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Creature — Sliver
All Slivers have "Sacrifice this permanent: You gain 3 life."
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Darkheart Sliver Discussion
8 hours ago
If there is ever a sliver deck in need, I must always go and offer aid. So you have a rather unique deck building situation here...an alternate wincon that is not creature based damage and not (infinite) combo based. So let me break down my thoughts.
poisonous ala Virulent Sliver + Snake Cult Initiation. This is a rather off beat suggestion, because Wizards created almost no cards with this keyword (these are the only two!)...so at the very least you'll have the element of surprise. This is significantly different from infect (i'll get to that later) in that you'll need to attack your opponnent 10 times in total (it doesn't matter how much damage you deal!) in order to win with virulent in play. For the two cards previously suggested, i'd remove Cautery Sliver and/or Darkheart Sliver: as it stands, your deck has 5 sac outlets for slivers. I understand it's more or less important to the current wincon of mass reanimation, but in order to make room this is what i'd take out. As it stands, your deck has 5 sac outlets. You could remove two. Additionaly, you can use cards with proliferate to finish the job - i.e. Contagion Engine, Inexorable Tide, or Fuel for the Cause.
Speaking of infect! Cards like Triumph of the Hordes, Phyresis, Tainted Strike, seem like great options to consider. In addition, you should include Firewake Sliver which is not only a sac outlet, but it also ramps your slivers to the point where they can swing for lethal with trample. So if an opponent blocks, you could ensure their demise. Then you could perform a mass reanimation next turn if necessary (if you're playing multiplayer). Also, an honorable mention for if your going all in on infect - Corrupted Conscience. It's always fun to take things. It's even more fun to make those things contribute exclusively to your wincon. As for what to take out for any of the previously mentioned, I'd remove:
Synapse Sliver: While this is an awesome sliver, you have enough tutors to get the job done.
Amoeboid Changeling: Normally, I always speak up for this little guy, because few people actually pay attention to his interaction with Sliver Overlord...but your deck is shaping up to be more of an aggro style deck as opposed to a control deck. Besides, i'm going to go ahead and suggest that maybe you should also consider changing your commander for Sliver Legion, and maybe removing Sliver Overlord from the deck altogether. A potential amendment to your wincon as it stands is that after you perform a mass reanimation, you play Triumph of the Hordes, then your Commander and just end everyone at the table. This is all just kind of off the top of my head, and I haven't really scrutinized the idea for feasibility and consistency...so take it all worth a grain of salt.
I hope my suggestions got some gears turning. May the hive live on forever.
2 weeks ago
I would load up on Harmonic Sliver, Necrotic Sliver, Sinew Sliver, Predatory Sliver, Gemhide Sliver ...and Sliver Hivelord is also very powerful. I would cut Toxin Sliver, Spined Sliver, Horned Sliver, and Darkheart Sliver. If you have the money 4x Aether Vial is a bit of an investment, but they go in any Modern aggro deck not just Slivers. Good luck!
3 weeks ago
1 month ago
There are several Sliver I think your amiss in dismissing:
Bonescythe Sliver, for cheap double strike.
Brood Sliver, for massive Sliver production.
Harmonic Sliver, for artifact/enchantment removal.
Heart Sliver, for cheap haste.
Magma Sliver, for massive gains.
Manaweft Sliver, as a backup Gemhide Sliver.
Necrotic Sliver, to turn every Sliver into a Vindicate.
Shifting Sliver, to make your team unblockable.
Sinew Sliver, as another Muscle Sliver.
Virulent Sliver, to only have to deal ten, not 40.
Winged Sliver, for more flying.
Other Slivers you might consider: Basal Sliver, Cautery Sliver, Darkheart Sliver, Essence Sliver, Groundshaker Sliver, Horned Sliver, Spined Sliver, Spitting Sliver, Lymph Sliver, Megantic Sliver, Opaline Sliver, Psionic Sliver, Pulmonic Sliver, Screeching Sliver, Sedge Sliver, Sliver Legion, Sliver Queen, Sliver Overlord, Synapse Sliver, Synchronous Sliver, and Syphon Sliver.
Cavern of Souls, obviously.
Descendants' Path, if you want to go heavy tribal.
Metallic Mimic, for extra buffs at low cost.
Obelisk of Urd, for more huge buffs.
Stoneforge Masterwork, for massive tribal buff.
1 month ago
Delta-117, thanks for keeping me in the loop regarding spoilers. Arcane Adaptation has my curiosity, but it's synergy (at least to me) seems too niche to be useful in this deck. If this deck incorporated alot of non-slivers, then I could see a potential use for it. Additionally, Vanquisher's Banner also has my curiosity. It reminds me of Coat of Arms. Arcane Adaptation is not a must include, but it is interesting.
But what has my attention is the announcement of a return to Dominaria, the current home to Slivers according to MTG lore. That guarantees we will be getting more of our favorite hive-minded tribe come 2018. If they reveal any Sliver Planeswalker(s) I'll be getting two of each, in foil. Who am I kidding? I'll likely acquire all the slivers from that set in foil as well.
