|Commander / EDH||Legal|
Printings View all
|Planar Chaos (PLC)||Common|
Combos Browse all
Creature — Sliver
All Sliver creatures get +1/+1.
Price & Acquistion Set Price Alerts
Sinew Sliver Discussion
3 hours ago
phycomizard ALSO I forgot about the end of your comment, sorry! The Hivelord, Constricting, Megantic and Homing Sliver all feel kind of unnecessary. They cost too much and are more of a flavor thing than anything else. Homing Sliver I actually almost put in, but didn't think it was worth the space. Not only do I have to pay 3CMC to play it on T2/T3, but I also have to pay whatever mana cost for the sliver I end up choosing as well. The only thing I saw it worthy of is some sort of thing like I use the slivercycle, find a Virulent Sliver and then either paying the mana cost before combat OR Aether Vial ing in the Virulent after going to combat, swinging (maybe with everything depending on board status for both myself and the opponent) with all my slivers and then doing poison counters like that for a potential (but unlikely) on T3 win, unless I have lke 2 or 3 Predatory Sliver s or Sinew Sliver s out to buff one another. PLUS at that point, if I'm going for an infect win I might as well add in buffs like Blossoming Defense or Distortion Strike or like Groundswell or something to buff them up, but for decks like Affinity I'm sure they'll have either answers or wouldn't let something just go unblocked if I have one or more Virulent Sliver s sitting on board.
3 days ago
The scenario you are describing is literally why I don't like Idyllic Tutor and is a perfect example of board state...
You play Sacred Cat Your opponent Striking Sliver
You play Sylvan Caryatid Your opponent Predatory Sliver
You play Idyllic Tutor Your opponent Sinew Sliver
You play Anointed Procession Your opponent Two-Headed Sliver
Now it isn't just Slivers that can build that sort of presence; Humans, Elves, Zombies, Merfolk and others can all do it. If it played out in a similar way to above then I'm sorry, essentially you spent 2 turns doing nothing. It isn't that your opponent got lucky, searching for Anointed Procession in that scenario wasn't a good choice. Had you used Commune with the Gods on turn 3, you are likely to have found another creature and choosing the creature over Anointed Procession would be the correct play in the above scenario, assuming you can cast that creature this turn or next.
Welcome to Modern, you can and will die on turn 4 or 5. As I've said previously your deck isn't really built around Anointed Procession, it's a cat tribal deck, which happens to play it, so you can generate multiple 4/4s with double strike. As you experienced though, turn 4 can be decisive Anointed Procession doesn't do anything for you until turn 5, if you are in a position to generate a token...
2 weeks ago
Fun fact Sinew Sliver, Two-Headed Sliver and Sidewinder Sliver might be old but they are modern legal and honestly preferable to Thorncaster Sliver or Megantic Sliver. A good sideboard sliver would be Harmonic Sliver for obvious reasons. I'd also suggest Metallic Mimic, Throne of the God-Pharaoh and a couple of copies of Unclaimed Territory could be good.
Hope this is of help, have fun with your brew.
1 month ago
As I mentioned on your thread, and as alias42 mentioned above, this deck does not meet the requirements for Standard, for which you currently have it labeled. Upon closer inspection, it does not seem to be Modern-legal either, though you can probably make it Modern-legal with a few changes. Specificall, Heart Sliver and Shifting Sliver are not Modern-legal. There might be others, but those are the two that immediately jump out at me.
Some general deckbuilding advise that will apply to all formats:
Lands that enter the battlefield tapped are bad, as they put you a turn behind. Transguild Promenade in particular is awful--not only do you not gain an extra land on the turn you play it, it additionally puts you behind a land.
Slivers are a hyper-aggressive tribe, and you want to maximize this. Focus on slivers with low mana costs and effects that stack, and run four copies of those, then run 2-3 copies of slivers whose abilities do not stack. For example, Predatory Sliver, Sinew Sliver, and Muscle Sliver (not Modern-legal) each give your creatures +1/+1, for the low cost of 2 mana. I'd probably run a full set of 12, (or 8 if you are moving to Modern).
Heart Sliver and Crystalline Sliver (neither are modern-legal) are fantastic, but multiple instances of Haste or Shroud do nothing for you. These are both cards you want to draw exactly one copy of, so running 3 of either should be fine. The one exception to this rule would be Galerider Sliver (which is a strict upgrade to the Winged Sliver you are currently running, and is Modern-legal). Because this costs one mana, you want to maximize your chances of having this in your opening hand, so you at least have something productive to do on turn 1. I'd run four copies.
Personally, I don't think any of the five-mana slivers are worth it in a 60-card constructed deck. You generally have better things to do with your time and mana.
Once you've figured out your format, I can try to give a bit more specific advice on what slivers to run.
1 month ago
Aether Vial and Ancient Ziggurat are both cards you might be interested in. Also, remember that legendary creatures are not good in multiples. So maybe consider cutting some of the copies of Sliver Legion and Sliver Hivelord. Lastly, modern is a very fast format, so maybe also consider lowering the average converted mana cost of your slivers by removing high costed cards like Psionic Sliver and putting in more low cost high impact cards like Sinew Sliver and Predatory Sliver
2 months ago
Dear Elf0491 now I'll explain the combos, but I stop you right away, if you mean combo like infinite life points etc, you are doing wrong big time because there are the hub "infiniti combo", I can now explain to you.
Combo n2 Amoeboid Changeling + Griffin Rider thanks to the ability of the amoeba it is activated that of the griffin, and so also for creatures and if we also add the ability of the Sinew Sliver all my creatures take +1/+1
Now are you sure there are no combos? Or you meant "infinite combo"?
2 months ago
My advice is to stick with a White and Green deck, you have the base slivers there like Sinew Sliver, Muscle Sliver, Brood Sliver, Horned Sliver, Bonescythe Sliver, Gemhide Sliver, Ward Sliver, Might Sliver, Manaweft Sliver, Essence Sliver and Sidewinder Sliver there, plus some more but these are the greatest ones for me. With them you can splash more colors to use Crystalline Sliver, Necrotic Sliver, Sliver Queen, Sliver Legion, Sliver Overlord and Sliver Hivelord, which are the ones with most value in my opinion outside Selesnya colors, although there are some good ones too in Blue and Red. Metallic Sliver is a good and cheap body but with no abilities of its own. Also get non-creatures spells that allow you to draw, tutor or fix your hand/deck for more creatures, as well as things to protect said creatures from boardwipes and individual kill spells. Check my sliver deck to get a more accurate idea of what I'm saying please Merciless Aliens
4 months ago
Blossoming Sands Tranquil Expanse are cheap good duel lands. Evolving Wilds is also good. Sinew Sliver and Muscle Sliver. Probably cut some of the more expensive slivers. This will make your deck very fast. Even going down a few lands for cards like Mutagenic Growth and Vines of Vastwood