Magmatic Galleon

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Standard Brawl Legal
Vintage Legal

Magmatic Galleon

Artifact — Vehicle

When Magmatic Galleon enters the battlefield, it deals 5 damage to target creature an opponent controls.

Whenever one or more creatures your opponents control are dealt excess noncombat damage, creature a Treasure token. (It's a colourless artifact with ", Sacrifice this artifact: Add one mana of any colour.")

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

Alearin on Treasure, Dwarves, and Dragon's; OH MY!

1 month ago

Hi. Thanks for the comments on my desk Magda of the Maskwood [[Guide]] Updated for MKC. I was checking your build of Magda out and saw some cards that I think might fit your build.

  1. Ingenious Artillerist - Every time one or more artifacts enter the battlefield under your control you burn everyone's faces for the number of artifacts. This seems like it would quickly get grow to a ton of damage with your damage boosting cards. If nothing else it can be a backup to Reckless Fireweaver.
  2. Spiteful Repossession - With damage boosters out this can turn being slightly behind in land to a huge windfall of treasures. If each opponent has 1 more land then you and you have one damage doubler out you would deal 2 damage to each opponent and make 6 treasure.
  3. Magmatic Force - Every upkeep, including your opponents, do 3 damage minimum to whatever you want. With your damage boosters it will often be more. Burn their face or that annoying value creature that never attacks. If you have Magmatic Galleon and/or Spiteful Banditry out you can also get so treasure for more Magda triggers.
  4. Descent into Avernus - Generates increasingly large amounts of treasure tokens for the board; however, I would say you are best positioned to use them. Besides given treasures to your opponents it is also a bit dangerous cause the damage it deals applies to you as well. If nothing else this will accelerate your games by increasing the mana available and lowering life totals.

Alearin on Magda of the Maskwood [[Guide]] Updated for MKC

1 month ago

Saljen, your deck Treasure, Dwarves, and Dragon's; OH MY! definitely takes Magda, Brazen Outlaw in a different direction, with it focus on damage doublers/triplers and ping damage but not using infinite combos to do it. Biggest downside I could see is none of the doublers/triplers are directly searchable by Magda.

As for your suggestions:

  1. Hammer of Nazahn - Good card in equipment focused decks and giving Magda indestructible is always good, but to me it is a build up card. It does not impact the game greatly when it hits the field by itself. You either need to have the mana open to cast an impactful equipment, 5 more treasure to search for one, or wait until you have either of the above. That being said Hammer of Nazahn not being in my maybeboard was an oversite that has been rectified.
  2. Magmatic Galleon - I feel the cost is too high so I would not want to see it in my hand to hard cast. That means I would be using a precious Magda activation to bring this out and I am not sure it is worth it, in most cases vs getting a combo piece.
  3. Mycosynth Lattice - Does this work like Maskwood Nexus? Maskwood says "The same is true for creature spells you control and creature cards you own that aren't on the battlefield.". Where as Mycosyth says "All cards that aren't on the battlefield, spells, and permanents are colourless.' I take that to mean in the deck cards are colorless, but do not become artifacts until the enter the battlefield. Which would mean you do not get to search for an extra cards since they are not artifacts yet.
  4. Sculpting Steel - This is a card I like and have tried in my desk, but have moved it the maybeboard as a card to keep in mind for alternative builds. It is not in the main deck because to me it feels like a 'win-more' card. Is doubling the triggers you mentioned powerful? Yes it is. However, if I am getting even one of those to trigger I am probably winning the game. I don't need to double the triggers to win.
  5. Spiteful Banditry - This is a card that I am not sure how to evaluate. My current thoughts are it is not worth adding, despite the lack in interaction in the deck. My thoughts shortly after it came out, "I debated putting this in the main deck, there is 1 thing that kept it out. The worst sentence to see on a card in Magic, in my opinion, "This ability triggers only once each turn". If that wasn't on this card it is an auto include variable boardwipe that gives me treasures for killing my opponents creatures. As it stands the best case scenario is to play it when you have no creatures out or the creatures with the highest toughness and wipe your opponents board and get 1 treasure. There might be metas this is more useful in, which is why it was included in the maybe section. I doubt I will ever slot it into the main deck; unless, I am completely misunderstanding the card, since at most 1 treasure per opponent's turn seems unlikely and slow."
  6. Crime Novelist - Another card that I am not sure on my evaluation of. It is currently in the maybeboard of this deck since I can't convince myself of what to swap it with. I have played games with it in my deck and had it be great, allowing me to search for Helm of the Host and then equip it, or search for one combo piece and cast the other from my hand or even just drop a big dragon on the field on turn 3 or 4. However, I have had just as many games where it doesn't seem to do much. That said I think I should try to find a way to get it in my deck without cutting lands or interaction, so if you have a suggestion for what to swap with it I am open to ideas.
  7. Steel Hellkite - I just replaced this card for Cavern-Hoard Dragon. While I had it my deck for removal as you suggest I replaced it for something that is more likely to get get the treasure I need to combo out. Given that the deck aims to win on 2-4 activations of Magda, I felt getting treasures off Cavern-Hoard Dragon was the better play then paying for Steel Hellkite's effect and hoping it does damage to remove a problem piece.
  8. Saljen on Magda of the Maskwood [[Guide]] Updated for MKC

