|Commander / EDH||Legal|
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|Planar Chaos (PLC)||Uncommon|
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Creature — Sliver
All Sliver creatures have defender.
All Slivers have "When this permanent enters the battlefield, draw a card."
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|Have (2)||Dyobsemaj , Skydra2|
|Want (13)||Tribor , Jmreas , Zepcos , SavageGamer1123 , DeifiedExile , Swagrajag , McHootz , DapperPessimist , adam1floyd3 , Shaddaran , Cerradura , BrownstoneCowboy , AntiheroFOREVER|
Dormant Sliver Discussion
2 weeks ago
Dormant Sliver is incredibly powerful. It can draw a significant number of cards, and then be killed by Necrotic Sliver or another removal spell when you're ready to attack. Combined with Paradox Engine, you can cast a large number of slivers, drawing even more slivers to cast, leading to some powerful turns.
Crib Swap is a removal spell you can tutor with your commander.
4 weeks ago
If you're wanting to play combo slivers, you should look into outlet cards like Purphoros, God of the Forge, Impact Tremors, Zulaport Cutthroat and Blood Artist who form a combo with your commander and Basal Sliver, Ashnod's Altar or Mana Echoes (which you should add). Cutthraot and artist don't work with Mana Echoes however are still good enough to run. The other slivers you should look ata running are Dormant Sliver and Necrotic Sliver.
You don't need Darkheart Sliver, Ghostflame Sliver, Fungus Sliver or Mistform Sliver. They don't do enough to wanrrant a slot. You should however look at including Nature's Lore, Farseek, Skyshroud Claim, Birds of Paradise, Deathrite Shaman (assuming you have fetches) and Noble Hierarch (depending on budget).
1 month ago
I like the idea of the superfriends deck with tokens to protect them... however you may want to take a little advatage of the sliver synergy
2 months ago
removal spells - Harsh Mercy is a clear winner here. Along those lines, Kindred Dominance would also be good. Artificial Evolution works really well, like the Amoeboid Changeling you already have listed. Obviously Mutavault,Cavern of Souls and Collected Company are big winners, but pricier. I'm sure you've seen it, but Dormant Sliver is good at keeping the party going, even in the face of removal, Sidewinder Sliver helps overcome tiny deathtouch-ers, and Chameleon Colossus seems weird, but is a beefy beefy boy in decks like this.
I want to put together a sliver EDH, but you really gotta have the queen, and I just can't drop that much on one card. >.< Maybe I'm cheap, but really everything is just about priorities.
Anyway, I'm new to tappedout, so let me know what you think!
3 months ago
Don't underestimate how powerful Dormant Sliver can be, often allowing you to draw into your deck deeply to find what you need, provided you have a means to sacrifice them like Firewake Sliver or something like that. Another notable is Psionic Sliver: while it may seem bad at first, with a few muscles and sinews, you have an alternate win condition which you can use to break games where combat is not possible.
3 months ago
Thanks for your input LVL_666
It's a great pleasure to have you comment here since you were such a big inspiration for my own deck.
You're right about Urborg, Tomb of Yawgmoth, I just bought Ancient Ziggurat and Cavern of Souls today, I'll make some space for them. Not sure if I'll keep Ancient Ziggurat though since it can only be used for creatures.
Draw might me an issue with my build, I'll consider adding something.
I think Vanquisher's Banner could be good a good choice.
No defender effect on my army, I draw as I cast, my slivers get +1/+1 and I can use any color to cast it. The CMC is still high to my taste. What is your opinion about it? One major drawback is that I cannot cast it in instant speed with Quick Sliver.
I'll have to test it!
3 months ago
OP_Sigma I love the list. Great manabase, I have hardly any criticisms there. I do have one question though: why the inclusion of Urborg, Tomb of Yawgmoth? It's not like you're hurting for . I'd probably sub in something that produces , as you're going more control you'll want more access to that mana. Compared to my list you also chose to go a little lean on Slivers, removing Essence Sliver, Dormant Sliver, Homing Sliver and Basal Sliver. From these omissions it looks like you're going for a more aggressive strategy - potentially playing your commander a little sooner to get in that damage. I always think that Dormant Sliver is a great inclusion, but maybe Synapse Sliver would be more your speed?
This is an excellent build. I look forward to seeing what additional tweaks and adjustments you'll make going forward. +1 from me! I can honestly say that The Queen approves
4 months ago
Paradox Engine is a must in any Sliver Overlord deck. Your commander, combined with Gemhide Sliver or Manaweft Sliver allows you to cast all your creatures--you can use your Slivers to activate your Commander's tutor ability, use Slivers to cast the tutored Sliver, untapping all your slivers. Rinse and repeat until all your Slivers are in play. Even if your commander is not in play, you can still use alongside Dormant Sliver and mana slivers to cast a large number of cards per turn.
Crib Swap is a solid removal spell that can be tutored by your commander.
Vanquisher's Banner is another solid option as it provides you some card draw.
With regards to DGMasterChief117's comments regarding lands, I notice you have a number of hypereffecient tutors in your maybeboard. If you run a set of Vampiric Tutor, Worldly Tutor, and Demonic Tutor, you could safely drop down to 35 or fewer lands. Slivers are inexpensive to cast, and, once you've got a mana Sliver in play, your lands become less important.