Skrelv's Hive

Combos Browse all Suggest

Tokens

Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Skrelv's Hive

Enchantment

At the beginning of your upkeep, you lose 1 life and create a 1/1 colourless Phyrexian Mite artifact creature token with toxic 1 and "This creature can't block."

Corrupted — As long as an opponent has three or more poison counter, creatures you control with toxic have lifelink.

Crow_Umbra on Where in the world is Carmen

5 months ago

No prob! Tombstone Stairwell is def a cool recommendation. I'd recommend checking out Scryfall for updated text on older cards.

In terms of stuff that you could potentially swap out:

  • I'd recommend swapping Feed the Swarm with Generous Gift, Stroke of Midnight, or Cathar Commando. Gift & Midnight each offer more flexibility in what you can answer, but Commando is a recur-able body. I'd mostly recommend Feed the Swarm if you were playing a color combo that didn't have the type of enchantment removal that White has access to.

  • Skrelv's Hive could possibly be a swap out, mostly because the Mites can't block. I get it that they're there mostly for sac fodder and they do have Toxic 1, but you don't really have any other Toxic/poison synergy beyond this & Crawling Chorus. Similarly, Chorus could be another potential swap out.

  • Bone Splinters could be a swap for a removal effect on a creature. I think in some cases some of your non-creature spells can be replaced with creatures that fill a similar role, especially in a deck that wants to recur beneficial bodies.

  • Speaking of beneficial ETB effects, it could help to have some creatures that can also recur bodies when they die or ETB, so 1) it takes some pressure off Carmen being your primary means of recursion 2) you can recur multiple creatures in a turn, and have an extra body for whatever.

  • Sun Titan is kinda like a 2nd Carmen. Karmic Guide and Reveillark can also bring stuff back, and are part of a combo loop when used in tandem (if you're into that sort of thing). This loop can work with basically any free sac outlet.

  • Archon of Cruelty is a card I'm always kinda torn on. Strong effect for ETB and attack, but is so steep at 8 cmc. Def seems like an reanimation target more than a hard-cast.

Crow_Umbra on

10 months ago

I'm also working on an Isengard Merry & Pippin list at the moment. Not quite sure if I'm going to commit since I already have a couple of aggro decks.

I'd recommend checking out Braids, Arisen Nightmare as a potential draw and interaction piece. I currently have her in my theory-build, but have some experience from running her in my Isshin deck. With all the different types of tokens being made, I think she should have plenty of material to work with.

Hidden Stockpile and Skrelv's Hive can be additional sources of artifact creation for Merry, and bodies to swarm or block with (maybe not the Mites).

multimedia on Urza's Legacy

1 year ago

Hey, some interesting card choices for upgrades to the precon. I can tell your deck is based on the precon because I see Darksteel Juggernaut.

A kink here to work on is the avg. CMC. The mana curve is very high at 4.3 not including Organic Extinction and Mycosynth Golem. The precon mana curve is already high at 3.5 not including Thought Monitor. A higher mana curve would be fine if supported with lots more low mana cost ramp, but you cut most of the low mana cost ramp (Signets, Liquimetal, Vessel) from the precon. There's only 6 ramp sources here 3 CMC or less which is low.

You could have a difficult time casting Urza using artifact creature affinity with only 7 artifact creatures 3 CMC or less. You really can't count on Urza's artifact affinity to first cast him and having not many ramp sources, ramp can't be counted on either. Master Transmuter is a great upgrade, she helps a lot when playing a lower amount of ramp. To improve the mana curve which will help gameplay consider choosing a few of the better high mana cost cards and cutting the others? Most 4 drops here are much better than the 5-7+ drops and that's good for the mana curve.

Research Thief, The Mightstone and Weakstone  Meld, Blightsteel Colossus, Mycosynth Golem, Thopter Assembly, Tezzeret, Master of the Bridge, Organic Extinction, Darksteel Forge, Mycosynth Lattice, Kuldotha Forgemaster, Cyberdrive Awakener these are the better 5-7 CMC cards here. The others could be cut to lower the mana curve because they're simply not as good as these.

  • Thief, it's repeatable draw effect is good when you want to be attacking with Constructs.
  • Weakstone because you have Urza, Lord Protector  Meld.
  • Blightsteel, best secondary attacker and because you have Master Transmuter.
  • Golem because Urza is a consistent way to create artifacts.
  • Assembly because you have Time Sieve.
  • Tezzeret because of Constructs.
  • Extinction because of Constructs.
  • Forge, best protection for all artifacts and because you have Lattice, Transmuter and Padeem.
  • Awakener flying for Constructs.

Some upgrades at your price point to consider:

Good luck with your deck.

BlueSnakeMagic on Phyrexian Progress

1 year ago

Yeah... In all transparency, I really really REALLY wanted to keep Annex Sentry for flavor-sake, and the artwork but, you're totally right. Didn't quite think about that with Staff of Compleation either since the only 3-drop without those two is usually going to be a one-drop as is- Which is nice.

I'd honestly rather have another Tainted Strike as opposed to the 4th Skrelv's Hive since it could be a nice combat trick / finisher due to doubling down with Toxic. Plus, come to think, Inkmoth Nexus and The Seedcore would be great finishers, even alone.

wallisface on Phyrexian Progress

1 year ago

Interesting Brew!

The only two cards that feel dubious to me here are Annex Sentry and Staff of Compleation. Partially because you're running a really low land count, and so reaching 3 mana is going to be a bit of a struggle in-of itself. But also because neither one seems to do a great job of applying pressure (which the rest of your deck seems to do well). Personally I'd drop Staff of Compleation in favor of the 4th Drown in Ichor and 4th Skrelv's Hive - and then I'd swap out the Annex Sentry for Slaughter Singer.

DraconicDestruction on Kick Start My Heart | Winota, Joiner of Forces EDH

1 year ago

instead of something like Krenko's Command, you could run Skrelv's Hive because it constantly creates non-humans and is the same mana cost as krenko's command

DraconicDestruction on Artifactual News (Urza, Chief Artificer)

1 year ago

Skrelv's Hive and Biotransference generate affinity for urza and artifacts for the constructs that urza makes

Have (1) JordanSanFran
Want (1) concorde