|Commander / EDH||Legal|
Printings View all
|Magic 2014 (M14)||Common|
Combos Browse all
Creature — Sliver
Sliver creatures you control get +1/+1.
Predatory Sliver Discussion
5 days ago
you're missing almost all of the best slivers. Predatory Sliver , Sinew Sliver , and Sedge Sliver . you definitely want to take out Dormant Sliver , especially since your only hope of blowing it up yourself (so you can start attacking again) is Necrotic Sliver . Phantasmal Image and Collected Company are also really powerful.
1 week ago
So I have a few similar cards as you, but their pricing is different. Muscle Sliver here is $0.34 while mine is $1.05. Predatory Sliver is $0.24 while mine is $0.46. I set it to common, modern, casual, even set the listings to slightly used. Anything I'm doing wrong or not doing?
2 months ago
See, you say guaranteed, but I see two Predatory Sliver , two Manaweft Sliver , and two Shared Animosity , which means you have to have six cards in your entire deck that benefits from Hivestone . If you don't have one of those ready, Hivestone doesn't do anything.
In addition, your other Sliver cards have the same issue. They aren't good unless you draw multiples, which is not that likely.
On the other hand, you do need some early game, and you do need some ramp, so I guess the slivers are pretty playable. I mean they are better than the Aurochs, really, but Aurochs are cool AF, and if you want an actual Auroch deck, I suggest you make the build around as good as possible... However good that is.
2 months ago
Sliver Overlord then tutor up Venom Sliver and Horned Sliver . slivers have a lot of power buffing creatures like Sinew Sliver and Predatory Sliver to help ramp up that trample damage. you also get Striking Sliver , which is really good with deathtouch. a 1/1 with first strike/deathtouch can safely block and kill a vanilla 10/10, for example.
3 months ago
4 months ago
One way to look at this is; assuming you have made your land drop each turn, then on turn 3 you could have 3 mana available. On turn 3-4 there is around a 50% chance you draw Karma anyway, assuming it wasn't in your opening hand. if you cast Night's Whisper then you still have 1 mana, so there are other things you can do that turn, like play a creature. If you cast Idyllic Tutor you have 0 mana available. Just looking for a card in either scenario doesn't change anything other than your hand, the tutor isn't even card advantage, just replacement, you want to be able to cast something that same turn, which effects the board state, or you have done what amounts to nothing. Let me try and illustrate:
You play Weathered Wayfarer / Your opponent Striking Sliver
You play Marsh Threader / Your opponent Predatory Sliver
You play Urborg, Tomb of Yawgmoth and Idyllic Tutor / Your opponent Sinew Sliver
You play Karma / Your opponent Two-Headed Sliver
Your opponent on turn 4 can swing with 3x 3/3 first strike, menace creatures, you can block one of them. Now it isn't just Slivers that can build that sort of presence; Humans, Elves, Spirits, Zombies, Merfolk and others can all do it. You will take 6 damage, next turn your opponent takes 8 damage, but so do you on your next turn. Unless you draw Wrath of God you will lose. Modern is loaded with aggro decks which kill on turn 4 or 5, heck I play one Power 4 is Ferocious a Hollow One offshoot.
You need either life gain Sovereign's Bite , damage prevention Intervention Pact , removable lands (already mentioned) or a way of avoiding losing the game. You also need to realise that the only life that matters is the one from 1 to 0... So avoiding losing the game, Phyrexian Unlife + Solemnity essentially with these both in play, you can't lose the game for having 0 life and you can't get poison counters. The thing is the best enabler for a deck so heavily in need of enchantments is probably Commune with the Gods , oddly green also has swampwalkers and ways to search up lands.
I'm going to finish off here, as I've written more than I intended...
5 months ago
phycomizard ALSO I forgot about the end of your comment, sorry! The Hivelord, Constricting, Megantic and Homing Sliver all feel kind of unnecessary. They cost too much and are more of a flavor thing than anything else. Homing Sliver I actually almost put in, but didn't think it was worth the space. Not only do I have to pay 3CMC to play it on T2/T3, but I also have to pay whatever mana cost for the sliver I end up choosing as well. The only thing I saw it worthy of is some sort of thing like I use the slivercycle, find a Virulent Sliver and then either paying the mana cost before combat OR Aether Vial ing in the Virulent after going to combat, swinging (maybe with everything depending on board status for both myself and the opponent) with all my slivers and then doing poison counters like that for a potential (but unlikely) on T3 win, unless I have lke 2 or 3 Predatory Sliver s or Sinew Sliver s out to buff one another. PLUS at that point, if I'm going for an infect win I might as well add in buffs like Blossoming Defense or Distortion Strike or like Groundswell or something to buff them up, but for decks like Affinity I'm sure they'll have either answers or wouldn't let something just go unblocked if I have one or more Virulent Sliver s sitting on board.
5 months ago
-3 diffusion sliver -1 island -1 simic guildgate -3 mountain -2 forest
Predatory Sliver occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%