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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Ink-Eyes, Servant of Oni
Legendary Creature — Rat Ninja
Ninjutsu [symbol:3 (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever this deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control.
: Regenerate this. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Craeter on Teenybones steels ur tings >:)
1 week ago
Rise of the Dark Realms, Virtue of Persistence, and Ink-Eyes, Servant of Oni can steal creatures from opponent's graveyards. Not sure if they're useful here since they're high mana cost but thought I'd throw that out there. Okiba-Gang Shinobi also has double discard when it hits the opponent.
I also frikkin love Ayara, First of Locthwain in mono black decks, she's super good, along with Skullclamp if you've got sac fodder. Admittedly these are only really good if you're running lots of creatures tho.
irish_trunks on The Philosophy of Soc-RAT-es
2 months ago
Classic Marrow-Gnawer combo! I love it, I just already have a deck with him as the commander so wanted to go a slightly different route with this one and leave him out of it. S'why I left out other rat staples like Ink-Eyes, Servant of Oni and Ogre Slumlord.
HeavenlyAxe on
8 months ago
Hey Indie,
First off I really like the lands you have assembled and the suggestions from SufferFromEDHD are all good.
You are definitely going to want an artifact ramp package.
Sol Ring, Mana Crypt, Arcane Signet, Fellwar Stone, Gilded Lotus, Thran Dynamo
Special Mention to Nyx Lotus, it could be good being in mono black. and Jeweled Lotus, pays for your commander for free on turn 1 even.
Sword of the Animist is not bad ramp at all and buffs yours rats
Commander's Plate might be cute.
Liliana of the Dark Realms, makes sure you always get a land drop and could make your swamps tap for four.
Chittering Witch if your playing with more opponents.
Crypt Ghast is sort of ramp, but doubles your swamps. Very good in mono black.
Dauthi Voidwalker is not on theme at all but is just sooo much value in a two cost card I have to recommend it.
God-Eternal Bontu is excellent draw power in the right situation.
Dont forget you can run any number of Relentless Rats
Gray Merchant of Asphodel will heal you up a lot and hurt your opponents
Krav, the Unredeemed is also great card draw.
Yawgmoth, Thran Physician, has card draw, removal, and proliferate all on one card
Deadly Rollick, potentially free removal
Defile, cheap good removal
Thrilling Encore saves you from a board wipe or lets you bring everything back after sacrificing it all to like God-Eternal Bontu
Phyrexian Arena some ok card draw.
Bojuka Bog if you are worried about graveyards
Mutilate, a good board wipe in mono black
Night's Whisper, Read the Bones, Sign in Blood, are a great draw package for mono black
Toxic Deluge a great board wipe for when things need resetting, and you could follow with Thrilling Encore and get it all back
Syphon Mind is great draw if your playing with more players
Victimize - is really really strong, get rid of one weak thing for two of your best things
Yawgmoth's Will - lets you treat your graveyard like your hand for a turn
Lord Skitter, Sewer King makes rats
Marrow-Gnawer - lets you make lots of rats
Infectious Inquiry - good draw and gives poison
Ogre Slumlord - makes rats when your creatures or your opponents creatures die.
Tangled Colony - if your opponent has to block it or it dies to like Blasphemous Act will make you rats
Vraska's Fall removal and poison counter
Drown in Ichor removal and poison
Bontu's Monument all your creatures cost less
Rat Colony can have any number and they buff themselves, and cost less mana than Relentless Rats
Typhoid Rats deathtouch rat opponents wont want to block
Crypt Rats can board wipe but can also win the game if you give it infect, doesnt work with your commander because toxic specifies combat damage but does work if you give it infect and deal damage with it's ability.
Ratcatcher tutors rats, and gives you card advantage
Ashcoat of the Shadow Swarm - buffs your rats and lets you get rats back
Wave of Rats has blitz and reanimates itself
Ink-Eyes, Servant of Oni rat that steals opponents stuff
Nashi, Moon Sage's Scion rat that steals opponents stuff
Adaptive Automaton is a rat and buffs rats
Okiba-Gang Shinobi rat makes opponents discard and has ninjutsu
Filth gives all your rats swampwalk pairs well with Urborg, Tomb of Yawgmoth
Dark Ritual lets your get a head start or some extra mana a turn you need it
Tainted Strike instant speed infect, funny in multiplayer because you can use it on anyone's creatures.
