Aspect of Hydra

Aspect of Hydra

Instant

Target creature gets +X/+X until end of turn, where X is your devotion to green.

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Aspect of Hydra Discussion

Epicurus on Power-4 Stompy Growth

2 weeks ago

I'm going to differ from the previous comment by suggesting that your mana curve is way too high. Honestly, I think that you need some low-cost stuff in there to keep you alive in the early game and maybe deal some damage well before you need 5 mana to cast anything.

Cards you might consider:

Obviously, you wouldn't be able to add all of these without overhauling the entire deck, but it gives you something to think about.

Cards that you might consider cutting to make room for some of this:

And then perhaps reduce the number of Gnarlback Rhino, Garruk's Uprising and Season of Growth to 2 each.

Just my thoughts. Cheers!

Brian-123 on Mono Green Infect

1 month ago

crap forgot 2 others Become Immense yes but since your chewing threw cards fast it should just become 1 mana anyways, Aspect of Hydra this one may or may not work out so well. and Primal Rage might be a nice addition if game stretches out and you got infect going with trample

wallisface on mono green beatdown

1 month ago

Some thoughts:

  • mono green stompy wants to come out fast, and come out swinging. My main concern is that your deck is quite slow & clumsy, with lots of mana dorks and lots of very-high-costing cards which are going to gum up your hand.

  • Some cards, like Colossal Dreadmaw, are just bad. Regardless of how casual you’re playing, this card is never worth it.

  • I would suggest ditching all 12 of your mana dorks, as well as Dreadmaw, to get some more aggressive low cmc creatures into the deck. I would also suggest dropping Stonecoil Serpent (it’s not great for stompy/aggro), and limit yourself to no-more than 2-copies each of Ghalta, Primal Hunger and Khalni Hydra (drawing multiple will make for bad, hard to play hands)

  • Creatures you should consider replacing the above with include: Avatar of the Resolute, Barkhide Troll, Experiment One, Pelt Collector, Steel Leaf Champion, Strangleroot Geist, and Yorvo, Lord of Garenbrig

  • Overwhelming Stampede is too slow a card, and often overkill. I would suggest running Aspect of Hydra instead, as it can get you wins much, much faster, and more reliably. You should also consider Rancor as another noncreature option.

  • Stompy/aggro has no real reason to run Utopia Sprawl imo. Also, 24 lands feels very excessive. Most mono-green stompy decks are generally looking to run around 18 (maybe 20 at a push).

There are a lot of existing decks built in modern for mono-green-stompy, including budget-builds. Have a google of “modern mono green stompy” should yield a ton of results to help you with your brew

Brian1 on Counting With Hydras

2 months ago

with the name in the title Aspect of Hydra gets stupid for 1 green

Brian-123 on Green Stomp

3 months ago

Aspect of Hydra to replace your Blanchwood Armor, if you can possible splash red a little then Seismic Stomp be discusting in this deck. I run it to make all ground unites cant block. an dif red is placed in just a little 2 mountain and 4x Rootbound Crag is a great card and originally from M12 comes in not tapped and will tap for either color so no slowing down and because your dropping big creatures do this Elemental Bond to give you a draw engine and if you want some beasts then this will land fall can get a little crazy Rampaging Baloths

my deck here might give you some good stuff...https://tappedout.net/mtg-decks/10-06-21-natures-wrath/

wallisface on T-Rex with a Tank

3 months ago

My main thought looking through this list was that it feels like you’re creating extra steps for yourself - pretty much all your “cheap cmc vehicles” don’t have any additional power over what green can provide normally in creature form, so you’re creating extra work for yourself with no real gain.

Going down a more traditional (and practical) creature route also lets you run Aspect of Hydra instead of Might of the Masses , which can net you free-wins out of nowhere

dannecticut on Big Stompy

4 months ago

AttackDude

Yorvo feels pretty meh to me. No haste, no trample, no removal resistance. Just a big body that has to stick and then can still be chump blocked. Not a top tier 3-drop for us IMO.

Sylvan Anthem looks tempting, but it requires a bunch of other cards to be on the battlefield in order to be good. I think the question is: What is it better than that you would take out in order to include it? For me the answer is nothing.

I think I see your point about Lair of the Hydra , but I'm still not sold on it. I still bring this version of Stompy to my LGS: Hexdrinker Stompy, and I haven't run into much board-wipe there so on turns when I am attacking with Treetop Village I have found that I also want mana for Hexdrinker or Aspect of Hydra or Blossoming Defense or Scavenging Ooze or sideboard tech or something other than just one big mana sink. It's rare for me to have more than 4 or 5 lands out, so there's only so big I think I'd be able to make it anyway. But I could see the argument for Lair if I was running this version with mana dorks and an extra Forest, and if there was more control in my meta.

I'm definitely open to Oath not being the best choice. I do like how it smooths out draws though. This list seems more picky about what is in its opening hand than a more traditional list loaded with more or less interchangeable aggressive 1 and 2-drops would be. Here, any hand that doesn't have a mana dork, a 3-drop, and sufficient land feels bad. Oath can help with all of those pieces. Being able to dig a bit in grindy games seems useful too. I could see cutting down to 3 for a Dungrove Elder for sure though.

lagotripha on Mono green aggro--is it modern playable?

4 months ago

Aspect of Hydra is the build around for most mono green aggro, but steering away from that into 'value' midrange options is strong. For a list like this that plays dorks, I'd look at Rancor and 3/5 drops that like creatures - God-Eternal Rhonas , Wolfir Silverheart and the like. You could do a lot with etb/return to hand, or Seedborn Muse shenanigans, but it all depends on what you want to focus in on. Have a gameplan, get your deck to do it, make it reliable then include answers to the most common ways you are stopped.

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