Predatory Sliver

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Predatory Sliver

Creature — Sliver

Sliver creatures you control get +1/+1.

Doombeard1984 on There’s only one Sliver Overlord

7 months ago

Hi there...

So logged onto Tapped Out, and another Sliver Overlord deck (your's in case you didnt guess) caught my eye. This pleases the Hive.

So firstly, will alway be a +1 for Sliver decks.

If I may, a couple of suggestions.

Hope you dont mind me putting my 2 pence/cents/whatever currency. If you would like to look at my deck, please just head over to my hive: Sliver Overlord - Predatory Super-Organisms

Doombeard1984 on There’s only one Sliver Overlord

7 months ago

Hi there...

So logged onto Tapped Out, and another Sliver Overlord deck (your's in case you didnt guess) caught my eye. This pleases the Hive.

So firstly, will alway be a +1 for Sliver decks.

If I may, a couple of suggestions.

Hope you dont mind me putting my 2 pence/cents/whatever currency. If you would like to look at my deck, please just head over to my hive: Sliver Overlord - Predatory Super-Organisms

legendofa on Potential infinite copy mechanic?

8 months ago

Not quite. Jodah, Archmage Eternal doesn't directly change a card's mana cost. The mana cost of a card is exactly what's printed in the top right corner-- for Predatory Sliver, for example. Replicate adds an optional additional cost equal to the mana cost and is not affected by Jodah's ability.

Curstdragon on

1 year ago

I would recommend dropping the Virulent Sliver. It's unlikely to survive long enough to get your opponent to 10 poison counters and will likely only halt your damage progress for a turn or two before it gets removed.

Diffusion Sliver could be a good replacement for some protection or Opaline Sliver. Homing Sliver could also be a good replacement to make sure you have the right Sliver for whatever archetype you're facing, or even a Predatory Sliver for its lord buff.

Out of your non creature spells the only one I would replace is the Assault Strobe, any green buff spell will be at least as effective at damage buffing if not more effective. Groundswell is a great surprise buff and Ranger Class spreads it's effects to all of your creatures so it maintains that Sliver theme.

BossUltinuc on What are some affordable improvements …

1 year ago

MollyMab You're right, I should absolutely focus on Predatory Sliver and Sinew Sliver those are definitely better options for boosts than Megantic Sliver. The only way I was able to get it out in the game I played with my friend is because I used Channel the Suns and that also took a minute to utilise.

Do you have recommendations for some non basic lands that I could use in the deck by any chance?

Snap157 on What are some affordable improvements …

1 year ago

for a sliver build I tend to focus on Venom Sliver plus Striking Sliver, with Sinew Sliver and Predatory Sliver being the core of the deck. Also worth considering a full playset of Manaweft Sliver since it goes so well with your Sentinel Sliver. Also looks like you could totally get away with going naya instead of WUBRG, as it'll smooth out your mana base.

MollyMab on What are some affordable improvements …

1 year ago

The core of a modern silvers deck should be Predatory Sliver and Sinew Sliver. Then you can go GWU or GWUR depending on if you wanna be more tempo or more aggro

The shock, giant growth, and channel are meh and not worth playing. 26 lands is too many and the mana base could be cheaply improved.

legendofa on Slivers Deck Help (Modern)

1 year ago

I'm not a Sliver expert, so get your grain of salt ready, but here are my thoughts.

First thing is mana fixing. I see three Manaweft Sliver. If you want to go five colors, I would add at least 2-3 mana slivers, either Manaweft or Gemhide Sliver. Depending on your land base, a playset of each might work. They're still very helpful at 2-4 colors.

Galerider Sliver and Diffusion Sliver are both very good effects, and you almost have a full playset of both, so those can make a good core. You don't need to have more than one Galerider in play, but you definitely want that one available with others on standby in your hand, and Diffusion stacks with itself to make spot removal near useless.

The and options seem underwhelming, although Cloudshredder Sliver is a decent backup to Galerider. Most of the red ones being singletons also makes them easier to set aside.

I don't see any special combos outside of the usual Sliver synergy, so a straightforward approach of "lay down Slivers and attack" is probably the way to go.

Looking at this collection (and again, not being a Sliver expert), I would suggest making a core and stocking up on mana Slivers to get access to the Cloudshredders and Striking Slivers, keeping the mana costs low for a fast, aggressive deck.

Possible template:

4 Manaweft Sliver

2 Gemhide Sliver

4 Galerider Sliver

4 Diffusion Sliver

3 Cloudshredder Sliver

4 Sentinel Sliver

2 Striking Sliver

3 Tempered Sliver

2 Bonescythe Sliver

4 Predatory Sliver

2 Distant Melody

2 Wrap in Vigor

24 lands

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