Basal Sliver: Sliver Queen *oversized*'s BFF. While in the presence of at least one other sliver, this duo can create infinite sliver creature tokens for an endless parade of enter the battlefield triggers. Sacrifice a sliver for and use this mana to activate Sliver Queen *oversized* and create a 1/1 sliver creature token. Sacrifice this 1/1 sliver creature token for and use this mana to activate Sliver Queen *oversized* and create another 1/1 sliver creature token. Lather. Rinse. Repeat. If Training Grounds is under our control as well, we can create an infinite army of sliver creature tokens and infinite . Mana Echoes, Lavabelly Sliver, Darkheart Sliver, and, to a limited extent, Kindred Discovery and Dormant Sliver approve. CAUTION: Remain aware of this engine if Dormant Sliver is in play or if you control Kindred Discovery for slivers. We don't have Laboratory Maniac or Jace, Wielder of Mysteries in this deck so DON'T DRAW OUT!
Beast Whisperer: One of only two non-sliver creatures in the deck. We can overlook his non-sliver creature type because of his favorable cast trigger. Whenever we cast a creature spell we draw a card. REMEMBER: Cascade is casting and every time we cast a creature spell Beast Whisperer draws us a card. We're going to cast A LOT of creature spells in this deck. Beast Whisperer helps to keep that engine running. His non-sliver presence isn't all that bad. Maybe Beast Whisperer can communicate with Sliver Overlord since it has mutant in its creature type...?
Chulane, Teller of Tales: Our other non-sliver creature. This human druid mimics the cast trigger of Beast Whisperer with the added bonus of putting a land into play each time he's triggered. Also by tapping and Chulane we can return a creature from our side of the battlefield to our hand. This is another way to get additional cascade triggers. This Tale-Teller is a cog in our sliver engine.
Cloudshredder Sliver: What happens when Heart Sliver and Winged Sliver get together? They produce Cloudshredder Sliver. For less CMC than both Heart Sliver and Winged Sliver combined all of our slivers have flying and haste. This flying and hasty sliver is target #1 for a game-ending graveyard recursion plan. Crystalline Sliver and Shifting Sliver approve. Cloudshredder Sliver is an amazing addition for this tribe, and it only costs !!? Thank you Modern Horizons!
Crystalline Sliver: This Azorius sliver from Stonghold gives all of our creatures shroud. Crystalline Sliver's inclusion conflicts with other slivers such as Crypt Sliver, Magma Sliver, Firewake Sliver and Poultice Sliver because these slivers want to target their buddies and Crystalline Sliver shuts that down. Although Firewake Sliver does grant haste, it costs and we have cheaper sources of haste enabling (see: Cloudshredder Sliver and Heart Sliver) in our deck.
Darkheart Sliver: UNDERVALUED. An opponent tries to gain control of one of our slivers? Sacrifice it and gain 3 life. An opponent tries to exile one of our slivers? Sacrifice it and gain 3 life. Need to remove Dormant Sliver from the battlefield in order to attack? Sacrifice it and gain 3 life. Ready to cast Patriarch's Bidding? Sacrifice all slivers under our control and gain oodles of life and then bring them right back!
Dormant Sliver: We must overlook the "all slivers have defender" ability of this Planar Chaos beauty and focus more on "all slivers have 'when this permanent enters the battlefield, draw a card.'" Dormant Sliver keeps our hand filled and provides fuel for our sliver engine. As for defender, we have numerous ways to remove Dormant Sliver from our side of the battlefield when needed. Would Dormant Sliver be more valuable and sought-after if the defender ability was non-existent?
Dregscape Sliver: All of our slivers have unearth. We can bring a sliver back for one more turn before its eventual exile. This ability can be game-ending. With Teferi's Protection we can extend the life of these slivers past its end-of-turn expiration. After phasing in, any unearthed sliver that leaves the battlefield will be exiled. Getting an additional turn with these unearthed slivers can be game-ending. A sliver granting other slivers graveyard recursion, even if it's just for a turn, is an auto-include. Thank you again Modern Horizons!!
Galerider Sliver: Galerider Sliver replaced Winged Sliver from the initial construction of this deck. Galerider Sliver gives slivers we control flying. Winged Sliver gives all slivers flying. Advantage: Galerider Sliver. Galerider Sliver costs . Winged Sliver costs . Advantage: Galerider Sliver. This is an older model getting curbed by a newer one.
Gemhide Sliver: A key cog to our sliver engine by granting each sliver a Birds of Paradise makeover, this Time Spiral offering is amazingly powerful. Prior to the banning of Paradox Engine in EDH/Commander, Gemhide Sliver and Manaweft Sliver provided key building blocks for our sliver engine. Based on the reactions from past opponents, I understand why Paradox Engine had to be banned in our format. Honestly, I'm surprised it wasn't banned sooner.