Phyresis Outbreak gives poison and might kill opponents creatures
Feed the Swarm enchantment removal in black
Vat Emergence gets a creature back and proliferates
Spread the Sickness destroys a creatures and proliferates
Pact of the Serpent strong tribal card draw
Living Death swap graveyards with battlefields, great after sacrificing your whole board to draw cards
Skullclamp sack small rats for card draw
Thrumming Stone if you go the Relentless Rats or Rat Colony route
Coat of Arms your rats will be huge
Bolas's Citadel this card is dumb lol, lots of casting power and then you hit Gray Merchant of Asphodel and keep going lol
Icon of Ancestry kinda draw buffs rats...is ok
Contagion Engine proliferate twice each time you activate
Eldrazi Monument gives creatures flying indestructible and +1/+1
Grafted Exoskeleton gives a creature infect, great with Crypt Rats
Sword of Truth and Justice proliferate sword
Bad Moon buff all black creatures, opponents too
Phyresis gives infect again good with Crypt Rats
Greed card draw
Vraska, Betrayal's Sting proliferate planes walker
I know that's a lot but hopefully gave you some ideas to work with!
Niko9 on Should I Replace Visara the …
8 months ago
Personally, I really like Visara for being such an awesome classic card, and I love the flavor text, but I think it's not the most reliable way to destroy creatures unless you can give her haste.
I think it's a good card, and absolutely the best gorgon they've ever printed, and great for flavor, but maybe not the best for power level. So, up to you how much that matters. The 3 black mana is a little tough, and having to choose between attacks and destroy for a six mana creature makes it a little awkward. I mean, I'd keep her, but that's just me : )
Some suggestions off the top of my head
Ink-Eyes, Servant of Oni You'll probably be getting a lot of attacks in with deathtouch creatures to hit ninjitsu
Firja's Retribution is kinda serra angel and destroy in one. Plus vigilance works very will with the tap ability, and can help some of your other random angels.
Elenda, the Dusk Rose can get very big as you destroy creatures
Dire Fleet Poisoner flash and deathtouch is pretty fun to play with, and worst case it's just another deathtouch creature
Braids, Arisen Nightmare is great for 3 mana, and you get an activation the same turn you play her. Can get so much value in commander.
fluffyeel on Sen Triplets - Esper Control (Seeking Help)
1 year ago
I would joke about "how can it be a Stax deck without Smokestack", but that's separate, and instead I'll offer up some possibly evil advice:
- Teferi's Puzzle Box or any wheel effect (like Echo of Eons) is obnoxious with Narset, Parter of Veils or Notion Thief. You could also go for Alms Collector for extra obnoxiousness.
- Raffine's Tower is a fetchable tri-land, so highly recommended. Not sure what your budget is, but other handy lands include Reflecting Pool, Field of the Dead (if you can swap out some lands for snow lands), Mana Confluence, Temple of the False God, the Fetches on-color (or even Prismatic Vista or Fabled Passage if you're basic-heavy). If you're basic heavy, maybe go for Back to Basics if you know there are lots of non-basic lands running around...
- In terms of Teferi's Protection comboing, why not Sunder?
- For removal, I highly recommend Vindicate and Anguished Unmaking. Elspeth Conquers Death is pinpoint plus reanimation, which can be handy. Cyclonic Rift is really quite pricey (surprisingly), but an excellent nuke.
- As for stealing opponents' things, I can suggest Commandeer, Desertion, Gonti, Lord of Luxury, Telemin Performance... you could also use things like Silent-Blade Oni, Ink-Eyes, Servant of Oni, and Fallen Shinobi for extra stealing fun, but given that they're Ninjas, they don't work as well without a dedicated Ninja strategy.
- Thalia, Heretic Cathar is another fun "Stax" card, as is Authority of the Consuls.
