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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Ill-Gotten Gains
Sorcery
Each player discards his or her hand, then returns up to three cards from his or her graveyard to his or her hand.
Remove Ill-Gotten Gains from the game.
SufferFromEDHD on The Abyss
3 weeks ago
Cabal Interrogator tech! Well played. Ill-Gotten Gains is my Tergrid tech.
That Maze of Ith needs Urborg, Tomb of Yawgmoth.
Deserted Temple is always nice alongside utility.
Tyrite Sanctum Tergrid wears a target. This solves most problems.
Blighted Fen perhaps.
Profet93 on Tergrid removal pants
1 month ago
I wasn't sure what your budget per card is but this should hopefully not break the bank. I can recommend cuts should you wish
Feed the Swarm - Enchantment removal
Mind Twist - Note it states random, especially effective if ramped into in the early game. Also useful as counterspell bait.
Night's Whisper - Draw
Nightmare Unmaking - Versatile wipe
Sheoldred's Edict/Hero's Downfall - PW Removal
Bubbling Muck - Ramp! Highly recommended. Especially because you're not running urborg
Ill-Gotten Gains - Up to you, could be useful, could backfire.
Barter in Blood - Mass sacrifice
griffstick on Hot Wheels
1 month ago
Yes I love a good hand disruption deck the wheels for damage but more so makes them discard like Delirium Skeins, or Ill-Gotten Gains
SufferFromEDHD on Through Sacrifice v2
7 months ago
Dark Deal and Ill-Gotten Gains are brutal alongside Tergrid.
Mire in Misery and Sheoldred's Edict are swiss army knife utility.
Death Cloud bomb.
Oppression if you hate your friends.
SufferFromEDHD on Rainbow in the Dark: Haakon Reanimator Combo
11 months ago
One with Nothing I see it in your maybe board. If you want to run it for flavor I respect that but what immediately comes to mind in a mono colored graveyard strategy is... Null Brooch. Sure it's more than 1 mana but it's a repeatable Negate in mono black.
Dark Deal is a black Windfall. Another Ill-Gotten Gains type effect.
KongMing on Damia Mill (Battlecruiser/Dreamcrusher)
1 year ago
For some early-game hate (to slow opponents down while you look for pieces), how about Ill-Gotten Gains or Awaken the Erstwhile?
Flarhoon13 on Lazav and Gyruda (Companion): Doom Mind
1 year ago
Ill-Gotten Gains to enable Animate Dead on It That Betrays enabled this deck to win its first game. March 26th memorably saw Lazav, Dimir Mastermind become a Priest of Titania, tapping for 11 and utilizing a Kinnan, Bonder Prodigy twice (borrowed thanks to our Roil Elemental) to cheat out a Vilis, Broker of Blood and a Geth, Lord of the Vault, only to enable the Duskmantle Guildmage and Mindcrank combo victory.
thefiresoflurve on Look Mom, No Hands!
1 year ago
Hey there!
Rogue's Passage is a good, cheap staple for decks looking to win via commander damage.
Kaya's Ghostform is awesome for providing basically an extra life to dodge removal.
I'd look at replacing some single-use, low impact discard like Mind Rot with some better stuff that affects multiple opponents like Syphon Mind.
Burglar Rat is a straight upgrade to Corrupt Court Official.
Tergrid, God of Fright Flip is on the expensive side for the budget, but so, so good. Similarly, The Haunt of Hightower would be really good as a "backup commander".
Heartless Pillage can be replaced with Unnerve
Ill-Gotten Gains might be a good card to help pump your commander's power quickly.
Hope that helps, happy building!
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