Heart Sliver: Haste is an important feature in our deck. Haste should be an important feature in every deck! We want to tap our slivers as soon as possible in order to attack or use their T: abilities. Heart Sliver, one of the original slivers from Tempest, is 1/2 of Cloudshredder Sliver: It does not give slivers flying but it does give them haste. Well, technically, it makes our slivers "unaffected by summoning sickness." You know a card is old when it mentions "summoning sickness."
Hibernation Sliver: Versatility. The usefulness of this Dimir sliver from Stronghold cannot be overstated. Under the right battlefield conditions, Hibernation Sliver is a vital part of the sliver engine that allows us to cast every card in our deck. The powerful scenarios involving Hibernation Sliver are endless. Additionally, we can block opponents' creatures and pay 2 life prior to combat damage and return the blocking sliver to our hand sans damage. We can wake-up Dormant Sliver and return it to our hand. Hibernation Sliver is one of the most important slivers in this deck.
Hollowhead Sliver: Thank you again Modern Horizons!!! If we don't like or need the cards in our hand we tap a sliver, discard a card and draw a replacement. If we're searching for a vital piece to our sliver engine or a form of removal/disruption, tap a sliver, discard a card and draw a replacement. Let's re-frame Hollowhead Sliver's ability: It gives every sliver we control a reverse Merfolk Looter. Remind me, how good is Merfolk Looter?
Homing Sliver: Slivercycling. From Future Sight, both Vedalken Aethermage and Homing Sliver were the first and only spells with cycling abilities to search for cards with a specific creature type (wizards and slivers, respectively). Who doesn't want to cycle a sliver to tutor for a different one? I do! This sliver allows us to search and acquire the necessary slivers for our engine.
Lavabelly Sliver: With this Boros sliver on our battlefield, whenever a sliver comes into play under our control we deal one damage to an opponent or planeswalker and gain one life. With our sliver engine running smoothly Lavabelly Sliver can be one of our win conditions. It also acts as a hedge to Hibernation Sliver's activations. Thank you again Modern Horizons!!!!
Manaweft Sliver: Love that an additional Birds of Paradise-ability-granting sliver was created in Magic 2014. Hate that the hivemind feature of slivers changed from "all slivers" to "sliver creatures you control." This is Gemhide Sliver #2 for the purposes of constructing our sliver engine and another auto-include.
Mirror Entity: The best shapeshifter with changeling in Magic's history. With the potential to generate infinite mana, Mirror Entity can be one of our win conditions. DISCLOSURE: With no +1 +1 enhancers on the battlefield, I have paid for Mirror Entity when targeted by Reins of Power in order to deny an opponent from borrowing my slivers for a turn.
Muscle Sliver: There are nine non-legendary (and one legendary) creatures in Magic: The Gathering's history that are tribal lords for 2CMC that bump their tribes +1 +1 without any drawbacks or restrictions. The sliver tribe has three of these six creatures, and Muscle Sliver is the original. This sliver from Tempest gives all slivers +1 +1. This lord's ability is reprinted on Sinew Sliver and modified slightly with the inclusion of Predatory Sliver from Magic 2014. Bottom line, in the 20+ years of Magic: The Gathering, nearly half of all 2CMC non-legendary lords are slivers. The other six? Wizened Cenn, Mayor of Avabruck
, Inspiring Veteran, Lord of the Unreal, Master of the Pearl Trident and Pack Leader. The only legendary lord at 2CMC? Gallia of the Endless Dance.
Necrotic Sliver: A Vindicate-granting ability to all slivers...at instant speed...for and a sacrificial lamb!? Do we have Training Grounds in play as well? With this coupling we pay and sacrifice a sliver to destroy any permanent. With a lighter-than-usual amount of removal/disruption spells in our deck, procuring the ability to destroy any permanent on the battlefield in exchange for and a sliver is amazing value.
Predatory Sliver: This is a Muscle Sliver that only effects our slivers, not all slivers.
Psionic Sliver: Aside from the five legendary slivers in this deck, Psionic Sliver has the highest CMC. In fact, at this sliver has the same CMC as each legendary sliver but only sports a 2/2 body. Its inclusion, however, is about what this sliver brings to the table: A win condition. Under the right circumstances, the three points of self-inflicted damage from each Psionic Sliver activation can be mitigated by toughness enhancers or Sliver Hivelord. Imagine a scenario where a sliver can tap to deal two damage to a target and survive while at the same time dealing that self-inflicted damage to an opponent or planeswalker. If Spiteful Sliver is also on the battlefield that scenario becomes a tantalizing way to control the entire board and damage our opponents directly. CAUTION: Do not attempt with Venom Sliver on our side unless Sliver Hivelord is under our control too.
