Dormant Sliver

Dormant Sliver

Creature — Sliver

All Sliver creatures have defender.

All Slivers have "When this permanent enters the battlefield, draw a card."

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Set Rarity
Planar Chaos (PLC) Uncommon

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Dormant Sliver occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Latest Decks as Commander

Dormant Sliver Discussion

Mortlocke on The Queen's Egg

2 days ago

Yarok - You didn't link your deck. You can do it like this:

[[deck:The Song of Phyresis]] 
Also, I tried searching for it on the site and it didn't show up :\

Wicker - You can link cards like this:

[[card:Sliver Queen]] 

As for my thoughts on each card? I'll try and keep my tangents short lol.

  • Disallow: is cool, but not very good in a Sliver deck because it belongs in a Baral, Chief of Compliance deck. I mean, not only does it feature him in the card art, it actually lowers the CMC to , making the card a strictly better counterspell. I slotted in Mana Drain, but if cost is an issue and you want a good to decent counterspell that is not Counterspell i'd consider Forbid, Mana Leak, Arcane Denial, Hinder, Rewind, or Dissipate.

  • Kindred Summons: Cool. But can be a massive dude of a card if you dont have any topdeck manipulation ala Scroll Rack, Mirri's Guile, or Sensei's Divining Top. Notable combinations with this card would be Worldly Tutor or Vampiric Tutor.

  • Mystical Tutor: If your deck relies heavily on interaction/instant speed removal then this wouldn't be bad inclusion. The only issue is that MT won't be doing much outside of getting you some potential interaction, meaning that you'll be holding up mana you could be using to better establish your boardstate.

  • Coat of Arms / Door of Destinies / Vanquisher's Banner: Depends on how you want to build your deck - if you want to rely primarily on combat damage being your wincon then any of the previously mentioned are worth it. I'd run all three in addition to Shared Animosity, Magma Sliver and Sliver Legion.

  • Heartstone: Be careful with this one. It's effect applies to your opponents' creatures as well. I'd never include this because I like to be shrewd and not unknowingly enable my opponents to win. If you insist on including this you better be sure you're going to win on the turn you play it.

  • Herald's Horn: Seems like good card advantage. I'd choose between this and Rhystic Study.

  • Distant Melody: I generally don't like spells that are contingent on how many creatures I have in play, because it's only good under very specific conditions that can be influenced by opponents. I'd go with Dormant Sliver or Synapse Sliver.

  • Kindred Dominance: This card is super cool. I'm considering slotting this in/play testing this for Toxic Deluge. That CMC of 7 hurts though.

  • Living Death: A cool card. I'm considering slotting it in for Patriarch's Bidding to playtest.

  • Cryptolith Rite: Is an okay card. I apply the same logic to this card as I would Distant Melody. This card is only as good as the number of creatures you have in play, which can be influenced by opponents. If someone boardwipes and this card is in hand it's literally a dead card.

  • Unnatural Selection: A fun card that used to be in this deck. I eventually cut it because it was banned in my local LGS which was hosting an EDH league. It obviously has great synergy with Sliver Overlord - but nothing else. The card is pretty niche - but it's fun. If you want to go for a more casual build with Sliver Overlord at the helm, then i'd run this.

zombie66613 on crystalline sliver and vitalize

2 weeks ago

awesome you have no idea how happy you just made me thank you. lost a match well 1 cause of inexperience, and 2 because I didn't know if I could use Vitalize so didnt add it to my deck. on turn 5 I was able to almost dump my entire hive in one shot. because I had 2 Dormant Sliver I couldn't attack when needed to and still have enough slivers to do so, and had to pass turn.

Well the big bad Wolf, Well he huffed, and he puffed, all that he could. And low and behold the little piggy's house stood. "It's made out of concrete!" The little piggy shouted. The wolf just frowned, as he pouted. So they called nine-eleven, like any piggy would. They sent out Rambo, just as fast, as they could. "Yo, wolf-face, I'm your worst nightmare, your ass is mine!" Well the wolf fell dead as you can plainly see. and That will end the story, for you and me.

thank you very much for the help

Caerwyn on Cascading Slivers

3 months ago

The biggest fix you can make to this deck is with the lands. You have too many lands that enter tapped (tri lands, vivid lands, etc.) or set your mana back a turn (lairs). Consider adding more rainbow lands (lands that produce all colours), such as Mana Confluence .