Pypoh, welcome to the hive. Thanks for commenting on the page, and thanks for the compliments. So you're interested in building your own Queen's Egg, hm? Well are you building a paper copy, or on MTGO? If you're building a paper copy, then I'll give you some advice - try your best to get involved with an MTG community, and try and buy cards directly from individuals. Maybe see if you can perhaps help with odd jobs and etc to get a discount on some cards? That helped me out some. Additionally, check out the Hivestone > Other Information > Building this Deck section. It'll give you an idea for how much some of the more expensive lands costs. Try and get your deck for less than what I paid!
In regards to Diffusion Sliver, it used to be in this deck, but the problem was that if someone wanted to remove a sliver, then they could easily pay the extra . Due to the nature of the format...mana is kind of a non-issue in EDH/Commander. So in closing - Diffusion Sliver's ability is moot, because the opponent can easily pay the tax that protects your slivers. As for your other card suggestions:
Virulent Sliver - Having to attack your opponent with 10 individual instances of Poison is difficult, and ultimately kind of pointless. If you're going to hit your opponent 10 times, then they should be dead shortly before then. It's an interesting back up plan though, and I could see a reason for it's inclusion- but definitely not a primary wincon strategy.
Root Sliver - Depends HIGHLY upon your group's meta. If you have a EDH player who is just counter-happy, then Root is definitely a must include. I personally don't encounter too many counter heavy decks, so I'd prefer to rely on Cavern of Souls
Darkheart Sliver - Also was in this deck once, it's a decent creature, and a good response to a boardwipe. The primary use I found for it was an additional sac outlet for Dormant Sliver. I'd consider it's ability a bit too niche to be useful in more than one situation.
Frenetic Sliver - This one was also once apart of the hive. Uhm...it's kind of in the same slot as Darkheart Sliver in that it's primary use was a response to boardwipe events. However, it's ability can be useful when a sliver is going to die...and you have no options for regeneration. Basically when blocking or attacking with a sliver you'd use Frenetic's ability right before it enters the graveyard - you could potentially save the sliver and maintain board presence. Unfortunately it's ability is inherently inconsistent, but interesting nonetheless. I wouldn't include it however, given that there are so many options for regeneration.
Sorry that response got a little long, but yeah. A pleasure hearing from you both.
1 month ago
This deck is awesome, Im using this deck as my main deck. Im really interested. But maybe you would consider some card like:Diffusion Sliver
2 months ago
I saw you were looking at that 2 year old TCC list, so I thought I'd give a comment directly to you since you're looking to build Sliver Overlord. To preface: I've player Overlord for 3 years in a fairly competitive meta, which is why I'm basically combo Overlord at this point. I've got a few pointers you might be able to use, though, so I thought I'd just leave them.
First, my creature choice and combo lines are explained on my deck, here: Za Warudo! (Sliver Overlord Aggro). If you care about that kind of thing, you can look at that, but I won't be explaining how the combos work since I went into better detail in the description there.
Thing the first: Mesmeric Sliver isn't worth its cost. Sometimes you can stop your opponent from getting something that will hurt you- but the better your opponent's decks are, the higher the odds of them getting something equally as bad or worse (IE, your opponents need to run bad cards in order for Mesmeric to really be that beneficial). I'd recommend removing it for a different Sliver.
Darkheart Sliver seems a little better than Victual Sliver as a sac outlet because it has no mana requirement on the sacrifice. Gain 1 less life for 2 less mana sounds much better, to me.
Card suggestions:Synapse Sliver is a great way to receive a full grip from finishing off an opponent. Highly recommended.
Diffusion Sliver is a nice little defensive Sliver that I think you'd enjoy.
Horned Sliver is reasonably cost and gives your army trample, which can be very handy.
Frenetic Sliver is one that took a while to win me over, but if you're facing down a Merciless Eviction on the stack, a 50% chance to keep your army doesn't sound so bad, honestly. Either way, you tend to win out since your creatures being binned, rather than in the exile zone, is better for a Patriarch's Bidding.
For card draw, Rhystic Study isn't bad. Seedborn Muse is ridiculous with Sliver Overlord: You get to untap your lands, tutor Quick Sliver, and then remind everyone in your play group why Prophet of Kruphix was banned.
Cryptolith Rite is perfectly reasonable to run as it gives you 3 copies of the most vital creatures in the deck for establishing board presence. Chromatic Lantern is going to be a necessity on a budget mana base. Burgeoning is extremely good ramp, and can take the sting out of ETB tapped lands, if you run them, since you'll untap with so much more mana at your disposal. Mana Echoes is absurd, even without Sliver Queen.
The best cards for Sliver Overlord would be Intruder Alarm and Paradox Engine, since they allow you to pull all of your Slivers out of your library, should you so choose, and easily finish an opponent off with Psionic Sliver during the untaps. I explain this synergy in my deck's description, but Overlord + 4 Slivers, one of which must be Gemhide/Manaweft = Grab all the Slivers you want.
Hope this helps. I can offer mana base recommendations, too, but it'd probably be easier to wait until you show what you have.