|Commander / EDH||Legal|
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|Planar Chaos (PLC)||Common|
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Creature — Sliver
All Sliver creatures get +1/+1.
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Sinew Sliver Discussion
1 week ago
xyr0s: theres definitely good reason for slivers to be 5-color. right off the rip the decks main lords are green (Predatory Sliver), white (Sinew Sliver), and red (Sedge Sliver). Sedge Sliver requires swamps, so you might as well use some black slivers like Syphon Sliver to heal any damage from fetchlands and shocklands, or Necrotic Sliver in the sideboard. as for blue, Galerider Sliver, Diffusion Sliver, and Phantasmal Image as a 4th lord seem like a pretty strong argument.
xyr0s on SlIvErS!!!
1 week ago
Well, you've forgotten 4 Sinew Sliver. And 4 Unclaimed Territory, as well as any Sliver Hives you can find. Actually your lands really need some loving, if you want to play 5 colors (assuming that there is a good reason to do so - I'm inclined to believe that you could make a stronger and more focused deck in 3 colors). Anyway, as other have pointed out, playing 5 colors requires you to spend on your manabase.
Homing Sliver could be useful, instead of bringing multiples of various utility slivers.
Mostly, though, you need a way to draw ahead of the curve - tribal decks all have that, in one form or another. Elves have it built in (spewing forth mana like crazy), but still most often bring Collected Company anyway. Merfolk and humans use Aether Vial. You could try something like Descendants' Path, but let's face it: It's just not the same.
3 weeks ago
So i found this on your page after some creeping, just wanted to offer a piece offering in some advice.
If you wanted play slivers (a tribal archetype i actually have some knowledge in. check out mine if you don't believe me Collecting Slivers ) i might be able to help out.
Let's start with your mana base. Your's is much to painful, you need to trade that in for 4xSliver Hive, 2-3Gemstone Mine, 2-3 Reflecting Pool and some combination of fetches and pain lands (Misty Rainforest and Steam Vents. You'll need to test extensively to get it running smooth. This is why I chose 3 colors instead of the traditional 5.
You say that you want this to be a control list, but play no counter spells? Furthermore sliver's general strategy of flooding the board directly goes against control, in that slivers provide no big finishers but a bunch of small creatures that build off of each other. You should consider going more aggro.
Currently you have 0 lords in your deck, they are a must if you want to win any matches. You currently have 0 win cons and no affective way to really stall your opponent. I would add 4xPredatory Sliver and 4xSinew Sliver and possibly Adaptive Automaton. Also you could add Manaweft Sliver for further mana fixing.
I hope that this was helpful, and in the future don't go around bashing peoples list for fun. For me magic is all about brewing and finding cool synergies to overwhelm my opponent. I've never had a tier 1 list BUT everything i play for the most part has game against tier 1 decks. Pros sort over thousands of results to optimize lists and pick cards that have fractions of percentages to build the list that has the best chance of winning BUT that doesn't mean that home brews can't steal game off of bad match ups or bad draws. I play budget decks with budget mana basses but they are consistent and have the ability to steal games if my opponent is not expecting it.
3 weeks ago
I was in a bit of a rush last night, and did not have convenient access to the Gatherer, so I did not provide as much feedback as I would have otherwise liked. After reviewing your deck in a bit more depth, I had a few additional suggestions:
Gemhide Sliver is amazing for ramp, and is particularly helpful if you are running numerous multi-coloured creatures.
Ghostflame Sliver is relatively useless, and you should probably cut it.
Otherwise, even with Ur-Dragon, I think your mana curve is a bit slow. Slivers are a hyper-aggressive tribe, and you should focus on having a bunch of low-costed Slivers, rather than a few big, flashy ones. Dragons, on the other hand, are a fairly slow tribe, though they tend to be quite powerful. If you want to do the Sliver-Dragon mix, I think your focus should be on swarming the early game with a bunch of Slivers, and then using a few exceedingly powerful Dragons as your finishers.
3 weeks ago
So first off, slivers CAN be good and not broken. The key is which you use. To achieve this end, here are a few slivers that would create a more solid gameplay experience but have an at least okay deck. I can help with the others too, but for now we'll talk about this.
Anything that just buffs the team: Predatory Sliver, Megantic Sliver, Might Sliver, Battle Sliver, Armor Sliver and Barbed Sliver, Blade Sliver, Bonesplitter Sliver, Muscle Sliver, and Sinew Sliver are all pretty cool, but a standout for me, a SUPER fun sliver to play: Firewake Sliver.
Abilities that aren't too broken include Blur Sliver, Belligerent Sliver, Cautery Sliver, Gemhide Sliver and Manaweft Sliver, Groundshaker Sliver, Heart Sliver, Leeching Sliver, Necrotic Sliver, Quick Sliver, Reflex Sliver, Sentinel Sliver, Striking Sliver, Syphon Sliver, Two-Headed Sliver, Venom Sliver.
Consider making this deck pauper? It would probably limit it enough to be fair.
1 month ago
Speaking from the position of this being my main deck I play I would like to make a few suggestions.
Put Swords to Plowshares in the Mainboard. You don't need a playset, but you need at least 2.
Cavern of Souls isn't a maybe, it's a need. It forces any control deck into a bad position and forces through your crystaline.
Mutavault isn't strictly a need, but you'd be amazed what the land can do for you.
That's just what I'd suggest. You're call if you want to go that direction or not. The deck when built and piloted well is extremely powerful and sits at a tier 1.5 status.