    1 month ago

    I went a different direction with my Magda deck, you're welcome to check it out if you like: Treasure, Dwarves, and Dragon's; OH MY! . I hadn't thought about Helm of the Host, I'm definitely going to find room for that in my version.

    Here's some suggestions that I've found very helpful in my Magda deck:

    Hammer of Nazahn - can save any creature at instant speed if you've got 5 treasures up, will also let you attach Helm of the Host for free

    Magmatic Galleon - provides removal, a tapper effect for your dwarves, and the occasional extra treasure. Great first tapper to search out

    Mycosynth Lattice - functions similarly to Maskwood Nexus, in that it'll let you search out any card in your deck, works well with Darksteel Forge to make board wipes one sided

    Sculpting Steel - lets you copy Roaming Throne or Illusionist's Bracers to get extra treasures, or any of your other artifacts

    Spiteful Banditry - board wipe that gives you random treasures throughout the game

    Crime Novelist - Sac your 5 treasures, search for your thing, get 5 +1/+1 counters, and RRRRR mana. Insanely easy to combo out with this guy, insanely powerful with Magda

    Steel Hellkite gives you the option to remove anything, even things you wouldn't normally be able to like enchantments

    orcopollo on Thieves and Beggars

    2 months ago

    seshiro_of_the_orochi and again thanks, haha! Yes I have considered Magmatic Galleon, but unfortunately I don't have enough spells that deal excessive non-combat damage to creatures to really take advantage of its effect. Cosima, God of the Voyage  Flip (or better it's vehicle flip version, The Omenkeel  Flip) is actually in the deck! You might have missed it because for some reason it's listed among the creatures rather than the artifacts

    orcopollo on Burn The World Just Cause You Walk On It

    2 months ago

    Very cool deck concept, I think Guttersnipe and Magmatic Galleon could work very well in here too!

    seshiro_of_the_orochi on Thieves and Beggars

    2 months ago

    I really like your style of brewing! Magmatic Galleon would be a pretty fine addition here. Also, as you have that littke focus on vehicles, Cosima, God of the Voyage  Flip could let you do even more thievery.

    Lordeh on Death by Robots (Mardu Gearhulk Reanimator)

    6 months ago

    @seshiro_of_the_orochi

    Yeah the Magmatic Galleon just doesn't do enough to warrant spending a Refurbish and can't be hit by God-Pharaoh's Gift or Portal to Phyrexia. So I think if you want more removal Roast is a similar effect that is much cheaper.

    Cathartic Reunion pulls double duty in the deck. It is worse that Thrill of Possibility being sorcery speed and needing to discard 2 cards as an additional cost. However the forced discard also benefits the deck. Sometimes your Cathartic Reunion gets countered and you don't get to draw cards, but you still get to fill your graveyard for later turns as the discard is required as a part of the casting cost. Sometimes you just want to fill your graveyard to reanimate, that is the power Cathartic Reunion brings.

    In saying that, I do run both as both help the game plan!

    seshiro_of_the_orochi on Death by Robots (Mardu Gearhulk Reanimator)

    6 months ago

    This looks great! I don't know anything about pioneer, but I can appreciate a battlecruiser deck when I see once. I do realize Magmatic Galleon is propably a lot worse than any of the Hulks, but it might be a card to keep in mind for additional spot removal. One question: The double discard cost on Cathartic Reunion always feels pretty steep to me. Youobviously want to discard some Hulks, but wouldn't Thrill of Possibility be sufficient for that, considering you can cast it at instant speed?

    Edit: I missed that you already have Thrill in here, maybejust ignore that part ;)

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