Creature — Sliver
All Slivers have "Sacrifice this permanent: You gain 3 life."
Printings View all
|Planar Chaos (PLC)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Darkheart Sliver Discussion
1 month ago
Hey there! Thank you so much for your feedback Fun fact: not so long ago you wrote such a good comment like this on my friends angel tribal deck mono white indestructeble plays . I was green with envy over the awesome feedback he got, you wouldnt believe my face when i saw your name in my inbox :D
I have noticed the new lands coming in Ikoria and you bet i am excited for'em!!!
Here are some notes on why i have speccific cards and why not. Harmonic sliver: I got in in a mystery booster in foil and thought it would be nice to have in there Belbe's portal: I also got this one in a mystery booster and thought i'd keep it in a sideboard if i ever wanted to get it Quicksilver portal also look very nice if i can get it :) Hive stirrings: I put it in mostly because i thought it could help me out early and i also thought: Hey, look at that! A sliver sorcery!
The reason i havent used green for any mana ramp is simply because i dont know if i would need it yet. I have never played a deck with this many mana rocks and lands and i have never played a 5 colored deck either. I thought that with so many lands and so many mana rocks i might survive.
My friend has a sliver deck that tries to do it all at the same time, that is why i've limited my slivers to slightly offensive ones and those who help me go infinite or work with the infinity combo, excluding Sliver Hivelord, who is there for the lolz. I intentionally chose not to include The First Sliver and Sliver Overlord.
Cards that i use for the infinity combo or that benefits from it: Use for infity : Basal Sliver, Mana Echoes, Intruder Alarm Benefit for infinity: Darkheart Sliver, Dormant Sliver, Lavabelly Sliver, Necrotic Sliver, Descendants' Path
What i might change when it comes to giving my commander more resiliance or possibly adding Swiftfoot Boots or Lightning Greaves i dont think that's a bad idea at all. If i remove Hive Stirrings and possibly another of the guild mana rocks i could get in Coalition Relic
If you were me, what would you remove in favor of what you've said earlier?
and also, im not so worried about Cyclonic Rift no one in our playgroup can afford it. I know this comes a little late but this deck is supposed to be my "High budgett deck". We usually dont play with so expensive decks in my playgroup, but i wanted to make one regardless, i will no doubt get to play it regardless. at our LGS or in the playgroup :)
Once again, thank you so much for the time you've spent to give me feedback. I appreciate it so very much. Stay Safe!
10 months ago
Hi Strangelove, +1 for your list too!
This has definitely been tuned for a more casual play group. My group usually avoids combos, particularly infinite ones. But those are some very interesting combinations that I hadn't really noticed/ turned my attention to; I would definitely experiment with them in a more competitive meta. It just depends on the play group and what they're ok with.
I love Firewake Sliver and I really didn't notice the haste ability. I was too focused on the pay (1) ability, which I was trying to avoid haha. This will probably be an include- I want as much haste as possible. Mindlash Sliver is great, though in my group, as I wrote in the guide, is not too fond of hand disruption. Though in any other situation, it would be a definitely added in. Your suggestion of sac slivers and Dormant Sliver and Harmonic Sliver is an interesting idea I would like to actually test. I was worried about doing this because of consistency issues in seeing both a sac outlet + one of these slivers, because on their own these slivers and sac slivers don't really serve the purpose of this deck. Though, I've definitely thought of using Darkheart Sliver to capitalise on board-wipes; however I've been trying to avoid wipes entirely.
I'm testing the deck with more ramp and hope to add more soon!
Sometimes its super annoying to flip through the whole deck, though for me it feels very rewarding to potentially play 3 pieces of power in 1 turn. I guess that's just the gimmick of the deck. It's hilarious seeing my friends' faces when this happens.
I like reclamation, reconnaissance and summoner's pact, but I generally avoid cheap non-sliver spells. Instead of reclamation, I'll be trying to get recursion with my land base, e.g. Volrath's Stronghold and I'm testing Memorial to Folly and Mortuary Mire .
However, in future I would like to add more tutors to increase the consistency of the deck. Thus, Summoner's Pact would be a good include. Once I increase the consistency of the deck more, I'll go for more 1 cmc non-slivers, as you've suggested. This can be achieved by tutors or cards that reorganise the top of the library, e.g. Sylvan Library , Sensei's Divining Top or Scroll Rack . However, right now, I'm sticking to the current build in hopes of testing cards such as:
This'll be the first phase of my testing before I go more into tutors and ramp.
- And yeh, slivers are definitely going to be hated, no matter how you put it haha. I think in my play group, one which is not that used to slivers, they are a bit more kind.
Help was much appreciated! Glhf to you too,
10 months ago
Hey Sectiron, +1 for you mate!
Here's my (casual?) list: Slivers/ First/ Lords
Clearly you've given it some thought, but it reads like you're underestimating your excludes... unless you're under-tuning for casual, tbf.
I wanted to list a few combos in case you missed them ;)
...and more I'm sure!
...Basically, Morophon, the Boundless , Sliver Queen , and Pulmonic Sliver go infinite in many ways... and Dormant Sliver , Basal Sliver (aka Ashnod's Altar ) , and Darkheart Sliver are all really good.
