|Commander / EDH||Legal|
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|Magic 2014 (M14)||Common|
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Creature — Sliver
Sliver creatures you control get +1/+1.
Price & Acquistion Set Price Alerts
|Have (12)||xXThormentXx , ibraJG84 , ironax , richardmv , MythicWinter111 , Dyobsemaj , damo_rox , Tmanator , slemulv , mandoso , bakeraj4 , SketchyScribbler|
|Want (8)||Zeldark , HehaGardenHoe , talonmcshay , Tmanator , jmunda , Shaddaran , Rexlcon , jamiefosternz|
Predatory Sliver Discussion
1 month ago
aight Coco Dwarf i think $198 dollars is much. focus on lower cost like Predatory Sliver and you don't need the Sliver Hive. I think if you want tokens get Hive Stirrings, and Diffusion Sliver to protect other slivers, also you want if you want your guys untapped get 2-3 Always Watching it will help a lot also get stuff to bring your slivers back like Creeping Renaissance.
5 months ago
This is somewhat too much of a theme deck, and too little of a competitive tribal deck. If it's meant for casual play at the kitchen table, that shouldn't stop you though - just play the cards you really like and be happy with it. For use at fnms or similar, you need some upgrades.
Get the full amount of lords - Predatory Sliver and Sinew Sliver. They could easily replace the mana slivers, or some of the keyword slivers (really, how useful are deathtouch or first strike in most games?). Some of the keyword slivers are mainly sideboard material anyway - like Syphon Sliver which is really good against burn.
The enchantments in this deck are way too expensive in mana for what they do. Lose them, and either add 4 Aether Vial or 4 Collected Company. And for a bit more sliver, find some Mutavaults (if vials and vaults work for merfolkfishes, then it should also work for slivers).
5 months ago
For your mana, as others have suggested, focus on the rainbow lands. Here are some other tips:
Cut all your slivers with a converted mana cost over 2. Your goal is to flood the board with slivers as quickly as possible--you don't need to waste time with more flashy creatures.
Sidewinder Sliver is a fantastic 1 drop, as it makes all your slivers harder to block. Multiple instances of Flanking are not redundant, so having multiple fielded can result in your creatures being very hard to kill via blocking.
Necrotic Sliver is a wonderful sideboard card.
6 months ago
To make your deck as competitive as possible, I recommend cutting every sliver with a converted mana cost greater than 2. Slivers aim to hit the ground running and pump out as many creatures as possible. To that end, every single draw must be playable immediately--you cannot afford to draw a five mana sliver with only two lands in play.
To that end, you should run 4 copies of Muscle Sliver, Predatory Sliver, and Sinew Sliver. Sidewinder Sliver is another great four-of, as Flanking stacks. With two in play, anything blocking your slivers will suffer -2/-2 before damage is dealt. Galerider Sliver is another solid one drop. Even thought multiple copies of flying are redundant with one another, you want to maximize your chance of dropping a Galerider on turn one.
Otherwise, there are a couple other 2 mana options worth considering. Aether Vial is another support card that's invaluable in sliver decks.
6 months ago
6 months ago
Glad to see your a fan of the wonderous hive also k_drake. I also happen to have a Sliver Overlord deck of my own, although mine is still a lot cheaper. Keep in mind however that LVL_666 has also chosen to bling out this deck nearly entirely, and thus the price you see on here is much more than what it would could actually be with a non-foil, non-masterpiece/expedition version of the decklist.
The first and most obvious things to avoid would be the original duals, (i.e Underground Sea, Volcanic Island, Tropical Island etc...), next you make do without Mana Crypt, Cavern of Souls, Wheel of Fortune, Yawgmoth's Will, and Mana Drain which should bring the deck down by a huge margin.
There's is such a vast amount of lands to choose from that could be suitable early on, including: the vivid cycle (Vivid Crag, Vivid Grove), the tri-lands (Seaside Citadel, Savage Lands, Jungle Shrine, and so on), then there's ones I use to use like Transguild Promenade, Exotic Orchard, Forbidden Orchard, Rupture Spire, Evolving Wilds / Terramorphic Expanse, Ash Barrens (highly recommend), and the panorama cycle (Bant Panorama, Jund Panorama, Esper Panorama, etc).
You can then make use out of the signets, Golgari Signet, Izzet Signet, etc) and perhaps use most of the combinations (prioritize the ones that have green). Anyways I know I have told you a Lot of information to read and consider, and so let me give you a good visual of what a starting point could look like:
Commander / EDH
SCORE: 365 | 70 COMMENTS | 120873 VIEWS | IN 401 FOLDERS
This deck by the Professor I do recommend you consider as a base, and from there start as I have done, which was slowly acquire all the slivers (and imo minus the queen, and legion at least at first), I actually was quite fortunate to receive most of the slivers needed for my list from a friend who had their very own Sliver Overlord deck and he sold/traded me eventually most of it as he was getting out of commander. I picked up stuff like Gemhide Sliver, Manaweft Sliver, Necrotic Sliver, Harmonic Sliver, Heart Sliver, Galerider Sliver and Crystalline Sliver if I recall first by cash and standard trades.
Then I got a few things like a Chromatic Lantern, Merciless Eviction, Heartstone, and Training Grounds for more additions. Eventually I started with getting the shocks and fetches (the khans fetches are cheaper) again the cheaper ones like Windswept Heath, Wooded Foothills, Temple Garden, Overgrown Tomb, Hallowed Fountain, and worked my way up having more than half of them (I'm currently only missing 3 fetches and 3 shocklands).