I am a fairly big fan of Dormant Sliver , since it can help you dig fairly deep for more slivers, and is easy enough to kill with one of your own removal spells or something like Necrotic Sliver .

Ghostflame Sliver does not really seem to do much for you, other than be something the three-mana slivers can cascade into.

draco89113 on Slivers... Because someone has to be that guy

3 months ago

Couple of suggestions; I'd add Cryptolith Rite for an added Gemhide Sliver like ability. (take out Farseek ) I'd add Basal Sliver for mana ramp as well. I'd maybe take out Vanquisher's Banner and/or Phyrexian Arena for Dormant Sliver or Kindred Discovery for infinite draw combos with Sliver Queen . Leyline of Abundance is also good for ramp and to beef up your slivers.

Caerwyn on Sliver EDH v1.0

4 months ago

To start, I disagree with a few of shadow63's cuts.

Dormant Sliver is a powerhouse, allowing for extremely explosive plays where you draw and play Sliver after Sliver. The downside is significant, but between Necrotic Sliver and your own removal spells, it is pretty easy to kill your own Dormant Sliver and remove defender.

Sedge Sliver would work a lot better if you had a number of fetch/shock lands, but it still pulls its weight in a budget deck. The ability to save any sliver from dying is invaluable.

Amoeboid Changeling allows you to take other players' creatures using your commander.

I do agree that you can probably cut Tamiyo (unless you have a sacrifice-heavy meta). Ashnod's is a great card, but, with Gemhide turning your slivers into ramp, you do not really need it.


Here's some other cuts I would recommend:

Aether Vial - outstanding card in 60-card constructed Slivers, since the overwhelming majority of your slivers are exactly 2 mana. Its effectiveness in singleton, however, is a bit lackluster.

Even though your commander benefits from Training Grounds , I do not think you have a critical mass of creatures with generic-requiring mana abilities to make Training Grounds worth a slot. Same goes for Heartstone .

Bring to Light is a bit too much mana for its effect. I do not think you need it.

Next we get into cutting your underperforming slivers. You probably should get rid of 16 or so of your 44 creatures.

Here's a few I would certainty remove:

Beyond those, look at the mana costs of the slivers, and try to cut some of the higher-costed ones. Sure, they have great abilities, but slivers work best when you're dumping a large number of them onto the field as quickly as possible. Focus on the ones that have strong combo potential or work to protect key combo pieces.

Frankly, you can probably stand to cut some of the pure pump/combat slivers, such as Sinew Sliver . Sinew and its friends another card that excels in 60-card constructed, when you can run 12 total pump slivers; it singleton, three is just not that big of a deal. Sliver Legion already provides you a strong way to aggressively close out games--you don't need a bunch of worse versions of that effect.

magicfmuth on Arcades the Sliver

6 months ago

Hey Countryegg2,

Thanks for the comments! I will probably add Eladamri's Call . My expensive lands are in the deck just because I have them in my collection. If I already have the card is there any reason I shouldn't run it?

As for as making all creatures slivers I have Xenograft and Hivestone . Also won't ramp effects allow me to cast Dormant Sliver earlier than I normally would be able to?

Countryegg2 on Arcades the Sliver

6 months ago

If your ideal win condition is to get Dormant Sliver , you'll need more than just Worldly Tutor to be able to fetch it from your library. You could use Eladamri's Call and Sylvan Tutor But I think Dormant Sliver Is unnecessary, and by the time you are able to get it out, you will already have a huge sliver board state. Arcades and slivers just don't seem to work together.

Additionally, many of your lands are expensive and completely unnecessary, like Tropical Island , where you pay a $315 premium just so you don't need to wait a turn to tap that mana. Just use Thornwood Falls .

Also, Xenograft is a great way of making all of your creatures slivers, but it still needs more fetch cards like Enlightened Tutor , and Idyllic Tutor .

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