Creature — Human Cleric
Afterlife 1 (When this creature is put into the graveyard from the battlefield, create a 1/1 white and black Spirit creature token with flying.)
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Imperious Oligarch Discussion
7 months ago
I'm thinking of removing the Sparring Regimen , Bold Plagiarist and Imperious Oligarch cards and adding Hushwing Gryff , Tocatli Honor Guard and Leonin Arbiter . This change would remove very conditional pieces to add answers and a little control to the deck.
8 months ago
cfost827 To make the deck any more competitive, the easiest thing to do is to include more cheap mana sources, add more disruption, and cut the higher mana cards. I'd consider some more competitive cards like Mana Vault , Mox Diamond , Dark Confidant , Imperial Seal , Ad Nauseam , Opposition Agent etc. The cards you should look at cutting are the slower, high cost ones like Requiem Angel , Solemn Simulacrum , Archon of Justice , etc. This doesn't include Razaketh, the Foulblooded or Vilis, Broker of Blood though since they practically win the game upon entering. Tweaking the deck to give it 5% more power level can be difficult since such a small change is subtle. You're going to have to add and cut cards to feel it out and probably play a ton of games to test.
In terms of what to cut for more fodder, you could cut Archon of Justice and Sifter of Skulls for Carrier Thrall and Imperious Oligarch , or whatever 2 drops you want. Archon and Sifter are a lot slower than cheap fodder, so if you want more, you can cut cards like them. If you want more than 2 new pieces of fodder, you could keep cutting slower 4-6 drops like Solemn Simulacrum , but it'd impact your mana base or other aspects of the deck.
DubWubby This is a cool combo. You could include it, but you're right in that it's fragile and inconsistent. It's really strong in ideal scenarios like with Buried Alive or any time you draw Vizier of Remedies with any persist creature. However, it'd be hard to include for a few reasons. If you draw persist creatures and don't have vizier, they're weak sac fodder on their own, so you'd want to include few of them. However, if you draw vizier without persist creatures, then she's almost useless, so you want to include more of them. Finding the balance of how many persist creatures you need as well as what to cut is the challenge. Saying that, Putrid Goblin is almost as efficient as other 2 drop fodder cards, and both him and vizier have 1 toughness for Skullclamp , so they aren't irredeemable on their own.
8 months ago
cfost827 Bitterblossom is too slow for my liking. If you get it down before turn 5, it can produce a lot of value, but it's almost worthless if you draw it lategame. I prefer my token makers to be on death triggers that I can sac on a moment's notice. If you think it's valuable, I could see it being very good in some cases. Just not my cup of tea.
As far as 2 drop token makers go, Beskir Shieldmate is good. We always want our cheap token makers to have 1 toughness for Skullclamp purposes, so he meets that criteria. However, I'd play cards like Imperious Oligarch for better keywords or Carrier Thrall for mana utility before this. If you're already playing those though, then throwing this in wouldn't hurt if you want more cheap tokens.
9 months ago
C4l4mity Lurrus of the Dream-Den is strong with more small creatures. I'd put in some cards like Carrier Thrall and Imperious Oligarch to up the consistency. If you like the effect, you may also want to consider playing her as the commander. She's not necessarily better or worse than Teysa, but she's a alternative option. Kaya the Inexorable is slower than Elspeth, Sun's Champion and Tevesh Szat, Doom of Fools . Elspeth's boardwipe and Tevesh's card draw usually generate more value than Kaya's exile. However, I can see Kaya doing well in a slow, grindier meta that lets you recast the creatures you bring back with her a lot.
1 year ago
1 year ago
I feel like this is one card away from an infinite combo. Something that says when an opponent loses life you can that much or something. But I don't think a card like that exists at common. But a suggestion for you would be Deathgreeter. The thing that I noticed though is that you have a lot of ways to gain/drain life but no way of making the creatures necessary to do that though. Something to consider would be creatures that when they enter or die makes a token. Something like Doomed Dissenter or cards with afterlife. Although the only playable creature with afterlife is Imperious Oligarch. Other creature that might be good: Doomed Traveler, Lazotep Reaver, Wakedancer, Fourth Bridge Prowler, Fume Spitter, Dusk Legion Zealot.
I would probably cut Epicure of Blood, five mana is just too much, and I would go down to at most 2 Suture Priest. I would even go as far and say cut him because you want more creatures like the ones listed above, this is because you don't really need 12 copies of that effect even if he does a bit more. The main thing this deck wants to do is play out creatures that gain u life which in turn will damage your opponent.
1 year ago
In playester, Imperious Oligarch makes the wrong token, a Spider instead of a Spirit.