Creature — Bird
When Glint Hawk enters the battlefield, sacrifice it unless you return an artifact you control to its owner's hand.
Printings View all
|Scars of Mirrodin (SOM)||Common|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Glint Hawk Discussion
1 month ago
Disappointingly, Arcum's Astrolabe has been banned within the Modern format and thus I will edit this deck to accommodate. Due to there being no solid alternative to Arcum's Astrolabe, cards of which had synergy alongside it alike Glint Hawk will also likely be removed.
6 months ago
Sure thing! The loops all involve Teshar, a cheap artifact, a cheap creature that can return an artifact to your hand, and a way to sacrifice either an artifact, creature, or both.
Specific examples include:
- Tap Sol Ring for 2, then sacrifice it to Thermal Navigator.
- Sacrifice the Salvager of Ruin to return Sol Ring to your hand.
- Cast Sol Ring using 1 of the 2 floating mana, and return Salvager of Ruin to the battlefield with Teshar's trigger.
- Repeat for infinite colorless mana.
- Sacrifice the Aviary Mechanic (or Glint Hawk/Kor Skyfisher) to Ashnod's Altar to make 2.
- Cast the Artifact and return the Aviary Mechanic to the battlefield with Teshar's trigger.
- When the Mechanic enters, use its trigger to return the Artifact to your hand.
- Cast it again with the 2 floating mana.
- Use Golden Egg/Prophetic Prism/Ichor Wellspring/Elsewhere Flask to draw your whole deck; any artifact that costs 1 or less makes infinite colorless mana; Codex Shredder mills your opponents out.
There is one backup combo with Heliod, Sun-Crowned and Triskelion that involves giving Triskelion lifelink using Heliod's ability, then removing counters from the Triskelion to deal damage to your opponents. Each damage gains you a life, which puts a counter back on Triskelion with Heliod.
I'll be sure to go through the list and add Custom Categories so you can hopefully understand why I chose the cards I did. I'll also try to update it with a list of combos in the description.
11 months ago
Does Judge's Familiar fit in budget?
Have you considered a Glint Hawk / Artificer's Assistant / Neurok Familiar / Sky Theater Strix / Serra Disciple as a Bone Saw / Springleaf Drum / Cathar's Shield / Herbal Poultice beatdown/value engine?
Thrummingbird offers a +1+1 counters theme, but I don't feel like there is enough in the low-to the ground slots to make it work.
1 year ago
Also I personally like adding Cartouche of Ambition in my main board to remove creatures and to give your big creatures a lot of lifelink. I found this also really good when paired with cards like Kor Skyfisher and might be good with Invasive Species.
1 year ago
and go towards a MonoW build
1 year ago
Looks like a fun deck!
I've also always wanted to find a deck for Masako the Humorless and she might be fun in this deck?
Faith's Reward could also help you protect yourself against a boardwipe.
1 year ago
I find this build really clunky.
Vulshok Morningstar is quite expensive, especially when you want to leave mana up for counter. 2 point in toughness is nice vs Lightning Bolt but I would suggest changing it to either Bonesplitter if you want to close the game faster or Mutagenic Growth if you want to have protection vs Bolt (also more spells that flip Delver).
Too little creatures. Any starting hand without Delver of Secrets Flip in it seems quite bad. If opponent puts any >1 toughness creature (like Glint Hawk or Lagonna-Band Trailblazer) into play you will probably die to it.
You also lack the ability to sneak the Ninja of the Deep Hours into play with ninjutsu. Delver decks usually use Faerie Miscreant and Spellstutter Sprite to put Ninja into play and get back something with etb trigger.
You are mixing up two things. If you want to use Delver of Secrets Flip you are creating Tempo deck. That means you have to go down on cmc and get cards that can interact with opponent but also get in some points of damage, i.e Vapor Snag or Spellstutter Sprite - when you counter with Sprite you will kill opponent unless he does something about it, but when you counter with Counterspell you are not any closer to winning the game.
If you want to create Controll deck, you don't even need creatures to win, however you need some way of interacting with things your opponent manages to put into play as well as some card advantage. You can look up UR or UB control lists - they play a lot of removal like Chainer's Edict or Skred to deal with things they coulnd't counter and play things like Think Twice, Mystical Teachings, Accumulated Knowledge and so on to generate card advantage. You can even count not playing creatures as "card advantage" - their removal would be useless.
2 years ago
I made a similar deck a while ago and I found that Court Homunculus, Glint Hawk and Ardent Recruit make for a fine initial creature base, while using Bone Saw and Ornithopter gives you both stuff to bounce to Glint Hawk and a fine vector for equipment. If you run a lot of humans, Bonds of Faith is a sneaky good aura that works as either a Pacifism effect or a buff for your guys.