Aspect of Hydra
Target creature gets +X/+X until end of turn, where X is your devotion to green.
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|Commander / EDH||Legal|
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Aspect of Hydra Discussion
13 hours ago
My main thought looking through this list was that it feels like you’re creating extra steps for yourself - pretty much all your “cheap cmc vehicles” don’t have any additional power over what green can provide normally in creature form, so you’re creating extra work for yourself with no real gain.
Instead of Funeral Longboat , Smuggler's Copter and Sky Skiff you could just be running Avatar of the Resolute , Kalonian Tusker , Strangleroot Geist , Dryad Militant , Experiment One , or Pelt Collector . These all provide equal power to what you’re running, sometimes for less mana, and actually provide threats by themselves.
I’ll concede that Esika's Chariot is probably a decent way to get 8 power on board for 4 mana.
1 week ago
Yorvo feels pretty meh to me. No haste, no trample, no removal resistance. Just a big body that has to stick and then can still be chump blocked. Not a top tier 3-drop for us IMO.
Sylvan Anthem looks tempting, but it requires a bunch of other cards to be on the battlefield in order to be good. I think the question is: What is it better than that you would take out in order to include it? For me the answer is nothing.
I think I see your point about Lair of the Hydra , but I'm still not sold on it. I still bring this version of Stompy to my LGS: Hexdrinker Stompy, and I haven't run into much board-wipe there so on turns when I am attacking with Treetop Village I have found that I also want mana for Hexdrinker or Aspect of Hydra or Blossoming Defense or Scavenging Ooze or sideboard tech or something other than just one big mana sink. It's rare for me to have more than 4 or 5 lands out, so there's only so big I think I'd be able to make it anyway. But I could see the argument for Lair if I was running this version with mana dorks and an extra Forest, and if there was more control in my meta.
I'm definitely open to Oath not being the best choice. I do like how it smooths out draws though. This list seems more picky about what is in its opening hand than a more traditional list loaded with more or less interchangeable aggressive 1 and 2-drops would be. Here, any hand that doesn't have a mana dork, a 3-drop, and sufficient land feels bad. Oath can help with all of those pieces. Being able to dig a bit in grindy games seems useful too. I could see cutting down to 3 for a Dungrove Elder for sure though.
4 weeks ago
Aspect of Hydra is the build around for most mono green aggro, but steering away from that into 'value' midrange options is strong. For a list like this that plays dorks, I'd look at Rancor and 3/5 drops that like creatures - God-Eternal Rhonas , Wolfir Silverheart and the like. You could do a lot with etb/return to hand, or Seedborn Muse shenanigans, but it all depends on what you want to focus in on. Have a gameplan, get your deck to do it, make it reliable then include answers to the most common ways you are stopped.
1 month ago
I definitely prefer Aspect of Hydra over the 2 Blossoming Defense , to be honest. While Defense isn't bad, Aspect is just so good, and it can easily add 5 or 6 damage for a single mana, which can give you some really quick kills.
I'm not a fan of Wrap in Vigor , I don't think you ever want to be holding up two mana to prevent a wrath when you can instead just not play any more creatures. Realistically, 5+ power on board is scary to anyone, and they're forced to either find a way to stop combat or kill your creatures.
Also, when building your sideboard, think of what you're cutting for each card. For example, you'd probably cut Champion or Avatar to pull in 2 Scooze and 2 Weather against an aggro list. With that in mind, I'd rather have Reclamation Sage as your artifact/enchantment hate because it switches for Steel Leaf perfectly, and continues your board state building while other cards won't.
Or Thrun -- you don't have any other 4 mana card maindeck. As such, he's not great to side in. Dungrove Elder , Great Sable Stag , Barkhide Troll , Bassara Tower Archer are all better options, but they depend on your meta. You'd run Dungrove on default because it grows, Stag if counterspells, merfolk decks, or black creature decks are a problem, and the other two(which slot in for stuff like Avatar instead of Champion) if you need them to come down earlier.
Those are my thoughts for now, but I gtg so I guess I'll talk more later.
1 month ago
You probably want a full playset of Aspect of Hydra , as it will be the card that wins you a lot of games
You can probably go down to 20 lands (probably even less, most stompy decks run 18). It feels like you don't need soo many copies of Blossoming Defense and Vines of Vastwood either (I'd suggest a total of 4 of these, not 6).
2 months ago
The following below is a list I used to run a while back for mono-green stompy. It’s obviously not tribe-orientated, but may give you some ideas of the direction to head.
- 16x Forest
- 3x Elvish Mystic
- 3x Arbor Elf
- 4x Pelt Collector
- 4x Experiment One
- 4x Avatar of the Resolute
- 4x Strangleroot Geist
- 4x Kalonian Tusker
- 3x Leatherback Baloth
- 3x Steel Leaf Champion
- 3x Khalni Hydra
- 1x Ghalta, Primal Hunger
- 4x Rancor
- 4x Aspect of Hydra
Note the above list is a bit old and can defo do with some improvements, but its a good baseline of what green does well - being hyper-aggressive.
In general for mono-green you want to either build your deck around being very fast & aggressive, OR build it around ramping to some massive auto-win threat. You appear to be trying to do a strange mix of the two, being sudo-aggressive while ramping to semi-big threats. I would suggest picking a defined path and building around that. If you want to be aggressive, don’t ramp so much, and field lower costing creatures. If you are wanting to ramp-big, get something like Tooth and Nail in there to cheat out Emrakul, the Aeons Torn (or some other busted payoff)
The other thing to evaluate is how much sticking to your tribe is actually getting you. Whether you’re getting actual value out of confining yourself to this creature-type, or whether its just a self-imposed restriction without much upside.
2 months ago
5 months ago
If you can cast Emrakul then that's the best option for Tooth and Nail like you said. With only 18 lands you'll get stuck with one land alot though, I play burn and 19 is best for 2-3 lands consistently. Also Aspect of Hydra seems like a win more card, some Beast Within s instead would make this deck more interactive.