|Commander / EDH||Legal|
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|Planar Chaos (PLC)||Uncommon|
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Creature — Sliver
All Slivers have "Sacrifice this permanent: You gain 3 life."
Price & Acquistion Set Price Alerts
Darkheart Sliver Discussion
1 week ago
I see this quite often and it kinda makes me sad. The strongest part of Slivers is the fact that they can be 5 colors so well in every format they are legal in, and without having all 5 colors the slivers become weaker than they should be. Cards like Blur Sliver, Leeching Sliver, Syphon Sliver, Necrotic Sliver, Darkheart Sliver, and a few of the lords are locked off to you without having black and/or red.
2 weeks ago
shaistyone, okay. You have a point that in a (mass wipe, spot removal, poor combat/chumping, etc) scenario Frenetic Sliver may be the better choice between that and Darkheart Sliver. However, why would he even bother to include Frenetic Sliver when they already have Pulmonic Sliver in the deck?
As for your recursion suggestions, I agree. Those are good options if you're on a budget.
2 weeks ago
"People tend to react VERY negatively to any tutor general, and Overlord is one of the scariest. If you go aggro, you at least have a chance of not playing Archenemey." shaistyone, I believe you are talking about a unique weakness inherent to all sliver decks known as Sliver Hate™. Frenetic Sliver is a neat concept, but very unstable. It's in the same camp as Darkheart Sliver where it's only useful against mass removal events. And in my opinion, it's strictly worse than Darkheart. I'd suggest Teufell try and slot in Living End, or Yawgmoth's Will to give them some much needed graveyard recursion. Currently, they're trying to cut down on the number of slivers already in the deck, as opposed to including more.
2 weeks ago
First, i'd like to say that it'd be my pleasure to help you streamline your deck. So what you're seeking is efficiency, cutting the number of slivers that are redundant, or don't contribute as much...okay...i'll make some cases for what you can cut and place them into "must cut" and "maybe cut" depending on your meta and what direction you'd want to take your deck in.
Constricting Sliver: The cost simply isn't worth it. CMC 6 for a 3/3 that can only exile creatures is really underwhelming.
Darkheart Sliver: Only useful against mass removal events. Basically, he's just meant to kind of discourage them. Outside of that, CMC 2 for a 2/2 isn't bad. Doesn't contribute much past that though. You can cut this.
Hunter Sliver: Provoke is interesting, but I don't think this guy belongs given your current general. Sliver Overlord is the control oriented sliver general (Queen is combo, Legion/Hivelord are aggro). Hunter is neat, but he doesn't fit.
Lymph Sliver: No. Just no. On top of being a CMC 5 cost for a paltry 3/3, Absorb is a joke of an ability at best. It's a neat? concept but even Wizards just outright abandoned it after they thought it up. Lymph is literally THE ONLY card in all of magic to have that ability...which is awful.
Sidewinder Sliver: This guy is only any good when there are more than one. Since flanking is a triggered ability it stacks. That means with 4 sidewinders in play all creatures without flanking who are getting blocked by slivers get -4/-4. But with only 1 sidewinder, a measly -1/-1 will hardly stop anything. Especially in EDH.
Thorncaster Sliver:Has neat synergy with Venom Sliver. Outside of that, it seems to be too niche of an ability to make much of an impact. CMC 5 for a 2/2 makes it an auto removal in my opinion. You have better things to spend your mana on.
Root Sliver: Inclusion of this sliver is highly dependent on your meta. If you face counter happy decks on the regular, then definitely a must include. But if are only seeing counterspells once every blue moon (like me) then this card isn't worth the permanent slot. Keep in on the sideboard.
Telekinetic Sliver: A neat sliver, but i'd say it's highly dependent on where you want your deck to go. If you were running something like Mind Over Matter or Paradox Engine I could see this being very interesting...but just putting it in...(giggity) doesn't seem all that worthwhile. But that's just me.
Toxin Sliver: Has a very quirky and weird triggered ability that is NOT deathtouch. My problem with this guy though, is that he's a CMC 4 for a 3/3. Good synergy with Thorncaster Sliver, but not all too useful in a control oriented sliver deck. If you were going aggro? That'd be a different story.
Ward Sliver: I have mixed feelings about this one. CMC 5 for a 2/2 is an automatic no, but protection from a color of your choice can be outright amazing depending on the situation. Use your best judgement on this one, but really take a moment and examine what direction you want your deck to go in.
