Predatory Sliver


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2014 (M14) Common

Combos Browse all

Predatory Sliver

Creature — Sliver

Sliver creatures you control get +1/+1.

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Predatory Sliver Discussion

SaltyCaptain on Modern Slivers

2 days ago

phycomizard ALSO I forgot about the end of your comment, sorry! The Hivelord, Constricting, Megantic and Homing Sliver all feel kind of unnecessary. They cost too much and are more of a flavor thing than anything else. Homing Sliver I actually almost put in, but didn't think it was worth the space. Not only do I have to pay 3CMC to play it on T2/T3, but I also have to pay whatever mana cost for the sliver I end up choosing as well. The only thing I saw it worthy of is some sort of thing like I use the slivercycle, find a Virulent Sliver and then either paying the mana cost before combat OR Aether Vial ing in the Virulent after going to combat, swinging (maybe with everything depending on board status for both myself and the opponent) with all my slivers and then doing poison counters like that for a potential (but unlikely) on T3 win, unless I have lke 2 or 3 Predatory Sliver s or Sinew Sliver s out to buff one another. PLUS at that point, if I'm going for an infect win I might as well add in buffs like Blossoming Defense or Distortion Strike or like Groundswell or something to buff them up, but for decks like Affinity I'm sure they'll have either answers or wouldn't let something just go unblocked if I have one or more Virulent Sliver s sitting on board.

quadmiller7 on Sliver

3 days ago

+4 Unclaimed Territory normal price 1.49 +3 Sliver Hive normally 6.49 +2 Gemhide Sliver +1 Predatory Sliver after half priced lands = 14.65

-3 diffusion sliver -1 island -1 simic guildgate -3 mountain -2 forest

Darth_Savage on Anointed Procession Deck with Cats

5 days ago

The scenario you are describing is literally why I don't like Idyllic Tutor and is a perfect example of board state...

You play Sacred Cat Your opponent Striking Sliver

You play Sylvan Caryatid Your opponent Predatory Sliver

You play Idyllic Tutor Your opponent Sinew Sliver

You play Anointed Procession Your opponent Two-Headed Sliver

Now it isn't just Slivers that can build that sort of presence; Humans, Elves, Zombies, Merfolk and others can all do it. If it played out in a similar way to above then I'm sorry, essentially you spent 2 turns doing nothing. It isn't that your opponent got lucky, searching for Anointed Procession in that scenario wasn't a good choice. Had you used Commune with the Gods on turn 3, you are likely to have found another creature and choosing the creature over Anointed Procession would be the correct play in the above scenario, assuming you can cast that creature this turn or next.

Welcome to Modern, you can and will die on turn 4 or 5. As I've said previously your deck isn't really built around Anointed Procession, it's a cat tribal deck, which happens to play it, so you can generate multiple 4/4s with double strike. As you experienced though, turn 4 can be decisive Anointed Procession doesn't do anything for you until turn 5, if you are in a position to generate a token...

cdkime on Five Color Slivers

1 month ago

As I mentioned on your thread, and as alias42 mentioned above, this deck does not meet the requirements for Standard, for which you currently have it labeled. Upon closer inspection, it does not seem to be Modern-legal either, though you can probably make it Modern-legal with a few changes. Specificall, Heart Sliver and Shifting Sliver are not Modern-legal. There might be others, but those are the two that immediately jump out at me.

Some general deckbuilding advise that will apply to all formats:

Lands that enter the battlefield tapped are bad, as they put you a turn behind. Transguild Promenade in particular is awful--not only do you not gain an extra land on the turn you play it, it additionally puts you behind a land.

Slivers are a hyper-aggressive tribe, and you want to maximize this. Focus on slivers with low mana costs and effects that stack, and run four copies of those, then run 2-3 copies of slivers whose abilities do not stack. For example, Predatory Sliver, Sinew Sliver, and Muscle Sliver (not Modern-legal) each give your creatures +1/+1, for the low cost of 2 mana. I'd probably run a full set of 12, (or 8 if you are moving to Modern).

Heart Sliver and Crystalline Sliver (neither are modern-legal) are fantastic, but multiple instances of Haste or Shroud do nothing for you. These are both cards you want to draw exactly one copy of, so running 3 of either should be fine. The one exception to this rule would be Galerider Sliver (which is a strict upgrade to the Winged Sliver you are currently running, and is Modern-legal). Because this costs one mana, you want to maximize your chances of having this in your opening hand, so you at least have something productive to do on turn 1. I'd run four copies.

Personally, I don't think any of the five-mana slivers are worth it in a 60-card constructed deck. You generally have better things to do with your time and mana.

Once you've figured out your format, I can try to give a bit more specific advice on what slivers to run.

Duke.Fleed on Hive Migration

1 month ago

Aether Vial and Ancient Ziggurat are both cards you might be interested in. Also, remember that legendary creatures are not good in multiples. So maybe consider cutting some of the copies of Sliver Legion and Sliver Hivelord. Lastly, modern is a very fast format, so maybe also consider lowering the average converted mana cost of your slivers by removing high costed cards like Psionic Sliver and putting in more low cost high impact cards like Sinew Sliver and Predatory Sliver

doomquake on Sliver Scariness

4 months ago

aight Coco Dwarf i think $198 dollars is much. focus on lower cost like Predatory Sliver and you don't need the Sliver Hive. I think if you want tokens get Hive Stirrings, and Diffusion Sliver to protect other slivers, also you want if you want your guys untapped get 2-3 Always Watching it will help a lot also get stuff to bring your slivers back like Creeping Renaissance.

xyr0s on We Can Do It Together!

8 months ago

This is somewhat too much of a theme deck, and too little of a competitive tribal deck. If it's meant for casual play at the kitchen table, that shouldn't stop you though - just play the cards you really like and be happy with it. For use at fnms or similar, you need some upgrades.

Get the full amount of lords - Predatory Sliver and Sinew Sliver. They could easily replace the mana slivers, or some of the keyword slivers (really, how useful are deathtouch or first strike in most games?). Some of the keyword slivers are mainly sideboard material anyway - like Syphon Sliver which is really good against burn.

The enchantments in this deck are way too expensive in mana for what they do. Lose them, and either add 4 Aether Vial or 4 Collected Company. And for a bit more sliver, find some Mutavaults (if vials and vaults work for merfolkfishes, then it should also work for slivers).

cdkime on We Can Do It Together!

8 months ago

For your mana, as others have suggested, focus on the rainbow lands. Here are some other tips:

  • Cut Gemhide Sliver and Manaweft Sliver. These blokes might help with your mana, but they're not quite fast enough for Modern.

  • There's no reason not to run 4x Predatory Sliver and 4x Sinew Sliver.

  • Cut all your slivers with a converted mana cost over 2. Your goal is to flood the board with slivers as quickly as possible--you don't need to waste time with more flashy creatures.

  • Sidewinder Sliver is a fantastic 1 drop, as it makes all your slivers harder to block. Multiple instances of Flanking are not redundant, so having multiple fielded can result in your creatures being very hard to kill via blocking.

  • Necrotic Sliver is a wonderful sideboard card.

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