I got my Sliver Queen and Sliver Legion from the same friend who took apart his sliver list (it's unfortunate he sold it's entire manabase and then just kept the slivers before I even met him at my lgs though), after I had all the rest of the creatures and up until that point I focused more on an aggro/voltron strategy. I bought him some very pricey modern staples (2x Chalice of the Void before there reprint and traded an Ulamog, the Ceaseless Hunger for these 2 slivers and to nearly finish a whole deck to play for modern :)
You can then later like i'm soon about to do myself soon I think, start to buy things like a Mana Crypt, Mana Drain, Demonic Tutor, Wheel of Fortune, etc to make the deck more competitive.To give you an idea where i'm at, here's my decklist (I'm missing 16 cards in all from it) also that's cheaper than what you see here:
Commander / EDH*
SCORE: 10 | 10 COMMENTS | 3032 VIEWS | IN 3 FOLDERS
I did not exactly plan on writing essentially a book on this for you lol, and so I apoligize. In summary start by acquiring if you don't already own any these above suggested lands, and start acquiring all the slivers you can, I recommend get ones like Sliver Hivelord, Diffusion Sliver and or Crystalline Sliver, Blur Sliver, Gemhide Sliver + Manaweft Sliver, Bonescythe Sliver, Syphon Sliver, Heart Sliver, Harmonic Sliver, Galerider Sliver + Winged Sliver, and others like Predatory Sliver, Sinew Sliver, Muscle Sliver all of which are pretty cheap. Then you will want Chromatic Lantern, plenty of signets, Darksteel Ingot, Commander's Sphere, Fellwar Stone, maybe the newly reprinted Coalition Relic which is a bit cheaper now. Then start upgrading the manabase(Mana Confluence, City of Brass, Unclaimed Territory, Sliver Hive, Ancient Ziggurat are all a good start. Then go with maybe getting the filterlands which thankfully have been reprinted and are now a lot cheaper,(Flooded Grove, Twilight Mire,...) and the shocks/fetches prioritizing the ones for green like Breeding Pool, Overgrown Tomb, Windswept Heath, Wooded Foothills because you will want green I would say more than any of your colours to cast stuff like Manaweft Sliver + Gemhide Sliver, Kodama's Reach/Rampant Growth/Cultivate etc. Once you have most if not all of the slivers and the mana base then you can go back to refining the deck with medium to high end upgrades like Mana Crypt, Volrath's Stronghold, Demonic Tutor, Vampiric Tutor, Pact of Negation, and such. Personally in my case i'm refraining from the original duels for budget reasons myself as I can't ever see myself getting enough use out of them to make them worth it fully. Anyways I hope this gives you lots to think about!
(Final note), consider Spirit of Resistance at least initially if you think you can either protect it with counterspells or in a meta where enchantment removal won't be an issue :)
6 months ago
Galerider Sliver - all your slivers get flying for . What's not to love?
I am going to second Paradox Engine--it's just that good with Sliver Overlord and Gemhide Sliver. Once you have 5 Slivers in play, you can fetch and cast every Sliver in your deck in the same turn (fetching Heart Sliver first). You should really consider Manaweft Sliver to increase your chances of hitting this combo. As unfortunate as the new Sliver designs may be, this card is too strong to pass up.
6 months ago
Diabolic Tutor is a terrible card. Four mana is far too much for a tutor. It's even worse in Slivers--a tribe which demands speed.
Gemhide Sliver and Manaweft Sliver are only good in commander, where they can be used alongside Paradox Engine and Sliver Overlord to play every Sliver in your deck. While they seem like powerful cards, they end up being too slow for Modern. Sure, you can have Sentinel Sliver out and using your Slivers for mana on your second main, your deck runs no other defenses--you need to keep your Slivers untapped for blocking. Even if these Slivers were worth running, you have far too many of them in your deck--their ability is redundant, so each additional copy you play nets you no advantage.
With one exception below, there's no reason to run any Slivers with a converted mana cost above 2. You want to maximize the effectiveness of your Aether Vials, and ensure every Sliver you draw can be immediately played, even on turns 1-2.
You can get away with 3 copies of Sentinel Sliver, to give you a solid chance of drawing it, but reducing your chances of drawing two. Redundant abilities are problematic with this tribe.
As a general deckbuilding rule, you do not want to run 4 copies of a high-costed legendary creature. You want to minimize your chances of drawing expensive-to-cast cards in the early game. Further, only one copy can be fielded at a time, and every additional copy becomes a dead draw.
Here are some replacement Slivers to consider:
Sidewinder Sliver is fantastic. It can be cast for 1 mana, and its ability is not redundant--multiple instances of Flanking trigger simultaneously. So, if you have 2 Sidewinder Slivers in play, creatures that block your slivers will get -2/-2 until end of turn. Since you should be attacking each and every turn with everything, this will help clear your opponent's blockers, while ensuring your own Slivers survive combat.
Leeching Sliver - another Sliver where multiple instances will trigger. You can really rack up a bunch of additional damage this way, even if all your creatures are blocked.
Harmonic Sliver is a great sideboard card, and the one exception I mentioned above. That said, it does not belong in your main deck, as it will be insignificant in most matchups.
Next, your manabase can really use some fixing. With the legendary Slivers removed, you can free up money for fetch lands (lands like Flooded Strand) and shock lands (lands like Hallowed Fountain). You pretty much never want lands that enter the battlefield tapped (or cards like Evolving Wilds), particularly in a hyper-fast, aggressive tribe like Slivers.