Dormant Sliver

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planar Chaos (PLC) Uncommon

Combos Browse all

Dormant Sliver

Creature — Sliver

All Sliver creatures have defender.

All Slivers have "When this permanent enters the battlefield, draw a card."

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Dormant Sliver Discussion

equinox523 on Slivers!

2 weeks ago

Don't underestimate how powerful Dormant Sliver can be, often allowing you to draw into your deck deeply to find what you need, provided you have a means to sacrifice them like Firewake Sliver or something like that. Another notable is Psionic Sliver: while it may seem bad at first, with a few muscles and sinews, you have an alternate win condition which you can use to break games where combat is not possible.

OP_Sigma on The Birth of the Swarm - [EDH]

4 weeks ago

Thanks for your input LVL_666

It's a great pleasure to have you comment here since you were such a big inspiration for my own deck.

You're right about Urborg, Tomb of Yawgmoth, I just bought Ancient Ziggurat and Cavern of Souls today, I'll make some space for them. Not sure if I'll keep Ancient Ziggurat though since it can only be used for creatures.

Draw might me an issue with my build, I'll consider adding something.

Since Dormant Sliver give my army defender and Synapse Sliver has a heavy CMC. Maybe I could add something in between.

I think Vanquisher's Banner could be good a good choice.

No defender effect on my army, I draw as I cast, my slivers get +1/+1 and I can use any color to cast it. The CMC is still high to my taste. What is your opinion about it? One major drawback is that I cannot cast it in instant speed with Quick Sliver.

I'll have to test it!

LVL_666 on The Birth of the Swarm - [EDH]

4 weeks ago

OP_Sigma I love the list. Great manabase, I have hardly any criticisms there. I do have one question though: why the inclusion of Urborg, Tomb of Yawgmoth? It's not like you're hurting for . I'd probably sub in something that produces , as you're going more control you'll want more access to that mana. Compared to my list you also chose to go a little lean on Slivers, removing Essence Sliver, Dormant Sliver, Homing Sliver and Basal Sliver. From these omissions it looks like you're going for a more aggressive strategy - potentially playing your commander a little sooner to get in that damage. I always think that Dormant Sliver is a great inclusion, but maybe Synapse Sliver would be more your speed?

This is an excellent build. I look forward to seeing what additional tweaks and adjustments you'll make going forward. +1 from me! I can honestly say that The Queen approves

cdkime on geminis commander slivers project

1 month ago

Paradox Engine is a must in any Sliver Overlord deck. Your commander, combined with Gemhide Sliver or Manaweft Sliver allows you to cast all your creatures--you can use your Slivers to activate your Commander's tutor ability, use Slivers to cast the tutored Sliver, untapping all your slivers. Rinse and repeat until all your Slivers are in play. Even if your commander is not in play, you can still use alongside Dormant Sliver and mana slivers to cast a large number of cards per turn.

Crib Swap is a solid removal spell that can be tutored by your commander.

Vanquisher's Banner is another solid option as it provides you some card draw.

With regards to DGMasterChief117's comments regarding lands, I notice you have a number of hypereffecient tutors in your maybeboard. If you run a set of Vampiric Tutor, Worldly Tutor, and Demonic Tutor, you could safely drop down to 35 or fewer lands. Slivers are inexpensive to cast, and, once you've got a mana Sliver in play, your lands become less important.

SynergyBuild on Sliver Surge

1 month ago

+1 for thee sliver onslaught!

Oh, do you think Dormant Sliver + Laboratory Maniac could be cool for Primal Surge?

1shabby on Arcades the Turtle of Death

2 months ago

kiagam Thank you for the all the advice i'll most likely pick up a Bant Panorama for the ability to tutor for basics. However I have a problem with Rolling Stones, and Wakestone Gargoyle and that is I may be able to attack with my walls but it doesn't mean anything if my walls cant use their toughtness as power. As for the Colossus of Akros i'm on the fence but i'll probably add it back into the deck and Fog Bank is good but I dislike that it cant actually deal any damage unlike Guard Gomazoa which is similar but I feel is better in almost every way in this deck. Lastly as far as the Dormant Sliver and Hivestone interaction is concerned I think that both cards are at least decent in this deck especially since my playgroup has a few sliver decks so it helps control them and give me card draw or just buffs my things to the level of the other slivers.

ClockworkSwordfish on Arcades, The Pillowforty

2 months ago

I think getting your deck to 100 cards is the most important step, so likewise I have some suggestions on what to remove.

-Colossus of Akros. Sure he attacks for ten, but at 8 mana, you aren't getting much of a discount for that cost. Tree of Redemption costs half as much and has 3 more power - that's more what you're looking to take advantage of. There are better ways to spend 8 mana.

-Kaijin of the Vanishing Touch. Ideally you'll be doing more attacking than blocking, so the ability shouldn't come up often at all. Plus, dealing 3 damage for the two mana is nothing impressive.

-Novice Knight. Since you have only a few ways to enchant or equip him, he'll only be effective with Arcades in play, in which case Steel Wall or Wall of Essence would just be flat-out better.

-Oathsworn Giant. His ability is definitely worth the six mana, it's just a question if you want to bother with a creature that's six mana.

-Psychic Membrane. Similar to the Kaijin, except he's three mana! Plus if you do get to block and draw a card, chances are he won't live to do it again. It would be easier to get that card draw from something like Orator of Ojutai or even Dormant Sliver.

-Sprouting Phytohydra. I like this card a lot but I'm not sure if it will be all that great in practice. He needs to take exactly 1 damage for you to ever have more than one - as is he'll generally die every time a token replaces him, which could still get you a card from Arcades every turn... except for the fact that he only has 2 toughness, so your opponent will probably let him go unblocked every time. A 2/2 that your opponent doesn't want to block isn't good enough for 5 mana.

Hopefully that helps making some cuts a little easier!

cdkime on Sliver pwn

2 months ago

My first thought - you are running too many lands - generally, I'd say 37-38 is sufficient. If you can afford efficient tutors like Demonic Tutor or Worldly Tutor to more easily ensuring access to your mana slivers, you could probably drop down as low as 35 lands.

You should probably add Sol Ring as well to provide quick mana.

Sliver Overlord wants the card Paradox Engine in its deck. Once this is in play, you can fetch with Overlord, cast a card that turn, untapping your mana-producing slivers, to repeat the process again. This allows you to play every single sliver in your deck in the same turn.

Winged Sliver is fantastic, and provides you a path to victory even without your commander.

I would be extremely weary of running Coat of Arms. Tribal and tokens are pretty popular themes, and Coat of Arms helps boosts your enemy's creatures as well. Vanquisher's Banner is a safer alternative--while not as powerful, it does generate card draw as well. Combined with Dormant Sliver and Paradox Engine, you will be quite likely to draw a sliver in one of your two cards, cast it, and draw another sliver--it's not infinite, and you're relying a bit on luck, but it should still lead to some fairly significant turns.

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