...as are Firewake Sliver (it gives haste) and Mindlash Sliver . Really, any sacrifice in general would let you play and turn off Dormant Sliver / Harmonic Sliver (aka Aura Shards )/ Crystalline Sliver /(etc) as well as capitalize on board wipes.
Ramp feels really nice... why not play more? Resigning yourself to 5 mana sounds miserable! I agree cascading into ramp is a bummer, but if you play 2:1 cards like Skyshroud Claim , (etc), you'll consistently play your commander as well as protect yourself from land hate (...it is too easy to deny the WUBRG player).
Also, play way more 1-drops, including non-Slivers. I personally like Phyrexian Reclamation and have been testing Reconnaissance . Currently my only 0-drop is Summoner's Pact , which effectively lets me stop cascading through <100 cards, tutor, and then shuffle. Your current setup is torture! Cascading for a single 1-drop (which you can't skip and just tutor) into <3 0-drops? You're flipping and shuffling way too much for a single rock! Either way, though, it looks like fun.
My tables are also casual, but Slivers are arch-enemy... no matter what! Embrace it :)
Hopefully this was helpful. glhf!
1 year ago
This will work. Abilities on the stack exist independently of their source. If the source does, the ability still resolved.
Here, let’s call the sliver we are using A. Here is how the stack plays:
You activate A’s ability conferred by Psionic Sliver . It goes on the stack.
Before that resolves, you sacrifice it using A’s ability conferred to it by Darkheart Sliver .
The Darkheart ability resolves, you gain 3 life.
The Psionic ability resolves and deals two damage to the target. It did not fizzle just because A died, unless A was the target for the ability (which would be a tad silly).
1 year ago
This is a question that came up today in my EDH group. I had both Psionic Sliver and Darkheart Sliver in play. My question is: can I tap another sliver for Psionic Sliver 's ability, and then immediately sack it with Darkheart Sliver , both dealing the two damage and gaining the three life? Or will the ability fizzle since there is no sliver to take the three damage. Thanks in advance!
1 year ago
I actually built a version of this deck but later changed it to have Jodah helm the deck. I agree with Shagreel but disagree with his selection. Run slivers that do things, like Gemhide Sliver , Manaweft Sliver , Necrotic Sliver , Harmonic Sliver , Constricting Sliver , Basal Sliver , Darkheart Sliver , or Psionic Sliver . if you are gonna go that route though slipping an Arcane Adaptation and Conspiracy may be worth your while.
Also I think there's a bug with your deck page, I can't seem to find Tamiyo, Field Researcher might want to get a mod to take a look at that lol.
1 year ago
If you're wanting to play combo slivers, you should look into outlet cards like Purphoros, God of the Forge, Impact Tremors, Zulaport Cutthroat and Blood Artist who form a combo with your commander and Basal Sliver, Ashnod's Altar or Mana Echoes (which you should add). Cutthraot and artist don't work with Mana Echoes however are still good enough to run. The other slivers you should look ata running are Dormant Sliver and Necrotic Sliver.
You don't need Darkheart Sliver, Ghostflame Sliver, Fungus Sliver or Mistform Sliver. They don't do enough to wanrrant a slot. You should however look at including Nature's Lore, Farseek, Skyshroud Claim, Birds of Paradise, Deathrite Shaman (assuming you have fetches) and Noble Hierarch (depending on budget).
2 years ago
The list doesn't look bad, but I think there are a few changes that you could make which would drastically increase its performace.
First off, you have a bunch of cards which just feel like wasted slots:
Asceticism - This card draws in a lot of players becuase they want to protect their stuff. But this cards is a trap when trying to make youre deck more competitive. Ultimately it just slows you down as it enforces this concept of making sure your stuff never dies because you want to leave maan open for it etc. Just get used to the fact that your stuff will occasionally die and play faster instead.
Mirari's Wake - You already have enough sliver lords and your deck reounds out at 5 cmc anyway. Earlier game ramps is better so you can get you commander down faster.
Darkheart Sliver - There are better sac outlets and lifegain is again another one of those traps. If you have a card like Deathrite Shaman where some of its utility is life gain, great. But dedicating slots to it is silly. You're the aggro deck. Just win harder.
Ghostflame Sliver - Yes, I see All Is Dust. I would personally say cut both of them. You want a wrath? play Wrath of God. or Toxic Deluge. Wraths should be used when your back is against the wall (or is about to be). Here you're using it as a win more and it's just a waste.
What will make the deck go faster:
Low end ramp. Stuff like Birds of Paradise. Or Farseek/Nature's Lore. Remeber, 3 CMC ramp can only ramp your commander by at most 1 turn. You want to ramp early and you want to ramp hard. And the nyou can windmill slam your commander nice and early and start pumping out win conditions.
Card advantage. You have a few pieces but you need more. Not one for one tutors, actual card advantage. I have been very impressed with Day's Undoing as a budget Timetwister. Phyrexian Arena is good too. Necropotence is amazing, however takes some getting used to. Mystic Confluence is just solid. I'm also partial to Night's Whisper.