Quick Sliver: If you're an MTG Burgeoning EDH/Commander follower then you know that split-second, haste and flash are my favorite keywords in Magic. I favor an "end-of-turn" flash-casting of The First Sliver and then untapping on my turn with all of my available mana in order to abuse as many cascade-enhanced sliver spells as possible. Quick Sliver let's us do that.
Sedge Sliver: Another sliver lord! Except this Time Spiral addition has a slight restriction to its buffing: All of our slivers get +1 +1 if we control a swamp. We only have five swamps in our deck but a slew of ways to get one into play. Sedge Sliver also provides regeneration for .
Sentinel Sliver: Versatility. From Magic 2014, the Sentinel Sliver gives all slivers we control vigilance. Vigilance is awesome as it provides an avenue to attack and tap slivers for their numerous abilities during the same phase and/or turn or leave some slivers untapped for blockers. We can send an army of slivers at one opponent and then tap them to cast spells, deal direct damage, draw cards or tap permanents!
Shifting Sliver: As long as there are no other sliver decks at the table, Shifting Sliver makes our slivers unblockable. After amassing our sliver army, we cast Shifting Sliver to ensure that our slivers' combat damage is unimpeded. This addition from Legions is a prime graveyard target through Dregscape Sliver or mass recursion with Patriarch's Bidding.
Sinew Sliver: See Muscle Sliver.
Sliver Hivelord: to give all of our slivers indestructible. The only legendary sliver that is not 7/7, its 5/5 indestructible body is still formidable. With Crystalline Sliver and Sliver Hivelord in play our opponents will have very few ways to interact with our army. CAUTION: Still vulnerable to Cyclonic Rift, but what isn't?
Sliver Legion: This is a personalized Coat of Arms with a 7/7 body. With this legendary sliver addition, Future Sight created a built-in tribal win condition just by having Sliver Legion on the battlefield. With enough slivers on our battlefield casting a Sliver Legion can be game-ending. CAUTION: Remember that Sliver Legion provides this ability to ALL SLIVERS on the battlefield. Be aware of other slivers! A combination of Legion Sliver, Crystalline Sliver, Sentinel Sliver, Psionic Sliver and Lavabelly Sliver is practically game-ending.
Sliver Overlord: This sliver mutant allows us to tutor for any sliver in our library. Imagine this scenario: Sliver Overlord, Gemhide Sliver and Training Grounds are under our control. Basically, our slivers have: T: Search our library for a sliver card, reveal that card, and put it into our hand. Additionally, we can gain control of target sliver if any opponents are playing with sliver decks or have borrowed any of our slivers.
Sliver Queen *oversized*: All hail the queen! The original sliver General/Commander. The first creature in the history of Magic: The Gathering to cost . Magic's first five-colored creature, Sliver Queen *oversized* deserves more adulation than we can offer. So many infinite sliver token scenarios. With Basal Sliver and Sliver Queen *oversized* under our control we can sacrifice a sliver for and then use this mana to create a sliver token, and then sacrifice that token for in order to create another token, and so on and so forth. Any enter the battlefield triggers can be abused through this pairing. What if Mana Echoes is under our control? Training Grounds? There are so many possibilities. If you're a fan of slivers then you're aware of Sliver Queen *oversized* combos. Long live the queen!
Spiteful Sliver: Thank you again Modern Horizons!!!!! From the same vein as Mogg Maniac, this sliver can act as a combat deterrent for our opponents. Additionally, with Sliver Hivelord on our battlefield we can block and deal direct damage for days. Spiteful Sliver is also a wicked Quick Sliver-effected creature spell that can send blocked combat damage to the faces of our opponents and/or their planeswalkers.
Syphon Sliver: This addition from Magic 2014 provides lifelink to all of our slivers. A vital feature considering our opponents will target us relentlessly with resources and combat after they discover the identity of our General/Commander and what we're trying to accomplish.
Telekinetic Sliver: Under the right circumstances, Telekinetic Sliver can be oppressive to our opponents. By tapping down lands, mana rocks and creatures we can eliminate their turns by negating opponents' opportunities to enhance their board states, attack, block and/or progress with their game plans.
Venom Sliver: Deathtouch. An early Venom Sliver can act as a combat deterrent for our opponents. Antithetically, Venom Sliver can act as an offensive salvo against our opponents who value their potential blockers more than a few points of damage. CAUTION: Do not use Psionic Sliver's abilities with Venom Sliver under our control without Sliver Hivelord. Self-inflicted slivercide is not okay!