownyard Temple is fun with sacrifce effects.

Sheltered Thicket is probably just better than an Evolving Wilds.

Sylvan Safekeeper is a little too perfect here. Defend the commander, aggressively costed, and perfidious for the opponents to remove.

I have a lands deck myself, bearing Vital Force and Vivien Reid as splendidly potent engines.

Nissa, Vastwood Seer  Flip is a card that literally never feels bad. It's great at all points of the match.

For assembling your land base, Realms Uncharted carries its weight, Hour of Promise is fantastic evermore, Crop Rotation can be a surprise, Elvish Reclaimer is as powerful as it reads, and Expedition Map is cheap and efficient. Sylvan Scrying is also fine.

Given enow utility lands, Field of the Dead becomes one of the very best cards. You could try snow basics for additional names to support it. This also opens Into the North as a possible ramp spell.

'Tis a little selcouth, but I enjoy Throes of Chaos for decks with many lands, as it makes dead draws less possible.

Cantrips make every deck work! Once Upon a Time is banned and broken, Winding Way grants a refill, and Life from the Loam with a cycling land is an engine by itself, and one quite difficult for anyone to intercede upon. Explore is also effective.

One more interactive spell would be nice. Beast Within does the job.

World Shaper has proven itself with High Market for additional control.

There are some things I'd recommend you ablate:

  1. Yavimaya Elder is overplayed. It's five mana to draw two lands and a card. Unless you can reliably sacrifice it to alternate effects, don't play it.

  2. Skullwinder... Why not Reap or Regrowth? I don't see any effects that care about the body, so you may as well not help the opponents and gain a cheaper casting cost.

  3. Tunneling Geopede is not one I enjoy very much, but I can see its applications in murdering.

  4. Ghirapur Orrery is just too slow. If you need the card draw, run Harmonize. If you need the land drops, try a creature tutor for Azusa. If you are playing lands, the primary goal is assembling an engine and staying ahead of the opposition. Why aid those inimical to your goal?

  5. Nissa's Renewal is so slow! Six-mana?! Come on. You're ramping into seven-drops. Add a Kozilek if you want to do that.

  6. Rites of Flourishing. Tsk tsk. I'd recommend murdering this, but I suppose it earns the graces of the table.

Try fewer lands and more large threats. You have an ungodly amount of ramp yet the only thing reqiring much mana is Radha's second ability. Try some eldrazi, Apex Altisaur does work, Borborygmos Enraged is on theme and always sweet, and fun times is the scariest card on any table, no matter what. Ignore that Teferi. Radha is huge!

Insurrection is oft dispraised, but it ends games a lot of the time. In fact, it has bean so thoroughly unloved by the community as of late that no one expects it. Nice!

The combat package is nice, but it falls apart very quickly to a removal spell. Though, Raking Claws could be fun. :)

In summation, add more angles of attack than voltron, some more card draw would be great, have better ways to spend your mana, and just stick the cheaper ramp. Four mana or less is ideal.

Oh, add some wraths. Blasphemous Act and Ezuri's Predation are each solid. Put them in and don't look back.

Good luck and happy cartography!

lagotripha on

5 months ago

Throes of Chaos from modern horizons is cheap, on colour, and retrace can be meaningful. Just one or two copies will help reliability immensely.

The second thing to plan is sideboard options-budget constrains many standard options sticking you with a more limited set-Faerie Macabre for example.

Gabe_The_Controller on What ledgendaries excited you the …

8 months ago

Yidris has been by far my favorite to brew. It started off with cascade is cool and here's big dumb stuff and then slowly involved into combo/ good stuff. It has been a lot f fun trying out different things with it. I used Throes of Chaos for a bit just because of cascade retrace as the "only" words tickled me.

Also had a lot of fun brewing Locust god. When it was previewed i saw someone comment about skullclamp and ashnod's altar and went from there. The wincon of the deck is the basic locust god win, but the rest of the deck was really whatever i felt like. (I started out by typing draw a card in gatherer and took whatever i liked from there for the first pass of the deck)

These are the two decks that i always look forward to preview season for because i love to keep updating them.

xaarvaxus on Merciless rage needs upgrading

9 months ago

Getting some better lands like Dragonskull Summit and Sulfurous Springs to replace Cinder Barrens and the like is a good place to start.

A couple better mana rocks such as Talisman of Indulgence and Worn Powerstone would also be good additions.

I like the addition of Glint-Horn Buccaneer from you maybeboard as it acts as a discard outlet as well as giving added value to your madness and other discards.

Any flashback Increasing Ambition, retrace Throes of Chaos or dredge cards Shenanigans all work well with the host of discard outlets in the deck. Madness obviously works best but those others are good as well.

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