- Tutors are awesome (Demonic Tutor, Vampiric Tutor, Enlightened Tutor, Mystical Tutor, Profane Tutor, Lim-Dul's Vault...), but not sure which ones you have ready access to. I also recommend Expedition Map to help get more lands.
- For some card draw, Teferi, Time Raveler, Sphinx's Revelation, and Fact or Fiction might be worth considering.
wallisface on UWU
1 year ago
Some thoughts:
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18 lands is extremely low, its a number low-enough to expect seeing a lot of 1-land hands and having to mulligan. Furthermore, you’ll have no chance of casting Higure, the Still Wind or Ink-Eyes, Servant of Oni for either their regular or ninjitsu costs. Personally i’d think you’d need at least 23-24 lands.
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you need killspells. Fatal Push feels like a must here to keep your opponent in-check. In general I think you’re running too many creatures and too little interaction.
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I’m very skeptical of Aether Vial in a deck where you’ll often be wanting to Ninjitsu creatures into play instead of using the Vial. Personally I think the deck would be better without this card.
Virlym on Death's Playground
1 year ago
@dacardgabo Sheoldred, the Apocalypse and Phyrexian Obliterator are two that I've been leaning towards putting in (or back in when it comes to the Phyrexian Obliterator). My current edge cards are Yahenni, Undying Partisan (just kinda falls short of the other 2 tbh), Mikaeus, the Unhallowed + Skithiryx, the Blight Dragon (they generally cause a lot of hate to be directed towards me even tho I love skippy to death), Torment of Hailfire (just a stale way to win due to how common of a wincon it is for black), Praetor's Grasp (it's fun and stayed in since I cracked a foil back in the day, but it's hard to use on spelltable and ppl generally just don't like u taking things. Note, you can exile a combo card even if you never plan on using it), and the tutors Beseech the Queen and Grim Tutor (70% of the time, they just find land or a targeting permanent, but I would rather them just be better draw spells). I just haven't found anything personally interesting enough to put in for them yet.
Profane Command's last ability allows you to target multiple creatures to kill with Horobi, Death's Wail similar to how Touch of Darkness and Cauldron of Souls work, but requires mana for each target. The third ability gives you a way to get around indestructible. The other two options are more niche and game state specific, but are still nice modes to throw onto a card that already fits the game plan.
Necromancy is a general good-stuff card. It targets things in the graveyard so it won't kill them with Horobi, Death's Wail (as they are already dead when the target happens, and just become attached when they enter the battlefield. Similar to how Gift of Doom can be attached to Horobi, Death's Wail if you morph it). I generally just play it if I wanna bring back something big for value (like Ink-Eyes, Servant of Oni) or flash it in to grab a sneaky blocker.
Darksteel Ingot is decent because my friends like to just blow everything up. There's a lot of Vandalblasts, Bane of Progresses, Aura Shards, etc. But Relic of Legends is perfectly fine as the second ability doesn't actually target what it taps. And you have it right, it is still a mana ability, so you can use it at any time you would have priority. Do note that the ability is coming from the Relic of Legends itself, so you can tap a creature with summoning sickness for it too.
Lol, I'm glad other ppl are using Mimic Vat. It was always a pet card of mine. Super fun when you can throw a Phyrexian Metamorph under it. Or cheat the trigger by ending the turn with Sundial of the Infinite so you can keep the token.
Gilver on Between Bad And Worse
2 years ago
thefiresoflurve
Well, Sol Ring is really the only exception and has a place in every single deck (included in every precon) xD. Things like Mana Crypt is what I am really talking about.
The problem with Ancient Brass Dragon is that you don't really want to cheat it in early game, however, it can be great during mid to late game to help you revive your dead BigStuff or dead threats of your opponents. Gyruda, Doom of Depths helps me to build up graveyards and is great if you can cheat in Ink-Eyes, Servant of Oni or Wrexial, the Risen Deep later on to use the milled cards of your opponents. I was unsure about Ancient Silver Dragon, it is acutally an insane effect but cards like Magus of the Wheel could be fearful if you draw 10+ cards every turn or you might even end up with 0 cards in your deck at some point xD. I was really not a fan of its effect but it is still a pretty good option to run in Satoru Umezawa. Thanks for the suggestions, appreciate it!
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