Hope my thoughts gave you some guidance on where you want to go with your deck. I'll definitely keep watching to see where it goes...keep on slivering my friend. Oh, and +1 for ya!
1 month ago
If there is ever a sliver deck in need, I must always go and offer aid. So you have a rather unique deck building situation here...an alternate wincon that is not creature based damage and not (infinite) combo based. So let me break down my thoughts.
poisonous ala Virulent Sliver + Snake Cult Initiation. This is a rather off beat suggestion, because Wizards created almost no cards with this keyword (these are the only two!)...so at the very least you'll have the element of surprise. This is significantly different from infect (i'll get to that later) in that you'll need to attack your opponnent 10 times in total (it doesn't matter how much damage you deal!) in order to win with virulent in play. For the two cards previously suggested, i'd remove Cautery Sliver and/or Darkheart Sliver: as it stands, your deck has 5 sac outlets for slivers. I understand it's more or less important to the current wincon of mass reanimation, but in order to make room this is what i'd take out. As it stands, your deck has 5 sac outlets. You could remove two. Additionaly, you can use cards with proliferate to finish the job - i.e. Contagion Engine, Inexorable Tide, or Fuel for the Cause.
Speaking of infect! Cards like Triumph of the Hordes, Phyresis, Tainted Strike, seem like great options to consider. In addition, you should include Firewake Sliver which is not only a sac outlet, but it also ramps your slivers to the point where they can swing for lethal with trample. So if an opponent blocks, you could ensure their demise. Then you could perform a mass reanimation next turn if necessary (if you're playing multiplayer). Also, an honorable mention for if your going all in on infect - Corrupted Conscience. It's always fun to take things. It's even more fun to make those things contribute exclusively to your wincon. As for what to take out for any of the previously mentioned, I'd remove:
Synapse Sliver: While this is an awesome sliver, you have enough tutors to get the job done.
Amoeboid Changeling: Normally, I always speak up for this little guy, because few people actually pay attention to his interaction with Sliver Overlord...but your deck is shaping up to be more of an aggro style deck as opposed to a control deck. Besides, i'm going to go ahead and suggest that maybe you should also consider changing your commander for Sliver Legion, and maybe removing Sliver Overlord from the deck altogether. A potential amendment to your wincon as it stands is that after you perform a mass reanimation, you play Triumph of the Hordes, then your Commander and just end everyone at the table. This is all just kind of off the top of my head, and I haven't really scrutinized the idea for feasibility and consistency...so take it all worth a grain of salt.
I hope my suggestions got some gears turning. May the hive live on forever.
2 months ago
I would load up on Harmonic Sliver, Necrotic Sliver, Sinew Sliver, Predatory Sliver, Gemhide Sliver ...and Sliver Hivelord is also very powerful. I would cut Toxin Sliver, Spined Sliver, Horned Sliver, and Darkheart Sliver. If you have the money 4x Aether Vial is a bit of an investment, but they go in any Modern aggro deck not just Slivers. Good luck!
2 months ago
3 months ago
There are several Sliver I think your amiss in dismissing:
Bonescythe Sliver, for cheap double strike.
Brood Sliver, for massive Sliver production.
Harmonic Sliver, for artifact/enchantment removal.
Heart Sliver, for cheap haste.
Magma Sliver, for massive gains.
Manaweft Sliver, as a backup Gemhide Sliver.
Necrotic Sliver, to turn every Sliver into a Vindicate.
Shifting Sliver, to make your team unblockable.
Sinew Sliver, as another Muscle Sliver.
Virulent Sliver, to only have to deal ten, not 40.
Winged Sliver, for more flying.
Other Slivers you might consider: Basal Sliver, Cautery Sliver, Darkheart Sliver, Essence Sliver, Groundshaker Sliver, Horned Sliver, Spined Sliver, Spitting Sliver, Lymph Sliver, Megantic Sliver, Opaline Sliver, Psionic Sliver, Pulmonic Sliver, Screeching Sliver, Sedge Sliver, Sliver Legion, Sliver Queen, Sliver Overlord, Synapse Sliver, Synchronous Sliver, and Syphon Sliver.
Cavern of Souls, obviously.
Descendants' Path, if you want to go heavy tribal.
Metallic Mimic, for extra buffs at low cost.
Obelisk of Urd, for more huge buffs.
Stoneforge Masterwork, for massive tribal buff.