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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Faithless Salvaging
Instant
Discard a card, then draw a card.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
zapyourtumor on Goryo's Toys - Modern
1 year ago
Yeah so the best discard outlet, Faithless Looting, was banned a while ago (victim of HOEgaak that disgusting deck).
The best 2 mana discard outlet in red being played in most reanimation decks is Bitter Reunion currently, because after Persisting an Archon of Cruelty you can give it haste and attack for another trigger which is backbreaking. Here, the second ability is probably less relevant since Goryo's gives haste, but I still think it's better than the other options. The main issue with Faithless Salvaging is that its both slow and you're also going down on card advantage, UNLESS: you play it with cards in your hand, and then cast all cards in your hand, so you only draw a card on rebound (breaking even). Or you cast it with no cards in your hand, drawing two cards over two turns (generating card advantage).
Unfortunately many of the other good discard outlets are in blue, examples being: Prismari Command, Faithful Mending, Tainted Indulgence, Jace, Vryn's Prodigy Flip, Ledger Shredder, etc.
As I said the kind of discard outlet you run generally depends on what you want the deck to do: I'd say they are all tradeoffs between speed and power. On the fastest side we have Haggle, which can be used for turn 2 hasty Boar + Emmy although it requires 4 cards in hand. Somewhere in between but still towards the faster side we have all of the 2 mana discard spells in red. And then further toward the power side we have cards like Collective Brutality. And further still we have all the generally good cards like Fable, Spyro, etc. So basically you need to decide what balance between speed and grinding power you want the deck to have. To try and make it easier I rated all of the options in jund colors I think are worth considering along three criteria: speed, power, and flexibility. Given that this deck is a grindy midrange deck at heart (or at least I think that is what you are aiming for), speed can be useful but power and flexibility are more important in my opinion.
Speed 9 Power 1 Flex 1: Merchant of the Vale (1 mana discard spell, fast but that's all there is)
9, 2, 4: Bone Shards (also fast, but generally more relevant mid/late)
7, 5, 1: Cathartic Reunion (powerful but inflexible, seen in dredge)
7, 2, 4: Cathartic Pyre (flexible but weak)
7, 3, 2: Thrill of Possibility (less all in version of Cathartic Reunion)
7, 3, 4: Bitter Reunion (more flexible vers. of Thrill)
7, 5, 8: Collective Brutality (most flexible 2 cmc discard outlet in BRG)
6, 3, 4: Faithless Salvaging (slow, weak, only generates CA in late game)
5, 6, 5: Territorial Kavu (even slower because requires attack trigger)
4, 7, 7: Seasoned Pyromancer (both powerful and flexible, can generate bodies or CA)
3, 7, 8: Liliana of the Veil (powerful and flexible, threat + removal + discard)
2, 8, 8: Fable of the Mirror-Breaker Flip (slowest 3 cmc option, tons of grind power + flexibility)
Additional notes:
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Bone Shards can be used to sacrifice an Ilharg or Emrakul, and if you sacrifice Ilharg it won't get exiled in order to reanimate it again next turn.
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Bone Shards, Cathartic Reunion, Thrill of Possibility, and Collective Brutality have the discard as part of the casting cost, so you discard the card(s) even if the spell is countered. Merchant of the Vale, Bitter Reunion, etc do not.
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Collective Brutality is maindeckable but the versatility makes it stronger in the sideboard.
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Territorial Kavu requires at least 4 basic land types to be effective.
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Repeatable/delayed discard effects, such as Liliana of the Veil and Fable of the Mirror-Breaker Flip allow you to discard Emrakul the turn after you cast them and instantly reanimate them, spreading out your mana over two turns.
MusicGoat18 on Goryo's Toys - Modern
1 year ago
My question is, from the following, which is better: Haggle (from Merchant of the Vale), Faithless Salvaging, Cathartic Pyre, Cathartic Reunion, Bitter Reunion, or is there something better that I'm missing? I've been thinking of the different decks played in modern, and I would like assistance in deciding which one is best to play.
wallisface on slow deck
1 year ago
I would suggest trying to play the deck a lot faster, mainly by doing all of the following:
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ditch those high mana (3-4cmc) cards that aren’t necessarily needed for your plan. Xorn is probably “win more”, and both Flameshadow Conjuring and Big Score feel like they’re too costly.
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focus on ensuring the combo can be assembled quickly. I’d say ditch the Fog, as its realistically not helping you with your plan at all (it buys you a turn, but costs you a card, so generally net-neutral on value). Faithless Salvaging might be useful for assembling the pieces. I’d also suggest some mana dorks to help you enact your plans a turn or two earlier.
So i guess my advice is to cut-the-fat, and try streamline yourself for as fast a win as possible.
The big issue i see you facing is that the deck needs to have drawn a lot of very-specific cards to operate the combo, as well as needing a lot of mana to do everything quickly… i’m not sure you’ll be able to achieve both of those things, so it may be the case where you have to choose between being “fast and inconsistent”, or “consistent but slow”.
wallisface on
2 years ago
I guess the only big value to Boar and Breach are being able to abuse them, so that’s a risk you’ve gotta take in the name of the glorious pig-god.
If you’re worried about not drawing Breach or Boar, i’d suggest running the full playset of both. Stuff like Faithless Salvaging and Seasoned Pyromancer can also help fix your hand so that you have both a card-to-cheat and a card-to-allow-cheating
volcompledge on Feldon
2 years ago
Discard: Thrill of Possibility Collective Defiance Cathartic Pyre Electric Revelation Change of Fortune Cathartic Reunion Tormenting Voice Magus of the Wheel Faithless Salvaging
Monster im Friedhof benutzen: Dollhouse of Horrors Sundial of the Infinite
Kreaturen: Anger Meteor Golem Etali, Primal Storm Molten Primordial Hoarding Dragon Combustible Gearhulk Triplicate Titan Ruin Grinder Solemn Simulacrum
NTakamura on Help with historic managorger Phoenix …
2 years ago
This historic deck is focused on getting Arclight PhoenixandManagorger Phoenixin the graveyard to reanimate them. Some outlets to do this are Dragon's Rage Channeler and Faithless Salvaging. There is some devotion element in this deck to bring out Managorger Phoenix. Would like your opinion on this deck and if there are any improvements that can be made. I would like to keep Managorger Phoenixin the deck because he is the whole reason I built this deck. It has some burn to move the game forward as well.
zapyourtumor on Modern Rakdos Burning Inquiry Midrange
2 years ago
Hollow One, Asylum Visitor, Ox of Agonas, (Faithless Salvaging?)
hungry000 on 8-Ball Elementals ($25)
2 years ago
ronald323 Faithless Looting was actually banned in Modern a couple years ago. It's an extremely powerful card that enabled a lot of archetypes back in the day, so much so that not even its less powerful cousin Careful Study was reprinted in the latest Modern Horizons set.
These days, the best replacements for Looting are Merchant of the Vale and Faithless Salvaging . I prefer Merchant in this deck because you can use it to discard an Skelemental on turn 1 into Thunderkin Awakener on turn 2.
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