|Commander / EDH||Legal|
Printings View all
|Planar Chaos (PLC)||Common|
Combos Browse all
Creature — Sliver
All Sliver creatures get +1/+1.
Sinew Sliver Discussion
3 weeks ago
Hey PhyrexianGameplay, I completely agree, G/W is far easier to play, but the fact is, I hate playing with a metà deck,and whoever tried pauper Sliver used white slivers. So I decided to use the red Sliver that, actually, can have a very similar effect. Sinew Sliver ? No problem you can tutor muscolar and Predatory ones with Homing Sliver . As for Plated Sliver , he's very good but (even though it's effect can stack so it's definitely good, it shouldn't be common in my opinion) having a +0/+1 is like having first strike, so Striking Sliver is the answer. Also, having access to the bolt and Outnumber makes the deck more control and interesting. Anyway, thanks for your opinion (which was right), but it was a matter of being a little bit original, not only of winning games
3 weeks ago
3 weeks ago
1 month ago
the majority of slivers that people play in modern will only affect their own side of the board, which means your statement "opponents Sliver abilities will stack on our swarm of 1/1 Slivers" is actually pretty inaccurate.
also, Dormant Sliver will just enable your sliver opponent to just keep drawing cards until they have an answer to it. Homing Sliver will let them get their Necrotic Sliver to blow up your Dormant Sliver .
Screeching Sliver will just let your sliver opponent mill you.
should definitely use more lands if you wanna use cmc 5 cards. theres no guarantee you'll draw a mana sliver.
Quick Sliver is not modern legal.
as someone who has played 5C slivers in modern for over 3 years now, i can safely say that this build wouldn't stop my slivers. i run Aether Vial and Collected Company , which allows me to drop slivers faster, and i also run plenty of buffing slivers ( Predatory Sliver , Sinew Sliver , Sedge Sliver , and Phantasmal Image to copy them) which guarantees my slivers are bigger. so unless you're lucky enough to get a turn 2 Manaweft Sliver followed by a turn 3 Dormant Sliver , i'm gonna win too quick for your plan to work. even then, i'll just grow my army while gaining tons of life off my Lavabelly Sliver (which could also just kill you on its own if you try to stall too long, since its affect stacks with itself, and i have Phantasmal Image to copy it). then when you finally blow up your own Dormant Sliver , i win anyway.
1 month ago
In creating this deck I researched numerous things to get started. Among these I looked at other sliver decks and on gatherer I went through all 0 cost cards, slivers and changelings. Unfortunately Taurean Mauler , like Chameleon Colossus , didn't make the cut. I avoided it because I preferred pump cards that have a more global effect rather than buffing just itself. This is because Taurean Mauler on its own can be blocked by a single creature if we don't have evasion or can be simply killed off when it becomes a problem. Furthermore it doesn't have an immediate effect on the board, for our fast/surprise kills, while the lords such as Predatory Sliver , Sinew Sliver , Muscle Sliver and Blade Sliver .
However, the card does seem interesting in the way that it can draw destruction away from The First Sliver , being able to get out of hand relatively quickly. For now I probably won't run it, but it might be a good option in future.
2 months ago
you're missing almost all of the best slivers. Predatory Sliver , Sinew Sliver , and Sedge Sliver . you definitely want to take out Dormant Sliver , especially since your only hope of blowing it up yourself (so you can start attacking again) is Necrotic Sliver . Phantasmal Image and Collected Company are also really powerful.
5 months ago
Sliver Overlord then tutor up Venom Sliver and Horned Sliver . slivers have a lot of power buffing creatures like Sinew Sliver and Predatory Sliver to help ramp up that trample damage. you also get Striking Sliver , which is really good with deathtouch. a 1/1 with first strike/deathtouch can safely block and kill a vanilla 10/10, for example.
6 months ago
One way to look at this is; assuming you have made your land drop each turn, then on turn 3 you could have 3 mana available. On turn 3-4 there is around a 50% chance you draw Karma anyway, assuming it wasn't in your opening hand. if you cast Night's Whisper then you still have 1 mana, so there are other things you can do that turn, like play a creature. If you cast Idyllic Tutor you have 0 mana available. Just looking for a card in either scenario doesn't change anything other than your hand, the tutor isn't even card advantage, just replacement, you want to be able to cast something that same turn, which effects the board state, or you have done what amounts to nothing. Let me try and illustrate:
You play Weathered Wayfarer / Your opponent Striking Sliver
You play Marsh Threader / Your opponent Predatory Sliver
You play Urborg, Tomb of Yawgmoth and Idyllic Tutor / Your opponent Sinew Sliver
You play Karma / Your opponent Two-Headed Sliver
Your opponent on turn 4 can swing with 3x 3/3 first strike, menace creatures, you can block one of them. Now it isn't just Slivers that can build that sort of presence; Humans, Elves, Spirits, Zombies, Merfolk and others can all do it. You will take 6 damage, next turn your opponent takes 8 damage, but so do you on your next turn. Unless you draw Wrath of God you will lose. Modern is loaded with aggro decks which kill on turn 4 or 5, heck I play one Power 4 is Ferocious a Hollow One offshoot.
You need either life gain Sovereign's Bite , damage prevention Intervention Pact , removable lands (already mentioned) or a way of avoiding losing the game. You also need to realise that the only life that matters is the one from 1 to 0... So avoiding losing the game, Phyrexian Unlife + Solemnity essentially with these both in play, you can't lose the game for having 0 life and you can't get poison counters. The thing is the best enabler for a deck so heavily in need of enchantments is probably Commune with the Gods , oddly green also has swampwalkers and ways to search up lands.
I'm going to finish off here, as I've written more than I intended...
Sinew Sliver occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%